I want to open an app after reboot.
I have checked my code in android 10, 8, 8.1 but it's not working
is there any way to start an app after reboot successfully?
is app installed on the root (/)?
in case you can't use lucky patcher for this and activate the app in the background whenever the phone turns on.
Related
I am new to Tizen. I got the extension for visual studio mac and Im trying to create a simple hello world program - I want to try the application out on my Samsung tv. I created the solution and the project builds, But it will always fail on installation. I get this generic installation error message with nothing else. Did some research around and tried installing the app via the device manager. I get this error every-time.
I don't know what else to try at this point!
I have also done these things.
I have installed the TV extensions and certificate.
I have Created a Samsung Certificate and synced it to my Samsung Account with Public privileges.
I enabled develop mode on my TV and was able to successfully connect to it via Device Manager
I clicked Permit To Install Applications
You can refer this link:
https://developer.samsung.com/smarttv/develop/getting-started/using-sdk/command-line-interface.html
You can launch your app via CLI instead of SDB Shell.
I am running the sample push notification hybrid project provided by IBM in windows phone environment. When the app starts, the screen with the four buttons loads up first. Is this the normal flow for the app or should the login page load first followed by the page with the four buttons ? I didn't face this issue while working on android environment.
The sample application for push notification does not come by default with the Windows environment. It comes with the Android environment.
To force the application to start with a login screen also on Windows you'll want to protect the application with a security test.
Open application-descriptor.xml, find the Windows environment element and add the following attribute: securityTest="your-custom-securitytest-name" (like the Android environment).
I want to upload my iOS app, created by Visual Studio 2012 DevExtreme Project to iOS app store via iTunes connect. But according to the website and other reference website it says that a Mac device is needed to upload the app on to the store.
Is there any way that I could do that without using Mac (e.g from my windows 8 PC)
http://community.phonegap.com/nitobi/topics/can_i_upload_my_app_to_itunes_connect_from_a_windows_pc_without_using_a_mac
Thanks & regards
Rudresh Bhatt
I don't think there's a good workaround for uploading an iOS application to the App Store using Windows. Anyway, all workarounds require Mac in the end to sign and send an app to the App Store.
What about a virtual machine (such as one hosted by VMWare Workstation) running a Mac OS? Would that work?
On my Windows 7 workstation at work, I use FlashBuilder 4.6 to debug iPad apps all the time. The process is simple and reliable -- start the debugger which begins waiting for the app to notify it, move the app into iTunes, move it onto the iPad, launch the app, the app notifies the debugger that it is running, debugging works!
At home I am running Windows 7 under the latest version of Parallels on my iMac running the latest version of Lion. I go through the same process: I connect my iPad (the same one from work) to the Windows VM, and Windows iTunes recognizes it and syncs files just fine. I can move a non-debugger version of the app onto the iPad and it runs just fine. However, when I start the debugger in FlashBuilder and then move the app onto the iPad and launch it, the app is not able to find the Flash Debugger. When it launches I just get a black screen for about 2 minutes, then I get a message asking me to enter the IP address of the Flash Debugger.
There is an old help document indicating that this is due to the iPad and then debugger host computer not running on the same wifi, but I don't think it's relevant. My workstation at work isn't even connected to wifi.
I will consider any advice. It's pretty important for me to get this up and running at home. I tried running directly under bootcamp, but both Microsoft and Adobe consider the bootcamp install to be a unique install of their products.
Thanks!
I think it's due to the VM environment. Make sure that your ipad is connected to the vm environment and not to the host.
It turns out that the "help document indicating that this is due to the iPad and the debugger host computer not running on the same wifi" was spot on. At my work environment, the wifi and the ethernet lan are on the same network. I was mistakenly assuming that the iPad and the debugger were communicating via the USB cable, but this is not the case. I think what happens is that FB embeds the ip address of its computer in the debuggable app. The app then connects to FB at that IP address.
My problem was that I had the Network Settings of my VM set to "Shared" under the Parallels hardware config set up. My VM then had a 10.211.55.x ip address instead of a 196.196.0.x ip address, which is the range of addresses on my LAN. Changing the setting to "Shared" fixed the problem.
I want to deploy my project only for windows os not for Mac pc. The application is build up with flex. How can i deploy this only for window pc?
I don't think you can force the projector to compile into a a specific OS.
The best answer I can provide is to limit your app, by detecting the OS and causing a popup and disabling your app.
var operatingSystem:String = Capabilities.os;
trace(operatingSystem);
Etc.. "Windows XP", "Mac OS 10.x.x", "Linux"
That'd be set to only work on any OS you choose.
I don't think so you can force.
When you deploy your application, you
make it available to customers.
Typically, you deploy the application
as a SWF file on a web server so that
users can access it by using an HTTP
request to the SWF file.
You can restrict to certain users or domain through crossdomain.xml