VS code and Qt creator across all users in windows laptop - multi-user

I am new to using a laptop for multiple users. I was using visual studio, vs code and Qt creator in a windows admin user account in my sister's laptop. Now I made a new admin user account for myself and want to use all the above mentioned apps there too. I am able to use visual studio there, but cannot find vs code and Qt creator in my new user account. What I need to do to so that I can use vs code and Qt creator in my new account?

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No matching profiles found Xamarin forms Visual Studio Mac

I am not sure if I am doing something completely wrong, but I keep getting the following error in Visual Studio for Mac when trying to sign my Xamarin forms app "No matching profiles found"
A bit of background, I created a Xamarin Forms app for iOS and Android. I followed the steps here to create a provisioning profile etc https://learn.microsoft.com/en-us/xamarin/ios/deploy-test/app-distribution/app-store-distribution/publishing-to-the-app-store?tabs=macos#:~:text=Xamarin.iOS%20apps-,Create%20and%20install%20an%20App%20Store%20provisioning%20profile,-iOS%20uses%20provisioning
I have removed and re-added my Apple developer account in Visual Studio multiple times, same on Xcode. I've manually downloaded the provisioning profile and double-clicked to install it, no change, still the same error.
I thought it might have been the app I created, so I created a brand new dummy test app, deleted my old provisioning profile and stuff from the Apple developer website, created a new identifier on the Apple developer site, set the BundleID to explicit and gave it the exact same name as the Bundle identifier in my Info.plist for the new dummy app I created. Created a new profile, downloaded with Xcode, manually, signed into and out of my apple developer account in Visual Studio for Mac and Xcode and still I get the same error, even with this new dummy app.
I have deleted the profiles from the ~/Library/MobileDevice/Provisioning Profiles folder too before re-downloading, makes no difference.
Have I missed something or am I doing something wrong? I am trying to set up the app to use TestFlight so I can limited people access it and test it, but at this stage I'm completely blocked by this.
I am using Visual Studio Mac 2022.
Thanks!
I worked out what the problem was by following this tutorial on YouTube. https://www.youtube.com/watch?v=fkBRXzotbzw
Basically I had created the wrong profile type on the Apple site when creating the provisioning profile. I should have selected App Store Distribution but I was selecting App Store Developer I think.

how to publish app to apple store using windows

hi I have been created an app at Xamarin form and I want to publish them to the apps store
on the google play store that was very easy
the problem of how to publish the app on apple store if I have just windows
I know that I have to use Xcode and just on mac
I think there is some way to do that from windows
Well in fact you could do it without a Mac, installing a Virtual machine as shown in this video, after that, you should be able to download the last version of Xcode through the App store within the Virtual machine. Then, within Visual Studio in your Windows, connect with your just created Catalina VM.
After that, you colud use Testflight instead of publishing the app directly on the App store in order to build beta tests.
Regards.

Submit Qt based app on Windows App

I have already created Qt based application which uses some third-party open source library like OpenCV, I have looked Windows Dev Center and seems the all the reference is using Visual Studios and other Windows tool. I have created my App using Qt creator. Is it possible to submit such an application on Windows App store?
Any help will be appreciated,
Thanks
Haris
Bad news: Microsoft does not support Win32 apps on AppStore yet (but it has been announced, currently under development as "Project Centennial"). It looks like an "old-school" desktop applications cannot be submitted to the Windows App store.
Good news: Qt has support for WinRT (complete in Qt 5.6 which is currently in Beta and will be released in a few weeks). And qmake can generate a Visual Studio solution from your project (in case you need it for deployment or debugging; VS Community edition is free).
Qt WinRT tutorial: http://doc.qt.io/qt-5/winrt-support.html
OpenCV in WinRT: https://msopentech.com/blog/2014/03/20/easily-build-opencv-powered-apps-for-windows-store/

How to add "Store app" project template to Visual basic?

I wanted to build windows phone app using Visual basic. It requires store app project template which is not existing in my version!
I tried to download the VS Express version 2013 and every time i start it shows Visual studio needs some repair. Even after the repair the same trouble shoots up again!! If possible render me the exact link for the visual studio version with which i would be able to build windows phone app.
Also is it possible to build windows 10 phone app in Windows 7?

ERROR ITMS-90161 when trying to upload an app built with Visual Studio for Apache Cordova

We just started creating cross platform mobile apps using "Visual Studio Tools for Apache Cordova".
I followed the procedures described in Install Tools to Build for iOS and To run your app on an iOS device. Everything works nicely, the app gets deployed on my USB attached iPhone and runs as expected.
I then tried to upload the app to iTunes, to provide the app via TestFlight to testers and to generally see how app-submitting works:
Build the iOS app as "Release" in VS: it builds and deploys to the iPhone nicely
On the Mac: Start Application Loader, click on "Deliver your App" and navigate to "...remote-builds/builds/"xxx-buildnmb"/cordovaApp/plattforms/iOS/build/device/APPNAME.ipa"
Several checks run OK ("verifying assets, etc.), but it then stops with the error
ERROR ITMS-90161: "Invalid Provisioning Profile. The provisioning profile included in the bundle xxx.yyyyyy.zzzz [Payload/xxx.yyyyyy.zzzz.app] is invalid. [Missing code-signing certificate.] For more information, visit the iOS Developer Portal."
I then discovered the Xcode Project in ".taco_home/remote-builds/taco-remote/builds/<build-number>​/cordovaApp/platform‌​s/ios/" and used Xcode to define the code signing identities in "Build Settings" and the Team information in "General", created the archive via Product-->Archive and submitted it in the Organizer - Archives. And voila it worked!
My questions:
Do I have to use Xcode to submit?
If not, what might I be missing in a) regard to building and signing apps with vs-mda-remote, and b) submitting it with Application Loader?
What are Microsoft's plans in regard to providing access the build settings from within Visual Studio (similar to the ones in Xcode)?
Thanks a lot for any pointers in the right direction.
Thomas
You need to use distribution provisioning profile to sign the package and apps are published to the App Store by using the iTunes Connect website along with the Xcode Archive Tool, which is included with the iOS SDK.

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