I try bind circle w textfield. When I try bind circle start jumping when I try move it. Why circle jump? When circle is unbind doesn't jump and I can move it unproblematically. Please help me. Where is the problem? I add text because stack overflow block my post
public class BindTest extends Application {
#Override
public void start(Stage primaryStage) {
GridPane root = new GridPane();
root.setPadding(new Insets(5));
root.setHgap(10);
root.setVgap(10);
Scene scene = new Scene(root, 500, 250);
primaryStage.setTitle("Laczenie");
primaryStage.setScene(scene);
primaryStage.show();
TextField textFieldX = new TextField();
TextField textFieldY = new TextField();
Circle circle = new Circle(12, 22, 22, Color.YELLOW);
circle.setOnMousePressed(circleOnMousePressedHandler);
circle.setOnMouseDragged(circleOnMouseDraggedHandler);
root.add(textFieldX, 1, 0);
root.add(textFieldY, 2, 0);
root.add(circle, 2, 2);
circle.translateYProperty().addListener((observable, oldValue, newValue) -> {
textFieldX.setText((String.valueOf(circle.getCenterX() + newValue.doubleValue())));
});
circle.translateYProperty().addListener((observable, oldValue, newValue) -> {
textFieldY.setText((String.valueOf(circle.getCenterX() + newValue.doubleValue())));
});
StringConverter<Number> stringConverter = new NumberStringConverter();
textFieldX.textProperty().bindBidirectional(circle.translateXProperty(), stringConverter);
textFieldY.textProperty().bindBidirectional(circle.translateXProperty(), stringConverter);
}
public static void main(String[] args) {
launch(args);
}
}
private double coordinateX, coordinateY, orgTranslateX, orgTranslateY;
EventHandler<MouseEvent> circleOnMousePressedHandler = new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
coordinateX = event.getSceneX();
coordinateY = event.getSceneY();
orgTranslateX = ((Circle) (event.getSource())).getTranslateX();
orgTranslateY = ((Circle) (event.getSource())).getTranslateY();
}
};
EventHandler<MouseEvent> circleOnMouseDraggedHandler = new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
double offsetX = event.getSceneX() - coordinateX;
double offsetY = event.getSceneY() - coordinateY;
double newTranslateX = orgTranslateX + offsetX;
double newTranslateY = orgTranslateY + offsetY;
((Circle) (event.getSource())).setTranslateX(newTranslateX);
((Circle) (event.getSource())).setTranslateY(newTranslateY);
}
};
You have two problems. One is a typo, you have textFieldY bound to circle.translateXProperty(), which probably causes all manner of weirdness.
More significantly, since you've bound the TextField text properties to the circle translate X & Y properties bidirectionally, you don't need the listeners. So what's happening is that you drag the circle which triggers the listeners which triggers the bindings which move the circle which triggers the listeners which triggers the bindings...
Just delete the listeners, fix the typo and everything works.
Related
I'm trying to make a sprite editor using JavaFX using buttons as the pixels. I am able to change the colour of each button on press, but I'm trying to get it so if I click and drag I can paint multiple pixels.
The problem I'm finding is that after clicking and holding onto a button, I am unable to select the new button when I move the mouse over new button to select that one too. If I click and drag re-entering that button I can get the "Paint Dragged Pixel" debug message, but not if I enter a new pixel with the mouse down, which is what I want. Also I can get the pixel button to print "Entered Pixel" when the mouse enters any button, but not for when I click and drag to a new pixel.
I think the problem is that when I click on one pixel I am locked in, and unable to select a new pixel by hovering over a new one. Is there a way to unbind this selection, or is the problem a different one.
Main Application:
public class Main extends Application {
boolean mousePressed = false;
public boolean isMousePressed() {
return mousePressed;
}
#Override
public void start(Stage primaryStage) throws Exception{
BorderPane borderPane = new BorderPane();
primaryStage.setTitle("SpriteSheet");
Group root = new Group();
Scene scene = new Scene(borderPane, 500,200);
scene.setFill(Color.BLACK);
primaryStage.setScene(scene);
GridPane gridPane = new GridPane();
borderPane.setCenter(root);
for(int x = 0; x < 10; x++)
{
for(int y = 0; y < 10; y++) {
PixelButton button = new PixelButton();
button.setParentMain(this);
button.setOnMousePressed(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
mousePressed = true;
System.out.println("mouseDown");
}
});
button.setOnMouseReleased(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
mousePressed = false;
System.out.println("mouseUp");
}
});
gridPane.add(button, x, y);
}
}
root.getChildren().add(gridPane);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
The class for the PixelButton.
public class PixelButton extends Button {
Main parentMain;
public void setParentMain(Main parent) {
parentMain = parent;
}
public PixelButton() {
this.setMinSize(10, 10);
this.setPrefSize(10, 10);
this.setOnMousePressed(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
}
});
this.setOnMouseEntered(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
System.out.println("Entered Pixel");
if(parentMain.isMousePressed()){
System.out.println("Paint Dragged Pixel");
}
}
});
}
}
Thank you in advance.
Ok so I have been thinking about this one for a bit and have finally come up with a solution I simplified my solution a bit and used rectangles instead of buttons but you can transfer most of the code to the buttons as well so to start with this is not the exact functionality you were looking for but as close as I could get basically I fire an event on mouse press that releases the mouse click and as long as that event is not coming from the rectangle then dont flip the painting boolean paint and so you basically click to enter a "Paint Mode" and click again to get out of coloring tiles
public class Main extends Application {
private boolean mousePressed;
#Override
public void start(Stage primaryStage) throws Exception{
BorderPane borderPane = new BorderPane();
primaryStage.setTitle("SpriteSheet");
Group root = new Group();
Scene scene = new Scene(borderPane, 500,200);
// scene.setFill(Color.BLACK);
primaryStage.setScene(scene);
GridPane gridPane = new GridPane();
borderPane.setCenter(root);
for(int x = 0; x < 10; x++) {
for(int y = 0; y < 10; y++) {
Rectangle rectangle = new Rectangle(10, 10);
rectangle.setOnMousePressed(event -> {
mousePressed = true;
System.out.println("mouseDown");
rectangle.fireEvent(new MouseEvent(MouseEvent.MOUSE_RELEASED,
rectangle.getLayoutX(), rectangle.getLayoutY(), rectangle.getLayoutX(), rectangle.getLayoutY(),
MouseButton.PRIMARY, 1,
false, false, false, false,
false, false, false, false,
false, false, null));
});
rectangle.setOnMouseReleased(event -> {
System.out.println(event.getSource());
if(!event.getSource().toString().equals("Rectangle[x=0.0, y=0.0, width=10.0, height=10.0, fill=0x000000ff]")) {
mousePressed = false;
System.out.println("mouseUp");
}
});
rectangle.setOnMouseMoved(event -> {
if(mousePressed) {
rectangle.setFill(Color.BLUE);
}
});
gridPane.add(rectangle, x, y);
}
}
root.getChildren().add(gridPane);
primaryStage.show();
}
public static void main(String[] args) { launch(args); }
}
I've so far done this, it's adding labels on the stage but removing thing is working but not as intended...
How can I store data of labels in an array or something so I can compare the remove.getText(); with that and delete that typed value if previous added as a label on stage.
public class Main extends Application {
Group root;
Label label1,label;
int count=1,count1=1;
public static void main(String[] args) {launch(args);}
public void start(Stage stage) throws Exception {
stage.setTitle("LinkedList GUI");
stage.setResizable(false);
root = new Group();
LinkedList<Integer> Linked =new LinkedList<Integer>();
Button Addfirst = new Button("AddFirst");
Addfirst.setTranslateX(40);
Addfirst.setTranslateY(350);
TextField first=new TextField();
first.setPrefWidth(60);
first.setTranslateX(120);
first.setTranslateY(350);
Addfirst.setOnAction(new EventHandler<ActionEvent>() {
#Override public void handle(ActionEvent e) {
int a = Integer.parseInt(first.getText());
Linked.addFirst(a);
label1=new Label(" "+first.getText());
label1.setFont(Font.font("Buxton Sketch",FontWeight.BOLD,FontPosture.ITALIC,12));
label1.setPrefWidth(25);
label1.setPrefHeight(25);
label1.setTranslateY(60);
label1.setTextFill(Color.GREEN );
label1.setStyle("-fx-border-color: Blue;");
root.getChildren().addAll(label1);
label1.setTranslateX(250-(20*count++));
count++;
}
});
Button Addlast = new Button("AddLast");
Addlast.setTranslateX(200);
Addlast.setTranslateY(350);
TextField last=new TextField();
last.setPrefWidth(60);
last.setTranslateX(270);
last.setTranslateY(350);
Addlast.setOnAction(new EventHandler<ActionEvent>() {
#Override public void handle(ActionEvent e) {
int b= Integer.parseInt(last.getText());
Linked.addLast(b);
label=new Label(" "+last.getText());
label.setFont(Font.font("Buxton Sketch",FontWeight.BOLD,FontPosture.ITALIC,12));
label.setPrefWidth(25);
label.setPrefHeight(25);
label.setTranslateY(60);
label.setTextFill(Color.GREEN );
label.setStyle("-fx-border-color: Blue;");
root.getChildren().add(label);
label.setTranslateX(250+(20*count1++));
count1++;
}
});
Button delete = new Button("Delete");
delete.setTranslateX(350);
delete.setTranslateY(350);
TextField remove=new TextField();
remove.setPrefWidth(60);
remove.setTranslateX(420);
remove.setTranslateY(350);
delete.setOnAction(new EventHandler<ActionEvent>() {
#Override public void handle(ActionEvent e) {
if(remove.getText().equals(first.getText())) {
Linked.remove(first.getText());
root.getChildren().remove(label1);
}
else if(remove.getText().equals(last.getText())) {
Linked.remove(last.getText());
root.getChildren().remove(label);
}
else {
Alert alert = new Alert(AlertType.ERROR);
alert.setTitle("Error");
alert.setContentText("Not in List");
alert.showAndWait();
}
}
});
Text text =new Text("Doubly LinkedList GUI");
text.setStyle("-fx-border-color: Blak;");
text.setFont(Font.font("Buxton Sketch",FontWeight.BOLD,FontPosture.ITALIC,16));
text.setTranslateX(150);
text.setTranslateY(30);
root.getChildren().addAll(text,Addfirst,first,Addlast,last,delete,remove);
Scene scene = new Scene(root,500,400);
stage.setScene(scene);
stage.show();
}
}
I recommend using a layout that positions the children for you instead of positioning them yourself. E.g. using a HBox as parent for the labels allows you to simply add/remove the child at the same index as the one added/removed in the list:
#Override
public void start(Stage stage) throws Exception {
HBox container = new HBox(20);
container.setPrefHeight(40);
Button addFirst = new Button("add head");
Button addLast = new Button("add tail");
Button remove = new Button("remove");
TextField textField = new TextField();
HBox buttonContainer = new HBox(10, textField, addFirst, addLast, remove);
final LinkedList<Integer> list = new LinkedList<>();
addFirst.setOnAction(evt -> {
String text = textField.getText();
Integer value = Integer.parseInt(text);
list.addFirst(value);
container.getChildren().add(0, new Label(text));
});
addLast.setOnAction(evt -> {
String text = textField.getText();
Integer value = Integer.parseInt(text);
list.addLast(value);
container.getChildren().add(new Label(text));
});
remove.setOnAction(evt -> {
String text = textField.getText();
int value = Integer.parseInt(text);
ListIterator<Integer> iterator = list.listIterator();
while (iterator.hasNext()) {
Integer element = iterator.next();
if (element == value) {
container.getChildren().remove(iterator.nextIndex() - 1);
iterator.remove();
break;
}
}
});
VBox root = new VBox(container, buttonContainer);
Scene scene = new Scene(root, 500, 400);
stage.setScene(scene);
stage.show();
}
I'm creating UI editor and for that I need to draw UI components on mouse events. I'm stuck on drawing button with caption inside of it. As a result of my searches over stackoverflow I tried to use StackPane for creating Rectangle with caption.
For layout I'm using Group element. The problem is, when I add StackPane to the Group it's being displayed on the top left corner of the Group. However, if I draw just Rectangle itself, it's being displayed on that place, where I'm releasing the mouse.
How to achieve the same effect for StackPane?
Here is my code:
public class Main extends Application {
double startingPointX, startingPointY;
Group rectanglesGroup = new Group();
Rectangle newRectangle = null;
boolean newRectangleIsBeingDrawn = false;
// the following method adjusts coordinates so that the rectangle
// is shown "in a correct way" in relation to the mouse event
void adjustRectanglePRoperties(double startingPointX,
double startingPointY, double endingPointX, double endingPointY,
Rectangle givenRectangle) {
givenRectangle.setX(startingPointX);
givenRectangle.setY(startingPointY);
givenRectangle.setWidth(endingPointX - startingPointX);
givenRectangle.setHeight(endingPointY - startingPointY);
if (givenRectangle.getWidth() < 0) {
givenRectangle.setWidth(-givenRectangle.getWidth());
givenRectangle.setX(givenRectangle.getX()
- givenRectangle.getWidth());
}
if (givenRectangle.getHeight() < 0) {
givenRectangle.setHeight(-givenRectangle.getHeight());
givenRectangle.setY(givenRectangle.getY()
- givenRectangle.getHeight());
}
}
#Override
public void start(Stage primaryStage) {
primaryStage.setTitle("Drawing rectangles");
Scene scene = new Scene(rectanglesGroup, 800, 600);
scene.setFill(Color.BEIGE);
scene.setOnMousePressed(e -> {
if (newRectangleIsBeingDrawn == false) {
startingPointX = e.getSceneX();
startingPointY = e.getSceneY();
newRectangle = new Rectangle();
// a non finished rectangle has always the same color
newRectangle.setFill(Color.SNOW); // almost white color
//Line line = new Line(20,120,270,120);
newRectangle.setStroke(Color.BLACK);
newRectangle.setStrokeWidth(1);
newRectangle.getStrokeDashArray().addAll(3.0, 7.0, 3.0, 7.0);
rectanglesGroup.getChildren().add(newRectangle);
newRectangleIsBeingDrawn = true;
}
});
scene.setOnMouseDragged(e -> {
if (newRectangleIsBeingDrawn == true) {
double currentEndingPointX = e.getSceneX();
double currentEndingPointY = e.getSceneY();
adjustRectanglePRoperties(startingPointX, startingPointY,
currentEndingPointX, currentEndingPointY, newRectangle);
}
});
scene.setOnMouseReleased(e->{
if(newRectangleIsBeingDrawn == true){
//now the drawing of the new rectangle is finished
//let's set the final color for the rectangle
/******************Drawing textbox*******************************/
//newRectangle.setFill(Color.WHITE);
//newRectangle.getStrokeDashArray().removeAll(3.0, 7.0, 3.0, 7.0);
/****************************************************************/
/*****************Drawing button*********************************/
Image image = new Image("file:button.png");
ImagePattern buttonImagePattern = new ImagePattern(image);
newRectangle.setFill(buttonImagePattern);
newRectangle.setStroke(Color.WHITE);
newRectangle.getStrokeDashArray().removeAll(3.0,7.0,3.0,7.0);
Text text = new Text("Button");
rectanglesGroup.getChildren().remove(newRectangle);
StackPane stack = new StackPane();
stack.getChildren().addAll(newRectangle, text);
rectanglesGroup.getChildren().add(stack);
/****************************************************************/
colorIndex++; //index for the next color to use
//if all colors have been used we'll start re-using colors
//from the beginning of the array
if(colorIndex>=rectangleColors.length){
colorIndex=0;
}
newRectangle=null;
newRectangleIsBeingDrawn=false;
}
});
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
I'm using OnMouseReleased event to create components.
I looked for the setX, setPosition or something like this methods, but couldn't find them in StackPane's methods.
And I don't know how translate methods work. So I didn't try them to achieve my goal.
You should read the documentation about a JavaFX Node.
You can position the nodes absolutely via setLayoutX (and Y) or relative via setTranslateX (and Y), which adds to the current layout position.
A StackPane is just a container and in your case no different to any other Node you want to place on your Scene. Just create it, set the dimensions and location and put it on the Scene.
Your code doesn't work, so I created my own. Here's example code about how to approach this matter:
import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.CheckBox;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.scene.shape.StrokeLineCap;
import javafx.stage.Stage;
public class RubberBandSelectionDemo extends Application {
CheckBox drawButtonCheckBox;
public static void main(String[] args) {
launch(args);
}
Pane root;
#Override
public void start(Stage primaryStage) {
root = new Pane();
root.setStyle("-fx-background-color:white");
root.setPrefSize(1024, 768);
drawButtonCheckBox = new CheckBox( "Draw Button");
root.getChildren().add( drawButtonCheckBox);
primaryStage.setScene(new Scene(root, root.getWidth(), root.getHeight()));
primaryStage.show();
new RubberBandSelection(root);
}
public class RubberBandSelection {
final DragContext dragContext = new DragContext();
Rectangle rect;
Pane group;
public RubberBandSelection( Pane group) {
this.group = group;
rect = new Rectangle( 0,0,0,0);
rect.setStroke(Color.BLUE);
rect.setStrokeWidth(1);
rect.setStrokeLineCap(StrokeLineCap.ROUND);
rect.setFill(Color.LIGHTBLUE.deriveColor(0, 1.2, 1, 0.6));
group.addEventHandler(MouseEvent.MOUSE_PRESSED, onMousePressedEventHandler);
group.addEventHandler(MouseEvent.MOUSE_DRAGGED, onMouseDraggedEventHandler);
group.addEventHandler(MouseEvent.MOUSE_RELEASED, onMouseReleasedEventHandler);
}
EventHandler<MouseEvent> onMousePressedEventHandler = new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
dragContext.mouseAnchorX = event.getSceneX();
dragContext.mouseAnchorY = event.getSceneY();
rect.setX(dragContext.mouseAnchorX);
rect.setY(dragContext.mouseAnchorY);
rect.setWidth(0);
rect.setHeight(0);
group.getChildren().add( rect);
}
};
EventHandler<MouseEvent> onMouseReleasedEventHandler = new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
// get coordinates
double x = rect.getX();
double y = rect.getY();
double w = rect.getWidth();
double h = rect.getHeight();
if( drawButtonCheckBox.isSelected()) {
// create button
Button node = new Button();
node.setDefaultButton(false);
node.setPrefSize(w, h);
node.setText("Button");
node.setLayoutX(x);
node.setLayoutY(y);
root.getChildren().add( node);
} else {
// create rectangle
Rectangle node = new Rectangle( 0, 0, w, h);
node.setStroke( Color.BLACK);
node.setFill( Color.BLACK.deriveColor(0, 0, 0, 0.3));
node.setLayoutX( x);
node.setLayoutY( y);
root.getChildren().add( node);
}
// remove rubberband
rect.setX(0);
rect.setY(0);
rect.setWidth(0);
rect.setHeight(0);
group.getChildren().remove( rect);
}
};
EventHandler<MouseEvent> onMouseDraggedEventHandler = new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
double offsetX = event.getSceneX() - dragContext.mouseAnchorX;
double offsetY = event.getSceneY() - dragContext.mouseAnchorY;
if( offsetX > 0)
rect.setWidth( offsetX);
else {
rect.setX(event.getSceneX());
rect.setWidth(dragContext.mouseAnchorX - rect.getX());
}
if( offsetY > 0) {
rect.setHeight( offsetY);
} else {
rect.setY(event.getSceneY());
rect.setHeight(dragContext.mouseAnchorY - rect.getY());
}
}
};
private final class DragContext {
public double mouseAnchorX;
public double mouseAnchorY;
}
}
}
And here's an image:
The demo shows a rubberband selection which allows you to draw a selection rectangle. Upon release of the mouse button either a rectangle or a button is drawn, depending on the "Draw Button" checkbox selection in the top left corner. If you'd like to draw a StackPane, just change the code accordingly in the mouse released handler.
And of course, if you want to draw the components directly instead of the rubberband, just exchange the Rectangle in the rubberband selection code with e. g. a Button. Here's the Button drawing code only, just replace it in the above example.
public class RubberBandSelection {
final DragContext dragContext = new DragContext();
Button button;
Pane group;
public RubberBandSelection( Pane group) {
this.group = group;
button = new Button();
button.setPrefSize(0, 0);
group.addEventHandler(MouseEvent.MOUSE_PRESSED, onMousePressedEventHandler);
group.addEventHandler(MouseEvent.MOUSE_DRAGGED, onMouseDraggedEventHandler);
group.addEventHandler(MouseEvent.MOUSE_RELEASED, onMouseReleasedEventHandler);
}
EventHandler<MouseEvent> onMousePressedEventHandler = new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
dragContext.mouseAnchorX = event.getSceneX();
dragContext.mouseAnchorY = event.getSceneY();
button.setLayoutX(dragContext.mouseAnchorX);
button.setLayoutY(dragContext.mouseAnchorY);
button.setPrefWidth(0);
button.setPrefHeight(0);
group.getChildren().add( button);
}
};
EventHandler<MouseEvent> onMouseReleasedEventHandler = new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
// get coordinates
double x = button.getLayoutX();
double y = button.getLayoutY();
double w = button.getWidth();
double h = button.getHeight();
// create button
Button node = new Button();
node.setDefaultButton(false);
node.setPrefSize(w, h);
node.setText("Button");
node.setLayoutX(x);
node.setLayoutY(y);
root.getChildren().add( node);
// remove rubberband
button.setLayoutX(0);
button.setLayoutY(0);
button.setPrefWidth(0);
button.setPrefHeight(0);
group.getChildren().remove( button);
}
};
EventHandler<MouseEvent> onMouseDraggedEventHandler = new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
double offsetX = event.getSceneX() - dragContext.mouseAnchorX;
double offsetY = event.getSceneY() - dragContext.mouseAnchorY;
if( offsetX > 0)
button.setPrefWidth( offsetX);
else {
button.setLayoutX(event.getSceneX());
button.setPrefWidth(dragContext.mouseAnchorX - button.getLayoutX());
}
if( offsetY > 0) {
button.setPrefHeight( offsetY);
} else {
button.setLayoutY(event.getSceneY());
button.setPrefHeight(dragContext.mouseAnchorY - button.getLayoutY());
}
}
};
private final class DragContext {
public double mouseAnchorX;
public double mouseAnchorY;
}
}
sources :
flowLine = new Line();
flowLine.setStrokeWidth(3);
flowLine.setStroke(Color.RED);
flowGroup.getChildren().addAll(flowLine);
targetNodeItem.setOnMousePressed(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent mEvent) {
drawPoint = new Point2D(mEvent.getSceneX(), mEvent.getSceneY());
startX = drawPoint.getX();
startY = drawPoint.getY();
}
});
targetNodeItem.setOnMouseDragged(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent mEvent) {
flowLine.setStartX(startX);
flowLine.setStartY(startY);
flowLine.setEndX(mEvent.getSceneX());
flowLine.setEndY(mEvent.getSceneY());
}
});
targetNodeItem is the node.
I want to drag from that node and generate FlowLine, but the coordinates of FlowLine which is generated as an image(http://2url.kr/2lfjlsfa) are incorrect.
==================================================================================
check this out ->>> http://youtu.be/iZOL0Fs-umk
help me please
Your code worked for me to draw a line without coordinate issues...
I used:
public class MouseDrag extends Application
{
private Point2D drawPoint;
private double startX;
private double startY;
#Override
public void start(Stage primaryStage) throws Exception
{
Pane root = new Pane();
Scene scene = new Scene(root, 200, 200);
Group flowGroup = new Group();
final Line line = new Line();
line.setStrokeWidth(3);
line.setStroke(Color.RED);
Label nodeOne = new Label("One");
nodeOne.setOnMousePressed((event) ->
{
drawPoint = new Point2D(event.getSceneX(), event.getSceneY());
startX = drawPoint.getX();
startY = drawPoint.getY();
line.setStartX(startX);
line.setStartY(startY);
});
nodeOne.setOnMouseDragged((event) ->
{
line.setEndX(event.getSceneX());
line.setEndY(event.getSceneY());
System.out.println("X/Y: " + event.getSceneX() + "/" + event.getSceneY());
});
Label nodeTwo = new Label("Two");
nodeTwo.setLayoutX(100);
nodeTwo.setLayoutY(100);
flowGroup.getChildren().addAll(nodeOne, nodeTwo, line);
root.getChildren().addAll(flowGroup);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args)
{
launch(args);
}
}
JavaFX 8 MouseEvent API
Note that there are multiple X and Y values you can extract from a MouseEvent. In this case, you're using getSceneX() and getSceneY() which gives you coordinates relative to the containing Scene.
Also: "MouseDragged" gets called many times, which creates lots of unnecessary calls to setStartX(...) + setStartY(...). Consider moving it to "MousePressed", which only gets called once (see below). HTH
targetNodeItem.setOnMousePressed(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent mEvent) {
flowLine.setStartX(mEvent.getX());
flowLine.setStartY(mEvent.getY());
}
});
targetNodeItem.setOnMouseDragged(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent mEvent) {
//System.out.println("X: " + mEvent.getX() + " Y: " + mEvent.getY());
flowLine.setEndX(mEvent.getX());
flowLine.setEndY(mEvent.getY());
}
});
i am new in JavaFX programming. I have an Application, with a simple login page as described in the example here, and i add a StringProperty to the actiontarget element. So when the text changes inside the actiontarget i want a new FXML file with a webview inside, to load from the FXMLLoader and be dipslayed on the screen. Below is the exception i get. I can load any other fxml file, without a webview inside it, without a problem. Thanks in advance.Code samples below
The exception :
java.lang.IllegalStateException: Not on FX application thread; currentThread = Thread-3
at com.sun.javafx.tk.Toolkit.checkFxUserThread(Toolkit.java:237)
at com.sun.javafx.tk.quantum.QuantumToolkit.checkFxUserThread(QuantumToolkit.java:397)
at com.sun.webpane.sg.prism.InvokerImpl.checkEventThread(InvokerImpl.java:33)
at com.sun.webpane.platform.WebPage.<init>(WebPage.java:189)
at com.sun.webpane.sg.ImplementationManager.createPage(ImplementationManager.java:57)
at com.sun.webpane.sg.ImplementationManager.createPage(ImplementationManager.java:51)
at javafx.scene.web.WebEngine.<init>(WebEngine.java:704)
at javafx.scene.web.WebEngine.<init>(WebEngine.java:691)
at javafx.scene.web.WebView.<init>(WebView.java:245)
at student.WebBrowser.<init>(WebBrowser.java:31)
at Login.Login.replaceSceneContent(Login.java:171)
at Login.Login.access$000(Login.java:66)
at Login.Login$2.changed(Login.java:143)
at Login.Login$2.changed(Login.java:137)
at com.sun.javafx.binding.ExpressionHelper$SingleChange.fireValueChangedEvent(ExpressionHelper.java:196)
at com.sun.javafx.binding.ExpressionHelper.fireValueChangedEvent(ExpressionHelper.java:100)
at javafx.beans.property.StringPropertyBase.fireValueChangedEvent(StringPropertyBase.java:121)
at javafx.beans.property.StringPropertyBase.markInvalid(StringPropertyBase.java:128)
at javafx.beans.property.StringPropertyBase.set(StringPropertyBase.java:161)
at javafx.beans.property.StringPropertyBase.set(StringPropertyBase.java:67)
at javafx.scene.text.Text.setText(Text.java:188)
at Login.Client.run(Client.java:66)
First my listener:
// Add change listener
sp.addListener(new ChangeListener<String>() {
#Override
public void changed(ObservableValue<? extends String> ov, String t, String t1) {
if(t1.equalsIgnoreCase("user authenticated successfully")){
try {
replaceSceneContent(cb.getSelectionModel().getSelectedItem().toString()+".fxml",primaryStage);
System.out.println("everything ok");
} catch (Exception ex) {
System.out.println("something went wrong");
ex.printStackTrace();
}
}
}
});
Second my method : replaceSceneContent(String fxml, Stage stage)
private Parent replaceSceneContent(String fxml, Stage stage) throws Exception {
Parent page = (Parent) FXMLLoader.load(getClass().getResource("/FXML_Files/"+fxml), null, new JavaFXBuilderFactory());
Scene scene = stage.getScene();
if (scene == null) {
scene = new Scene(page, 700, 450);
stage.setScene(scene);
} else {
stage.getScene().setRoot(page);
}
if(fxml.equalsIgnoreCase("Student.fxml")){
Pane spane = (Pane) page.lookup("#pane");
WebBrowser wb = new WebBrowser();
spane.getChildren().add(wb);
}
return page;
}
And my WebBrowser class similar to the example in NetBeans7.2:
public class WebBrowser extends Pane {
public WebBrowser() {
WebView view;
final WebEngine eng;
view = new WebView();
view.setMinSize(10, 10);
view.setPrefSize(500, 400);
eng = view.getEngine();
eng.load("http://www.oracle.com/us/index.html");
VBox.setVgrow(this, Priority.ALWAYS);
setMaxWidth(Double.MAX_VALUE);
setMaxHeight(Double.MAX_VALUE);
final TextField locationField = new TextField("http://www.oracle.com/us/index.html");
locationField.setMaxHeight(Double.MAX_VALUE);
Button goButton = new Button("Go");
goButton.setDefaultButton(true);
EventHandler<ActionEvent> goAction = new EventHandler<ActionEvent>() {
#Override public void handle(ActionEvent event) {
eng.load(locationField.getText().startsWith("http://") ? locationField.getText() :
"http://" + locationField.getText());
}
};
goButton.setOnAction(goAction);
locationField.setOnAction(goAction);
eng.locationProperty().addListener(new ChangeListener<String>() {
#Override public void changed(ObservableValue<? extends String> observable, String oldValue, String newValue) {
locationField.setText(newValue);
}
});
GridPane grid = new GridPane();
ButtonsEvents be = new ButtonsEvents();
TilePane tp = be;
tp.setAlignment(Pos.CENTER);
grid.setVgap(5);
grid.setHgap(5);
GridPane.setConstraints(locationField, 0, 0, 1, 1, HPos.CENTER, VPos.CENTER, Priority.ALWAYS, Priority.SOMETIMES);
GridPane.setConstraints(goButton,1,0);
GridPane.setConstraints(view, 0, 1, 2, 1, HPos.CENTER, VPos.CENTER, Priority.ALWAYS, Priority.ALWAYS);
GridPane.setConstraints(tp, 0, 2, 2, 1, HPos.CENTER, VPos.CENTER, Priority.ALWAYS, Priority.NEVER);
grid.getColumnConstraints().addAll(
new ColumnConstraints(100, 100, Double.MAX_VALUE, Priority.ALWAYS, HPos.CENTER, true),
new ColumnConstraints(40, 40, 40, Priority.ALWAYS, HPos.CENTER, true)
);
grid.getChildren().addAll(locationField, goButton,view, tp);
getChildren().add(grid);
}
#Override
protected void layoutChildren() {
List<Node> managed = getManagedChildren();
double width = getWidth();
double height = getHeight();
double top = getInsets().getTop();
double right = getInsets().getRight();
double left = getInsets().getLeft();
double bottom = getInsets().getBottom();
for (int i = 0; i < managed.size(); i++) {
Node child = managed.get(i);
layoutInArea(child, left, top,
width - left - right, height - top - bottom,
0, Insets.EMPTY, true, true, HPos.CENTER, VPos.CENTER);
}
}
}
As stated in the exception, changes in the JavaFX scene graph can only be made in the JavaFX application thread. To make sure your code is run in this thread, try the following:
Platform.runLater(new Runnable() {
#Override
public void run() {
// This method is invoked on JavaFX thread
replaceSceneContent(cb.getSelectionModel().getSelectedItem().toString()+".fxml",primaryStage);
}
});
The javafx manager will run this code at some point in the future on the correct thread.
More information:
http://docs.oracle.com/javafx/2/threads/jfxpub-threads.htm