The package "apppxbundle" is taking a long time to process. Unable to push update to windows store [UWP] [ Xamarin.Forms] - xamarin.forms

I've been at this for past 2 days and I'm getting weird errors from the store.
I'm trying to upload an update to my application "CoManga" via the store and it's not working out.
I'm working on Xamarin.Forms (UWP) and before making the appxbundle, I made sure and "associated my app with CoManga" from my developer account. All the information over there matches and should work fine without any issues.
Then I made a release of my UWP app, got the bundle and I tried to upload it to UWP.
It said that the Publisher info is different, so it couldn't upload. This is weird because I tried signing the bundle with my developer account itself.
Now, I tried building and signing the app bundle from app center. I got the appxbundle and that I tried to upload. But, since today it's giving me weird error :
The package comic_dl.UWP_2.1.15.0_ARM_x86_x64.appxbundle is taking a
long time to process. If this isn’t completed soon, try refreshing the
page, or remove the package and then upload it again. If you continue
to see this issue, contact support.
This package I tried to build from my system manually : https://drive.google.com/open?id=1VVvF6IB70R2DKNUgBJcqw-HryL1LIwgo
This is what I got from App center : https://drive.google.com/open?id=1o0sGKU2AKVgrcTelIoRFz7QCe8Do0WJ3
This is the Store ID : 9N81F8B5WW93
Can someone guide me what I might be doing wrong/missing something.
Thanks
EDIT Update : So, I followed the suggestion and contacted Microsoft's Team for help on this issue. After 3 months of multiple contacts, I was able to get someone to reply back and follow the case. Even they tried things on their end and I tried by deleting all the certificate files I had in my current project and tried to manually build the manifest file and then it worked. I'm not entirely sure what worked out in the end. But, you can try these things if you run into this issue.
1.) Clean your project.
2.) Delete .vs directory.
3.) Look for any certificate files in your project. Back them up somewhere else and then delete them from the project (Don't exclude from project, just delete them entirely). Clean and rebuild your solution.
4.) Check if the application is already installed on your system (When you debug, VS will install your UWP app on your machine to run it). If it's installed, uninstall it completely.
5.) Make a backup of your manifest file and try to create a new manifest file.
These are the links I received from Microsoft Help:
PFN and package publisher name must match values here: https://partner.microsoft.com/en-us/dashboard/products/{YourAppID}/identity
Update manually: https://learn.microsoft.com/en-us/uwp/schemas/appxpackage/how-to-create-a-package-manifest-manually
Update in VS: https://learn.microsoft.com/en-us/uwp/schemas/appxpackage/uapmanifestschema/generate-package-manifest
If these values were pulled from test certificate, partner needs to update their test cert: https://learn.microsoft.com/en-us/windows/msix/package/create-certificate-package-signing

I think this problem is not caused by anything code related, but rather it is a problem on the Store side. I would suggest contacting the Store support, they should be able to investigate if there is something wrong with your app package or the problem is on their side.
For support go to the official website, click the Contact Us tab and fill out the form accordingly.
The team should be able to advise even for the first error with different publisher info. If your app was always associated with the same account, there is no reason it should give you such an error message.

I had this issue gazillion of times. It is so frustrating. That error message isn't useful at all.
Anyway - I think it is something in Package.appxmanifest, something in Identity tag.
Retrieving some necessary info from store helped me.
Click right on your project -> Publish -> Associate App with the Store. This will update Package Display Name,Package Name,Publisher ID,Publisher Display Name and Version with correct values (within Package.appxmanifes).
Also be careful with version number. The last from numbers must be zero. 1.1.1.0 is fine, while 1.1.1.1 is not.

Related

Error: could not handle the request comes up when I deploy firebase from my local

On firebase console, it says my files are successfully deployed but in actual web page, it is just a black page with one senetence "Error: could not handle the request"
i did not started this project i am working on, and i have no idea what to do.
BTW, no errors are loged in firebase-debug.log
All things are clear, except for the web page.
As far as i know, this is based on Next.js, if you would care to know.
I opened up the file from the root folder, used "cd (myfilename)" command to go into the actual project, and then executed firebase deploy.
I googled thousands of times, and I doubted these:
node js version problem?
os problem? (i work on Window, and the first start was from Mac)
number one i solved. number two? i dont know.
Please help me out if you have any idea or can guess why this happens.

Firebase services not working in another device when app is cloned from bitbucket

I've created a Jetpack Compose app in Android Studio and I'm using Firebase services (Auth and Firestore). Everything works fine. I can access and create registers, but is a team project, so I uploaded all the project to Bitbucket, and my team cloned the repo.
When my team tried to login with the same user/password, the app keeps waiting and don't even create an error message in "Log" or "Run" window.
We already tried by adding the next line in AndroidManifest.xml
<uses-permission android:name="android.permission.INTERNET" />
Also, we already sync build.gradle and check for versions of implementations (and that couldn't be the problem because is a cloned repo, so everything remains the same).
As a detail that I think it could be affecting this: the package name in manifest keeps the same. Is this wrong?
When run the app, this seems to be working fine, even throw this messages.
I/FirebaseApp: Device unlocked: initializing all Firebase APIs for app [DEFAULT]
I/FirebaseInitProvider: FirebaseApp initialization successful
And this is what I get from trying to do an auth operation
D/TrafficStats: tagSocket(98) with statsTag=0xffffffff, statsUid=-1
If you have experienced this problem, I would appreciate all the help I can get, thank you so much.
An error occurred in the transfer-and-conversion process, most likely. You wrote code, you compiled it, it ran well. Then, you transferred it to a repo, so if the transfer process was faulty (some file(s) didn't go to the repo / something underwent a partial transfer), it would break right away even if you run it on your own device by downloading from there. Now, if the transfer wasn't faulty, their conversion to an APK could be.
Debugging
To confirm where the problem lies, upload the code to the same bucket as you mention, then download the code again and compile in a fresh project. If it doesn't compile, transfer is faulty (or none of you know how to compile). If it compiles and runs as expected, their conversion/compilation is at fault and you've got nothing to worry about, except the fact that you have a team of useless drunks.
Solution
Should be obvious, if they can't make the end-product by themselves (those useless drunks), give it to them on a platter.
In Studio, go to "Build > Generate APK(s)". A confirmation dialog will have the link to the generated file once it's done. Share the apk directly with your "team" and see if it works. No need to see, it will work. Why do you have all the code if you are in a "team". Is it one of those teams where a single person does everything?

Hot restart error with cannot copy ipa file

While I am aware that Hot Restart is in preview, it was for quite a while now and my testing never really worked since the first time I've tried it. I've waited for a few VS studio versions to come up, hoping that my issue will be fixed. Since I've kept an eye on issues and haven't seen something similar, I tend to believe that the issue is locally with my setup.
Here is the situation:
I've enabled Hot Restart in VS and added my account, picked the team (after I was added) and everything went fine without errors. I have a free apple account, but after I was added to a Team I was able to obtain automatic provisioning to work.
I've tried to set the debug build options similar to how the simulator was set
I've disabled device specific build as I saw in the docs that it can create problems.
I've installed iTunes just as specified in the docs and when I connect my device to my Windows 10 PC, I can select it from the list.
So basically it looks like everything is set up. I use for testing an iphone 7 with latest iOS version.
Here is what happens:
I've selected different types of output logs hopeing to catch some error in there that could lead me to find a solution.
when starting to build I can see "Building offline for a local device" and I can see my provisioning file details on "Detected signed identity"
I see no apparent error while it compiles and does its job, no complains about signing
then it gets to the IpaCopyToStagingDirectory and there it starts to copy a bunch of files from bin\Iphone\Debug to Artifacts\app.iOS.dSYM where I get the final error: Could not copy the file bin\iPhone\Debug\\app.iOS.ipa because it was not found
If I go to the bin folder, there are many files, including app.iOS.exe, but indeed there is no ipa file. I also don't know why it has two \ on its path.
Any ideas why is not working?

Stuck at "Client modified--refreshing" on Terminal after Code Refresh

I installed Meteor (p.s I'm new to app developement) onto my laptop (running Windows 10) and have created an app for which I have downloaded packages for (materialize, accounts-ui and passwords). The problem that I'm facing is that whenever I make changes to the html,css or js files, I get "client-modified" on my terminal, but it never actually refreshes. It's just stuck there in a loop after no matter how many modifications I make. Is this due to the current Meteor version I have installed (1.2.1)?
=> Client modified -- refreshing
This happened to me also, yesterday and today, that's how I found this question.
My observations are:
check if the app is running and working despite the apparent hang. If it does, try making a simple change in a html or template file and see if the app auto-updates. It did for me, but your mileage may vary.
If it gets too annoying, you can always just kill and restart the app. Shouldn't take too long. Check if this improves the situation.
If 2. does not help you may try "meteor reset" to clean things up, but ONLY if you just started developing your app and don't care about losing any app data (MongoDB get's wiped along with the rest of the /.meteor/local folder)
Hope the above helps...
Norbert

Packaging Operation Failed in Xcode 4

When I use Xcode 4 to create an app IPA fie, I go to Product --> Archive to get an Xcode Archive. I recently read the SO post here detailing on how to distribute an app in the AppStore. I followed the instructions in this post and my errors still persist.
First, I begin with validation. When I click Validate I login, elect the correct code signing ID and then get the following error:
I get the same error message when I attempt to distribute to the AppStore.
Any ideas as to why I cannot share and/or distribute my app?
EDIT
Previously, I was having trouble validating and distributing and as a result I would receive this error:
I fixed this problem by finishing my CCATs / Encryption Registration in iTunes Connect.
I got the same error and found this solution (Xcode 4.4).
In Build Settings/Code Signing I had "Don't Code Sign" in my first Archive attempt.
I then put a valid Distribution Certificate (in the Release identity) and, after Archiving, validation of package went flawless.
Thanks to Apple that at every release does something (undocumented) different from the previous version.
Cheers.
Couple months late, but in case someone else encounters this problem and finds this question (as I did) and none of the other suggestions work for you. After reading the other answers, there seem to be multiple causes for this error.
In my case, it was because my project's scheme had its Archive build configuration set to Release, instead of Distribution. After changing this to Distribution, I was able to submit the app without issues.
Hope this helps someone else.
I had similar situation and standard solutions like removing files with prefix _. and certificate experimenting did not lead into success.
Build distribution of English version worked, but localised to Croatian did not. So I used heavy weapon. I installed Croatian keyboard layout. And guess what? Since that moment all worked out!
So maybe there was something else in the place, but I would suggest you at least to check if this matches your situation.
Possible error with your certificate/provisioning profiles. Here is a short summary of my certificate quest with Xcode 4.3:
Make certain (in developer.apple.com) that you have created a distribution certificate
Make certain your application id in Xcode matches perfectly the one in developer.apple.com
Create your app in itunesconnect.apple.com
Load the distribution certificate in your keyChain create a distribution provisioning profile for your app (make certain you add all devices when creating the provisioning profile)
Drag the provisioning profile in Xcode organizer, LIBRARY section, Provisioning Profiles.
Make your archive.
In Xcode organizer, validate your app, then distribute it for ad-hoc.
Eventually (if you are patient) Xcode will offer to save the IPA somewhere. Save it, place the IPA in a place where your testers can download it.
After download, the tester can drag the IPA in iTunes (LIBRARY), and eventually sync up the device (if and only if their device UDID was checked when you created/modified the provisioning profile).
more or less. Best of luck.
ps. there is a free app in AppStore , Get UDID. Ask your testers to use that and email you the devices specifics, will save you tons of frustrations with the 40'ish characters long device ID.
It happnes to me when I've try distribute app from Xcode DEVELOPER PREVIEW.
From actual version of XCode - everything works fine.
I was also seeing this inexplicable error, and tried all of the suggestions here with no success. I finally went and deleted my local certificates and provisioning profiles and downloaded them again from Apple's provisioning website. After making sure the code signing options were set correctly in my build settings, I cleaned the project and archived again and this time the error disappeared when I ran the validation step.
Check if the code signing entries are correct (containing the distribution profile) for both the project and the target. It is possible to archive the project even if only the project settings are correct.
To me the answer came after trying to validate my app after unsuccessfully submitting it to the MacAppStore. I thought that by validating it, I should get a more detailed error message, instead ot this "Packaging operation error". And here it comes:
And that was because I had to revoke my certificates (as for why I had to revoke them, don't ask, I don't know, it happens in one every 2 submissions...). And I had recreated only the Mac Submission certificate. Actually, you also need the Installer one. It waqs late, I thought do I really need this?... Hence I finally made twice the little dance in Keychain.app -> Request Certificate from a Certificate Authority... etc, uploading to itunesconnect, and downloading them back. After that, it worked.

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