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Complete React Native noobie here. I am trying to make an app in React Native Expo that will send an image to a cloud platform (still haven't decided on which one). The cloud will then recognize the objects in the image, put them in a square, and then return the image to the phone. I've been researching for days and I found APIs like Google Vision, and I found that Google has a module for multiple object detection. This is exactly what I need to do but I don't know how to implement it. I've been looking online and found a project that seems to be similar but is lacking object detection it rather has image labeling which is not what I need.
Are there any 3rd party APIs I can use in my project that can be used in i.e. Firebase?
How do I connect my app with i.e. Firebase? Can someone give me an example?
The picture needs to be manipulated on the cloud thus the squares need to be added on the cloud. Is this possible? I've checked out Google Vision but it seems to just return a JSON file (might be wrong)?
What would be the best cloud service that already has the API I need?
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Is it possible to setup and use Metabase (https://metabase.com/) to directly (or indirectly, maybe via Google BigQuery) connect to Firebase realtime Database to fetch data to analyze? Any advice or tutorial links (if available) will be highly appreciated!
Firebase support is still an open issue on Metabase: https://github.com/metabase/metabase/issues/4213
Noteworthy comment/opinion from contributor/CEO of Metabase:
For what it's worth, for firebase specifically, we'd strongly suggest getting your database and/or analytics events into BigQuery somehow vs coding against the database rest api directly.
I'm leaving this issue open in case to not squash anyone's motivation, but even if it does get addressed in a PR, I'd still recommend using BQ =)
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I'm creating a React Native application and I want to use Firebase.
I tried to find few tutorials but none was clear enough for me, can you guys link me with a good tutorial to get started with Firebase?
Another question, In the Firebase console, should I choose use Firebase for Web App?
Thanks in advance.
In Firebase Console you need to use the Web App option as the others require the usage of native code.
I would recommend you to take a look at Firestack: https://github.com/fullstackreact/react-native-firestack
It might be overwhelming at first sight, but it's in my opinion the most solid Library to work with Firebase with ease.
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What is the best way to test a multiplayer network game in unity without build the app ?
It is something like in editor unity there is two editor which one is a copied editor. So we can login in one editor and login in second editor with different user. Is there a tool like this ?
Thanks
Dennis
Is there a tool like this ?
As far as i know, there is not.
What is the best way to test a multiplayer network game in unity
without build the app ?
When i test, I usually build the game, and then run another instance in the editor, on separate monitors. That should work like normal.
But you need one build. :/
If you are using the built in Unity Networking
Host from the editor
Connect the build as a client
Many issues can be resolved just by changing the host, and in these cases you don't have to rebuild.
That being said, don't forget to rebuild every now and again to be safe. And remember, sometimes you change things that you don't realize affect the client.
I would suggest ParallelSync for anything Unity 2018+, it's basically the closest successor to uecho. You can add it as a package in Unity and it will copy your project to a new folder and run however many instances you require.
https://github.com/VeriorPies/ParrelSync
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I'm currently developing an application in which I need to use offline maps to put some markers, info, and geolocalization on it. It will be a web-based application, but I've seen that Google Maps API doesn't allow us to use maps offline because that will violate their TOS.
As a complement, my development team is willing to pay in order to get the maps we need, since we expect to have some support and reliability from the maps.
Therefore we were wondering which Map service could we use to develop the application with offline maps, where I can move, zoom and interact with it.
If you are targeting Windows 10, there Bing Maps is built into the Windows 10 SDK and supports offline maps, geocoding and routing. You can find some documentation on this API here: https://msdn.microsoft.com/en-us/library/windows/apps/xaml/dn642089.aspx
Bing Maps does provide generous free limits for Windows based apps. If your app is public facing, you have a limit of 50,000 transactions a day. If your app is internal business facing, the limit is 125,000 transactions a year. Generally you will generate one transaction each time the map control is loaded.
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Is there any UI Console where I can query the Firebase Database?? Basically I wish to query the data just like we can query other databases using UI
The Firebase Console has built-in support for sorting and filtering the data in a Firestore collection. Click the little filter icon at the top of the collection (next to the overflow menu 𐄛).
Many developers also use a local node.js script/REPL (such as in this video tutorial explaining Firebase Queries) or set up a jsfiddle/jsbin (such as in this question).
EDIT: As mentioned in the comments, the docs link is currently dead. This project might be abandoned. Please try the next answer.
EDIT 2: I removed links to the software and docs since it looked like some phishing website took over the domain.
Original answer:
Check out Firebase Admin. It's a UI for Linux, OSX and Windows and it has a Query tab that lets you experiment with queries.
Read the docs on how to create the private key the app needs to connect to your project.
I found and have been using Firestation. Can be used on windows, mac, and linux. I would say to check it out. You can run sql queries against your firebase database.
You can view the source here.