Error: could not handle the request comes up when I deploy firebase from my local - firebase

On firebase console, it says my files are successfully deployed but in actual web page, it is just a black page with one senetence "Error: could not handle the request"
i did not started this project i am working on, and i have no idea what to do.
BTW, no errors are loged in firebase-debug.log
All things are clear, except for the web page.
As far as i know, this is based on Next.js, if you would care to know.
I opened up the file from the root folder, used "cd (myfilename)" command to go into the actual project, and then executed firebase deploy.
I googled thousands of times, and I doubted these:
node js version problem?
os problem? (i work on Window, and the first start was from Mac)
number one i solved. number two? i dont know.
Please help me out if you have any idea or can guess why this happens.

Related

Firebase services not working in another device when app is cloned from bitbucket

I've created a Jetpack Compose app in Android Studio and I'm using Firebase services (Auth and Firestore). Everything works fine. I can access and create registers, but is a team project, so I uploaded all the project to Bitbucket, and my team cloned the repo.
When my team tried to login with the same user/password, the app keeps waiting and don't even create an error message in "Log" or "Run" window.
We already tried by adding the next line in AndroidManifest.xml
<uses-permission android:name="android.permission.INTERNET" />
Also, we already sync build.gradle and check for versions of implementations (and that couldn't be the problem because is a cloned repo, so everything remains the same).
As a detail that I think it could be affecting this: the package name in manifest keeps the same. Is this wrong?
When run the app, this seems to be working fine, even throw this messages.
I/FirebaseApp: Device unlocked: initializing all Firebase APIs for app [DEFAULT]
I/FirebaseInitProvider: FirebaseApp initialization successful
And this is what I get from trying to do an auth operation
D/TrafficStats: tagSocket(98) with statsTag=0xffffffff, statsUid=-1
If you have experienced this problem, I would appreciate all the help I can get, thank you so much.
An error occurred in the transfer-and-conversion process, most likely. You wrote code, you compiled it, it ran well. Then, you transferred it to a repo, so if the transfer process was faulty (some file(s) didn't go to the repo / something underwent a partial transfer), it would break right away even if you run it on your own device by downloading from there. Now, if the transfer wasn't faulty, their conversion to an APK could be.
Debugging
To confirm where the problem lies, upload the code to the same bucket as you mention, then download the code again and compile in a fresh project. If it doesn't compile, transfer is faulty (or none of you know how to compile). If it compiles and runs as expected, their conversion/compilation is at fault and you've got nothing to worry about, except the fact that you have a team of useless drunks.
Solution
Should be obvious, if they can't make the end-product by themselves (those useless drunks), give it to them on a platter.
In Studio, go to "Build > Generate APK(s)". A confirmation dialog will have the link to the generated file once it's done. Share the apk directly with your "team" and see if it works. No need to see, it will work. Why do you have all the code if you are in a "team". Is it one of those teams where a single person does everything?

Hot restart error with cannot copy ipa file

While I am aware that Hot Restart is in preview, it was for quite a while now and my testing never really worked since the first time I've tried it. I've waited for a few VS studio versions to come up, hoping that my issue will be fixed. Since I've kept an eye on issues and haven't seen something similar, I tend to believe that the issue is locally with my setup.
Here is the situation:
I've enabled Hot Restart in VS and added my account, picked the team (after I was added) and everything went fine without errors. I have a free apple account, but after I was added to a Team I was able to obtain automatic provisioning to work.
I've tried to set the debug build options similar to how the simulator was set
I've disabled device specific build as I saw in the docs that it can create problems.
I've installed iTunes just as specified in the docs and when I connect my device to my Windows 10 PC, I can select it from the list.
So basically it looks like everything is set up. I use for testing an iphone 7 with latest iOS version.
Here is what happens:
I've selected different types of output logs hopeing to catch some error in there that could lead me to find a solution.
when starting to build I can see "Building offline for a local device" and I can see my provisioning file details on "Detected signed identity"
I see no apparent error while it compiles and does its job, no complains about signing
then it gets to the IpaCopyToStagingDirectory and there it starts to copy a bunch of files from bin\Iphone\Debug to Artifacts\app.iOS.dSYM where I get the final error: Could not copy the file bin\iPhone\Debug\\app.iOS.ipa because it was not found
If I go to the bin folder, there are many files, including app.iOS.exe, but indeed there is no ipa file. I also don't know why it has two \ on its path.
Any ideas why is not working?

The package "apppxbundle" is taking a long time to process. Unable to push update to windows store [UWP] [ Xamarin.Forms]

I've been at this for past 2 days and I'm getting weird errors from the store.
I'm trying to upload an update to my application "CoManga" via the store and it's not working out.
I'm working on Xamarin.Forms (UWP) and before making the appxbundle, I made sure and "associated my app with CoManga" from my developer account. All the information over there matches and should work fine without any issues.
Then I made a release of my UWP app, got the bundle and I tried to upload it to UWP.
It said that the Publisher info is different, so it couldn't upload. This is weird because I tried signing the bundle with my developer account itself.
Now, I tried building and signing the app bundle from app center. I got the appxbundle and that I tried to upload. But, since today it's giving me weird error :
The package comic_dl.UWP_2.1.15.0_ARM_x86_x64.appxbundle is taking a
long time to process. If this isn’t completed soon, try refreshing the
page, or remove the package and then upload it again. If you continue
to see this issue, contact support.
This package I tried to build from my system manually : https://drive.google.com/open?id=1VVvF6IB70R2DKNUgBJcqw-HryL1LIwgo
This is what I got from App center : https://drive.google.com/open?id=1o0sGKU2AKVgrcTelIoRFz7QCe8Do0WJ3
This is the Store ID : 9N81F8B5WW93
Can someone guide me what I might be doing wrong/missing something.
Thanks
EDIT Update : So, I followed the suggestion and contacted Microsoft's Team for help on this issue. After 3 months of multiple contacts, I was able to get someone to reply back and follow the case. Even they tried things on their end and I tried by deleting all the certificate files I had in my current project and tried to manually build the manifest file and then it worked. I'm not entirely sure what worked out in the end. But, you can try these things if you run into this issue.
1.) Clean your project.
2.) Delete .vs directory.
3.) Look for any certificate files in your project. Back them up somewhere else and then delete them from the project (Don't exclude from project, just delete them entirely). Clean and rebuild your solution.
4.) Check if the application is already installed on your system (When you debug, VS will install your UWP app on your machine to run it). If it's installed, uninstall it completely.
5.) Make a backup of your manifest file and try to create a new manifest file.
These are the links I received from Microsoft Help:
PFN and package publisher name must match values here: https://partner.microsoft.com/en-us/dashboard/products/{YourAppID}/identity
Update manually: https://learn.microsoft.com/en-us/uwp/schemas/appxpackage/how-to-create-a-package-manifest-manually
Update in VS: https://learn.microsoft.com/en-us/uwp/schemas/appxpackage/uapmanifestschema/generate-package-manifest
If these values were pulled from test certificate, partner needs to update their test cert: https://learn.microsoft.com/en-us/windows/msix/package/create-certificate-package-signing
I think this problem is not caused by anything code related, but rather it is a problem on the Store side. I would suggest contacting the Store support, they should be able to investigate if there is something wrong with your app package or the problem is on their side.
For support go to the official website, click the Contact Us tab and fill out the form accordingly.
The team should be able to advise even for the first error with different publisher info. If your app was always associated with the same account, there is no reason it should give you such an error message.
I had this issue gazillion of times. It is so frustrating. That error message isn't useful at all.
Anyway - I think it is something in Package.appxmanifest, something in Identity tag.
Retrieving some necessary info from store helped me.
Click right on your project -> Publish -> Associate App with the Store. This will update Package Display Name,Package Name,Publisher ID,Publisher Display Name and Version with correct values (within Package.appxmanifes).
Also be careful with version number. The last from numbers must be zero. 1.1.1.0 is fine, while 1.1.1.1 is not.

READ ERROR when deploying Polymer web app onto Firebase hosting

I'm trying out Polymer web components for the first time and everything is working perfectly fine using Brackets Live Preview.
But when I try to deploy the app using Firebase hosting I get a READ ERROR.
READ ERROR - Could not read directory. Remove symbolic links / shortcuts and try again.
I updated firebase-tools but still get the same error.
I've spent so many hours going through tech forums hoping I'd find somebody having the same issue but unsuccessful.
Any information regarding my inquiry is much appreciated.
Your app's directory contains a shortcut or a symbolic link. You need to replace that with the actual content before firebase-tools can upload the site. Once you've removed the shortcut firebase deploy should work as expected

Deploying a salesforce.com flex app without visualforce

SHORT VERSION: I have a Flex app that uses Salesforce.com's API. I am trying to deploy it to a remote server but keep getting "Error during login process." when I try to have it log in to salesforce's servers. What gives?
LONG VERSION (maybe someone finds this useful later): I have a flex application that's an add-on for salesforce.com
If I upload it as a static file to salesforce and then embed it in a visualforce page, it works fine. This method uses "loginBySessionId" rather than loginByCredentials.
I would like to be able to run it outside of salesforce's servers. IE, I would like to host the app on my own server and have people enter their credentials in the app and have it login to salesforce's servers. This way, if someone wants to try my application, they do not have to be salesforce administrators and do not have to install the app into a visualforce page.
Here's where the trouble is. If I enter my login information and run it from the compiler, it connects and loads the right data. If I export it as a production release, it still runs fine. However, if I either upload the release files to my own server, or if I transfer them to another computer and run them locally, i get an "Error during login process" Seems some others have had similar issues, but no solutions and nothing new.
Weirder still, if I transfer the project files to another computer and recompile them, it suddenly works. So basically, seems like I have to recompile the app for each computer I plan on running it on, but that's not practical. Even still, I don't see how that could possibly be making a difference, compiling on one vs the other. And yes, same versions of flash, same versions of Flex.
Does anyone have any suggestions on how to resolve this? Am I just misunderstanding something with how to deploy flex applications or is this some screwy thing with the salesforce API and there's a workaround?
As one added thing that makes this problem particularly frustrating is that I can't use the debugger because if I compile it on another computer, it works, so in order for me to get the error I have to build, then transfer to another computer. I feel like this could be a key to the problem, but I'm not sure how.
Here is some applicable code, pretty basic:
<flexforforce:F3WebApplication
id="app" statusChanged="statusChangedHandler(event)"
loginComplete="loginCompleteHandler(event)"
loginFailed="loginFailedHandler(event)"
sessionExpired="sessionExpiredHandler(event)"
serverUrl="http://na9.salesforce.com/services/Soap/u/19.0"
requiredTypes="Account,Contact,Opportunity,Lead,Task,User" />
protected function loginClickHandler( event : MouseEvent ) : void {
_username = 'LOGIN#LOGIN.COM';
_password = 'PASSWORD+SECURITY_TOKEN';
CursorManager.setBusyCursor();
app.loginByCredentials( _username, _password );
}
To clarify, you probably need something like this on initialization :
flash.system.Security.loadPolicyFile("http://na9.salesforce.com/services/Soap/crossdomain.xml");
The reason it works when you compile it is that a lot of the default security is not applicable when on same machine as compiled. Heck, you can even access the hard drive in paths (like a relative URL path to an image on the hard drive) - try running the swf on another computer and bam- no go.
This is an excellent indicator you're hitting a player / VM security issue :)

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