How i can get some ids from entity (redux toolkit)? - redux

I have Redux Toolkit - slice, entityAdapter
How i can remove messages for one channal by channel ID?
const messagesAdapter = createEntityAdapter();
const messages = createSlice({
name: 'messages',
initialState: messagesAdapter.getInitialState(),
reducers: {
addMessage: messagesAdapter.addOne,
},
extraReducers: {
[channels.actions.removeChannel]: (state, action) => {
const idCahnnel = action.payload;
const idsForRemove = // how i can get ids here? if i have idCahannel only
// message look like { id: 1, idChannel: 2, nickname: 'nickname', text: 'sometext' }
// i cannot filter state.entity because state is a Proxy here
messagesAdapter.removeMany(state, idsForRemove);
},
},
});

You can do operations against the existing state and its nested fields like state.entities. Yes, the "draft state" has been wrapped in a Proxy, but you can interact with the values as if it were still a plain JS object like normal.
See the Redux Toolkit docs page on Writing Reducers with Immer for instructions on how to correctly work with Immer's draft state values.

Related

How to update or change the entire propery of a particular redux object

Am having issues updating a redux store in NEXTJS. am building a CV platform with the feature to preview users' input almost immediately into a preview page. this cv platform has the experience, education etc that a normal cv platform should have and am using the react hook form package to manage forms and also to enhance dynamic forms.
so because the preview component will be another project on its own, I need the best way to pass data from my app into the preview app. Then I thought of passing every form input, cv styles, and data to a redux store so the preview component can just get the user's data from the store
as I said earlier, am using the react hooks form library to manage my form, so to update the store in real-time whenever the user inputs anything, I imported the useWatch hook from react hook form to watch my form in case of any data changes. so I set up a useEffect to listen for any useWatch change to dispatch the whole useWatch data to the store. NB: this data contains an array of objects
my challenge right now is that anytime I dispatch the data to store, redux toolkit or probably immer frowns at what am doing and will always break the app, returning back this error message
TypeError: Cannot assign to read only property 'jobTitle' of object '#<Object>'
at set (index.esm.mjs?b902:507:1)
at onChange (index.esm.mjs?b902:1749:1)
at HTMLUnknownElement.callCallback (react-dom.development.js?ac89:4164:1)
at Object.invokeGuardedCallbackDev (react-dom.development.js?ac89:4213:1)
at invokeGuardedCallback (react-dom.development.js?ac89:4277:1)
at invokeGuardedCallbackAndCatchFirstError (react-dom.development.js?ac89:4291:1)
at executeDispatch (react-dom.development.js?ac89:9041:1)
at processDispatchQueueItemsInOrder (react-dom.development.js?ac89:9073:1)
at processDispatchQueue (react-dom.development.js?ac89:9086:1)
at dispatchEventsForPlugins (react-dom.development.js?ac89:9097:1)
at eval (react-dom.development.js?ac89:9288:1)
at batchedUpdates$1 (react-dom.development.js?ac89:26140:1)
at batchedUpdates (react-dom.development.js?ac89:3991:1)
at dispatchEventForPluginEventSystem (react-dom.development.js?ac89:9287:1)
at dispatchEventWithEnableCapturePhaseSelectiveHydrationWithoutDiscreteEventReplay (react-dom.development.js?ac89:6465:1)
at dispatchEvent (react-dom.development.js?ac89:6457:1)
at dispatchDiscreteEvent (react-dom.development.js?ac89:6430:1)
Below is the redux store and how am setting the experience
const initialState: IResume = {
templatePrimaryColor: "#335384",
top: 0,
showOverlay: false,
cv_object: {
templateId: 1,
personalInformation: {} as PersonalInformation,
experiences: [] as Experience[],
educations: [] as Education[],
skills: [] as Skill[],
awards: [] as Award[],
certificates: [] as Certificate[],
publications: [] as Publication[],
references: [] as Reference[],
},
};
export const resumeSlice = createSlice({
name: "resume",
initialState,
reducers: {
setExperience: (state, action: PayloadAction<Experience[]>) => {
// state.cv_object.experiences = [...action.payload];
state.cv_object.experiences = Object.assign(state.cv_object.experiences, action.payload);
},
},
});
Below is how am setting the forms and how am dispatching it
//React hooks form initialSetup
const { register, control, handleSubmit } = useForm<CvObject>({
defaultValues: {
experiences: [{ ...ExperienceDefaultValues }],
},
});
//usefieldArray for dynamic forms
const { append, fields, remove } = useFieldArray({ control, name: "experiences" });
//dispatch the entire form data to experience if any changes is being made
const formValues = useWatch({ control, name: "experiences" });
const [currentFormIndex, setCurrentFormIndex] = useState(0);
useEffect(() => {
if (!useAi) dispatch(hideOverlay());
else dispatch(showOverlay());
}, [useAi]);
useEffect(() => {
dispatch(setExperience(formValues));
}, [formValues]);
const handleAddAnotherExperience = () => {
setCurrentFormIndex((prev) => prev + 1);
append({ ...ExperienceDefaultValues });
};
const handleDelete = (index: number) => {
remove(index);
if (currentFormIndex > 0) setCurrentFormIndex((prev) => prev - 1);
};
const handleEdit = (index: number) => {
setCurrentFormIndex(index);
};
This is the sample object of the experience am passing but Array of Experience
export interface Experience {
companyName: string;
fromYear: string;
toYear: string;
fromMonth: string;
toMonth: string;
currentlyWorking: boolean;
achievements: string;
description: string;
city: string;
country: string;
index: number;
jobTitle: string;
}
So what am really expecting from this is how to change the store or how to replace the previous experience that is in the store with the incoming experience that is being dispatched.
React hook form is the guy handling new object, removing new object with their useFieldArray hooks.
First of all, you shouldn't directly mutate the data in the redux store, so you can use the object spread operator to create new objects and secondly you should always have a return statement in your slice. So your resumeslice should actually be like this
export const resumeSlice = createSlice({
name: "resume",
initialState,
reducers: {
setExperience: (state, action: PayloadAction<Experience[]>) => {
state = {
...state,
cv_object: {
...state.cv_object,
experiences: action.payload
}
}
return state
},
},
});
I believe this should work

changing state with RTK Query

I'm learning about RTK Query and really confused. I'd be happy if someone could point me towards the right direction. My question is how one can manipulate the state of the application store the same way as it is done when using createAsyncThunk and setting up extraReducers.
export const asyncApiCall = createAsyncThunk("api/get_data", async (data) => {
const config = {
headers: {
'Accept': 'application/json',
'Content-Type': 'application/json',
}
};
const res = await axios.get( "http://apiserver/path_to_api",data,config );
return res['data']
} )
export const mySlice = createSlice({
name:"mySliceName",
initialState:{
data: [],
loadInProgress: false,
loadError: null,
extraData: {
// something derived based on data received from the api
}
},
extraReducers: {
[asyncApiCall .pending]: (state) => {
state.loadInProgress = true;
},
[asyncApiCall .fulfilled]: (state,action) => {
state.loadInProgress = false;
state.data = action.payload;
state.extraData = someUtilFunc(state.data)
},
[asyncApiCall.rejected]: (state) => {
state.loadInProgress = false;
state.loadError= true;
},
}
})
Now I'm replacing it with RTK Query. My current understanding is that RTK Query automatically generates hooks for exposing data received from the api and all the query-related info like if it's pending, if an error occurred etc.
import { createApi, fetchBaseQuery } from '#reduxjs/toolkit/query/react'
export const apiSlice = createApi({
reducerPath: 'api',
baseQuery: fetchBaseQuery({ baseUrl: '/api' }),
endpoints: builder => ({
getData: builder.query({
query: () => '/get_data'
}),
setData: builder.mutation({
query: info => ({
url: '/set_data',
method: 'POST',
body: info
})
})
})
})
export const { useSendDataMutation, useGetDataQuery } = apiSlice
If I want to store some additional data that may be affected by the api calls should I create another slice that will somehow interact with the apiSlice, or is it possible to incorporate everything in this existing code? I'm sorry for possible naivety of this question.
The short answer is that RTK Query is focused on purely caching data fetched from the server. So, by default, it stores exactly what came back in an API call response, and that's it.
There are caveats to this: you can use transformResponse to modify the data that came back and rearrange it before the data gets stored in the cache slice, and you can use updateQueryData to manually modify the cached data from other parts of the app.
The other thing to note is that RTK Query is built on top of standard Redux patterns: thunks and dispatched actions. Every time an API call returns, a fulfilled action gets dispatched containing the data. That means you can also apply another suggested Redux pattern: listening for that action in other reducers and updating more than one slice of state in response to the same action.
So, you've got three main options here:
If the "extra data" is derived solely from the server response values, you could use transformResponse and return something like {originalData, derivedData}
You could just keep the original data in the cache as usual, but use memoized selector functions to derive the extra values as needed
If you might need to update the extra values, then it's probably worth looking at listening to a query fulfilled action in another slice and doing something with it, like this silly example:
import { api } from "./api";
const someExtraDataSlice = createSlice({
name: "extraData",
initialState,
reducers: {/* some reducers here maybe? */},
extraReducers: (builder) => {
builder.addMatcher(api.endpoints.getPokemon.matchFulfilled, (state, action) => {
// pretend this field and this payload data exist for sake of example
state.lastPokemonReceived = action.payload.name;
}
}
})

slice, action and reducers, what are they?

I'm trying to learn Redux, and i encountered this code:
reducers: {
loginStart: (state) => {
//...
},
loginSuccess: (state, action) => {
//...
},
loginFailure: (state) => {
//...
},
logout: (state) => {
//...
},
},
});
export const { loginStart, loginSuccess, loginFailure, logout } = userSlice.actions;
export default userSlice.reducer;
I can't understand well what are .actions, Slice, .reducer or reducers from different web sources.
So kindly can any expert in Redux here explain in a simplified way what are theses and their roles?
Every state of your app (which is global) lives in an object tree stored in a single store.
Actions are simply JavaScript objects that have a type with a payload of data illustrating exactly what is happening. what they do? they are the only way to manage our state tree. pay attention: no state has been mutated so far.
Reducers are just responses to our corresponding called action to perform on our immutable state and thus returning a new state. optionally you might also want to check Array.reduce() method to better understand reducers.
What is slice then? as it comes with redux-toolkit, slice contains all the reducer logics and actions for a single feature.
it auto generates your action creators and types which you have to define them as constants before redux-toolkit. check createSlice for the full explanation.
In your example the object called reducers goes into your createSlice with also an initial state and a name.
Based on all that being said, this is your final example of your question:
const initialState = {}
const authSlice = createSlice({
name: 'authentication',
initialState,
reducers: {
loginStart: (state) => {
//...
},
loginSuccess: (state, action) => {
//...
},
loginFailure: (state) => {
//...
},
logout: (state) => {
//...
},
},
})
export const { increment, decrement, incrementByAmount } = counterSlice.actions
export default counterSlice.reducer

Getting this error "Invariant failed: A state mutation was detected inside a dispatch, in the path: todoReducer.1."

I tried everything like spread operator but nothing works.
Here is my reducer
//state is an array of objects.
const initialState = [
{taskName: "kkkkk", isEdit: false},
]
export const todoReducer = (state=initialState, action) =>{
switch(action.type){
case 'add' :
const temp=
{
taskName: action.payload.taskName,
isEdit: action.payload.isEdit
}
state.push(temp);
return {state}
default: return state
}
}
The error message indicates that you are using Redux Toolkit - that is very good. The problem is that you are not using createSlice or createReducer and outside of those, in Redux you are never allowed to assign something to old state properties with = or call something like .push as it would modify the existing state.
Use createSlice instead:
const initialState = [
{taskName: "kkkkk", isEdit: false},
]
const slice = createSlice({
name: 'todos',
reducers: {
add(state, action) {
state.push(action.payload)
}
}
})
export const todoReducer = slice.reducer;
// this exports the auto-generated `add` action creator.
export const { add } = slice.actions;
Since the tutorial you are currently following seems to be incorporating both modern and completely outdated practices, I would highly recommend you to read the official Redux Tutorial instead, which shows modern concepts.

useReducer and state managing

hey guys im learning the useReducer hook and for the most part it seems to be quite similar to redux (minus the action being sent to the store etc)
the thing i seem to ALWAYS have problems with when i get more complex state management situations is trying to alter my state in the ways i would like to. in my code i am essentially trying to have a user select a track and add it to a list of favorite songs. my code seems to be replacing the state and not adding to it
here is my initial state and my useReducer and then lastly my add function (which when a button is pressed down below it sends in a track to be added to the list
const initialState = {
name:'',
duration:''
};
const [favorites, dispatch]=useReducer(reducer, initialState)
const add=(song)=>{
dispatch({type:'ADD', payload:song})
console.log(favorites)
}
THIS is the part that is confusing me. in my reducer i have this
export const reducer=(song, action)=>{
switch(action.type){
case 'ADD':
return {...song, name:action.payload}
}
WHICH is essentially adding a new object everytime called name: trackname BUT i do not want to overwrite the last item. i feel like i am using spread wrong and also returning the incorrect payload maybe?
my final state keeps looking like this
{name: "deep end", duration: ""}
when i want it to look something like this
``
[{name: "deep end", duration: ""}
{name: "ok", duration: ""}
{name: "testtrack", duration: ""}
]`
i have tried setting the initial state to somethingm like this
const initialState = {
favorites:{
[ADD TRACKS HERE]
}
};
BUT CANT seem to overwrite the state correctly so that it ADDS to the array. it keeps overwritting the last one
Redux's guide to Immutable Update Patterns is a great resource on how to update nested data in a way that doesn't mutate your state.
With an array there are two main ways to immutably add an element.
With spread syntax:
const newArray = [...songs, newSong];
With .concat(), which returns a new array that contains the additional items (that is different from .push() which mutates the array and just returns the length).
const newArray = songs.concat(newSong);
You can decide what you want the shape of your state to be. Storing the array to a property favorites is fine, but adds another layer of complexity to your updates.
export const reducer = (state, action) => {
switch (action.type) {
case "ADD":
return {
...state,
favorites: [...state.favorites, action.payload]
};
default:
return state;
}
};
const initialState = {
favorites: [] // initial state has an empty array
};
const [state, dispatch] = useReducer(reducer, initialState);
// here favorites is just a property of state, not the whole state
const favorites = state.favorites;
I would recommend that that state should just be the array of favorites itself.
export const reducer = (favorites, action) => {
switch (action.type) {
case "ADD":
return [...favorites, action.payload]
default:
return favorites;
}
};
// favorites is the whole state
// initial state is an empty array
const [favorites, dispatch] = useReducer(reducer, []);
In either case, we are expecting the action.payload to be a complete song object, not just the name.
dispatch({ type: "ADD", payload: { name: "Deep End", duration: "3:22" } });
You could extract that into a helper function. In Redux terms we call this function an Action Creator.
const addFavorite = (name, duration) => ({
type: "ADD",
payload: { name, duration }
});
dispatch(addFavorite("Deep End", "3:22"));

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