How can I make the Eclipse Oomph information browser visible? - ubuntu-22.04

I am on Ubuntu 22.04 latest with Wayland with a stock standard latest Eclipse committer edition. I am trying to use Oomph, but find that most of the information is unreadable, due to fly-outs selecting specific colors or the ordering of panes.
I have changed theme and detail views on the OS and Eclipse level and pinned the colors for various dialogue types to now avail.
Before I file a bug, I would like to know if anyone has seen this effect. A bug DB search did not turn up any results.

This is due Eclipse playing poorly with Wayland.
export GDK_BACKEND=x11
before invoking Eclipse turns x11 back on. Here things work ok.
Here is the documentation of the GDK_BACKEND environment variable. It hints the Wayland renderer to use the Wayland implementation old X11 system.

Related

Can't switch keyboard layout in all Qt5 applications

I use elementary OS Loki based on Ubuntu 16.04.2
I have Qt5 installed in /opt/Qt/ (is it a native and correct place, by the way? or there is a better one?)
To have it recognized by apps, I've created the /etc/ld.so.conf.d/qt5.conf file, which contains the "/opt/Qt/5.8/gcc_64/lib" string.
I use TeXstudio to write in Russian and I always need two layouts: ru and en. But TeXstudio, Neovim-Qt and even Qt Creator does not react on layout switch and always remain with the layout that was enabled on an app startap. I found several tickets for GNOME and Qt5 with this issue, but they were closed back in 2014...
What kind of problem I face? To be honest, when I used a very old Qt and a very old texstudio form ubuntu repositories, everything worked fine. But I needed a fresh Qt5 for Neovim-Qt and after adding the "/etc/ld.so.conf.d/qt5.conf" file (which points the system to the new Qt5), I faced the described bug.
I also notice a pretty strange behavior: If I switch the layout and type a letter immideately, sometimes it goes in the new layout, but the second and further letters are in the old one...
What can I do with it?

How can I compile Qt app in Linux using Windows style?

I'm developing a Qt Widgets application and due to compile performance issues, I started developing it in Linux Ubuntu instead of Windows. The problems is that, when compiled and run, the app appears with traditional Ubuntu style instead of Windows (7) style. Since the app is only for Windows, I'ld like to know how can I compile it inside Linux Ubuntu but making it appear with Windows style.
I tried using QApplication::setStyle(QStyleFactory::create("QWindowsStyle")); in main.cpp, without success. I guess the QtAssistant docs just aren't clear enough on how can I do this change. Any help will be appreciated.
Could you by any chance be using a Qt package that is compiled without the style? Can you try running QStyleFactory::keys() to verify that the style exists?
It can't be done, since the style's elements are rendered by Windows (or OS X), not by Qt. Qt's style implementation asks the OS libraries to provide bitmaps of those elements. If you wanted to, you could modify the style to use a disk cache for static items. You could then use the style on all platforms. The problem is that these OS-provided bitmaps are a part of the OS and thus non-redistributable.
The only plastform-specific style that at least used to be available everywhere was the old Windows 95 style, in times of Qt 3. I'm not sure what its current status is.
First check out put of QStyleFactory::keys()
then set the look by calling
qApp->setStyle("Windows");
This command will give you windows 98 look. If you want windows vista look you should configure qt sources with -style-windowsvista and rebuild all sources.
UPDATE
according to http://doc.qt.io/qt-5/qstylefactory.html#details qt style is not platform independent. So IT IS IMPOSSIBLE to have that native look in not windows platform. It's worth mentioning that in windows also Windows SDK itself is required in order to build sources of Qt otherwise your application will look like windows 98 in windows 7.

How to remove QOpenGLContext::swapBuffers() called without corresponding makeCurrent()

How can I stop this warning in Qt 5.4.1 in Debug/Release mode.
QOpenGLContext::swapBuffers() called without corresponding makeCurrent()
It only appears in debug mode, but release mode is fine with VS2010.
It appears in both modes (Debug & Release) with QtCreator.
I have tried so many ways to remove it but no success, searched google but couldn't find any useful info.
Plateform: Windows 8.1- VS2010- Qt_Creator Nvidia GTX 765
Thanks.
Serious answer: By filing a bug report with the Qt developers. Calling SwapBuffers on a drawable without a OpenGL context bound to it is perfectly fine. Actually SwapBuffers does not belong to the OpenGL context but to the window, so having that method placed in QGLContext is a big design failure itself.
Personal rant (in the hope some Qt devs are going to see it, eventually):
These guys (like every other toolkit developer community I got the impression) really need some summer school in how OpenGL works and what you should and should not do. I know of no toolkit that gets OpenGL context management right. If developing a toolkit wasn't such a huge amount of work I'd go "Fine, I'll develop my own GUI toolkit, with Blackjack and hookers…"
You should fix your code, instead of suppressing warning. You may show an SSCCE, if you want some hints from community.
But if you still want to suppress warnings, you need to follow Qt documentation

Google NaCl with Qt on Windows

I have a project which is using Qt 4.7.4 version (also I can't rebuild it using qt4.8 or qt5 – there are a lot of errors appears, project is big and not mine so fixing issues would be even harder than erasing the whole code and write new code). So I need to make this project, well, working on NativeClient.
Is it even possible? I use Windows and Visual Studio, I was trying to google instructions about qt+nacl on Windows but just can’t find nothing.
Also which pepper version should I use if it depends on it?
Is your qt build supporting native client?
Please check out this
Windows
The Qt-Nacl is not support, for now, in Windows.
By the way, here is the github repository dedicated for it -> https://github.com/msorvig/qt5-qtbase-nacl
In the file nacl-readme it is written :
[...] Windows is not supported as a host platform.
Linux
If you want to compile in Linux, I have made a script that will compile Qt5.4 with NaCl with all the dependencies needed.
https://gist.github.com/theshadowx/438297ac465874a5e226
I also made a video that will show the different steps and a showCase at the end :
https://www.youtube.com/watch?v=q2pMv1Svtqw

What should expericenced Unix programmer to be aware of using Microsoft Tools?

I come from UNIX world, I'm quite familiar with Linux, Solaris, Cygwin
and MinGW development. Recently I ported one of my
big projects (cppcms) to support MSVC,
including building static and dynamic libraries with CMake.
And I get all the time absolutely weird issues:
I had CMake build issues because Windows programming
lacks naming convention
for import and static libraries.
Now I discovered that I should use different versions of ICU (debug/release builds) according to the
actual build I do (Debug/RelWithDebInfo -- should use Debug ICU, Release release ICU) and so I should
change actual conventions for searching libraries according to debug/release mode only under MSVC.
Otherwise application just would not start giving a error on missing DLL.
I don't have any such issues under Mingw or Cygwin with GCC, Open Solaris with Sun Studio or Linux with gcc or intel compilers.
And I still have numerous wired issues and wired bugs and very strange behavior -- even some trivial things do not work
under MSVC builds, when everything works absolutely fine under Solaris/Linux/Cygwin/Mingw using GCC from 3.4 up to 4.4,
Sun Studio and Intel compilers). But not under MSVC.
To be honest, I have no idea how to deal with Last one! Because it looks like for me more like environment issues.
I know that the question is not really well defined. I think I'm quite experienced
developer and I know how to write portable and good C++ code. But using Microsoft native
tools drives me crazy with issues I just don't know how to solve.
Question: What should experienced Unix programmer with quite good base in Win32 API should know when it
starts using Genuine Microsoft Tools?
P.S.: Can someone explain why "Release With Debug Info" requires Debug version of MSVC runtime? And why there two versions of runtime exist at all?
P.P.S.: Please note I don't have issues with Win32 API, in fact Windows GCC build works absolutely fine.
Clarifications:
I'm looking for pitfalls that programmer that come from Unix world would may fall into.
For example, when moving from Linux to Solaris: make sure you compile code with -mt or
-pthreads when using multi threaded programs, linking with -lpthread is not enough.
P.S.: Can someone explain why "Release
With Debug Info" requires Debug
version of MSVC runtime?
It doesn't.
And why there
two versions of runtime exist at all?
Because the debug version does more error checking.
And I still have numerous wired issues
and wired bugs and very strange
behavior -- even some trivial things
do not work under MSVC builds,
* What am I doing wrong?
Not telling us what "wired issues and wired bugs and very strange behavior" you get.
* Where should I start?
By telling us the specific errors and problems you encounter.
* What do I miss?
Reading the documentation and learning the tools.
If your question is "What do I read to become a good Windows programmer?" then my answer is: Everything from Jeff Richter, as a start.
There is no magic bullet which will automatically make you an experienced Windows developer. Windows is a very different land compared to Unix. There are lots of quirks, weird behavior, and stuff which is just plain different. The only way to get out with your sanity intact is to tackle the transition one small problem at a time. Concentrate on a specific problem and try to understand the problem. Don't just "get it to work", but really understand what is happening. A good book about Windows programming will help.
There are huge amounts of Windows knowledge and experience accumulated in the SO community, but the only way to access it is to ask concrete questions about specific problems.
The release and debug versions of DLL's use different ways of allocating memory, that is why it is not advisable to mix release and debug versions. If you allocate something in a debug mode DLL and pass it back to the application which was compiled in release mode you may get into trouble.
In the case of your naming issues you may want to have different directories where you place your static / dll's. You can do do this in visual studio by using the configuration manager, not sure how it is under the express version.
I think you need to try and actually understand the new toolset rather than just try and squish it into your current understanding of your existing tools. For that, the best way, IMHO, is for you to try and start to use Visual Studio as Microsoft intended and then once you can build a simple project in the IDE you can move to building it using your preferred make system but do so with an understanding of how the IDE is using its make system to set things up for that build (which WILL work).
So, for example, for part 1 of your question you want to create a simple static library project and a simple dll project and look at the linker options tabs. Jump to the 'Command line' view and you'll see that a DLL uses the /OUT linker option to set the name and location of the dll file and the /LIB linker option to set the name and location of the import library. With a static library only the /OUT option is used and it indicates the name of the static lib. It's true that if you're building a static lib and a DLL from the same source and you have both the /LIB for the dll set to MyCrossPlatformCode.lib and /OUT set to MyCrossPlatformCode.dll then you may have problems if you also build a static lib with an /OUT switch of MyCrossPlatformCode.lib... Simply don't do that; either build the static libs to a different output directory (which is what OpenSSL does), or, better (IMHO), mangle the names somewhat so that you have MyCrossPlatformCode.lib/.dll and MyCrossPlatformCode_static.lib (which is what STLPort does).
Note that you might also want to mangle in (or account for) building with different versions of the Microsoft tool chain (so you might end up with stlport_vc8_x64d_static.5.1, perhaps).
An alternative approach, if you really can't face the thought of understanding your toolset, is that you could take a look at some of the popular open source systems that build quite fine on Windows and Unix systems; OpenSSL and STLPort for a start, perhaps.

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