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inform7
Inform7 camera with two different film rolls
How to respond to "chuck wood" differently to "throw log"?
Getting a simple reply from a character in Inform 7
How to change the definition of a command to refer to a different action
How do I get inside a room with locked door in inform 7?
Prevent automatically entering the room on startup
Inform7: How do I make Inform7 display text only once when you enter a room but display every time you enter that room
Inform7: Can actions be made to default to the player if no noun is provided?
In Inform 7, what is the opposite of entering a container?
Is there another way to write tables in Inform 7?
How to make a "typing on" command?
If statement won't work in Inform 7
Is there any way to call Inform7 from the command line?
How to write “dependent” understanding-when rules?
Synonyms in rules in Inform7 will not change?
Global visibility of another person in Inform7?
Locking a door in Inform7 works in one case but not another
List of possible rooms instead of possible directions
Inform 7 [the noun] in description of location
How to define a list in Inform7
Nested If-Conditions in Inform7
How do I show the available Rooms in Inform7
Inform7: Change a room's description depending on where the player came from
Giving certain kinds of things to certain people (relation between people and kinds of things)
DisjointSet in Inform 7
Inform 7 error using If player consents
How to assign a relation by default to a kind of things
How to assign a kind to a group of things
How do I restrict pushing specific items through specific doors in Inform 7
How to jump over stuff in Inform 7
Inform 7: Something that was only supposed to happen in one place during one event is now happening every time the player inputs a command
Title Case function is not working when I try it in Inform 7
'If' arguments involving the player in Inform 7 causing contradictions
Why won't it let me change the value of a property of an object?
How can I let the player refer to something that isn't present?
Drop all of a kind of thing
Inform 7: Pick up thing based on if specific thing is in inventory
How do I make both "inside" and "south" go through a door in Inform 7?
How can I read a line of input in Inform 7?
Modeling discussion topics in Inform 7 [closed]
In Inform 7, is it possible to use a second noun construct with "pull"?
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