I want to upload my iOS app, created by Visual Studio 2012 DevExtreme Project to iOS app store via iTunes connect. But according to the website and other reference website it says that a Mac device is needed to upload the app on to the store.
Is there any way that I could do that without using Mac (e.g from my windows 8 PC)
http://community.phonegap.com/nitobi/topics/can_i_upload_my_app_to_itunes_connect_from_a_windows_pc_without_using_a_mac
Thanks & regards
Rudresh Bhatt
I don't think there's a good workaround for uploading an iOS application to the App Store using Windows. Anyway, all workarounds require Mac in the end to sign and send an app to the App Store.
What about a virtual machine (such as one hosted by VMWare Workstation) running a Mac OS? Would that work?
Related
I'm developing an Android Xamarin.forms application to run on a S8 Phone. Upon connecting the phone to the Windows machine via a USB cable connection, can the program read from or write to the Windows 10 file system?
As far as I know, you don't. With a mobile Xamarin.Forms application you can access the Device FileSystem, either Internal or External Storage. However you are talking about external storage of a different device, and Xamarin does not support that functionality.
Xamarin Docs on Storage
Anyone have experience/documentation integrating the HockeyApp SDK into a VS2015 Community Windows 10 Mobile Cordova app and adding the version to the HockeyApp dashboard?
When I use HockeyApp on my Windows device, I see the following error when I try to install
This App cannot be installed over the air.
I packaged the app using Project > Store > Create App Packages and uploaded the .aapx from the AppPackages. I select no when the wizard asks if Do you want to build packages to upload to the Windows Phone
Store?
Any thoughts?
In addition, When I upload the release apk, or aapx I get the following on the HockeyApp dashboard.
No statistics found. Please integrate HockeySDK to collect analytics, crash reports, and feedback:
Note: I am using the cordova-hockeyapp-plugin for Android and IOS.
https://github.com/wnyc/cordova-plugin-hockeyapp
Right click your project and select store, then click Create App Packages. Select no as you mentioned, click next, you can set Version and output type in the page. Check ARM and click create button. You may upload .appx file to Hockeyapp. Hockeyapp will create a new project in the dashboard.
Did you sign your app for company app distribution as described here?
If yes, please upload your .aetx token to the app page, then the download page should offer both files and the installation should work.
Did you set the right App ID? Does the version exist on HockeyApp? If you set right, the crash report will appear.
This App cannot be installed over the air. error appears because an .aetx is required. An .aetx is generated using a purchased Enterprise Mobile Code Signing Certificate from Symantec Corp and AetGenerator.exe
However, if you want to use the native HockeyApp for sideloading on the device, you'll still get This App cannot be installed over the air.
Note: An .aetx is not necessary for sideloading Windows 10 mobile apps. Unfortunately, the native HockeyApp does not have the ability to download and install the app for sideloading. Instead, the app should be download and sideloaded to the device via the web ui.
Solution:
Purchase Symantec Certificate to create .aetx
or
Sideload apps using the HockeyApp web ui.
Hope this helps!
I am developing a mobile app for iOS, Android, Windows mobile in Javascript and try to select in between Meteor and Backbone. The app will not include internet connectivity functionality. This app needs to store data on the device, not on a remote server.
I am a newbie in Meteor and have some experience with Backbone, and I am a developer with a strong inclination to having a one tool, ok least minimum number of tools, for deploying to every platform.
I need to write my app in a single code base, and deploy to 3 platforms iOS Android, Windows Mobile.
The Reactive nature and package management of the Meteor attracts me to itself from Backbone.
Is Meteor a suitable tool for developing non-internet connecting mobile apps for those platforms iOS Android, Windows Phone?
I have done one mobile application using below link:
http://www.codeproject.com/Articles/69887/Mobile-Application-Development-in-ASP-NET
When I tried launching the mobile application with Microsoft mobile explorere 3.0 downloaded from below link
http://www.microsoft.com/en-us/download/details.aspx?id=5352
Got below error:
Please help me how to proceed I am new to this and I am not able to trace the error.
As #Dai mentioned in the comments above, Windows Mobile 6.x is now unsupported (and hardly used by anyone). To create apps for Windows Phone (7.x and 8), check out Visual Studio Express 2012 for Windows Phone (it's FREE). It has everything you need to get started creating apps for Windows Phone - http://www.microsoft.com/visualstudio/eng/products/visual-studio-express-for-windows-phone
Also check out dev.windowsphone.com for sample code, videos, blogs, and more. This is where you also go to sign up for a developer account that allows you to publish your app (this is typically $99/year although if you pay enough attention to the Windows Phone ecosystem, you can almost always find several contests running where you can win a developer token giving you a free year).
One last note... if you're interested in creating HTML-based apps for Windows Phone, you might check out PhoneGap. It allows you to create cross-platform, HTML5-based apps that are hosted within a native app shell (i.e. hybrid apps) - http://phonegap.com/
I want to deploy my project only for windows os not for Mac pc. The application is build up with flex. How can i deploy this only for window pc?
I don't think you can force the projector to compile into a a specific OS.
The best answer I can provide is to limit your app, by detecting the OS and causing a popup and disabling your app.
var operatingSystem:String = Capabilities.os;
trace(operatingSystem);
Etc.. "Windows XP", "Mac OS 10.x.x", "Linux"
That'd be set to only work on any OS you choose.
I don't think so you can force.
When you deploy your application, you
make it available to customers.
Typically, you deploy the application
as a SWF file on a web server so that
users can access it by using an HTTP
request to the SWF file.
You can restrict to certain users or domain through crossdomain.xml