QML Hold Image Button to continuously increment value - qt

I am trying to have a display value continuously increment by 1 while a button is pressed and held down. I implemented my button with an Image element which is using a MouseArea to increment the display value when pressed once. I am not sure if there is another default signal that supports it, and if there is, I can't find one.
I am using Python+Pyside6, but would hope this is something I can accomplish with just QML.
Image{
id: incrementValue
source: "icons/arrow-up-circle-sharp.svg"
fillMode: Image.PreserveAspectFit
property int size: 50
sourceSize.width: size
sourceSize.height: size
smooth: true
Layout.alignment: Qt.AlignTop
visible: true
MouseArea {
anchors.fill: parent
onClicked: {
displayValue.text = (( displayValue.text*1.00) + 1.0).toLocaleString(Qt.locale("f"))
}
}
}
Text{
id: displayValue
text: "00.00"
}

I write this Example For you :
If you want set Image for Button Put Image inside it.
import QtQuick 2.12
import QtQuick.Window 2.12
import Qt.labs.qmlmodels 1.0
import QtQuick.Controls 2.13
Window {
visible: true
width: 400
height: 400
title: qsTr("Hello World")
property int counter: 0
Button {
id: button
x: 45
y: 46
text: qsTr("up")
onClicked:
{
counter +=1
}
}
Button {
id: button1
x: 188
y: 46
text: qsTr("down")
onClicked:
{
counter -=1
}
}
Text {
id: name
x: 118
y: 130
width: 98
height: 60
text: counter
}
}
As I understand from your question :
There is PressAndHold Signal in Button use onPressAndHold instead of onClicked.

Use a Timer with a 1s interval. Bind it’s running property to the pressed property of a MouseArea or Button. On timeout, increase respectively decrease the value.

Related

How to have a numerical model start at 1 in a combobox from QML

In the combobox from qml we can give them a model with a numerical value.
The options of the combobox then start from 0 to the model value minus 1.
What i want is to show the values on the combobox plus 1.
But still, if i try to access, with qml javascript, the value that is selected in that combobox is the original value, what i mean is, if it's the first option it's the value 0. The numbers shall only start from 1 in the display part of combobox.
I'm going to give an example (with a model=32):
display of the combobox
the options:
what i want is them to start at one, like this:
The code used was the following:
import QtQuick 2.9
import QtQuick.Controls 2.0
ApplicationWindow {
id: window
title: "Stack"
visible: true
height: 200
width: 400
Item {
id: page
anchors.fill: parent
width:parent.width
height: parent.height
Column{
width:parent.width
spacing:10
ComboBox {
id:comboBox
model: 32
objectName: "test"
implicitHeight: 30
displayText: currentText
// delegate:
// Button {
// id:buttonCombo
// width: parent.width
// text: index+1
// height:40
// contentItem: Text {
// text: buttonCombo.text
// font: comboBoxCustom.font
// leftPadding: 5
// horizontalAlignment: Text.AlignLeft
// verticalAlignment: Text.AlignVCenter
// elide: Text.ElideRight
// }
// background: Rectangle {
// color: buttonCombo.hovered ? (buttonCombo.pressed ? "#d8d8d8" : "#e8e8e8" ) : "#fff"
// }
// }
anchors.topMargin: 10
}
}
}
}
Maybe this could be done:
displayText: Number(currentText)+1
but i don't know if its the best solution...

How do I have declarative, bidirectional bindings involving QML MouseAreas?

I've created a QML UI that has a dial and a custom control. The custom control is basically a progress bar with a MouseArea to allow the user to set the value by clicking it. As Qt's property binding docs point out, as soon as I assign to the custom control's value from Javascript in the MouseArea click handler, I lose the declarative binding between it and the dial.
Is it possible to make this binding bidirectional, or even better, to link the values of both controls to a single value above both of them in the QML hierarchy? And is it possible to do this with declarative syntax so I don't have complex event handler code in every control?
import QtQuick 2.9
import QtQuick.Layouts 1.3
import QtQuick.Controls 2.3
import QtQuick.Window 2.2
import QtQuick.Shapes 1.0
Window {
id: window
visible: true
width: 800
height: 200
readonly property int range: 10
RowLayout {
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
spacing: 5
Dial {
id: dial1
live: true
from: 0
to: window.range
stepSize: 1
snapMode: Dial.SnapAlways
}
Control {
id: dut
implicitWidth: 200
implicitHeight: 50
property int range: window.range
property int value: dial1.value
onValueChanged: {
console.log("New value: " + value);
}
Rectangle {
width: parent.width
height: parent.height
color: Qt.rgba(0,0,0,0)
border.color: Qt.rgba(0,0,0,1)
border.width: 1
}
Rectangle {
width: parent.width * dut.value/dut.range
height: parent.height
color: Qt.rgba(0,0,0,1)
}
MouseArea {
anchors.fill: parent
onClicked: {
dut.value = Math.round(mouseX/width * dut.range);
}
}
}
}
}
Note that if I reverse the relationship ie. have dial1.value: dut.value, then the binding isn't broken (although it's not quite bidirectional).
I realise that this example basically reinvents the scrollbar, but I'm trying to work my way up to more complex controls, for which declarative relationships between values would make life much easier.
Elaboration from a comment: What I don't understand, but want to, is how it's done for other QML components. For example, with a Dial I can set its value property to be bound to some other component's property, and clicking on the dial doesn't remove that binding. I don't have to hook into its mouse events to do that. Despite looking through the source for how this is done, I'm not really any closer to understanding it.
There are other questions about bidirectional property bindings in QML, but I haven't been able to apply them to my problem because (a) I really, really want something declarative, and (b) the MouseArea properties and events don't seem to work well with Binding objects (as in, I can't figure out how to integrate the two things).
I would have done this:
import QtQuick 2.9
import QtQuick.Layouts 1.3
import QtQuick.Controls 2.3
import QtQuick.Window 2.2
import QtQuick.Shapes 1.0
Window {
id: window
visible: true
width: 800
height: 200
readonly property int range: 10
property int commonValue
RowLayout {
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
spacing: 5
Dial {
id: dial1
live: true
from: 0
to: window.range
stepSize: 1
snapMode: Dial.SnapAlways
onValueChanged: {
commonValue = dial1.value
console.log("New value: " + value);
}
}
Rectangle {
width: 200
height: 50
color: Qt.rgba(0,0,0,0)
border.color: Qt.rgba(0,0,0,1)
border.width: 1
MouseArea {
anchors.fill: parent
onClicked: {
commonValue = Math.round(mouseX/width * window.range)
dial1.value = commonValue
}
}
Rectangle {
width: parent.width * window.commonValue/window.range
height: parent.height
color: Qt.rgba(0,0,0,1)
}
}
}
}
Use a Binding QML Type:
MouseArea {
id: mouseArea
anchors.fill: dut
}
Binding {
target: dut
property: 'value'
value: Math.round(mouseArea.mouseX/mouseArea.width * dut.range);
when: mouseArea.pressed && mouseArea.containsMouse
}
Note that the when property on the Binding means it's only active as a binding when those conditions are fulfilled ie. the mouse is over the area and one of the "accepted buttons" is pressed.
This does not mean that the value reverts when the conditions aren't met, just that the value stops updating when they're not met. However, if you have another binding active somewhere else, that one may cause the the value to "snap back" because it will "take over" when this Binding ceases to apply.
Depending on the other components you use, this might not even be enough, and you might need to implement your properties in C++ to get them to work as you expect.

How to change the page to the next or previous item of a SwipeView by clicking on the right and left arrow respectively?

I have a SwipeView that loads its internal elements through a Repeater and a Loader.
I would like to swipe between the items forward and backward by just clicking the arrows on the right and left of the SwipeView.
How can I implement this behavior in QML?
SwipeView {
id: __swipeView
Layout.fillHeight: true
Layout.fillWidth: true
Repeater {
model: 3
Loader {
source: "qrc:/../SwipeDelegate.qml"
}
}
}
Within your delegate, you can access the SwipeView via the SwipeView attached property, and then increment or decrement the current index as necessary:
import QtQuick 2.6
import QtQuick.Controls 2.0
ApplicationWindow {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
SwipeView {
anchors.fill: parent
Repeater {
model: 3
Item {
id: delegate
Button {
text: "<"
enabled: index > 0
onClicked: delegate.SwipeView.view.decrementCurrentIndex()
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
}
Label {
text: "Page " + (index + 1)
anchors.centerIn: parent
}
Button {
text: ">"
enabled: index < delegate.SwipeView.view.count - 1
onClicked: delegate.SwipeView.view.incrementCurrentIndex()
anchors.right: parent.right
anchors.verticalCenter: parent.verticalCenter
}
}
}
}
}
It's important to use the functions as opposed to setting currentIndex directly, for the reasons described here.

Creating a horizontal Tumbler or circular SwipeView in QML

I'd like to replace a SwipeView with an Tumbler in QML as I prefer the notion, that there is no first and no last Item.
The problem is, I can't find any other way to get this Tumbler tumble horizontally instead of vertically, but to rotate it by -90° and then rotate the Items back by +90°
This is my code so far, and works as expected:
import QtQuick 2.5
import QtQuick.Controls 2.0
import QtQuick.Window 2.2
Window {
id: root
visible: true
width: 640
height: 480
Row {
id: buttons
spacing: 2
Button {
text: '0'
onClicked: tumbl.currentIndex = 0
}
Button {
text: '1'
onClicked: tumbl.currentIndex = 1
}
Button {
text: '2'
onClicked: tumbl.currentIndex = 2
}
Button {
text: '3'
onClicked: tumbl.currentIndex = 3
}
}
Tumbler {
id: tumbl
rotation: -90 // <---- Rotate there
anchors {
top: buttons.bottom
left: buttons.left
right: buttons.right
bottom: parent.bottom
}
model: 4
delegate: Rectangle {
rotation: 90 // <---- Rotate back
color: 'red'
border.width: 15
Text {
anchors.centerIn: parent
text: index
}
}
visibleItemCount: 1
Component.onCompleted: contentItem.interactive = false
}
}
You can see the two lines, in which I do the rotation marked with a comment.
Does anybody know a way to either produce this circular behavior with a SwipeView or to change the tumble-orientation of the tumbler without this rotation trick?

Qt - change property from a component in a different qml file

Update 1
The idea is to be able to change the front and back of CardForm from main.qml because i want to be able to use multiple CardForm instances. I tried to do what they did here but it doesnt work.
Here is the code:
CardForm.qml
import QtQuick 2.0
Flipable {
id: sCard
width: 75
height: 200
property bool flipped: false
property string front: "Front"
property string back: "Back"
property alias callFront : front
property alias callBack : back
front: Rectangle{
id: front
anchors.fill: sCard
border.width: 2
border.color: "black"
radius: 5
Text{
anchors.centerIn: parent
text: sCard.front
}
}
back: Column{
Rectangle{
id: back
anchors.fill: sCard
radius: 5
border.width: 2
border.color: "black"
Text{
anchors.centerIn: parent
text: sCard.front
}
Text{
anchors.centerIn: parent
text: sCard.front
}
}
}
transform: Rotation{
id: flip
origin.x: sCard.width
origin.y: sCard.height/2
axis.x: 0; axis.y: 1; axis.z: 0 // set axis.y to 1 to rotate around y-axis
angle: 0 // the default angle
}
states: State {
name: "back"
PropertyChanges {
target: flip
angle: 180
}
when: sCard.flipped
}
transitions: Transition{
NumberAnimation {
target: flip
property: "angle"
duration: 200
}
}
MouseArea{
anchors.fill: parent
onClicked: sCard.flipped = !sCard.flipped
}
}
main.qml
import QtQuick 2.7
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.0
ApplicationWindow {
visible: true
width: 640
height: 480
title: qsTr("Neuro Seed")
SwipeView {
id: swipeView
anchors.fill: parent
currentIndex: tabBar.currentIndex
Column {
CardForm{
id: test
anchors.centerIn: parent
test.callFront: "Hello World!"
test.callBack: "Bonjour le Monde!
}
}
}
}
Here are the error messages:
SHGetSpecialFolderPath() failed for standard location "Shared Configuration", clsid=0x1c. ()
qrc:/main.qml:17:13: QML CardForm: back is a write-once property
qrc:/main.qml:17:13: QML CardForm: front is a write-once property
qrc:/main.qml:16:9: QML Column: Cannot specify top, bottom, verticalCenter, fill or centerIn anchors for items inside Column. Column will not function.
the c1.getFront() and getBack() were from a C++ class that I made. I changed these to "Hello World!" and "Bonjour le Monde!"
So after many hours of struggling I figured out that to create a property which is accessible by other .qml files you must create a property alias name: id.property. The id must point towards an existing instance of a object in your code and the property of this instance that you wish to be able to change from the outside. So in my case it would be like so:
CardForm.qml
Flipable {
id: sCard
width: 75
height: 200
property bool flipped: false
property alias frontText : front.text
front: Rectangle{
id: front
anchors.fill: sCard
border.width: 2
border.color: "black"
radius: 5
Text{
anchors.centerIn: parent
text: frontText
}
}
}
and in the main.qml
import QtQuick 2.7
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.0
ApplicationWindow {
visible: true
width: 640
height: 480
title: qsTr("Neuro Seed")
Rectangle {
anchors.fill: parent
CardForm{
id: test
anchors.centerIn: parent
frontText: "Hello World!"
}
}
}
}

Resources