Testing Launcher icon on Nokia Qt SDK - qt

How do you test the application icon in the Nokia Qt SDK Simulator? The one which starts when u run the the application from within the Qt Creator.
I like to see how it works & how the sizing works out, but seems there is no App Launcher process as there is in iPhone/Android. Any hints?

If what you want is to have a view of the device menu from which you can launch your app by pressing its icon the simulator doesn't provide a feature like that.
If you want to test your app in a more real enviroment or in device that you don't have maybe the Forum Nokia Remote Device Access could help you.

Related

AndroidTV app builds ok and will install but can't be opened. Android 7.1.1 TV

I'm at the bottom of the J curve as far as Android development goes, but I can't even get the demo app to work on my Android TV. I build the TV device blank activity in Android Studio, and it works fine in an emulator. I have a banner(320x180pixels), android.hardware.touchscreen(false), android.software.leanback(true), and LEANBACK_LAUNCHER in the intent.
The APK (which I have signed with V2 and marked as a release) installs with warnings from playprotect (which I can't shut off in this locked-down TV) but cannot be opened. I have sideloaded other APK's via the same method. I have also tried not signing the APK.
The TV is an Axis 1832S running Android 7.1.1. I CAN put it into developer mode if that helps.
Does anyone have any hints, or a simple 'hello world' apk that works that I can try?

Xamarin Forms - iOS debug on actual device hangs on launchscreen. Workin on simulator

I have a XF app already published on the play store and now I am targetting iOS. During developpent I made sure the app was still working on iOS, using the simulator only.
On the simulator everything works as expected, the launch screen is shown then the MainPage starts. But when I debug on an actual IPhone device, the app get stuck on the Launchscreen.storyboard for about 20 sec then the app exits. I've no debug output and it seems that the AppDelegate is never hit. Breakpoints in AppDelegate.FinishedLaunching method are not hit for instance. I tried to F11 for start in debugging mode but I don't hit anything, still hanging on the launch screen. I was expecting the transition from simulator to device to be less painful.
My plist file contains the following permission requirements
...
<key>NSLocationAlwaysUsageDescription</key>
<string>We need to use your location</string>
<key>NSLocationWhenInUseUsageDescription</key>
<string>We are using your location</string>
<key>NSPhotoLibraryUsageDescription</key>
<string>This app needs access to photos.</string>
<key>NSPhotoLibraryAddUsageDescription</key>
<string>This app needs access to the photo gallery.</string>
The only difference I saw is that location permissions are not asked on the device while in the simulator it asks for it at start. But this might be related to the fact that I can't reach AppDelegate, I am not sure yet.
The iOS project was generated via Prism templates. I am using VS 16.8.0 on Windows, XF 4.8.0.1687, Prism 8.0.0.1909, Xamarin iOS SDK 14.4.1.3 and I am set to "don't link" for linkers option. The device is an Iphone 10.
Any idea how can I find out the root cause - or get some useful logs?
Thanks in advance for your help.
EDIT:
Here are the device log output during a new installation https://taits.s3-eu-west-1.amazonaws.com/devicelogs.txt. I am trying to go through them but kinda lost.

Start Third Library Apps on my Device from Meteor

Is it possible to start/open an another App on the device with my created Meteor app.
The aim here is that I want start some other apps from my Meteor app there are installen on my Android phone or IOS phone.
Something like these: https://github.com/venkykowshik/startapp
Ok im found something with that you can open a webbrowser from the device
https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-inappbrowser/index.html#more-usage-info
... but only the webbrowser.. i need something where i can open everything with the packagename of the application on the device.. nobody have an idea?

Appium [Android] - Couldn't launch app on virtual device

I installed Appium and all necessary stuff for running of application via Android AVD
Then I started a virtual device and launched the Appium (sure path to application was set in Settings before launching) http://take.ms/wRG8w
I don't know whether the application should be open immediately after launching or not. Thats why I ran Inspector. Seems the device was connected and Inspector was launched BUT the only thing I saw was Android logo.. launched application wasn't presented and as a result I wasn't able to record anything, here is screenshot http://take.ms/caglt
Maybe it was caused because of super slow virtual device.. please help
It's because the andriod emulator is very slow. Best is to use android device itself. I had same issues. There options to accelerate the simulator, but they haven't worked for me
If you have any andriod tab or phone, its quite easy to get started. You need to get adb installed ( is been done from the logs I see)and the driver of the phone device.
Then do adb devices to see if the device is listed. After that you can easily start interacting with device.

PhoneGap example app does not do anything

I built the PhoneGap 0.8.0 example project and then deployed it on my jailbroken iPhone.
I am using Xcode 3.2.1, and target set to "Device - 3.0 | Release"
However the PhoneGap app did not do anything, it could not get my iPhone information, and clicking the "watch accelerometer", "Get Location", etc, did not do anything.
The same thing happened if I run it on the iPhone simulator.
What have I missed?
Thanks
Not sure but you may want to try it with a "real" iPhone.
I've known some mobile api's and services to state that they will NOT work for jail-broken phones.
Depending on how complex your application, you may want to try using their "Build" service. It's worked wonders for me!
Write your code, test in a browser...
When you're ready to test on a phone, package it up (.zip) and upload to the build service.
Within seconds (sometimes longer) you'll have compiled applications available to download.
We use it all the time - much easier than setting up your development computer.
Check it out: PhoneGap Build

Resources