I am working with an iOS/Android react-native app, month ago i launched the 1.5.0 version but in firebase analytics "latest release" it only shows the 1.3.0.
All my users already update the app so i dont have any new data.
How can I solve this issue?
Thank you so much.
Solved the issue downloading again the configuration files:
Android: google-services.json.
iOS: GoogleService-Info.plist.
Check your GoogleService-Info.plist
IS_ANALYTICS_ENABLED
Related
So I built a React Native App with expo. I wanted to add Firebase Analytics so I followed expo's instructions:
https://docs.expo.dev/guides/using-firebase/
My app is already published in Google Play Store and Apple Store, and my Firebase Dashboard only show's Android's analytics. It's as if IOS was never activated, yet I followed the instructions rigorously. My app.json looks like this picture (1):
app.json image
I have both services files in the correct folder, so i don't know what could be going wrong.
I finally could solve this. Apparently Firebase in IOS through Expo, takes a little bit more time to activate. After 2 weeks runing in Android, Firebase Analytics started to run on IOS
Sorry. I'm not good at english.
When I update my app to 1.1.0, firebase does not recognize new version.
In firebase, my app version is still 1.0.12 and does not receive any event.
iOS is working good. but only Google has a problem.
In Play Store, People can download 1.1.0 version.
What can I do?
in terminal do : flutter clean
I'm trying to add the Crashlytics SDK to my Android app, but it seems to be having trouble communicating with the Firebase servers. I've followed all of the instructions per the docs, but the Crashlytics tab in my console has been stuck on this screen for about 6 or so hours:
crashlytics add sdk screen.
I would (ideally) get this to just work™️, but if not then I'd like to be able to restart the process, but I also don't know how to do that.
Thanks in advance!!
I figured it out - I was mistakenly using the same appplicationID as another one of my projects, so Firebase was getting confused - making an entirely new project with a different applicationID fixed my problem.
if you followed all the steps as latest documentation..crash the app( use fatalError() for crash) using button action, this trick works for me.
https://firebase.google.com/docs/crashlytics/get-started?platform=ios&authuser=0#force-test-crash
For me Create a crash on button in project Relaunch application by simulator not by Xcode and It worked for me.
ran build without fail yesterday but suddenly firebase issue has occurred. what should i set for this issue?
i tried the following
cordova.system.library.4=com.google.firebase:firebase-core:16.0.9
cordova.system.library.5=com.google.firebase:firebase-messaging:18.0.0
cordova.system.library.6=com.google.firebase:firebase-config:17.0.0
cordova.system.library.7=com.google.firebase:firebase-perf:17.0.2
link:
https://firebase.google.com/support/release-notes/android#update_-_may_31_2019
but that shows that
What went wrong:
The library com.google.firebase:firebase-iid is being requested by various other libraries at [[18.0.0,18.0.0]], but resolves to 19.0.0. Disable the plugin and check your dependencies tree using ./gradlew :app:dependencies.
so i changed messaging version that
cordova.system.library.5=com.google.firebase:firebase-messaging:19.0.0
but also shows error
What went wrong:
Execution failed for task ':app:processDebugResources'.
Failed to execute aapt
ionic cordova build android
ionic cordova run android
I did what firebase shows me to do, but it hasn't been resolved.
thanks
Take a look at this thread: https://github.com/arnesson/cordova-plugin-firebase/issues/1081
In particular #dpa99c's comment
https://github.com/arnesson/cordova-plugin-firebase/issues/1081#issuecomment-503135862
I was having the same problem since the Firebase support update (June 17, 2019) but running through those steps in #dpa99c's comment worked for me.
In addition to this, if you are building for iOS as well then you may need to update to the latest version and install pod inside your iOS platform folder if you haven't done so already.
When I try to run meteor run iOS
I get this error:
.meteor/packages/meteor-tool/.1.1.3.1wysac9++os.osx.x86_64+web.browser+web.cordova/mt-os.osx.x86_64/tools/cordova-scripts/cordova.sh
Unable to fetch platform ios: undefined
I can't figure out why.
I have added the device iOS to the meteor project.
It looks like the iOS platform is missing.
Make sure you run meteor add-platform ios in your project directory
I ran into the same problem after updating to the latest version of Meteor (1.1.0.2). I was able to get my android emulator up and running by deleting ~/.meteor/android_bundle. Then I had to reinstall the android sdk with meteor install-sdk android. I will admit that reinstalling the Cordova plugins for my app took a long time (~10 minutes) but that appears to only happen the first time that you run the application on the emulator.