I'm currently using 8th Wall paid plan to develop some scenes for mobile web AR.
In their docs, they mention running the A-Frame Inspector tool: 8th Wall Docs- Visual Inspector and Dev Tools.
They don't mention how to actually run the A-Frame Inspector tool with 8th Wall.
Can anyone help and explain to me how to run an 8th Wall project on my computer locally so I can run the A-Frame Inspector tool to help build my scenes?
I'm not trying to host this locally, but instead be able to visit the scene in my computer's browser without having to run it on a mobile device.
It seems like everything I try, I have to scan the QR Code and run it on my mobile device and use the A-Frame Inspector tool on my phone. I'd like the ability to use the A-Frame Inspector tool through my laptop's browser.
You view the A-Frame scene in your computer's browser using metaversal deployment (<a-scene ... xrweb="allowedDevices: any">).
Once you have the scene open on your computer, open the A-Frame inspector by pressing <ctrl> + <alt> + i on PC or <ctrl> + <option> + i on Mac. See the aframe-inspector documentation for more information.
You need to click the play button in the upper left corner to use the pan/rotate/zoom shortcuts provided by A-Frame Inspector.
Related
I have an Oculus Quest. I'm checking out a-frame and want to test my app on the oculus. I don't see any instructions for doing so in the docs. It works fine in Chrome, but how do I develop for the Oculus with A-Frame?
You need to open your website using the oculus browser. Open the browser, and type in the URL.
For developing You'll need a local server to serve the website and any assets. This itself is a huge topic, a simple solution could be using this http-server.
Alternatively You can also create a simple node server, stackoverflow has a huge thread on starting with node.
If you can access a website from you PC (where the server is running), then oculus connected with the same WIFI network should have no problems either.
I'm creating an A-Frame VR code program in Glitch.com
I'm told that I can use my smartphone iPhone like a VR Device.
How do I do that from the Show mode in Glitch.com?
Go to the show mode on your computer or whichever device you are working on. Click on the share menu directly below it and go to
live app
Copy that link (which will be a name of your choosing)
and open that on your iPhone. You will need google cardboard to access it.
For a kiosk application on a touch screen device we use a web app running inside chromium browser in kiosk mode (--kiosk), which implies full screen. We are now seeking a solution to provide users with a virtual keyboard.
What we have tried:
Chrome-Extensions: There are a lot but all of them seem to fail as soon as an input field is inside an iframe, which makes them unusable for our scenario
Linux virtual keyboards ( We are on Ubuntu 14.04 / Openbox window manager) : Florence, Onboard, matchbox keyboard, tried any I could google ;-): They all fail as soon as the browser is in full screen mode.
Javascript / jQuery Plugins: see above / Chrome Extensions (iframe problem)
So the question is: Is there a way to tell Openbox (or another window manager, switching to another wm could be an option) that the keyboard window should be placed above the full screen browser window? Or any other suggestions are welcome.
The closest solution right now is to run chromium not in kiosk mode but maximized without window decorations (so it looks like fullscreen), then "Onboard " is a good choice, but all the other features from kiosk mode (e.g. disabled context menu etc.) are missing...
Thanks a lot for any ideas on this subject!
I am trying to set the location of Flash Player launch location to my secondary monitor connected using a VGA cable and I want to launch it always in FullScreen mode. After couple of searches, I found one link which relates to this topic:
http://www.flashdevelop.org/community/viewtopic.php?f=7&t=6658
But it doesn't seem to work for me. How do I set the x,y co-ordinates of flash player when it is launching as a new process ?
Adobe air has a Screen class to handle this. To help you out, there is an open source project on Google code that wraps this and handles some of the basics:
http://code.google.com/p/airscreenmanageras3/
How do you test the application icon in the Nokia Qt SDK Simulator? The one which starts when u run the the application from within the Qt Creator.
I like to see how it works & how the sizing works out, but seems there is no App Launcher process as there is in iPhone/Android. Any hints?
If what you want is to have a view of the device menu from which you can launch your app by pressing its icon the simulator doesn't provide a feature like that.
If you want to test your app in a more real enviroment or in device that you don't have maybe the Forum Nokia Remote Device Access could help you.