How to automate lock screen element on IOS using appium - appium-ios

How to automate lock screen element on IOS using appium
It is highlighting the entire screen on appium inspector instead of one element on IOS for appium inspector under lock screen, I am IOS 16.0

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How I prevent touch screen from affects both qt application and desktop?

I'm using raspberry pi 3B+ with Waveshare 5 inch Resistive Touch Screen LCD, HDMI.
I have created a simple desktop application using qt creator with a button on the middle of the screen. I have deployed the app to my raspberry pi and I can interact with it using the touch screen, everything works fine but when I press the button (or the screen at any point) is like I'm pressing the icons on desktop and when I close the app the desktop is full of applications and programs.
How I can prevent this?

Background Audio not working in iOS10,iOS11 on simulator

App is not playing audio in background mode in ios simulator, it is working fine for device. But I need to test on iPhone X.
This is a known issue in the iOS 11 simulator. Apps which support background audio are getting incorrectly suspended.
This is not an issue in earlier simulators as they do not support suspending the iOS applications when backgrounded.
This issue is now fixed in iOS 11.2 simulator, available since Xcode 9.2 (currently beta).

How to automate iPhone device setting using see Test?

I am trying to open ios mobile app using see test, for that I need to change iPhone device setting but I don't have idea how to open device setting.
Please suggest me how to open iPhone device setting using seeTest?

Strange rendering behavior in Electron app on OSX

I have a web app that is packaged with Electron to run on Macs, but for some reason on one of our Macs, the application isn't clearing parts of the screen when updates occur.
For example, we have an animated gif of a robot that waves his arm up and down. On the Mac, his arm is displayed in both places (as if both frames are being rendered on top of one another). The robot is also moved between being large and centered and being small and in a corner, but when this transition happens, the large robot sticks to the center of the screen (as well as in the corner where it's supposed to be) for a few seconds before being cleared.
The Mac is running OSX 10.10.5.
I'm not experiencing this issue in the Web, Windows, Linux, iOS, or Android builds.

iPhone 6 and iPhone 6+ selection missing from Xcode 6.1 Interface Builder

Im working on an application for iPhone 6+ with Xcode 6.1 and i can select the size for iPhone 6+ from the Interface Builder.
Yesterday my hard disk crashed, and i did a Time Machine restore. After that, my Xcode 6.1 does not support iPhone 6 and 6+ anymore, and all my simulator is missing. I tried to run my application on the iPhone 6+, all the screen is shrink to iPhone 5 size.
And all my simulator are missing.
Please help.
This is probably a bug in the simulator.
We intentionally exclude the simulator data and logs from time machine backups, but I suspect there is a bug that is causing ~/Library/Developer/CoreSimulator/Devices/.default_created.plist to be backed up. The existence of this file will prevent the sim from creating devices that it previously automatically created for you.
Assuming you have the file (please comment to confirm that my hunch is correct or if it is off base), delete it and then kill the simulator service and then check again:
rm ~/Library/Developer/CoreSimulator/Devices/.default_created.plist
sudo killall -9 com.apple.CoreSimulator.CoreSimulatorService 2> /dev/null
simctl list
You can go to the iOS Simulator (by clicking on Xcode -> Open Developer Tool -> iOS Simulator), then go to menu Hardware -> Device -> Manage Devices...
After that, in opened window under SIMULATORS you can press "+" button and add new simulators by choosing iOS Device Type.

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