inital state not visible in devtools - ngrx

I have problem with ngrx simplest start up. Probably missing something
Isn' t it enough for devtools to display inital state list: [] ??
I have this

To view your store in the Redux-Devtools, you have to set up the StoreDevtoolsModule like described in the NgRx documentation
StoreDevtoolsModule.instrument({
maxAge: 25, // Retains last 25 states
logOnly: environment.production, // Restrict extension to log-only mode
autoPause: true, // Pauses recording actions and state changes when the extension window is not open
}),

Related

Clear Flink watermark state in DataStream

Is it possible to clear the current watermark in a DataStream?
Example input for a month-long watermark with no allowed lateness:
[
{ timestamp: '10/2018' },
{ timestamp: '11/2018' },
{ timestamp: '11/2018', clearState: true },
{ timestamp: '9/2018' }
]
Normally, the '9/2018' record would be thrown out as it is late. Is there a way to programmatically reset the watermark state when the clearState message is seen?
Watermarks are not supposed to go backwards -- it's undefined what will happen, and in practice it's a bad idea. There are, however, various ways to accommodate late data.
If you are using the window API, Flink will clear any window state once the allowed lateness has expired for a window. If you want more control than this, consider using a ProcessFunction, which will allow/require you to manage state (and timers) explicitly.

Meteor Vue Tracker - Unable to Watch Subready. Computed property with subready is not working either

I am trying to move my project from blaze to vue.
I am using meteor 1.6.1 and vue-meteor-tracker.
I had a case where in a component a subscription should take place only when the other subscription is ready.
I wrote the following code and faced the problems mentioned in the comments.
export default
data: ->
filter: null
computed:
subscriptionReady: ->
# this gets called only once and the value does not change even when $subReady.users changes.
#$subReady.users
meteor:
$subscribe:
filter: []
filter: -> Filter.findOne()
watch
'$subReady.filter': (value) ->
console.log('this watch is not working')
if value
#$subscribe('users', #filter)
'$subReady': (value) ->
console.log('this watch is not working either')
'filter': (value) ->
# this will work but i can not use this as I need the below subscription to run even when there is no filter in the db.
if value
#$subscribe('users', #filter)
I can do null handling in publication but in the above case when filter is not present, there is a default value for filter.The problem is when the filter subscription is not ready users data is returned with default filter value. The users subscription gets called again when the filter subscription is ready.
Note: The above case is not exactly the same as I am facing in the project so I apologize if I missed something and the question is not clear.
Any suggestion or help would be appreciated. Thanks in advance.

A-Frame Daydream control?

Just started playing with A-Frame and I can see vive-controls and oculus-touch-controls but nothing for google daydream.
I've looked at the component repo and don't see anything that looks like it'll do the job. The closest thing to now investigate would be the Gamepad API, but I'm amazed I can't find anything.
I've got a Pixel XL & daydream and would like to incorporate the controller rather than just head tracking and gaze based control. Can someone point me in the right direction please.
Thanks
UPDATE - I've got the Daydream controller working for clicks! Running the 360-image-gallery(https://aframe.io/examples/showcase/360-image-gallery/) accepts clicks from the Daydream controller. I guess maybe it had timed out on my previous attempts or I hadn't paired it properly! I'll keep playing!
Working on setting up a Daydream remote in an Aframe project. There are no components for the daydream remote yet, but I'm hoping to complete one soon – and it sounds like they are gonna mainline support in an upcoming Aframe release.
But you can hand roll support no problem.
First, there are a few things you'll need to do in preparation:
Download Chrome Beta 56 on your Pixel:https://www.google.com/chrome/browser/beta.html
.
Open Chrome Beta, navigate to chrome://flags and enable the WebVR and Gamepad flags.
Now, you will be able to launch experiences that are built with Aframe v0.4 or higher in true WebVR. You'll get prompted with the usual Daydream screens (place your phone in the headset, and connect the remote.) If you are connecting to a local development environment, you'll see a secure connection warning but this, while annoying, won't stop you from working.
Second, now that you are running true WebVR, you need to leverage the Gamepad API to get information from your daydream remote. Lets start by just logging that it is connected.
window.addEventListener('gamepadconnected', function(evt) {
console.log("Gamepad connected at index %d: %s. %d buttons, %d axes.",
e.gamepad.index, e.gamepad.id,
e.gamepad.buttons.length, e.gamepad.axes.length);
});
Third, now that you are logging a connection, you will need to setup an update loop to get the current state of the Gamepad. You can do this with requestAnimationFrame. Follow the tutorial here: https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API
Once I've published a basic dayframe-remote component, I'll post a link here. Hope this helps get you started!
EDIT: Looks like the suggestion below works great. Just pass "Daydream Controller" as the id for tracked controls: tracked-controls="id: Daydream Controller".
Here is a sample Daydream controller output. At the moment, only the trackpad button appears to be exposed – not the app or home buttons.
{
axes: [0, 1],
buttons: [{
pressed: false,
touched: false,
value: 0
}],
connected: true,
displayId: 16,
hand: "left",
id: "Daydream Controller",
index: 0,
mapping: "",
pose: {
angularAcceleration: null,
angularVelocity: [0, 0, 0],
hasOrientation: true,
hasPosition: false,
linearAcceleration: [0,0,0],
orientation: [0,0,0,1],
position: null
},
timestamp: 1234567890123
}
Something for you to try...
the way the current A-Frame 0.4.0 support in tracked-controls should work:
if you specify that it should only match an ID value of empty string '' then it should match any gamepad with a pose... so you can try something like
<a-entity tracked-controls="id:"></a-entity>
and see if that gets events etc.?
A-Frame master branch now contains a daydream controller component: https://aframe.io/docs/master/components/daydream-controls.html

Game Maker - Turn On/Off Sound

What I have
I have two rooms: rm_home and rm_options. I have a sound: snd_Bgm. And, I have three objects: obj_bgm, obj_BtnOnClicked, and obj_BtnOffClicked.
What I want is very simple
Player can turn on/off the snd_Bgm.
What I have done
In obj_bgm, I have these events:
Create Event: set var global.sound to 1
Room Start: stop sound snd_Bgm; if global.sound == 1 then play sound snd_Bgm
In obj_BtnOnClicked, I have these events:
Left-Pressed Event: play sound snd_Bgm; set var global.sound to 1
In obj_BtnOffClicked, I have these events:
Left-Pressed Event: stop sound snd_Bgm; set var global.sound to 0
I put obj_BtnOnClicked, and obj_BtnOffClicked in rm_options, which can be accessed from rm_home. Then, I put obj_bgm in rm_home.
This is the problem
When game start, it will show rm_home and plays the snd_bgm. I go to rm_options, then click the obj_BtnOffClicked to turn off the sound, so the sound is off. But, when I go back to rm_home, the sound is on again.
What I think
I shouldn't put Create Event: set var global.sound to 1 in obj_bgm, because when rm_home start, it takes the value of var global.sound from Create Event. But, if I put Create Event in obj_BtnOnClicked or obj_BtnOffClicked, it shows a Get Error.
What should I do? Please explain your answer. Thanks.
Are your rooms and your variables persistent ?
If rm_home is not persistent, it will restart every time you leave it. So every object placed in that room will be reset, including obj_bgm, which sets your sound variable to 1. I think this is the reason the sound restarts when you come back to rm_home.
If you still want to reset the room but not this particular object, you can make it persistent. You can do it either by ticking the box in the object or through code.
If you put the create event in a button object, it will not be read until you go to the options room. So when the obj_bgm tries to set it to 1, it does not exist yet. I believe it causes the error.
I make these remarks on assumptions, but I would need to see your code or your error message to help you further.

RESTful advice: default value for given resource

I have the following rest structure for 'keyboard' objects:
GET /keyboards/ -> Lists user keyboards
POST /keyboards/ -> Creates new keyboard
GET /keyboards/{id} -> Get specific keyboard by id
PUT /keyboards/{id} -> Update specific keyboard by id
DELETE /keyboards/{id} -> Delete specific keyboard by id
The front end uses whatever keyboard is set to the users default keyboard, or, if the user has no custom keyboard set, simply returns a generic default.
At present, that is done by requesting another URL:
GET /keyboards/default
However, this appears a little misleading to me, as the resource 'default' could change whenever the user changes their default, and actually is a pointer to a different specific resource.
I'm not sure of a more elegant solution to this, as the front-end would appear to need to make two requests otherwise:
GET /keyboards/ -> Revealing the default
GET /keyboards/{id} -> To get the mappings associated with the keyboard
Which seems a more laborious, two step process. Is the first option a reasonable one, or am I missing a more elegant implementation?
It's OK to have convenience identifiers like 'default', 'latest' etc...
GET /keyboards/default
-> {
id: 3,
Another option is to hang the default keyboard off of a containing/referencing resource if there is one. For example
GET /computer
-> {
name: foo,
defaultKeyboard: 3,
...
If you want to avoid two requests you could have isDefault on the keyboard object.
GET /keyboards
[
{ id: 1, isDefault: false, ... }
{ id: 3, isDefault: true, ... }
That allows you to filter via querystring params.
Finally, this doesn't have to be an OR - you can have all of these for a convenient API for different access patterns.
Having to do a higher number of requests than with other architecture styles is a well-known and assumed drawback of RESTful APIs.
It is counterbalanced by the fact responses may be cached more easily as each resource has a unique URL.
Does you keyboard resource expose an "IsDefault" property? It should. And so:
GET /keyboards/
Would return a list of keyboards. You could examine the keyboard resources in the list and choose the one that is the default.
And you could also solve this by making this a query parameter:
GET /keyboards?IsDefault=true
There's nothing wrong with having a convenience /keyboards/default identifier, as long as its cacheability is being defined correctly, which in this case would probably be to tell clients to not cache it at all.

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