Rust ownership issues - networking

I'm quite new to Rust, I'm mainly a C#, javascript and python developer, so I like to approach things in a OOP way, however I still can't wrap my head around ownership in rust. Especially when it comes to OOP.
I'm writing a TCP server. I have a struct that contains connections (streams) and I read the sockets asynchronously using the mio crate. I understand what the error is telling me, but I have no clue how to fix it. I tried changing the read_message method into a function (without the reference to self), which worked, but the problem with this is that I'll need to access the connections and whatnot from the struct (to relay messages between sockets for example), so this workaround won't be plausible in later versions. Is there an easy fix for this, or is the design inherently flawed?
Here's a snippet that shows what my problem is:
let sock = self.connections.get_mut(&token).unwrap();
loop {
match sock.read(&mut msg_type) {
Ok(_) => {
self.read_message(msg_type[0], token);
}
}
}
fn read_message(&mut self, msg_type: u8, token: Token) {
let sock = self.connections.get_mut(&token).unwrap();
let msg_type = num::FromPrimitive::from_u8(msg_type);
match msg_type {
Some(MsgType::RequestIps) => {
let decoded: MsgTypes::Announce = bincode::deserialize_from(sock).unwrap();
println!("Public Key: {}", decoded.public_key);
}
_ => unreachable!()
}
}
And the error I'm getting is the following:

You are holding a mutable borrow on sock, which is part of self, at the moment you try to call self.read_message. Since you indicated that read_message needs mutable access to all of self, you need to make sure you don't have a mutable borrow on sock anymore at that point.
Fortunately, thanks to non-lexical lifetimes in Rust 2018, that's not hard to do; simply fetch sock inside the loop:
loop {
let sock = self.connections.get_mut(&token).unwrap();
match sock.read(&mut msg_type) {
Ok(_) => {
self.read_message(msg_type[0], token);
}
}
}
Assuming sock.read doesn't return anything that holds a borrow on sock, this should let the mutable borrow on sock be released before calling self.read_message. It needs to be re-acquired in the next iteration, but seeing as you're doing network I/O, the relative performance penalty of a single HashMap (?) access should be negligible.
(Due to lack of a minimal, compileable example, I wasn't able to test this.)

Related

Understanding how to implement a Wrapper type for a Stream

I was wondering if anyone could give me any pointers on the best way to go about handling wake ups when writing a wrapper for a Stream.
For context I've got a Byte stream coming in via a HTTP request (using reqwest) and I'm doing some filtering and mapping on that stream to handle validation and deserialization. Effectively whenever the inner stream produces a value I want this stream to (potentially) emit a value.
** Edit **
An additional caveat is the stream needs to also hold a small amount of state (A Vec<String>) that it needs to be able to reference on each poll - (the columns property)
The Solution
This turned out to be me just not understanding how the stream was working under the hood. Rodrigo's answer below was completely correct. I did just need to return Poll::Pending from the inner stream, however I was making the mistake of matching on that and returning my own Poll::Pending which was why the stream wasn't being appropriately woken up.
If it's useful to anyone, instead of matching on the output of inner_stream.poll_next(), I ended up just mapping the Some value and returning that to ensure that I was building off the Polls of the inner stream eg:
return Pin::new(&mut this.stream).poll_next(cx).map(|data| { ... })
Thanks for everyone who commented and helped out!
Context for the original question
The wrapper type:
pin_project! {
#[derive(Default)]
struct QueryStream<T, S> where S: Stream, T: DeserializeOwned {
columns: Vec<String>,
#[pin]
stream: S,
has_closed: bool,
_marker: PhantomData<T>
}
}
The only implementation of Stream that I've managed to get to work on the wrapper type is one that spins on the inner stream when it returns Poll::Pending. This doesn't seem ideal though as I believe it would block until a value is emitted?
impl<T, S> Stream for QueryStream<T, S>
where
T: DeserializeOwned,
S: Stream<Item = std::result::Result<Bytes, reqwest::Error>>,
{
type Item = Result<T>;
fn poll_next(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Option<Self::Item>> {
let mut this = self.project();
loop {
if *this.has_closed {
return Poll::Ready(None);
}
match Pin::new(&mut this.stream).poll_next(cx) {
Poll::Ready(Some(data)) => {
// Parsing Logic Here
return Poll::Ready(Some(Ok::<_, Error>(resp)));
}
Poll::Ready(None) => return Poll::Ready(None),
Poll::Pending => {}
}
}
}
}
Trying to remove the loop (and changing the Poll::Pending match arm to Poll::Pending => Poll::Pending) generally results in poll only being called once before hanging, from my very rough understanding of why this is, it's because I'm dropping the reference to the waker when I return from this function, as it's not stored anywhere.
However I'm struggling to work out how to arrange my struct/code to enable the storage of that reference or alternatively what the best way to enable the use of that waker is? Is anyone able to explain how this problem can be solved?
Many thanks in advance!

Rust Lang: Struct contain instance of Itself? [duplicate]

I have a value and I want to store that value and a reference to
something inside that value in my own type:
struct Thing {
count: u32,
}
struct Combined<'a>(Thing, &'a u32);
fn make_combined<'a>() -> Combined<'a> {
let thing = Thing { count: 42 };
Combined(thing, &thing.count)
}
Sometimes, I have a value and I want to store that value and a reference to
that value in the same structure:
struct Combined<'a>(Thing, &'a Thing);
fn make_combined<'a>() -> Combined<'a> {
let thing = Thing::new();
Combined(thing, &thing)
}
Sometimes, I'm not even taking a reference of the value and I get the
same error:
struct Combined<'a>(Parent, Child<'a>);
fn make_combined<'a>() -> Combined<'a> {
let parent = Parent::new();
let child = parent.child();
Combined(parent, child)
}
In each of these cases, I get an error that one of the values "does
not live long enough". What does this error mean?
Let's look at a simple implementation of this:
struct Parent {
count: u32,
}
struct Child<'a> {
parent: &'a Parent,
}
struct Combined<'a> {
parent: Parent,
child: Child<'a>,
}
impl<'a> Combined<'a> {
fn new() -> Self {
let parent = Parent { count: 42 };
let child = Child { parent: &parent };
Combined { parent, child }
}
}
fn main() {}
This will fail with the error:
error[E0515]: cannot return value referencing local variable `parent`
--> src/main.rs:19:9
|
17 | let child = Child { parent: &parent };
| ------- `parent` is borrowed here
18 |
19 | Combined { parent, child }
| ^^^^^^^^^^^^^^^^^^^^^^^^^^ returns a value referencing data owned by the current function
error[E0505]: cannot move out of `parent` because it is borrowed
--> src/main.rs:19:20
|
14 | impl<'a> Combined<'a> {
| -- lifetime `'a` defined here
...
17 | let child = Child { parent: &parent };
| ------- borrow of `parent` occurs here
18 |
19 | Combined { parent, child }
| -----------^^^^^^---------
| | |
| | move out of `parent` occurs here
| returning this value requires that `parent` is borrowed for `'a`
To completely understand this error, you have to think about how the
values are represented in memory and what happens when you move
those values. Let's annotate Combined::new with some hypothetical
memory addresses that show where values are located:
let parent = Parent { count: 42 };
// `parent` lives at address 0x1000 and takes up 4 bytes
// The value of `parent` is 42
let child = Child { parent: &parent };
// `child` lives at address 0x1010 and takes up 4 bytes
// The value of `child` is 0x1000
Combined { parent, child }
// The return value lives at address 0x2000 and takes up 8 bytes
// `parent` is moved to 0x2000
// `child` is ... ?
What should happen to child? If the value was just moved like parent
was, then it would refer to memory that no longer is guaranteed to
have a valid value in it. Any other piece of code is allowed to store
values at memory address 0x1000. Accessing that memory assuming it was
an integer could lead to crashes and/or security bugs, and is one of
the main categories of errors that Rust prevents.
This is exactly the problem that lifetimes prevent. A lifetime is a
bit of metadata that allows you and the compiler to know how long a
value will be valid at its current memory location. That's an
important distinction, as it's a common mistake Rust newcomers make.
Rust lifetimes are not the time period between when an object is
created and when it is destroyed!
As an analogy, think of it this way: During a person's life, they will
reside in many different locations, each with a distinct address. A
Rust lifetime is concerned with the address you currently reside at,
not about whenever you will die in the future (although dying also
changes your address). Every time you move it's relevant because your
address is no longer valid.
It's also important to note that lifetimes do not change your code; your
code controls the lifetimes, your lifetimes don't control the code. The
pithy saying is "lifetimes are descriptive, not prescriptive".
Let's annotate Combined::new with some line numbers which we will use
to highlight lifetimes:
{ // 0
let parent = Parent { count: 42 }; // 1
let child = Child { parent: &parent }; // 2
// 3
Combined { parent, child } // 4
} // 5
The concrete lifetime of parent is from 1 to 4, inclusive (which I'll
represent as [1,4]). The concrete lifetime of child is [2,4], and
the concrete lifetime of the return value is [4,5]. It's
possible to have concrete lifetimes that start at zero - that would
represent the lifetime of a parameter to a function or something that
existed outside of the block.
Note that the lifetime of child itself is [2,4], but that it refers
to a value with a lifetime of [1,4]. This is fine as long as the
referring value becomes invalid before the referred-to value does. The
problem occurs when we try to return child from the block. This would
"over-extend" the lifetime beyond its natural length.
This new knowledge should explain the first two examples. The third
one requires looking at the implementation of Parent::child. Chances
are, it will look something like this:
impl Parent {
fn child(&self) -> Child { /* ... */ }
}
This uses lifetime elision to avoid writing explicit generic
lifetime parameters. It is equivalent to:
impl Parent {
fn child<'a>(&'a self) -> Child<'a> { /* ... */ }
}
In both cases, the method says that a Child structure will be
returned that has been parameterized with the concrete lifetime of
self. Said another way, the Child instance contains a reference
to the Parent that created it, and thus cannot live longer than that
Parent instance.
This also lets us recognize that something is really wrong with our
creation function:
fn make_combined<'a>() -> Combined<'a> { /* ... */ }
Although you are more likely to see this written in a different form:
impl<'a> Combined<'a> {
fn new() -> Combined<'a> { /* ... */ }
}
In both cases, there is no lifetime parameter being provided via an
argument. This means that the lifetime that Combined will be
parameterized with isn't constrained by anything - it can be whatever
the caller wants it to be. This is nonsensical, because the caller
could specify the 'static lifetime and there's no way to meet that
condition.
How do I fix it?
The easiest and most recommended solution is to not attempt to put
these items in the same structure together. By doing this, your
structure nesting will mimic the lifetimes of your code. Place types
that own data into a structure together and then provide methods that
allow you to get references or objects containing references as needed.
There is a special case where the lifetime tracking is overzealous:
when you have something placed on the heap. This occurs when you use a
Box<T>, for example. In this case, the structure that is moved
contains a pointer into the heap. The pointed-at value will remain
stable, but the address of the pointer itself will move. In practice,
this doesn't matter, as you always follow the pointer.
Some crates provide ways of representing this case, but they
require that the base address never move. This rules out mutating
vectors, which may cause a reallocation and a move of the
heap-allocated values.
rental (no longer maintained or supported)
owning_ref (has multiple soundness issues)
ouroboros
self_cell
Examples of problems solved with Rental:
Is there an owned version of String::chars?
Returning a RWLockReadGuard independently from a method
How can I return an iterator over a locked struct member in Rust?
How to return a reference to a sub-value of a value that is under a mutex?
How do I store a result using Serde Zero-copy deserialization of a Futures-enabled Hyper Chunk?
How to store a reference without having to deal with lifetimes?
In other cases, you may wish to move to some type of reference-counting, such as by using Rc or Arc.
More information
After moving parent into the struct, why is the compiler not able to get a new reference to parent and assign it to child in the struct?
While it is theoretically possible to do this, doing so would introduce a large amount of complexity and overhead. Every time that the object is moved, the compiler would need to insert code to "fix up" the reference. This would mean that copying a struct is no longer a very cheap operation that just moves some bits around. It could even mean that code like this is expensive, depending on how good a hypothetical optimizer would be:
let a = Object::new();
let b = a;
let c = b;
Instead of forcing this to happen for every move, the programmer gets to choose when this will happen by creating methods that will take the appropriate references only when you call them.
A type with a reference to itself
There's one specific case where you can create a type with a reference to itself. You need to use something like Option to make it in two steps though:
#[derive(Debug)]
struct WhatAboutThis<'a> {
name: String,
nickname: Option<&'a str>,
}
fn main() {
let mut tricky = WhatAboutThis {
name: "Annabelle".to_string(),
nickname: None,
};
tricky.nickname = Some(&tricky.name[..4]);
println!("{:?}", tricky);
}
This does work, in some sense, but the created value is highly restricted - it can never be moved. Notably, this means it cannot be returned from a function or passed by-value to anything. A constructor function shows the same problem with the lifetimes as above:
fn creator<'a>() -> WhatAboutThis<'a> { /* ... */ }
If you try to do this same code with a method, you'll need the alluring but ultimately useless &'a self. When that's involved, this code is even more restricted and you will get borrow-checker errors after the first method call:
#[derive(Debug)]
struct WhatAboutThis<'a> {
name: String,
nickname: Option<&'a str>,
}
impl<'a> WhatAboutThis<'a> {
fn tie_the_knot(&'a mut self) {
self.nickname = Some(&self.name[..4]);
}
}
fn main() {
let mut tricky = WhatAboutThis {
name: "Annabelle".to_string(),
nickname: None,
};
tricky.tie_the_knot();
// cannot borrow `tricky` as immutable because it is also borrowed as mutable
// println!("{:?}", tricky);
}
See also:
Cannot borrow as mutable more than once at a time in one code - but can in another very similar
What about Pin?
Pin, stabilized in Rust 1.33, has this in the module documentation:
A prime example of such a scenario would be building self-referential structs, since moving an object with pointers to itself will invalidate them, which could cause undefined behavior.
It's important to note that "self-referential" doesn't necessarily mean using a reference. Indeed, the example of a self-referential struct specifically says (emphasis mine):
We cannot inform the compiler about that with a normal reference,
since this pattern cannot be described with the usual borrowing rules.
Instead we use a raw pointer, though one which is known to not be null,
since we know it's pointing at the string.
The ability to use a raw pointer for this behavior has existed since Rust 1.0. Indeed, owning-ref and rental use raw pointers under the hood.
The only thing that Pin adds to the table is a common way to state that a given value is guaranteed to not move.
See also:
How to use the Pin struct with self-referential structures?
A slightly different issue which causes very similar compiler messages is object lifetime dependency, rather than storing an explicit reference. An example of that is the ssh2 library. When developing something bigger than a test project, it is tempting to try to put the Session and Channel obtained from that session alongside each other into a struct, hiding the implementation details from the user. However, note that the Channel definition has the 'sess lifetime in its type annotation, while Session doesn't.
This causes similar compiler errors related to lifetimes.
One way to solve it in a very simple way is to declare the Session outside in the caller, and then for annotate the reference within the struct with a lifetime, similar to the answer in this Rust User's Forum post talking about the same issue while encapsulating SFTP. This will not look elegant and may not always apply - because now you have two entities to deal with, rather than one that you wanted!
Turns out the rental crate or the owning_ref crate from the other answer are the solutions for this issue too. Let's consider the owning_ref, which has the special object for this exact purpose:
OwningHandle. To avoid the underlying object moving, we allocate it on the heap using a Box, which gives us the following possible solution:
use ssh2::{Channel, Error, Session};
use std::net::TcpStream;
use owning_ref::OwningHandle;
struct DeviceSSHConnection {
tcp: TcpStream,
channel: OwningHandle<Box<Session>, Box<Channel<'static>>>,
}
impl DeviceSSHConnection {
fn new(targ: &str, c_user: &str, c_pass: &str) -> Self {
use std::net::TcpStream;
let mut session = Session::new().unwrap();
let mut tcp = TcpStream::connect(targ).unwrap();
session.handshake(&tcp).unwrap();
session.set_timeout(5000);
session.userauth_password(c_user, c_pass).unwrap();
let mut sess = Box::new(session);
let mut oref = OwningHandle::new_with_fn(
sess,
unsafe { |x| Box::new((*x).channel_session().unwrap()) },
);
oref.shell().unwrap();
let ret = DeviceSSHConnection {
tcp: tcp,
channel: oref,
};
ret
}
}
The result of this code is that we can not use the Session anymore, but it is stored alongside with the Channel which we will be using. Because the OwningHandle object dereferences to Box, which dereferences to Channel, when storing it in a struct, we name it as such. NOTE: This is just my understanding. I have a suspicion this may not be correct, since it appears to be quite close to discussion of OwningHandle unsafety.
One curious detail here is that the Session logically has a similar relationship with TcpStream as Channel has to Session, yet its ownership is not taken and there are no type annotations around doing so. Instead, it is up to the user to take care of this, as the documentation of handshake method says:
This session does not take ownership of the socket provided, it is
recommended to ensure that the socket persists the lifetime of this
session to ensure that communication is correctly performed.
It is also highly recommended that the stream provided is not used
concurrently elsewhere for the duration of this session as it may
interfere with the protocol.
So with the TcpStream usage, is completely up to the programmer to ensure the correctness of the code. With the OwningHandle, the attention to where the "dangerous magic" happens is drawn using the unsafe {} block.
A further and a more high-level discussion of this issue is in this Rust User's Forum thread - which includes a different example and its solution using the rental crate, which does not contain unsafe blocks.
I've found the Arc (read-only) or Arc<Mutex> (read-write with locking) patterns to be sometimes quite useful tradeoff between performance and code complexity (mostly caused by lifetime-annotation).
Arc:
use std::sync::Arc;
struct Parent {
child: Arc<Child>,
}
struct Child {
value: u32,
}
struct Combined(Parent, Arc<Child>);
fn main() {
let parent = Parent { child: Arc::new(Child { value: 42 }) };
let child = parent.child.clone();
let combined = Combined(parent, child.clone());
assert_eq!(combined.0.child.value, 42);
assert_eq!(child.value, 42);
// combined.0.child.value = 50; // fails, Arc is not DerefMut
}
Arc + Mutex:
use std::sync::{Arc, Mutex};
struct Child {
value: u32,
}
struct Parent {
child: Arc<Mutex<Child>>,
}
struct Combined(Parent, Arc<Mutex<Child>>);
fn main() {
let parent = Parent { child: Arc::new(Mutex::new(Child {value: 42 }))};
let child = parent.child.clone();
let combined = Combined(parent, child.clone());
assert_eq!(combined.0.child.lock().unwrap().value, 42);
assert_eq!(child.lock().unwrap().value, 42);
child.lock().unwrap().value = 50;
assert_eq!(combined.0.child.lock().unwrap().value, 50);
}
See also RwLock (When or why should I use a Mutex over an RwLock?)
As a newcomer to Rust, I had a case similar to your last example:
struct Combined<'a>(Parent, Child<'a>);
fn make_combined<'a>() -> Combined<'a> {
let parent = Parent::new();
let child = parent.child();
Combined(parent, child)
}
In the end, I solved it by using this pattern:
fn make_parent_and_child<'a>(anchor: &'a mut DataAnchorFor1<Parent>) -> Child<'a> {
// construct parent, then store it in anchor object the caller gave us a mut-ref to
*anchor = DataAnchorFor1::holding(Parent::new());
// now retrieve parent from storage-slot we assigned to in the previous line
let parent = anchor.val1.as_mut().unwrap();
// now proceed with regular code, except returning only the child
// (the parent can already be accessed by the caller through the anchor object)
let child = parent.child();
child
}
// this is a generic struct that we can define once, and use whenever we need this pattern
// (it can also be extended to have multiple slots, naturally)
struct DataAnchorFor1<T> {
val1: Option<T>,
}
impl<T> DataAnchorFor1<T> {
fn empty() -> Self {
Self { val1: None }
}
fn holding(val1: T) -> Self {
Self { val1: Some(val1) }
}
}
// for my case, this was all I needed
fn main_simple() {
let anchor = DataAnchorFor1::empty();
let child = make_parent_and_child(&mut anchor);
let child_processing_result = do_some_processing(child);
println!("ChildProcessingResult:{}", child_processing_result);
}
// but if access to parent-data later on is required, you can use this
fn main_complex() {
let anchor = DataAnchorFor1::empty();
// if you want to use the parent object (which is stored in anchor), you must...
// ...wrap the child-related processing in a new scope, so the mut-ref to anchor...
// ...gets dropped at its end, letting us access anchor.val1 (the parent) directly
let child_processing_result = {
let child = make_parent_and_child(&mut anchor);
// do the processing you want with the child here (avoiding ref-chain...
// ...back to anchor-data, if you need to access parent-data afterward)
do_some_processing(child)
};
// now that scope is ended, we can access parent data directly
// so print out the relevant data for both parent and child (adjust to your case)
let parent = anchor.val1.unwrap();
println!("Parent:{} ChildProcessingResult:{}", parent, child_processing_result);
}
This is far from a universal solution! But it worked in my case, and only required usage of the main_simple pattern above (not the main_complex variant), because in my case the "parent" object was just something temporary (a database "Client" object) that I had to construct to pass to the "child" object (a database "Transaction" object) so I could run some database commands.
Anyway, it accomplished the encapsulation/simplification-of-boilerplate that I needed (since I had many functions that needed creation of a Transaction/"child" object, and now all they need is that generic anchor-object creation line), while avoiding the need for using a whole new library.
These are the libraries I'm aware of that may be relevant:
owning-ref
rental
ouroboros
reffers
self_cell
escher
rust-viewbox
However, I scanned through them, and they all seem to have issues of one kind or another (not being updated in years, having multiple unsoundness issues/concerns raised, etc.), so I was hesitant to use them.
So while this isn't as generic of a solution, I figured I would mention it for people with similar use-cases:
Where the caller only needs the "child" object returned.
But the called-function needs to construct a "parent" object to perform its functions.
And the borrowing rules requires that the "parent" object be stored somewhere that persists beyond the "make_parent_and_child" function. (in my case, this was a start_transaction function)

How do I execute an async/await function without using any external dependencies?

I am attempting to create simplest possible example that can get async fn hello() to eventually print out Hello World!. This should happen without any external dependency like tokio, just plain Rust and std. Bonus points if we can get it done without ever using unsafe.
#![feature(async_await)]
async fn hello() {
println!("Hello, World!");
}
fn main() {
let task = hello();
// Something beautiful happens here, and `Hello, World!` is printed on screen.
}
I know async/await is still a nightly feature, and it is subject to change in the foreseeable future.
I know there is a whole lot of Future implementations, I am aware of the existence of tokio.
I am just trying to educate myself on the inner workings of standard library futures.
My helpless, clumsy endeavours
My vague understanding is that, first off, I need to Pin task down. So I went ahead and
let pinned_task = Pin::new(&mut task);
but
the trait `std::marker::Unpin` is not implemented for `std::future::GenFuture<[static generator#src/main.rs:7:18: 9:2 {}]>`
so I thought, of course, I probably need to Box it, so I'm sure it won't move around in memory. Somewhat surprisingly, I get the same error.
What I could get so far is
let pinned_task = unsafe {
Pin::new_unchecked(&mut task)
};
which is obviously not something I should do. Even so, let's say I got my hands on the Pinned Future. Now I need to poll() it somehow. For that, I need a Waker.
So I tried to look around on how to get my hands on a Waker. On the doc it kinda looks like the only way to get a Waker is with another new_unchecked that accepts a RawWaker. From there I got here and from there here, where I just curled up on the floor and started crying.
This part of the futures stack is not intended to be implemented by many people. The rough estimate that I have seen in that maybe there will be 10 or so actual implementations.
That said, you can fill in the basic aspects of an executor that is extremely limited by following the function signatures needed:
async fn hello() {
println!("Hello, World!");
}
fn main() {
drive_to_completion(hello());
}
use std::{
future::Future,
ptr,
task::{Context, Poll, RawWaker, RawWakerVTable, Waker},
};
fn drive_to_completion<F>(f: F) -> F::Output
where
F: Future,
{
let waker = my_waker();
let mut context = Context::from_waker(&waker);
let mut t = Box::pin(f);
let t = t.as_mut();
loop {
match t.poll(&mut context) {
Poll::Ready(v) => return v,
Poll::Pending => panic!("This executor does not support futures that are not ready"),
}
}
}
type WakerData = *const ();
unsafe fn clone(_: WakerData) -> RawWaker {
my_raw_waker()
}
unsafe fn wake(_: WakerData) {}
unsafe fn wake_by_ref(_: WakerData) {}
unsafe fn drop(_: WakerData) {}
static MY_VTABLE: RawWakerVTable = RawWakerVTable::new(clone, wake, wake_by_ref, drop);
fn my_raw_waker() -> RawWaker {
RawWaker::new(ptr::null(), &MY_VTABLE)
}
fn my_waker() -> Waker {
unsafe { Waker::from_raw(my_raw_waker()) }
}
Starting at Future::poll, we see we need a Pinned future and a Context. Context is created from a Waker which needs a RawWaker. A RawWaker needs a RawWakerVTable. We create all of those pieces in the simplest possible ways:
Since we aren't trying to support NotReady cases, we never need to actually do anything for that case and can instead panic. This also means that the implementations of wake can be no-ops.
Since we aren't trying to be efficient, we don't need to store any data for our waker, so clone and drop can basically be no-ops as well.
The easiest way to pin the future is to Box it, but this isn't the most efficient possibility.
If you wanted to support NotReady, the simplest extension is to have a busy loop, polling forever. A slightly more efficient solution is to have a global variable that indicates that someone has called wake and block on that becoming true.

IRC server doesn't respond to Rust IRC Client identify requests

I'm working on an IRC bot using TcpStream from the standard library.
I'm able to read all the lines that come in, but the IRC server doesn't seem to respond to my identify requests. I thought I was sending the request too soon so I tried sleeping before sending the IDENT but that doesn't work. I write using both BufReader, BufWriter and calling read and write directly on the stream to no avail.
use std::net::TcpStream;
use std::io::{BufReader, BufWriter, BufRead, Write, Read};
use std::{thread, time};
struct Rusty {
name: String,
stream: TcpStream,
reader: BufReader<TcpStream>,
writer: BufWriter<TcpStream>,
}
impl Rusty {
fn new(name: &str, address: &str) -> Rusty {
let stream = TcpStream::connect(address).expect("Couldn't connect to server");
let reader = BufReader::new(stream.try_clone().unwrap());
let writer = BufWriter::new(stream.try_clone().unwrap());
Rusty {
name: String::from(name),
reader: reader,
writer: writer,
stream: stream,
}
}
fn write_line(&mut self, string: String) {
let line = format!("{}\r\n", string);
&self.writer.write(line.as_bytes());
}
fn identify(&mut self) {
let nick = &self.name.clone();
self.write_line(format!("USER {} {} {} : {}", nick, nick, nick, nick));
self.write_line(format!("NICK {}", nick));
}
fn read_lines(&mut self) {
let mut line = String::new();
loop {
self.reader.read_line(&mut line);
println!("{}", line);
}
}
}
fn main() {
let mut bot = Rusty::new("rustyrusty", "irc.rizon.net:6667");
thread::sleep_ms(5000);
bot.identify();
bot.read_lines();
}
It's very important to read the documentation for the components we use when programming. For example, the docs for BufWriter states (emphasis mine):
Wraps a writer and buffers its output.
It can be excessively inefficient to work directly with something that
implements Write. For example, every call to write on TcpStream
results in a system call. A BufWriter keeps an in-memory buffer of
data and writes it to an underlying writer in large, infrequent
batches.
The buffer will be written out when the writer is dropped.
Said another way, the entire purpose of a buffered reader or writer is that read or write requests don't have a one-to-one mapping to the underlying stream.
That means when you call write, you are only writing to the buffer. You also need to call flush if you need to ensure that the bytes are written to the underlying stream.
Additionally, you should:
Handle the errors that can arise from read, write, and flush.
Re-familiarize yourself with what each function does. For example, read and write don't guarantee that they read or write as much data as you ask them to. They may perform a partial read or write, and it's up to you to handle that. That's why there are helper methods like read_to_end or write_all.
Clear your String that you are reading into. Otherwise the output just repeats every time the loop cycles.
Use write! instead of building up a string that is immediately thrown away.
fn write_line(&mut self, string: &str) {
write!(self.writer, "{}\r\n", string).unwrap();
self.writer.flush().unwrap();
}
With these changes, I was able to get a PING message from the server.

Can this Rust code be written without the "match" statement?

linuxfood has created bindings for sqlite3, for which I am thankful. I'm just starting to learn Rust (0.8), and I'm trying to understand exactly what this bit of code is doing:
extern mod sqlite;
fn db() {
let database =
match sqlite::open("test.db") {
Ok(db) => db,
Err(e) => {
println(fmt!("Error opening test.db: %?", e));
return;
}
};
I do understand basically what it is doing. It is attempting to obtain a database connection and also testing for an error. I don't understand exactly how it is doing that.
In order to better understand it, I wanted to rewrite it without the match statement, but I don't have the knowledge to do that. Is that possible? Does sqlite::open() return two variables, or only one?
How can this example be written differently without the match statement? I'm not saying that is necessary or preferable, however it may help me to learn the language.
The outer statement is an assignment that assigns the value of the match expression to database. The match expression depends on the return value of sqlite::open, which probably is of type Result<T, E> (an enum with variants Ok(T) and Err(E)). In case it's Ok, the enum variant has a parameter which the match expression destructures into db and passes back this value (therefore it gets assigned to the variable database). In case it's Err, the enum variant has a parameter with an error object which is printed and the function returns.
Without using a match statement, this could be written like the following (just because you explicitly asked for not using match - most people will considered this bad coding style):
let res = sqlite::open("test.db");
if res.is_err() {
println!("Error opening test.db: {:?}", res.unwrap_err());
return;
}
let database = res.unwrap();
I'm just learning Rust myself, but this is another way of dealing with this.
if let Ok(database) = sqlite::open("test.db") {
// Handle success case
} else {
// Handle error case
}
See the documentation about if let.
This function open returns SqliteResult<Database>; given the definition pub type SqliteResult<T> = Result<T, ResultCode>, that is std::result::Result<Database, ResultCode>.
Result is an enum, and you fundamentally cannot access the variants of an enum without matching: that is, quite literally, the only way. Sure, you may have methods for it abstracting away the matching, but they are necessarily implemented with match.
You can see from the Result documentation that it does have convenience methods like is_err, which is approximately this (it's not precisely this but close enough):
fn is_err(&self) -> bool {
match *self {
Ok(_) => false,
Err(_) => true,
}
}
and unwrap (again only approximate):
fn unwrap(self) -> T {
match self {
Ok(t) => t,
Err(e) => fail!(),
}
}
As you see, these are implemented with matching. In this case of yours, using the matching is the best way to write this code.
sqlite::open() is returning an Enum. Enums are a little different in rust, each value of an enum can have fields attached to it.
See http://static.rust-lang.org/doc/0.8/tutorial.html#enums
So in this case the SqliteResult enum can either be Ok or Err if it is Ok then it has the reference to the db attached to it, if it is Err then it has the error details.
With a C# or Java background you could consider the SqliteResult as a base class that Ok and Err inherit from, each with their own relevant information. In this scenario the match clause is simply checking the type to see which subtype was returned. I wouldn't get too fixated on this parallel though it is a bad idea to try this hard to match concepts between languages.

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