Firepad and CodeMirror 6 - firebase

I couldn't find this information on either Firepad documentation or CodeMirror. I have read CodeMirror is npm bundle based. Is Firepad compatible with CodeMirror 6 ?

Is Firepad compatible with CodeMirror 6 ?
Probably not. At the time of writing, Firepad is running on 5.52.2 (see package.json) and isn't actively developed anymore (see README.md):
This repository is no longer under active development. No new features will be added and issues are not actively triaged. Pull Requests which fix bugs are welcome and will be reviewed on a best-effort basis.
Since Codemirror 6 seems a complete rewrite with a new architecture, I don't think anymore will bother to port it over at the moment.

The original project is no longer mantainer, but I got it working and published the result as the npm package #lucafabbian/firebase. Far from perfect, but runs without major issues.
Check my demo here:
https://github.com/lucafabbian/codemirror6-firepad-demo

Related

Xamarin.Forms Mac AuthenticationContinuationHelper

Anyone try using Microsoft.Identy.Client package with Xamarin.Forms in MacOS project?
I try to implement OpenUrl method according to sample: https://github.com/Azure-Samples/active-directory-xamarin-native-v2/tree/master but in AppDelegate in MacOS project VS cannot see AuthenticationContinuationHelper class. Microsoft.Identity.Client class is limited:
Microsoft.Identity.Client in MacOS Project not show all items
At .Droid and .iOS project everything work properly.
Anyone was handled with this?
So there is a video from Build 2018 as well as the Slide Deck that discuss that. You need to make sure in your nuget settings you have the "show pre-release packages" checked, and then install the Microsoft.Identity.Client. I had the same issue until I did that, installed the nugets, cleaned and rebuilt the solution.
The problem with Xaramin.mac is that the library does not currently, nor does it sound like it will any time soon support the Xaramin.mac platform. This is mentioned in Open Issue #522 on the GitHub repository, after some further reading into it. That was dated on February 20th, with no news since then, so I don't believe they have it on their roadmap. Must be something with the way MacOS handles the brewer handoff, let alone the MacOS was just recently supported by some of their services in Azure, which makes me think there is not enough market share there yet in this space?

How can I upgrade my Realm Swift version from 0.96 to 0.97?

Can I just replace the two old version realm frameworks to the new version ones? Or what should I do?
Yep! If you're not using a dependency manager like CocoaPods or Carthage, you just need to delete the old framework folders and copy the new ones into the same place. Xcode should be fine handling that the next time you attempt to build your project.
If you are using a dependency manager, then you just need to hit the update command in their command line tools, and it'll be taken care of automatically.
Please keep in mind that Realm 0.97 has completely removed all of its previously deprecated APIs, so if you were using any of those, you will get build errors, but they'll be very easy to fix.
I cam up with the same question and while looking around came up with a good solution. This is in addition to what TiM has pointed out. Also, a few things to keep in mind:
I upgraded from version 1.0 to 1.0.1: so there weren't many changes to the framework and commands I used in my app.
I didn't use any special or very specific commands. Mainly the queries and writes/updates of objects. Nothing very fancy. If you have very specific requirements of Realm than I suggest look into those and see if there are any special changes to how they are managed.
Now to the steps:
Remove the frameworks from the "Embedded Binaries" section by clicking the "-":
General Tab - Embedded Binaries
Remove the frameworks from the project itself by right-clicking on them and select "Delete"
Navigator - Framework Files
Now just go and do the steps for installing the frameworks as found in the documentation "realm.io/docs/swift/latest/#installation-swift-22".
I understand this question is rather old, but looking through the SO I dint find a definite answer to this.
Hope this helped!

Upgrade from spring-security-kerberos-core 1.0.0.M2

I just discovered work on Spring Security Kerberos/SPNEGO Extension on github: https://github.com/spring-projects/spring-security-kerberos
Since we still use 1.0.0.M2, I wonder if an update is recommended or where I can see how development on the new release is planned and making progress.
Thanks
I just wanted to update as well. The maven dependency link is broken at the moment (the one stated on http://projects.spring.io/spring-security-kerberos/). However the content is identical with 1.0.0.M2 anyway except for the packaging.
For that reason updating does not seem to be necessary.

Apache Flex 4.9

I have just mavenized the Apache Flex 4.9 SDK. Now, how can I build my application with maven?
Does anybody have an example pom-File for this?
Is there a flex-mojos version out yet, which is working with this flex version? Or are there any alternatives?
Btw.: My application is running, when I build it with Flash Builder 4.7.
I'm the guy currently in charge of continuing the development of Flexmojos.
I have to say, that RIAstars comment is not correct. I created the Mavenizer for usage with an updated version of Flexmojos and it is reported to work quite nicely together with it. Unfortunately I haven't released FM6 yet as I wanted to have it stable first. Because of this you have to fetch my github fork from https://github.com/chrisdutz/flexmojos ... I was planning on merging my changes back to the public repo as soon as Atlassian finally sets up our GIT repo at https://flexmojos.atlassian.net
I am currently working on making FM6 a parity release to the FM5 but with the difference that it works with the fdks generated by the mavenizer. What is true, is that I will not add any new features to FM, such as native Air bundling for mobile devices and support for falcon.
This is because we have already started the development of a purely Apache maven plugin that should replace FM one day. The main reason is the enormous effort you have to invest in maintaining a plugin that builds all FDKs starting with Flex 2.x and eliminating some design problems that were causing a lot of support traffic on the mailinglist.
So I would say: Yes you can use the Mavenizer to mavenize your FDKs and then you use FM6 to build your apps with it because that's what I created them for :-)
FlexMojos as it is will no longer be developed for future versions of Flex. As such I don't think you'll be able to use it with your mavenized version of Flex (but I might be wrong; I'm not exactly certain how it all works).
However the current maintainer of FlexMojos (Christofer Dutz) is working on a brand new Flex/Maven plugin. So for future versions you should be able to use that. Unfortunately to my knowledge this projects is far from finished.
As an alternative there is GradleFx which is a plugin for Gradle. You can set up an Apache Flex SDK dependency simply like this:
dependencies {
flexSDK group: 'org.apache', name: 'apache-flex-sdk', version: '4.9.0', ext: 'zip'
}
repositories {
add(new org.apache.ivy.plugins.resolver.URLResolver()) {
name = 'Apache'
addArtifactPattern 'http://apache.cu.be/flex/4.9.0/binaries/[module]-[revision]-bin.[ext]'
}
}
Personally I find Gradle much easier to work with than Maven. (Disclaimer: I am a contributor to the GradleFx project, but I only became one because I loved it so much).

Could not open the editor: Assertion failed:

when i open .mxml flex file in eclipse it gives error
Could not open the editor: Assertion failed:
Does any one know about it
First of all you can give which operating System and version, IDE version, Flex plugin version, detail of error message. You can try ;
Check eclipse and flex plugin version compatibility if you use flex plugin. (If you use Linux operating system flex plugin compatible with eclipse 3.3 ide if not You can try to install flex plugin on eclipse 3.3 if you use 3.4 or 3.5 and so on)
You can download full package of flex ide instead of flex plugin on eclipse
I think its better to stop searching when you are in Flash and Linux. Here in this link its very much transparent. I tried all the fix provided out there, nothing did really worked what new comers are looking for.
Details: http://labs.adobe.com/technologies/flex/flexbuilder_linux/releasenotes.html#sysreq
Note: GUI will never work, which we are thinking and Autocomplete etc will also not work. So Flash and Linux is actually useless and time lose. The best thing is keep reporting Adobe for this. Because they are counting our Linux Vote.
Try changing your current workspace to another one, it helped in my case.
If you have disabled asking for workspace at startup you can change it here:
Window > Preferences > General > Startup and Shutdown
I just got the same error, after moving my project to a new computer. Turns out the build paths needed to be changed in the new computer. After updating those it seemed to fix the problem.
I struggled with this a couple of hours: my own "solution" to this was that I had Eclipse Galilieo / Weblogic 10.3.2 / Windows 7 set up correctly, but was accidently opening an old Eclipse Helios install pointed to the same projects. In other words yes, its likely a slight path difference or a new name for an updated resource along one of your paths. "assertion failed" is such a generic exception that you could get with so many different softwares, that I thought this input wouldnt hurt...

Resources