DeviceWatcher.Added method creating compilation issues - bluetooth-lowenergy

I am in an initial stage for developing a BLE library using DLL(Universal Windows) using VS2019.
Below showing the code snippet.
void Device::StartDeviceScan()
{
// Additional properties we would like about the device.
auto requestedProperties = single_threaded_vector<hstring>(
{ L"System.Devices.Aep.DeviceAddress",
L"System.Devices.Aep.IsConnected",
L"System.Devices.Aep.Bluetooth.Le.IsConnectable" });
// list Bluetooth LE devices
hstring aqsAllBluetoothLEDevices =
L"(System.Devices.Aep.ProtocolId:=\"{bb7bb05e-5972-42b5-94fc-76eaa7084d49}\")";
m_DeviceWatcher = Windows::Devices::Enumeration::DeviceInformation::CreateWatcher(
aqsAllBluetoothLEDevices,
requestedProperties,
DeviceInformationKind::AssociationEndpoint);
// Register event handlers before starting the watcher.
m_DeviceWatcherAddedRevoker = m_DeviceWatcher.Added(
winrt::auto_revoke,
&Device::DeviceWatcher_Added);
While building the project i am getting following issues,
1>E:\Piu_projects_test\SensorDll\SensorDll\Generated Files\winrt\base.h(5170): error C2516: 'H': is not a legal base class
1>E:\Piu_projects_test\SensorDll\SensorDll\Generated Files\winrt\Windows.Foundation.h(888): message : see reference to class template instantiation 'winrt::impl::implements_delegate<winrt::Windows::Foundation::TypedEventHandler<winrt::Windows::Devices::Enumeration::DeviceWatcher,winrt::Windows::Devices::Enumeration::DeviceInformation>,H>' being compiled
1> with
1> [
1> H=void (__cdecl infinitysensormodule::Device::* )(winrt::Windows::Devices::Enumeration::DeviceWatcher,winrt::Windows::Devices::Enumeration::DeviceInformation)
1> ]
1>E:\Piu_projects_test\SensorDll\SensorDll\Generated Files\winrt\base.h(5219): message : see reference to class template instantiation 'winrt::impl::delegate<T,H>' being compiled
1> with
1> [
1>
Could you please suggest a solution?

Related

posix_fallocate() failed: Operation not permitted while opening .realm file

I get the below error when i try to open and download .realm file in /tmp directory of serverless framework.
{"errorType":"Runtime.UnhandledPromiseRejection","errorMessage":"Error: posix_fallocate() failed: Operation not permitted" }
Below is the code:
let realm = new Realm({path: '/tmp/custom.realm', schema: [schema1, schema2]});
realm.write(() => {
console.log('completed==');
});
EDIT: this might soon be finally fixed in Realm-Core: see issue 4957.
In case you'll run into this problem elsewhere, here's a workaround.
This caused by AWS Lambda not supporting the fallocate and fallocate64 system calls. Instead of returning the correct error code in this case, which would be EINVAL for not supported on this file system, Amazon has blocked the system call so that it returns EPERM. Realm-Core has code that handles EINVAL return value correctly but will be bewildered by the unexpected EPERM returned from the system call.
The solution is to add a small shared library as a layer to the lambda: compile the following C file on Linux machine or inside lambda-ci Docker image:
#include <errno.h>
#include <fcntl.h>
int posix_fallocate(int __fd, off_t __offset, off_t __len) {
return EINVAL;
}
int posix_fallocate64(int __fd, off_t __offset, off_t __len) {
return EINVAL;
}
Now, compile this to a shared object with something like
gcc -shared fix.c -o fix.so
Then add it to a root of a ZIP file:
zip layer.zip fix.so
Create a new lambda layer from this zip
Add the lambda layer to your lambda function
Finally make the shared object be loaded by configuring the environment value LD_PRELOAD with value /opt/fix.so to your Lambda.
Enjoy.

QBS: Explicitly setting qbs.profiles inside Products causing build to fail

My use-case is this:
I have a static library which I want to be available for some profiles (e.g. "gcc", "arm-gcc", "mips-gcc").
I also have an application which links to this library, but this applications should only build using a specific profile (e.g. "arm-gcc").
For this I am modifying the app-and-lib QBS example.
The lib.qbs file:
import qbs 1.0
Product {
qbs.profiles: ["gcc", "arm-gcc", "mips-gcc"] //I added only this line
type: "staticlibrary"
name: "mylib"
files: [
"lib.cpp",
"lib.h",
]
Depends { name: 'cpp' }
cpp.defines: ['CRUCIAL_DEFINE']
Export {
Depends { name: "cpp" }
cpp.includePaths: [product.sourceDirectory]
}
}
The app.qbs file:
import qbs 1.0
Product {
qbs.profiles: ["arm-gcc"] //I added only this line
type: "application"
consoleApplication: true
files : [ "main.cpp" ]
Depends { name: "cpp" }
Depends { name: "mylib" }
}
The app build fails. Qbs wrongly tries to link to the "gcc" version of the library instead of the "arm-gcc" version, as you can see in the log:
Build graph does not yet exist for configuration 'default'. Starting from scratch.
Resolving project for configuration default
Setting up build graph for configuration default
Building for configuration default
compiling lib.cpp [mylib {"profile":"gcc"}]
compiling lib.cpp [mylib {"profile":"arm-gcc"}]
compiling lib.cpp [mylib {"profile":"mips-gcc"}]
compiling main.cpp [app]
creating libmylib.a [mylib {"profile":"gcc"}]
creating libmylib.a [mylib {"profile":"mips-gcc"}]
creating libmylib.a [mylib {"profile":"arm-gcc"}]
linking app [app]
ERROR: /usr/bin/arm-linux-gnueabihf-g++ -o /home/user/programs/qbs/usr/local/share/qbs/examples/app-and-lib/default/app.7d104347/app /home/user/programs/qbs/usr/local/share/qbs/examples/app-and-lib/default/app.7d104347/3a52ce780950d4d9/main.cpp.o /home/user/programs/qbs/usr/local/share/qbs/examples/app-and-lib/default/mylib.eyJwcm9maWxlIjoiZ2NjIn0-.792f47ec/libmylib.a
ERROR: /home/user/programs/qbs/usr/local/share/qbs/examples/app-and-lib/default/mylib.eyJwcm9maWxlIjoiZ2NjIn0-.792f47ec/libmylib.a: error adding symbols: File format not recognized
collect2: error: ld returned 1 exit status
ERROR: Process failed with exit code 1.
The following products could not be built for configuration default:
app
The build fails only when selecting one profile in the app.qbs file, and this profile should not be the first profile in the qbs.profiles line in the lib.qbs file.
When selecting two or more profiles - the build succeeds.
My analysis:
I think this problem is related to multiplexing:
The lib.qbs contains more than one profile. This turns on multiplexing when building the library, which, in turn, adds additional 'multiplexConfigurationId' to the build-directory name (moduleloader.cpp).
The app.lib contains only one profile, so multiplexing is not turned on and the build-directory name does not get the extra string.
The problem can be solved by changing the code (moduleloader.cpp) so that multiplexing is turned even if there is only one profile i.e. with the following patch:
--- moduleloader.cpp 2018-10-24 16:17:43.633527397 +0300
+++ moduleloader.cpp.new 2018-10-24 16:18:27.541370544 +0300
## -872,7 +872,7 ##
= callWithTemporaryBaseModule<const MultiplexInfo>(dummyContext,
extractMultiplexInfoFromProduct);
- if (multiplexInfo.table.size() > 1)
+ if (multiplexInfo.table.size() > 0)
productItem->setProperty(StringConstants::multiplexedProperty(), VariantValue::trueValue());
VariantValuePtr productNameValue = VariantValue::create(productName);
## -891,7 +891,7 ##
const QString multiplexConfigurationId = multiplexInfo.toIdString(row);
const VariantValuePtr multiplexConfigurationIdValue
= VariantValue::create(multiplexConfigurationId);
- if (multiplexInfo.table.size() > 1 || aggregator) {
+ if (multiplexInfo.table.size() > 0 || aggregator) {
multiplexConfigurationIdValues.push_back(multiplexConfigurationIdValue);
item->setProperty(StringConstants::multiplexConfigurationIdProperty(),
multiplexConfigurationIdValue);
This worked for my use case. I don't know if it make sense in a broader view.
Finally, the questions:
Does it all make sense?
Is this a normal behavior?
Is this use-case simply not supported?
Is there a better solution?
Thanks in advance.
Yes, the default behavior with multiplexing is that the a non-multiplexed product depends on all variants of the dependency. In general, there is no way for a user to change that behavior, but there should be.
However, luckily for you, profiles are special:
Depends { name: "mylib"; profiles: "arm-gcc" }
This should fix your problem.

SBT Subprojects do not recognize plugin commands

I'm having an issue with getting SBT Subprojects to recognize commands provided by plugins. I have the following plugin source:
object DemoPlugin extends AutoPlugin {
override lazy val projectSettings = Seq(commands += demoCommand)
lazy val demoCommand =
Command.command("demo") { (state: State) =>
println("Demo Plugin!")
state
}
}
Which is used by a project configured as follows:
lazy val root = project in file(".")
lazy val sub = (project in file("sub")).
enablePlugins(DemoPlugin).
settings(
//...
)
The plugin is, of course, listed in project/plugins.sbt. However, when I open up sbt in the project, I see the following:
> sub/commands
[info] List(sbt.SimpleCommand#413d2cd1)
> sub/demo
[error] Expected ':' (if selecting a configuration)
[error] Not a valid key: demo (similar: doc)
[error] sub/demo
Even stranger, using consoleProject, I can see that the command in the project is the one defined by DemoPlugin!
scala> (commands in sub).eval.map { c => c.getClass.getMethod("name").invoke(c) }
res0: Seq[Object] = List(demo)
I'm looking to be able to type sub/demo, and have it perform the demo command. Any help would be much appreciated!
Commands aren't per-project. They only work for the top-level project.
It's also recommended to try and use tasks, or if needed input tasks where you might want to use a command.
If you really need a command, there's a way to have a sort of "holder" task, see the answer to Can you access a SBT SettingKey inside a Command?

How to link to qaxserver.def entities properly

all
I'm trying to create ActiveX server with Qt5.2.0.
According to some pieces of information I have, to create a simple ActiveX server (which exports one object) it's enough to:
have such .pro file
TEMPLATE = lib
CONFIG += dll axserver
TARGET = simpleServer
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
QT += core
RC_FILE = qaxserver.rc
DEF_FILE = qaxserver.def
HEADERS += myserver.h
SOURCES += main.cpp
SOURCES += myserver.cpp
have such main.cpp file
#include "ActiveQt/QAxFactory"
#include "myserver.h"
QAXFACTORY_DEFAULT( MyServer, 5 id's )
the class should inherit QWidget and QAxBindable
there should be file qaxserver.rc. in my case it's content is 1 TYPELIB "simpleServer.pro"
there should be fie qaxserver.def with default contents:
; mfc_test.def : Declares the module parameters.
EXPORTS
DllCanUnloadNow PRIVATE
DllGetClassObject PRIVATE
DllRegisterServer PRIVATE
DllUnregisterServer PRIVATE
DumpIDL PRIVATE
the problem is that these 5 names are undefined for Visual Studio's linker.
How to solve the problem?
the error is:
error LNK2001: unresolved external symbol DllCanUnloadNow
need to add QT += axserver in .pro file

QT Plugin with CMake

Greetings all,
I am trying to implement a QT Plugin with CMake. But this "Q_EXPORT_PLUGIN2" directive stops my class from compiling. I can compile the plugin if I commented this out,but it won't work as a plugin if I do so.
QT doc says:
Q_EXPORT_PLUGIN2 ( PluginName, ClassName )
The value of PluginName should
correspond to the TARGET specified in
the plugin's project file
What about in CMake case? What should be the value for 'PluginName'?
Here is my Plugin Interface :
#ifndef RZPLUGIN3DVIEWERFACTORY_H_
#define RZPLUGIN3DVIEWERFACTORY_H_
#include <QObject>
#include "plugin/IRzPluginFactory.h"
class RzPlugin3DViewerFactory :public QObject,public IRzPluginFactory{
Q_OBJECT
Q_INTERFACES(IRzPluginFactory)
private:
QString uid;
public:
RzPlugin3DViewerFactory();
virtual ~RzPlugin3DViewerFactory();
IRzPlugin* createPluginInstance();
IRzPluginContext* createPluginContextInstance();
QString & getPluginUID();
};
#endif /* RZPLUGIN3DVIEWERFACTORY_H_ */
And implementation
#include "RzPlugin3DViewerFactory.h"
#include "RzPlugin3DViewer.h"
RzPlugin3DViewerFactory::RzPlugin3DViewerFactory() {
uid.append("RzPlugin3DView");
}
RzPlugin3DViewerFactory::~RzPlugin3DViewerFactory() {
// TODO Auto-generated destructor stub
}
IRzPlugin* RzPlugin3DViewerFactory::createPluginInstance(){
RzPlugin3DViewer *p=new RzPlugin3DViewer;
return p;
}
IRzPluginContext* RzPlugin3DViewerFactory::createPluginContextInstance()
{
return NULL;
}
QString & RzPlugin3DViewerFactory::getPluginUID()
{
return uid;
}
Q_EXPORT_PLUGIN2(pnp_extrafilters, RzPlugin3DViewerFactory)
Error Message is :
[ 12%] Building CXX object
CMakeFiles/RzDL3DView.dir/RzPlugin3DViewerFactory.cpp
.obj
C:\svn\osaka3d\trunk\osaka3d\rinzo-platform\src\dlplugins\threedviewer\RzPlugin3
DViewerFactory.cpp:36: error: expected
constructor, destructor, or type
conversi on before '(' token make[2]:
*** [CMakeFiles/RzDL3DView.dir/RzPlugin3DViewerFactory.cpp.obj]
Error 1
make[1]: *
[CMakeFiles/RzDL3DView.dir/all] Error
2 make: * [all] Error 2
Ok , I fixed the problem by giving the project name specified in Cmake file.
PROJECT (RinzoDLPlugin3DViewer CXX C)
So,now in CPP file its
Q_EXPORT_PLUGIN2(RinzoDLPlugin3DViewer , RzPlugin3DViewerFactory)
and included qpluginh.h
#include <qplugin.h>
I think the macro should be Q_EXPORT_PLUGIN2(pnp_rzplugin3dviewerfactory, RzPlugin3DViewerFactory) or whatever you have listed as the target name in the .pro file. In fact, the "pnp" part stands for "Plug & Paint" which is the Qt demo program for writing plugins :)
Edit:
Since I misunderstood how CMake works, this information isn't really relevant to the OP. I did do a quick search however and turned up this discussion of Qt, plugins and CMake. I hope there is some useful info there.
http://lists.trolltech.com/qt-interest/2007-05/msg00506.html

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