I'm trying to use the after effect and i try to use Media Encoder to eksport composition to mp4
but always show error like this
here i solution i had try
https://community.adobe.com/t5/adobe-media-encoder-discussions/media-encoder-not-connecting-with-dynamic-link/td-p/10946429
but i don't understand about "Finder menu, Press Option Key then click Go, pick Library"
and i already delete adobe folder on document folder
i also had installed the same version of after effects and Media Encoder
Am I missing something??
I would be glad for any help.
One solution would be to export the project as a MOV file directly from the render queue, and then use Media Encoder to convert the file to MP4.
Uninstall Adobe Media Encoder.
Open Adobe After effect. (dont' close it)
Install Adobe Media Encoder.
Note : If still you can't open Media Encoder from After effect open Media Encoder and from Media Browser window, open your AEP file and render it.
Related
I'm currently working on a theme aimed at studios and I thought i was about finished, but then i noticed that the audio isn't implemented correctly(which is kinda important for a music based theme).
When the file is added using the add media button in the back-end, then the file is added to the page/post. When you view the page, then the media player seems to load in the HTML5 audio tag and not the built in MediaElements, but if you inspect the page and change the screen size to 768px or less, then the MediaElements is loaded. I have looked and looked, but I can't seem to find out what it is that is causing it.
There appears to be a JS error in the console that only shows when you load the site at larger than 768px wide as you mentioned in your post. The error stems from your theme /assets/masonry-settings.js file. I think the JS error is blocking the JS from the media elements plugin from being able to hijack the native HTML5 audio tag as it is supposed to do.
Uncaught TypeError: $container.masonry is not a function
at runMasonry (masonry-settings.js?ver=1.0:29)
Assuming you are the theme developer you should be able to troubleshoot the issue...
I am building a blog, and one of the category is based on images.
Yet I haven't found the solution to this simple question :
How do I import pictures in my media library via a simple copy paste in my post editor?
So far I've tested OnePress ImageElevator & ImagePaste but both of them simply paste an image from the website source and do not import it in my media library.
I would be eternally grateful if someone has the solution.
Thanks
The easiest and free way I've found is to install OnePress Image Elevator and then use Firefox. Using the WP editor in Firefox, you can add images in the following three easy ways:
1) drag a file from desktop and drop it in the editor,
2) clip an image to clipboard and paste it in the editor, and
3) drag an image from an open Firefox browser and drop it in the editor
Also, you can view the step in this brief video
https://drive.google.com/file/d/0BynQ_XEBrB4zWWRyWFVmSmZJcDg/view?usp=sharing
I'm trying to embed this stream in to an HTML5 audio tag to be targeted at iOS mobile safari users: http://cjzn.streamon.fm/listen.m3u
After searching around I discovered that you can't embed M3U files directly with an HTML5 audio tag. So I saved that M3U file and opened it up, and it's only contents were:
http://cjzn.streamon.fm:8000/CJZN-48k.aac?starttime=1372879409
My next logical step was to try and embed that AAC file in to the audio tag, like so:
<audio src="http://cjzn.streamon.fm:8000/CJZN-48k.aac", autoplay="true"></audio>
But I still can't seem to get it working. Can anyone help me out?
As well, taking a step back to the M3U file - would it be smarter to try and use an M3U parser and convert the file in to a playlist that an audio player like jPlayer could play? What's the best option for me here? All I want to do is embed this stream in to my mobile Safari app.
At the moment AAC+ giving headache when it comes to Flash and HTML5. But actually you can link your M3U file from your Safari web app.
Steps -
Just create M3U file and upload it to your web server.
Then put a HTML link to that M3U file.
Example : <a href="playlist.m3u'>Play Stream</a>
All Apple devices will play that stream. I checked mine with Ipad, Iphone and Ipod touch.
I hope this will help you. Good luck !
I am developing an Adobe Air app. I need to set an icon to the app so it is shown on the task bar. I added the icon tag to the descriptor file but it is not working and I really don't know why, any ideas?
Two things that might be throwing you off:
1) the icons block is commented out by default in the auto-generated descriptor file, and is an easy thing to overlook
2) the icons specified in a descriptor file don't appear in the app unless you build a release build, and install the resulting .air file. A debug build will only show the AIR icon.
At least these are the behaviors I experience in Flash Builder 4.
Adding the icons to your application descriptor should do it.
However, icons come in different sizes.
For example:
<icon>
<image16x16>/icons/app/icon_16.png</image16x16>
<image29x29>/icons/app/icon_29.png</image29x29>
<image32x32>/icons/app/icon_32.png</image32x32>
<image36x36>/icons/app/icon_36.png</image36x36>
<image48x48>/icons/app/icon_48.png</image48x48>
<image57x57>/icons/app/icon_57.png</image57x57>
<image72x72>/icons/app/icon_72.png</image72x72>
<image114x114>/icons/app/icon_114.png</image114x114>
<image128x128>/icons/app/icon_128.png</image128x128>
<image512x512>/icons/app/icon_512.png</image512x512>
</icon>
If I'm not mistaken, the 32x32 icon should be the one that is displayed in the taskbar.
Obviously, make sure that you are referring to the correct path in your descriptor file.
One more thing. I just wasted over an hour on this: For an iOS app, you won't see the icon when you drop the app into iTunes (at least not under Windows), but it will appear on your device!
In qt-designer I loaded bitmap images and in preview I am able to view the images. But after compiling in qdevelop IDE, I could not see the images at all.
Is there any procedure to load the bitmaps in to qdevelop.
Thanks in advance
I think you'll be wanting to add the bitmaps to a resource file, using Qt's resource system, if you want to be able to use them in Designer and also have them work in your compiled application correctly. I've not used it, but the examples look fairly straightforward, and it appears QDevelop supports the resource system to some extent.
Have you configured Qt to use required images plugins?
[-no-gif] [-qt-gif] [-no-libtiff] [-system-libtiff] [-no-libpng] [-qt-libpng] [-system-libpng] [-no-libmng] [-qt-libmng] [-system-libmng] [-no-libjpeg] [-qt-libjpeg] [-system-libjpeg]