I updated my Xcode to Xcode 13, I can able to run the app on iOS 15 simulators and everything working fine
But when I run the app on iOS 14.4 simulator , text in the textfields are cute off when typing and I unable to delete the entered text from textfield
I do see some animation issue on iOS 14.4 simulator
but everything is working fine on iOS 15 simulator , device and iOS 14 device
Only issue with iOS 14.4 simulator with Xcode 13 can anyone help me ?
Issue is resolved, problem is with Mac OS version
I was on Big Sur 11.5.2
After updating my Mac OS to Big Sur 11.6
App is working fine on simulator with iOS 14
Related
I'm running the latest macOS 11 beta (20A5364e) and Xcode 12b6 (20A5364e). When starting the Simulator it constantly crashes every 10-20s. Independent if an app is running or simply the Home Screen is shown. Anyone else/ Any known fixes?
CAMetalDrawable in MTKView is nil in when running on the iOS simulator. So I can't render on screen...
Using Xcode 11 GM, with Metal support in the simulator.
Any idea why metalView.currentDrawable would be nil?
Update:
Solved, using macOS Catalina with the new iOS 13 simulator.
In my existing applications I am not able to receive delegate methods:
Xcode 11 & iOS 12.3.1 - Working
Xcode 11 & iOS 13 - Not Working
yes building the code base with XCode 11 and iOS 13 seemed to fix this for me.
built app with Xcode 10 + iOS 12.
installed on iOS12
installed on iOS13.0
send push
only appearing on iOS12
Rebuilt the app with XCode 11 and iOS 13.0
Send push
appears on iOS 12.4 + iOS 13.0
Restarting device seems to fix it. Happened a couple of times.
I Changed the network from wifi to cellular data and it started working again. I even tested it with the old wifi network & it works
Also, if you used your internet connection in the MAC to share using USB. Turn it off & connect your IPhone with a normal wifi or mobile data.
So I created IPA from XCODE 10 and it's working fine in even iOS 13.
App is not playing audio in background mode in ios simulator, it is working fine for device. But I need to test on iPhone X.
This is a known issue in the iOS 11 simulator. Apps which support background audio are getting incorrectly suspended.
This is not an issue in earlier simulators as they do not support suspending the iOS applications when backgrounded.
This issue is now fixed in iOS 11.2 simulator, available since Xcode 9.2 (currently beta).
I upgrade to Yosemite my Mini Mac (yesterday) and after a long hours (almost a day) the installation was succeeded.
I enter in my source code in Xcode 6.0.1 and after automatically install several things (i just saw the message and wait) i can't see the iOS simulators just iOS Device.
I check in Preferences but i have iOS Simulator 7.1 checked but i don't have any other simulator and i can't see 7.1 simulator either.
Thanks for your help.
EDIT ****
After install Xcode 6.1 I saw my iOS simulators again in Xcode. I saw a message "installed required components" when first launched the new Xcode version, so I supposed that fix it.
Thanks for your help.
In Xcode 6.1 you can add simulators manually.
To do so go to Window -> Devices and press the + symbol left at the bottom.
Then you can choose a combination of device type and iOS version to create.
if the iOS version you wanted is not there you'll be ask to download more simulator and directed to Xcode->Preference->Downloads.
Note: you can directly go to Xcode->Preference->Downloads and download more simulators and it will automatically available in simulator list after download.