How to add animation inside a image in qt studio - qt

I have an image attached below, of a machine and I want to add those arrows and the tank filling and getting the empty type of animation using Qt studio but I don't know as I am new to Qt studio
Any help would be really helpful

Related

Qt Creator color dialog stays outside the window and cuts into half

I am using Qt Creator 8.0.2. And whenever I open the color dialog for changing color, the dialog appears to be cut and unable to move it inside the screen, this same happens on all the systems. Here is a screenshot
QT Creator screenshot
Thanks in advance
I tried to drag the window inside, change resolution of the display [Occurs on my laptop too].
What you are showing is Qt Design Studio UI. This was a bug QDS-8018 introduced by switching the Qt version which QtDS is build with from 6.3.1 to 6.4.0.
You can either update your QtCreator to 9.0 or install Qt Design Studio 3.9 in a week.
Another option would be to look at the patch attached to the bug report and change the property editor sources in your installed QtCreator. This doesn't need recompiling as it is written in QML.

Ride Robot Framework IDE - Mac Interface Trouble

I've just installed Ride editor on my Mac and I'm new to this. My python version is 3.9.4 on BigSur 11.4 and I'm using the dark mode theme.
I have trouble with the colors because I can barely see anything, only when something is selected. I've tried to change colors in the preferences but no luck.
I can't see the names of my files only when they are selected.
My project structure
I can't even write simple text case because I can't see what I am typing because of that yellow background and characters are white. Only after enter or when it is selected you can see what is in the field.
Test case fields
I can't make dictionary nor the list variables. I can only define them and add them values directly in the script because that window with the fields on the left is to small and I can't stretch it.
Dictionary Variables
If someone has facing the same thing or has an idea or solution at least for part of it would be great because I am out of the ideas. Thanks.
If you installed latest development from master (you probably did, so you can use with Python 3.9), you have options to change colors (and save and restore), from Tools->Preferences->General and for the Grid, Editor and Run tabs.
It would be nice to have those color settings files shared with the community. Please go to the project page and create an issue with those settings, or communicate on our Slack.

Unable to test game in game maker studio 1.4

My son is trying to create his first game using Game Maker Studio 1.4. We followed all steps in the book we are using (Game maker for kids). We now want to try to run the game, but it does not work.
Game Maker shows a Windows dialog that says "Open.." in the title and where you can select "Exe files (*.exe, *.ios, *.psp, *.win, *.droid)". I have no clue what file I should select here? If I cancel, I get a dialog that says "Compile failed, please check the compile window". But there is no error in the compile window, just a message "Compilation finished"
I am assuming you are trying to make the game run on Windows OS, so these steps should work for you.
(Clicking the blue numbers will dispaly and image relevant to the step)
1. Firstly make sure the platform target is for Windows and not a different platform as shown here:1 You click on the drop-down arrow to change the platform you wish to run/export your game too.
2. Now that we have that out of the way near the top left of the screen there should be a green play button. I have circled the button on this image to help you.2 You need to click this Green Play button.
3. After that Game Maker Studio will compile the code (this may take some time depending on how fast your PC is and how big the game is). You can tell if it is compiling if there is a loading box in the centre of the screen. Also remember to be patient as it could take a while.
4. If you have no errors in your code the game will successfully launch and you will be able to play it. If it didn't launch then Game Maker Studio will point out where errors in the code are to make fixing them easier.
I hope this guide helps and if you need any more help then just ask on the forms and I'm sure someone will be able to help you. Have a nice day and happy game developing!
On the GM:S settings (File -> Preferences) on the window view, press "check Windows sdk".
If it turns red => reinstall Windows sdk and Windows visual studio 11 then specify path.
Let me know if it solved your PB
In the Files -> Preferences there's a Temp directory box and mine was set to a dummy drive.
I set it to the actual Temp directory of my computer and now it works well.

How to resize the designer-space in qt-creator if needed when developing?

As I am putting more widgets on top of more layouts in my application, the space where I design the GUI is getting also bigger for the Qt-creator interface.
I have many buttons and frames which are out of reach. I cannot see them (or click them, of course). I don't know how they look until I run the whole application for debugging.
Is there is a way to zoom out/in the main frame (the whole playground) so that I can see my full GUI design on the UI of Qt IDE?
P.S.: I am working on macBook 13"
Zooming is not possible. You can use Tools -> Form Editor -> Preview.
If the viewport gets too small the QtCreator shows scrollbars which allow to move the part of interest into view.
Note, on some system configurations the scollbars may be very small and hard to handle.
You can use this steps
Tool-->options-> Text editor ->zoom
Text editor

Qt camera image stays black after adding a QOpenGLWidget

Reproducing the issue
Go to the Welcome page in the Qt Creator and select the 'Camera Example'. Verify that your camera is working properly first by compiling it. Then add a QOpenGLWidget in the designer to the camera.ui form. Run again, now the webcam should stay black.
Specs:
Windows 8.1
Qt 5.5
This is how it looks like for me:
http://i.stack.imgur.com/oE2Pe.png
A little more backstory
I'm working on a project that requires a video feed to work with OpenGL. I was using a QAbstractVideoSurface to get the image data for individual frames. I ran into this issue by just trying to add a QOpenGLWidget into the mix to see what happens. I haven't looked further into it yet other than searching for other reports of this. I couldn't find anything specific though.

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