Is there a way or a script to select all/bulk messages in a channel/chat to be then forwarded?
The chat has like 4000 messages going back to 2019 so it's not feasable to do it manually
I've found this script online but it doesn't work, i'm not really into coding tbf, I just copy and paste.
http://shreekantranade.blogspot.com/2020/09/selecting-all-messages-from-telegram.html
function sel(cnt=200){$($(".im_history_selected_wrap .im_history_messages .im_history_messages_peer:not(.ng-hide) .im_message_outer_wrap").get().reverse()).each(function(e, el){if (e>cnt) return; el.click(); }); }
// bring all messages into view
lst=document.getElementsByClassName("im_history_scrollable_wrap");
ele=lst[0]
//ele.scrollTo(0,-100); // test
function scrl() { ele.scrollTo(0,-10000); }
var loop1 = setInterval(scrl, 1);
////clearInterval(loop1); //stop the loop once reached the top```
Related
I have a signal producer, when it's terminated I would like to know if a value was sent, I only need the last one, seems so simple ...
let myProducer: SignalProducer<MyObject, MyError> = getMyProducer()
myProducer.on(terminated: {
// I need the last value here
// Or I need to know if value was never called
}).start()
I've tried to store the value in a local var :
let myProducer: SignalProducer<MyObject, MyError> = getMyProducer()
var myValue: MyObject?
myProducer.on(value: { value in
myValue = value
}, terminated: {
guard let value = myValue else {
// value was never called
return
}
// value was called
}).start()
But sometimes terminated is called while value has been called but myValue is still nil...
First, are you really sure that you want the terminated event?
Under normal conditions, an event stream ends with a completed event. Exceptions are failed when a failure has occurred and interrupted, when the observation was ended before the stream could complete normally (E.g. cancellation).
Second: Can your SignalProducer fail, and in the failure case, do you still want the last value sent before the failure?
If not, its as easy as using the take(last:) operator:
enum MyError: Error {
case testError
}
let (signal, input) = Signal<Int, MyError>.pipe()
let observer = Signal<Int, MyError>.Observer(
value: { print("value: \($0)") },
failed: { print("error: \($0)") },
completed: { print("completed") },
interrupted: { print("interrupted") }
)
signal
.take(last: 1)
.observe(observer)
input.send(value: 1) // Nothing printed
input.send(value: 2) // Nothing printed
input.send(value: 3) // Nothing printed
input.sendCompleted() // value 3 printed
I'm using a Signal here so I can manually send events to it just for demonstration, the same works for SignalProducer as well.
Note: If we send interrupted or a failed event, the last value 3 will not be sent because those to terminating events short circuit the normal flow.
If your SignalProducer can fail, and you still want to get the last value before the failure, you can use flatMapError to ignore the Error before the last operator:
signal
.flatMapError { _ in
return .empty
}
.take(last: 1)
.observe(observer)
my answer :
producer
.flatMapError { _ in SignalProducer<Value, NoError>.empty }
.collect()
startWithResult( { result in
case let .success(results):
done(with: results.last)
case let .failure(error):
() // should not happen as errors are flatmapped
})
We have run our Robot Framework environment nearly one year without any problems, but now we get the error message:
TimeoutException: Message: Timed out waiting for page load.
Stacktrace:
at Utils.initWebLoadingListener/< (file:///tmp/tmp77bOby/webdriver-py-profilecopy/extensions/fxdriver#googlecode.com/components/driver-component.js:9089)
at WebLoadingListener/e (file:///tmp/tmp77bOby/webdriver-py-profilecopy/extensions/fxdriver#googlecode.com/components/driver-component.js:5145)
at WebLoadingListener/< (file:///tmp/tmp77bOby/webdriver-py-profilecopy/extensions/fxdriver#googlecode.com/components/driver-component.js:5153)
at fxdriver.Timer.prototype.setTimeout/<.notify (file:///tmp/tmp77bOby/webdriver-py-profilecopy/extensions/fxdriver#googlecode.com/components/driver-component.js:625)
What could be problem? I checked the disk space and there are disk space left.
A timeout error can have a laundry list of possible issues. Loading a page after a year of smooth operation narrows it down a little, but there are still many possibilities. Connection speeds sometimes change, sometimes the page you're loading up has added features that cause it to take longer to load or was just written poorly so it loads slowly... you get the idea. Without the code of the page or your code to look at, I can only suggest two fixes.
First, in the code of Selenium2Library, there is a timeout variable somewhere that can be set with Set Selenium Timeout. The default is 5 seconds, but if your page is taking longer to load, then increasing it might solve your problem. This assumes that your page loads at a reasonable rate in manual testing and that opening it is the least of your concerns.
Second, it's possible that you're testing an AngularJS application, not a normal website. If that's true, then you're going to want to use ExtendedSelenium2Library, not Selenium2Library. ExtendedSelenium2Library is better-equipped to deal with AngularJS applications and includes code to wait for Angular applications to load.
The old webdriver.xpi is buggy about page load handling. Timers are not correctly canceled, resulting in random windows switches and memory leaks. I copy here some replacement code that may be useful to anybody.
var WebLoadingListener = function(a, b, c, d) {
if ("none" == Utils.getPageLoadStrategy()) {
b(!1, !0);
} else {
this.logger = fxdriver.logging.getLogger("fxdriver.WebLoadingListener");
this.loadingListenerTimer = new fxdriver.Timer;
this.browser = a;
var self = this;
var e = function(a, c) {
self.destroy ();
b(a, c);
};
this.handler = buildHandler(a, e, d);
a.addProgressListener(this.handler);
-1 == c && (c = 18E5);
this.loadingListenerTimer.setTimeout(function() {
e(!0);
}, c);
WebLoadingListener.listeners [this.handler] = this;
goog.log.warning(this.logger, "WebLoadingListener created [" + Object.keys (WebLoadingListener.listeners).length + "] " + d.document.location);
}
};
WebLoadingListener.listeners = {};
WebLoadingListener.removeListener = function(a, b) {
if (b.constructor !== WebLoadingListener) {
b = WebLoadingListener.listeners [b];
}
b.destroy ();
};
WebLoadingListener.prototype.destroy = function() {
if (this.browser) {
this.loadingListenerTimer.cancel();
this.browser.removeProgressListener && this.handler && this.browser.removeProgressListener(this.handler);
delete WebLoadingListener.listeners [this.handler]
this.loadingListenerTimer = undefined;
this.browser = undefined;
goog.log.warning(this.logger, "WebLoadingListener destroyed [" + Object.keys (WebLoadingListener.listeners).length + "]");
}
};
enter code here
Data to be inserted has just two TEXT columns whose individual length don't even exceed 256.
I initially used executeSimpleSQL since I didn't need to get any results.
It worked for simulataneous inserts of upto 20K smoothly i.e. in the bakground no lag or freezing observed.
However, with 0.1 million I could see horrible freezing during insertion.
So, I tried these two,
Insert in chunks of 500 records - This didn't work well since even for 20K records it showed visible freezing. I didn't even try with 0.1million.
So, I decided to go async and used executeAsync alongwith Bind etc. This also shows visible freezing for just 20K records. This was the whole array being inserted and not in chunks.
var dirs = Cc["#mozilla.org/file/directory_service;1"].
getService(Ci.nsIProperties);
var dbFile = dirs.get("ProfD", Ci.nsIFile);
var dbService = Cc["#mozilla.org/storage/service;1"].
getService(Ci.mozIStorageService);
dbFile.append('mydatabase.sqlite');
var connectDB = dbService.openDatabase(dbFile);
let insertStatement = connectDB.createStatement('INSERT INTO my_table
(my_col_a,my_col_b) VALUES
(:myColumnA,:myColumnB)');
var arraybind = insertStatement.newBindingParamsArray();
for (let i = 0; i < my_data_array.length; i++) {
let params = arraybind.newBindingParams();
// Individual elements of array have csv
my_data_arrayTC = my_data_array[i].split(',');
params.bindByName("myColumnA", my_data_arrayTC[0]);
params.bindByName("myColumnA", my_data_arrayTC[1]);
arraybind.addParams(params);
}
insertStatement.bindParameters(arraybind);
insertStatement.executeAsync({
handleResult: function(aResult) {
console.log('Results are out');
},
handleError: function(aError) {
console.log("Error: " + aError.message);
},
handleCompletion: function(aReason) {
if (aReason != Components.interfaces.mozIStorageStatementCallback.REASON_FINISHED)
console.log("Query canceled or aborted!");
console.log('We are done inserting');
}
});
connectDB.asyncClose(function() {
console.log('[INFO][Write Database] Async - plus domain data');
});
Also, I seem to get the async callbacks after a long time. Usually, executeSimpleSQL is way faster than this.If I use SQLite Manager Tool extension to open the DB immediately this is what I get ( as expected )
SQLiteManager: Error in opening file mydatabase.sqlite - either the file is encrypted or corrupt
Exception Name: NS_ERROR_STORAGE_BUSY
Exception Message: Component returned failure code: 0x80630001 (NS_ERROR_STORAGE_BUSY) [mozIStorageService.openUnsharedDatabase]
My primary objective was to dump data as big as 0.1 million + and then later on perform reads when needed.
I have rewritten this question as i now understand my problem a bit more. The answers below remain relevant.
I have the following query which returns a record.
Template.game.helpers({
Game: function () {
var myGame = Games.findOne(
{
game_minutes: {$gt: MinutesSinceMidnightNow},
court_id: court,
game_date: {$gt: lastMidnight}
},
{
sort: {game_minutes: 1}
}
); // find
console.log(myGame);
console.log(myGame._id);
return myGame;
} // game function
}); //template scoreboard.helpers
Meteor.startup(function () {
Meteor.call('removeGames', court, MinutesSinceMidnightNow);
for(var i=0;i<incomingGames.length;i++){
var game = incomingGames[i];
var gameTime = game.game_time;
if ( MinutesSinceMidnightGameTime(gameTime) > MinutesSinceMidnightNow ) {
console.log("game # " + i + ' game time ' + MinutesSinceMidnightGameTime(gameTime) + ' now' + ' ' + MinutesSinceMidnightNow);
Meteor.call('insertGame', game);
} // if
} // for
// game = Meteor.call("nextGame", MinutesSinceMidnightNow, court, lastMidnight);
console.log(MinutesSinceMidnightNow + ', ' + court + ', ' + lastMidnight);
}); // startup
The first console.log shows a game object which includes the _id property. The second console log throws an error. How can I get the _id value?
On thinking more about this, the code may actually work. Console log eventually displays nthe id number. The strange thing is the error occurs before the game inserts in server startup. I guess the client started before the server and then reactively aligned with the real data once the server started? This is hard to get my head around coming from traditional web development.
Here is the console output
undefined scoreboard.js?c19ff4a1d16ab47e5473a6e43694b3c42ec1cc22:118
Exception in template helper: TypeError: Cannot read property '_id' of undefined
at Object.Template.game.helpers.Game (http://localhost:3000/client/scoreboard/scoreboard.js?c19ff4a1d16ab47e5473a6e43694b3c42ec1cc22:122:19)
at http://localhost:3000/packages/blaze.js?88aac5d3c26b7576ac55bb3afc5324f465757709:2693:16
at http://localhost:3000/packages/blaze.js?88aac5d3c26b7576ac55bb3afc5324f465757709:1602:16
at Object.Spacebars.call (http://localhost:3000/packages/spacebars.js?3c496d2950151d744a8574297b46d2763a123bdf:169:18)
at Template.game.HTML.DIV.Spacebars.With.HTML.SPAN.class (http://localhost:3000/client/scoreboard/template.scoreboard.js?0ad2de4b00dfdc1e702345d82ba32c20d943ac63:16:22)
at null.<anonymous> (http://localhost:3000/packages/spacebars.js?3c496d2950151d744a8574297b46d2763a123bdf:261:18)
at http://localhost:3000/packages/blaze.js?88aac5d3c26b7576ac55bb3afc5324f465757709:1795:16
at Object.Blaze._withCurrentView (http://localhost:3000/packages/blaze.js?88aac5d3c26b7576ac55bb3afc5324f465757709:2029:12)
at viewAutorun (http://localhost:3000/packages/blaze.js?88aac5d3c26b7576ac55bb3afc5324f465757709:1794:18)
at Tracker.Computation._compute (http://localhost:3000/packages/tracker.js?192a05cc46b867dadbe8bf90dd961f6f8fd1574f:288:36) debug.js:41
game # 0 game time 1395 now 549 scoreboard.js?c19ff4a1d16ab47e5473a6e43694b3c42ec1cc22:148
game # 1 game time 1110 now 549 scoreboard.js?c19ff4a1d16ab47e5473a6e43694b3c42ec1cc22:148
game # 2 game time 1185 now 549 scoreboard.js?c19ff4a1d16ab47e5473a6e43694b3c42ec1cc22:148
game # 3 game time 1260 now 549 scoreboard.js?c19ff4a1d16ab47e5473a6e43694b3c42ec1cc22:148
549, 1, Wed Oct 22 2014 00:00:00 GMT+0930 (CST) scoreboard.js?c19ff4a1d16ab47e5473a6e43694b3c42ec1cc22:157
Object {_id: "scYEdthygZFHgP2G9", court_id: 1, game_date: Wed Oct 22 2014 09:09:50 GMT+0930 (CST), court_name: "Court 1", game_time: "18:30"…} scoreboard.js?c19ff4a1d16ab47e5473a6e43694b3c42ec1cc22:118
scYEdthygZFHgP2G9
I cannot comment on the accepted answer, so I'll put the explaination as to why you see the log error here.
Your code runs just fine, the problem is (and reason for your log error) that you don't take into account that your collection of games isn't populated with any data yet. The first line in your log output reads:
undefined scoreboard.js?c19ff4a1d16ab47e5473a6e43694b3c42ec1cc22:118
which corresponds to
console.log(myGame);
The first time Meteor renders your templates, you simply don't have any data in the Games collection - it's on the wire on the way to your client. Meteor then automatically reruns your templates when data has arrived, explaining the subsequent console outputs.
So basically, the only thing that is wrong with your code at this moment, is the console log that tries to output the _id, since the during the first evaluation there is no game (thus you trying to access the property "_id" of the object "undefined" - the log error message). Remove that line and you should be ready to go!
If the parameter being passed to the function is an array, you can use Array.every. If it's a cursor, you'd need to fetch the results first.
UPDATE
I've just seen your comment. If you're looking for the first game after timenow, just do:
game = Games.findOne({game_minutes: {$gt: timenow}, [ANY OTHER FILTER]}, {sort: {game_minutes: 1}});
I've assumed the collection is called Games, and obviously you need to substitute in any other filter details to get the right set of games to look through, but it should work.
If you can access the game collection, I prefer adding selector and options to your query:
next_game = Games.find(
{
game_minutes: {$gt: timenow}
},
{
sort: {game_minutes: 1},
limit: 1
});
If not, fetch, filter, and then get the minimum one.
new_games = games.fetch().filter(function(game){
return game.game_minutes > timenow;
});
next_game = _.min(new_games, function(game){
return game.game_minutes;
});
How do I detect when I have finished processing all found nodes when doing a query? In the following example, I do some processing on each encountered node. When I reach the "end" of the list I would like to be able to detect this so I know it's finished.
FQuery* messageListQuery = [m_firebaseRef queryLimitedToNumberOfChildren:100];
[messageListQuery observeEventType:FEventTypeChildAdded andPreviousSiblingNameWithBlock:^(FDataSnapshot *snapshot, NSString *prevNodeName) {
// 1. Do interesting stuff with the snapshot data
// 2. I want to detect when I'm at the end of the list so I know when I'm done processing the list.
}];
Here is the example use case. I would like to load the latest 100 messages in the background. Once the messages have been loaded, I would like to update the UI. However, I'm not sure how I know all the messages have been loaded given there might be less then 100 messages in the list.
I figured out how to read all the messages up front by using the observeSingleEventOfType and then iterating over the children.
[m_firebaseRef observeSingleEventOfType:FEventTypeValue withBlock:^(FDataSnapshot *snapshot) {
NSLog( #"Name %# with %d children.", snapshot.name, snapshot.childrenCount );
for( FDataSnapshot *child in snapshot.children )
{
NSDictionary *msgData = child.value;
NSString *message = msgData[kFirebaseLiveChatFieldMessage];
NSString *gamerTag = msgData[kFirebaseLiveChatFieldGamerTag];
NSString *gameCenterId = msgData[kFirebaseLiveChatFieldGameCenterId];
NSLog( #"Preload = %# (%#): %#", gamerTag, gameCenterId, message );
}
}];