I have some simulated buttons in on rectangle. These buttons I need at different places in the app. Is it possible to make a kind of component out of it?
This is how it is currently
RowLayout {
anchors.fill: parent
Rectangle {
id: button1
height: _buttonsHeight * 0.6
width: height
radius: height / 2
border.width: 1
border.color: "black"
Image {
anchors.centerIn: parent
source: "image://iconProvider/icons/128/button1.png"
sourceSize.height: parent.height * 0.8
}
MouseArea {
anchors.fill: parent
onPressed: btnHome.border.width = 2
onReleased: btnHome.border.width = 0
onClicked: userInputDevice.buttonClicked("button1")
}
}
Rectangle {
id: button2
height: _buttonsHeight * 0.6
width: height
radius: height / 2
border.width: 1
border.color: "black"
Image {
anchors.centerIn: parent
source: "image://iconProvider/icons/128/button2.png"
sourceSize.height: parent.height * 0.8
}
MouseArea {
anchors.fill: parent
onPressed: btnHome.border.width = 2
onReleased: btnHome.border.width = 0
onClicked: userInputDevice.buttonClicked("button2")
}
}
}
Something like this would be the goal
RowLayout {
anchors.fill: parent
Button {id = "button1", height = _buttonsHeight * 0.6, icon = "button1.png", command = "button1", parent = this}
Button {id = "button2", height = _buttonsHeight * 0.6, icon = "button2.png", command = "button2", parent = this}
}
Is something like this feasible ?
Thanks and best regards
Arne
You should read the documentation about QML defining types.
Don't use the assignment operator, but the colon to create bindings. No need to set any parent.
For the nested Image.source property you should create an alias property in the root of your component like so property alias imageSource: <imageID>.source to be able to set it from the outside.
import QtQuick
import QtQuick.Layouts
Window {
id: root
width: 320
height: 240
visible: true
property int btnHeight: 80
component CustomButton : Rectangle {
property alias icon: image.source
signal pressed
signal released
signal clicked
id: buttonRoot
height: 20
width: height
radius: height / 2
border.width: 1
border.color: "black"
Image {
id: image
anchors.centerIn: parent
source: "https://upload.wikimedia.org/wikipedia/commons/7/72/Variable_Resistor.svg"
fillMode: Image.PreserveAspectFit
width: buttonRoot.height / Math.sqrt(2)
height: image.width
}
MouseArea {
anchors.fill: parent
onPressed: buttonRoot.pressed()
onReleased: buttonRoot.released()
onClicked: buttonRoot.clicked()
}
}
RowLayout {
anchors.centerIn: parent
spacing: 20
CustomButton {
id: button1
height: root.btnHeight
onClicked: console.log("Button 1 clicked")
}
CustomButton {
id: button2
height: root.btnHeight
icon: "https://upload.wikimedia.org/wikipedia/commons/f/fd/Crystal_Clear_app_download_manager.svg"
onClicked: console.log("Button 2 clicked")
}
}
}
You can create a new qml file let's name it MyButton.qml
MyButton is a custom button with icon and text you can change it to fit your needs.
MyButton.qml:
import QtQuick 2.15
import QtQuick.Controls 2.15
import QtQuick.Layouts 1.15
import Qt.labs.platform 1.0
import QtLocation 5.12
import QtQuick.Controls.Material 2.15
MouseArea {
id: control
width: control.w
height: control.h
property string icon_btn
property bool icon_visible: true
property string text
property int border: 3
property string borderColor: "white"
property string colorr: "#222222"
property int w: 50
property int h: 50
property bool text_visible: true
property bool clicked: false
property int radius: 12
property int contentLeftMargin: 0
property string buttonColor: enabled ? control.colorr : "grey"
cursorShape: Qt.PointingHandCursor
Rectangle {
border.color: control.borderColor
border.width: control.border
radius: control.radius
anchors.fill: parent
color: control.buttonColor
RowLayout{
anchors.fill: parent
Item { Layout.fillWidth: true }
Image{
id: img
visible: control.icon_visible
source: control.icon_btn
Layout.preferredWidth: 35
Layout.preferredHeight: 35
//Layout.leftMargin: control.contentLeftMargin
}
Text{
id: txt
text: control.text
font.pointSize: 17
font.bold: true
color: "white"
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
visible: control.text_visible ? x + width + 15 < control.width : 0
//Layout.leftMargin: control.contentLeftMargin
}
Item { Layout.fillWidth: true }
}
}
Layout.bottomMargin: 10
}
Then use it in your main qml file.
For example:
Window {
MyButton{
id: btn_refresh
icon_btn: "qrc:/Icons/outline_refresh_white_48pt_3x.png"
onClicked: {
//do something on click
}
}
}
Related
I have a StackLayout with 3 stack items (2 static and one dynamically generated) which switches on button click. I want to make the second and third stack items a Droparea (third one is dynamically created) where I want to drag items from a Listview which is outside the StackLayout. Is it possible or I am doing something wrong?
import QtQuick 2.15
import QtQuick.Controls 2.15
import QtQuick.Layouts 1.15
Page{
id: pageid
width: parent.width
height: parent.height
Row{
id: row1
Button{
text: "0"
onClicked: layout.currentIndex = 0
}
Button{
text: "1"
onClicked: layout.currentIndex = 1
}
Button{
text: "2"
onClicked:{
var str = 'import QtQuick 2.15; Rectangle {id: rect2; color: "red"; DropArea{anchors.fill: parent; onEntered: {rect2.color = "silver"}}}'
var comp = Qt.createQmlObject(str,layout,"dynamicSnippet1")
onClicked: layout.currentIndex = 2
}
}
}
// Stacklayout block
StackLayout {
id: layout
anchors.top: row1.bottom
height: parent.height - row1.height - dragger.height
width: parent.width
currentIndex: 0
// Component 0
Rectangle {
id: rect0
color: 'teal'
}
// Component 1
Rectangle {
id:rect1
color: 'plum'
DropArea{
anchors.fill: parent
onEntered: {rect1.color = "gold"}
}
}
}
// Drag rectangles
ListView{
id: dragger
anchors.top: layout.bottom
height: 30
width: parent.width
orientation: Qt.Horizontal
model: 3
delegate: Rectangle{
id: xrect
height: 30
width: 60
color:"grey"
border.width: 1
border.color: "orange"
MouseArea{
id: ma
anchors.fill: parent
onReleased: parent.Drag.drop()
drag.target: parent
}
}
}
}
You forgot to set property Drag.active for your draggable target, e.g. put statement
Drag.active: ma.drag.active
into your xrect to make it work.
In addition you could check more dragging signals in your DropArea:
onDropped: console.error("# dropped")
onContainsDragChanged: console.error("# containsDrag", containsDrag)
I'm trying to create accordion qml control like this.
First I thought that I can use combobox and customize it but now I think it is impossible.
Is there any standerd control that I can use? If not can you help me with controls structure?
Just playing with QML
PanelItem.qml
import QtQuick 2.7
import QtQuick.Layouts 1.2
Item {
default property var contentItem: null
property string title: "panel"
id: root
Layout.fillWidth: true
height: 30
Layout.fillHeight: current
property bool current: false
ColumnLayout {
anchors.fill: parent
spacing: 0
Rectangle {
id: bar
Layout.fillWidth: true
height: 30
color: root.current ? "#81BEF7" : "#CEECF5"
Text {
anchors.fill: parent
anchors.margins: 10
horizontalAlignment: Text.AlignLeft
verticalAlignment: Text.AlignVCenter
text: root.title
}
Text {
anchors{
right: parent.right
top: parent.top
bottom: parent.bottom
margins: 10
}
horizontalAlignment: Text.AlignRight
verticalAlignment: Text.AlignVCenter
text: "^"
rotation: root.current ? "180" : 0
}
MouseArea {
anchors.fill: parent
cursorShape: Qt.PointingHandCursor
onClicked: {
root.current = !root.current;
if(root.parent.currentItem !== null)
root.parent.currentItem.current = false;
root.parent.currentItem = root;
}
}
}
Rectangle {
id: container
Layout.fillWidth: true
anchors.top: bar.bottom
implicitHeight: root.height - bar.height
clip: true
Behavior on implicitHeight {
PropertyAnimation { duration: 100 }
}
}
Component.onCompleted: {
if(root.contentItem !== null)
root.contentItem.parent = container;
}
}
}
usage:
import QtQuick 2.7
import QtQuick.Layouts 1.2
import QtQuick.Window 2.0
Window {
visible: true
width: 400
height: 400
ColumnLayout {
anchors.fill: parent
spacing: 1
property var currentItem: null
PanelItem {
title: "Panel 1"
Rectangle {
color: "orange"
anchors.fill: parent
}
}
PanelItem {
title: "Panel 2"
Rectangle {
color: "lightgreen"
anchors.fill: parent
}
}
PanelItem {
title: "Panel 3"
Rectangle {
color: "lightblue"
anchors.fill: parent
}
}
PanelItem {
title: "Panel 4"
Rectangle {
color: "yellow"
anchors.fill: parent
}
}
Item {
Layout.fillWidth: true
Layout.fillHeight: true
}
}
}
What about using this open source component which I did here
Accordion component and used here Accordion component example.
You only need to initialize:
Components.Accordion {
id: acordion
anchors.fill: parent
anchors.margins: 10
}
And create the data dynamically like this:
propertyAcordion.model = [
{
'menuTitle': value,
'children': [
{
'menuTitle': value,
'children': [
...
Updating the MouseArea click part as below with some added condition. Thanks to folibis for this qml accordian menu.
MouseArea {
anchors.fill: parent
cursorShape: Qt.PointingHandCursor
onClicked: {
root.current = !root.current;
if(root.parent.currentItem !== null) {
if(root.parent.currentItem !== root)
root.parent.currentItem.current = false;
}
root.parent.currentItem = root;
}
}
I've got a draggable object that is created by a Javascript, which is working fine. But when I create a PieMenu inside it, the object isn't created/visible in the Javascript context:
import QtQuick 2.8
import QtQuick.Controls.Styles 1.4
import QtQuick.Extras 1.4
import QtQml.Models 2.2
Rectangle {
id: rev
width: 100
height: 80
color: "transparent"
antialiasing: false
Drag.active: dragArea.drag.active
MouseArea {
id: dragArea
width: parent.width
height: parent.height + 10 // easier to get
anchors.centerIn: parent
drag.target: parent
drag.axis: Drag.XAndYAxis
onClicked: pieMenu.popup(mouseX, mouseY), console.log("clicked")
}
PieMenu {
id: pieMenu
MenuItem {
text: "Add vertical bar"
onTriggered: print("Action 2")
}
}
Gauge {
id: revgauge
anchors.fill: parent
anchors.margins: 10
orientation : Qt.Horizontal
minorTickmarkCount: 4
tickmarkStepSize : 5000
minimumValue: 0
maximumValue: 10000
Behavior on value {
NumberAnimation {
duration: 5
}
}
Text {
font.pixelSize: (parent.height / 3)
anchors.top : parent.top
font.bold: true
font.family: "Eurostile"
color: "white"
anchors.horizontalCenter: parent.horizontalCenter
}
style: GaugeStyle {
valueBar: Rectangle {
implicitWidth: rev.height /3
color: Qt.rgba(revgauge.value / revgauge.maximumValue, 0, 1 - revgauge.value / revgauge.maximumValue, 1)
}
}
}
}
Can Mousearea handle dragging and a PieMenu at once? If not how can it be solved?
Consider QML PieMenu boundingItem. It addresses an exact issue with MouseArea you presented.
I have Rectangle filled with MouseArea which on onPressAndHold() handler reveals second Rectangle and transfers drag action to that Rectangle. The problem is that when I move that second Rectangle over DropArea it doesn't notify about any actions (onEntered, onExited, onDropped). I tried to do this in many combinations but it has never worked. Here is an example, am I missing something?
import QtQuick 2.0
import QtQuick.Window 2.0
Window {
id: appDrawerRoot
visible: true
width: 360; height: 360
property bool isRectVisible: false
Rectangle{
id:rect
color: "blue"
x:50; y:50
width: 50; height: 50
MouseArea{
anchors.fill: parent
onPressed: {
cloneRect.x = rect.x
cloneRect.y = rect.y
}
onPressAndHold: {
isRectVisible = true
drag.target = cloneRect
}
onReleased: {
drag.target = undefined
isRectVisible = false
cloneRect.x = rect.x
cloneRect.y = rect.y +100
}
}
}
Item{
id: cloneRect
width: 50; height:50
visible: isRectVisible
MouseArea{
id: mouseArea
width:50; height:50
anchors.centerIn: parent
Rectangle{
id:tile
width: 50; height:50
color:"black"
opacity: 0.5
anchors.verticalCenter: parent.verticalCenter
anchors.horizontalCenter: parent.horizontalCenter
Drag.hotSpot.x: 25
Drag.hotSpot.y: 25
}
}
}
DropArea {
id:dropArea
x:153
y:158
z:-1
width:100; height: 100
Rectangle{
anchors.fill: parent
color: "Green"
}
onEntered: {
drag.source.opacity = 1
console.log("ENTERED")
}
onExited: {
drag.source.opacity = 0.5
console.log("EXITED")
}
onDropped:
{
console.log("DROPPED")
}
}
}
The main problem with your code is that you don't set the active property of the drag. Modify you code like this:
//..........................
Item{
id: cloneRect
width: 50; height:50
visible: isRectVisible
Drag.active: visible // Add this line of code
//.....................
For more information please refer to Qt examples. At Qt Creator's "Welcome" screen hit "Examples" button and search for "drag and drop qml".
I'm working on a QML StackView that starts with a list of items to select from. Once selected I want to transition _.push(...) to a input form which has larger dimensions than the initialItem.
The only way I have trial-and-errored my way into a situation that works is by making the form Item a nested borderless window.
Q1. A nested window can't be the right type of concept to use for this... right ? there must be another way to do it. What is the right way ?
Q2. My goal after this is to have a transition animation that grows or shrinks between stacks of different sizes. Advice that doesn't preclude that would be best.
code
Main.qml :
import QtQuick 2.3
import QtQuick.Controls 1.2
import QtQuick.Layouts 1.1
ApplicationWindow {
property int itemHeight: 30
property int cornerRadius : 5
visible: true
color: "transparent"
flags: Qt.FramelessWindowHint
ListModel {
id: searchFacets
ListElement {
title: "Topics"
page: "content/TopicSearch.qml"
}
// ListElement {
// title: "Domains"
// }
}
StackView {
id: stackView
focus: true
initialItem: SearchFacets {
id: facets
}
delegate: StackViewDelegate {
pushTransition: StackViewTransition {
PropertyAnimation {
target: enterItem
property: "opacity"
from: 0
to: 1
}
}
}
}
}
Initial Item:
import QtQuick 2.3
Item {
height : listView.count * itemHeight
ListView {
id: listView
model: searchFacets
anchors.fill: parent
focus: true
highlightFollowsCurrentItem: false
highlight: Rectangle {
width: parent.width
height: itemHeight
radius : cornerRadius
color: "green"
opacity: 0.5
z:2
x: listView.currentItem.x;
y: listView.currentItem.y
Behavior on y {
SpringAnimation {
spring: 60
damping: 1.0
}
}
}
delegate: Component {
Item {
width: parent.width
height : itemHeight
Rectangle {
anchors.fill: parent
color: "#212126"
radius: cornerRadius
z:0
border.width: 2
border.color : "white"
}
MouseArea {
id: mouseArea
anchors.fill: parent
hoverEnabled: true
onClicked: {
console.log("clicked index: " + index)
listView.currentIndex = index
// listView.forceActiveFocus()
stackView.push(Qt.resolvedUrl(page))
}
}
Text {
text: title
font.pixelSize: 24
font.bold: true
z:1
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
color: "white"
antialiasing: true
}
}
}
}
}
Input Form:
import QtQuick 2.3
import QtQuick.Window 2.0
Item {
Window {
width: 400
height: 400
visible: true
flags: Qt.FramelessWindowHint
Rectangle {
anchors.fill: parent
visible: true
color: "red"
}
}
}
One possible solution is to update the size of the dimensions of the StackView in the click handler that causes the transition. I do not know if that causes any problems with animating the transition.
MouseArea {
id: mouseArea
anchors.fill: parent
hoverEnabled: true
onClicked: {
console.log("clicked index: " + index)
listView.currentIndex = index
var component = Qt.createComponent(page)
var res = component.createObject(stackView)
stackView.height = res.height
stackView.width = res.width
stackView.push(res)
}
}