I followed the guide of the Qt documentation and completed a custom widget plugin. And now it can run successfully in QtDesigner.
This is the example I refer to:
https://doc.qt.io/qt-5/designer-creating-custom-widgets.html
This is a clock widget with three hands.
I want to change the color of the hands through qss, just like this:
Clock {
hour-hand: #333333;
minute-hand: #f7f7f7;
second-hand: #cccccc;
}
I read the document about QStyle, the document about QStyleOption, and the document about QStylePlugin. But I haven't figured out the relationship between them well, and I don't know what Class should be used to solve my problem.
Qt StyleSheet is dedicated to painting predefined widgets since its implementation is a QStyle of Qt's private API, therefore new properties cannot be predefined. But within the Qt StyleSheet properties there is a qproperty-foo that can be used in this case, for example to set the color of the hour hand, and for this you must create a QProperty:
analogclock.h
#ifndef ANALOGCLOCK_H
#define ANALOGCLOCK_H
#include <QWidget>
#include <QtUiPlugin/QDesignerExportWidget>
class QDESIGNER_WIDGET_EXPORT AnalogClock : public QWidget
{
Q_OBJECT
Q_PROPERTY(QColor hourColor READ hourColor WRITE setHourColor)
public:
explicit AnalogClock(QWidget *parent = nullptr);
QColor hourColor() const;
void setHourColor(QColor hourColor);
protected:
void paintEvent(QPaintEvent *event) override;
private:
QColor m_hourColor;
};
#endif
analogclock.cpp
#include "analogclock.h"
#include <QMouseEvent>
#include <QPainter>
#include <QTime>
#include <QTimer>
AnalogClock::AnalogClock(QWidget *parent)
: QWidget(parent), m_hourColor(QColor(127, 0, 127))
{
QTimer *timer = new QTimer(this);
connect(timer, &QTimer::timeout, this, QOverload::of(&QWidget::update));
timer->start(1000);
setWindowTitle(tr("Analog Clock"));
resize(200, 200);
}
QColor AnalogClock::hourColor() const
{
return m_hourColor;
}
void AnalogClock::setHourColor(QColor hourColor)
{
if (m_hourColor == hourColor)
return;
m_hourColor = hourColor;
update();
}
void AnalogClock::paintEvent(QPaintEvent *)
{
static const QPoint hourHand[3] = {
QPoint(7, 8),
QPoint(-7, 8),
QPoint(0, -40)
};
static const QPoint minuteHand[3] = {
QPoint(7, 8),
QPoint(-7, 8),
QPoint(0, -70)
};
QColor minuteColor(0, 127, 127, 191);
int side = qMin(width(), height());
QTime time = QTime::currentTime();
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing);
painter.translate(width() / 2, height() / 2);
painter.scale(side / 200.0, side / 200.0);
painter.setPen(Qt::NoPen);
painter.setBrush(m_hourColor);
painter.save();
painter.rotate(30.0 * ((time.hour() + time.minute() / 60.0)));
painter.drawConvexPolygon(hourHand, 3);
painter.restore();
painter.setPen(m_hourColor);
for (int i = 0; i < 12; ++i) {
painter.drawLine(88, 0, 96, 0);
painter.rotate(30.0);
}
painter.setPen(Qt::NoPen);
painter.setBrush(minuteColor);
painter.save();
painter.rotate(6.0 * (time.minute() + time.second() / 60.0));
painter.drawConvexPolygon(minuteHand, 3);
painter.restore();
painter.setPen(minuteColor);
for (int j = 0; j < 60; ++j) {
if ((j % 5) != 0)
painter.drawLine(92, 0, 96, 0);
painter.rotate(6.0);
}
}
and then you can use:
AnalogClock {
qproperty-hourColor: #333333;
}
Note: By default the QProperty have the DESIGNABLE in true so you can also modify the hourColor property from the Property editor:
Related
I have a QListWidget and a QGraphicsView both subclassed to overwrite some of their members. I prepared a minimal verifiable example showing the problem I have here
From the QListWidget I can drag and drop specific field (represented by a QTableWidget) and drop them into a QGraphicsView and in order to do that I am using a QGraphicsProxyWidget approach as shown below.
The Problem
Now, how do I connect 2 QRadioButton inside cell of a QTableWidget with another cell of another QTableWidget?
It is important to mention that the green QGraphicsRectItem it is used to move around the QTableWidget as well as adjusting its dimension.
Below the result I was able to arrive so far:
And below the expected result I have been trying to achieve:
Below the most important part of the code:
scene.h
#ifndef SCENE_H
#define SCENE_H
#include <QGraphicsScene>
class Scene : public QGraphicsScene
{
public:
Scene(QObject *parent = nullptr);
protected:
void dragEnterEvent(QGraphicsSceneDragDropEvent *event);
void dragMoveEvent(QGraphicsSceneDragDropEvent *event);
void dropEvent(QGraphicsSceneDragDropEvent *event);
};
#endif // SCENE_H
scene.cpp
#include "arrow.h"
#include <QGraphicsSceneDragDropEvent>
#include <QMimeData>
#include <QTableWidget>
#include <QGraphicsProxyWidget>
#include <QVBoxLayout>
#include <QMetaEnum>
#include <QEvent>
#include <QSizeGrip>
#include <QRadioButton>
Scene::Scene(QObject *parent)
{
setBackgroundBrush(Qt::lightGray);
}
void Scene::dragEnterEvent(QGraphicsSceneDragDropEvent *event) {
if (event->mimeData()->hasFormat("application/x-qabstractitemmodeldatalist"))
event->setAccepted(true);
}
void Scene::dragMoveEvent(QGraphicsSceneDragDropEvent *event) {
if (event->mimeData()->hasFormat("application/x-qabstractitemmodeldatalist"))
event->setAccepted(true);
}
void Scene::dropEvent(QGraphicsSceneDragDropEvent *event) {
QByteArray encoded =
event->mimeData()->data("application/x-qabstractitemmodeldatalist");
QDataStream stream(&encoded, QIODevice::ReadOnly);
QStringList rosTables;
QString newString;
while (!stream.atEnd()) {
int row, col;
QMap<int, QVariant> roleDataMap;
stream >> row >> col >> roleDataMap;
rosTables << roleDataMap[Qt::DisplayRole].toString();
}
for (const QString &tableType : rosTables) {
if (tableType == "Images") {
QPoint initPos(0, 0);
auto *wgt = new CustomTableWidget;
auto *proxyControl = addRect(0, 0, 0, 0, QPen(Qt::black),
QBrush(Qt::darkGreen));
auto *sizeGrip = new QSizeGrip(wgt);
auto *layout = new QHBoxLayout(wgt);
layout->setContentsMargins(0, 0, 0, 0);
layout->addWidget(sizeGrip, 0, Qt::AlignRight | Qt::AlignBottom);
connect(wgt, &CustomTableWidget::sizeChanged, [wgt, proxyControl](){
proxyControl->setRect(wgt->geometry().adjusted(-10, -10, 10, 10));
});
wgt->setColumnCount(4);
wgt->setRowCount(4);
for (int ridx = 0; ridx < wgt->rowCount(); ridx++) {
for (int cidx = 0; cidx < wgt->columnCount(); cidx++) {
QRadioButton *radio1, *radio2;
auto* item = new QTableWidgetItem();
item->setText(QString("%1").arg(ridx));
wgt->setItem(ridx,cidx,item);
radio1 = new QRadioButton;
radio2 = new QRadioButton;
wgt->setCellWidget(cidx, 0, radio1);
wgt->setCellWidget(cidx, 3, radio2);
Arrow *arrow = new Arrow;
}
}
auto *const proxy = addWidget(wgt);
proxy->setPos(initPos.x(), initPos.y()
+ proxyControl->rect().height());
proxy->setParentItem(proxyControl);
proxyControl->setPos(initPos.x(), initPos.y());
proxyControl->setFlag(QGraphicsItem::ItemIsMovable, true);
proxyControl->setFlag(QGraphicsItem::ItemIsSelectable, true);
proxyControl->setRect(wgt->geometry().adjusted(-10, -10, 10, 10));
}
}
}
diagramitem.h
#ifndef DIAGRAMITEM_H
#define DIAGRAMITEM_H
#include <QGraphicsPolygonItem>
class Arrow;
class DiagramItem : public QGraphicsPolygonItem
{
public:
DiagramItem(QMenu *contextMenu, QGraphicsItem *parent = Q_NULLPTR);
void removeArrow(Arrow *arrow);
void removeArrows();
void addArrow(Arrow *arrow);
QPixmap image() const;
protected:
void contextMenuEvent(QGraphicsSceneContextMenuEvent *event) override;
QVariant itemChange(GraphicsItemChange change, const QVariant &value) override;
private:
QPolygonF myPolygon;
QList<Arrow*> arrows;
QMenu *myContextMenu;
};
#endif // DIAGRAMITEM_H
diagramitem.cpp
#include "diagramitem.h"
#include "arrow.h"
#include <QPainter>
#include <QGraphicsScene>
#include <QGraphicsSceneContextMenuEvent>
#include <QMenu>
DiagramItem::DiagramItem(QMenu *contextMenu, QGraphicsItem *parent) : QGraphicsPolygonItem(parent)
{
myContextMenu = contextMenu;
setPolygon(myPolygon);
setFlag(QGraphicsItem::ItemIsMovable, true);
setFlag(QGraphicsItem::ItemIsSelectable, true);
setFlag(QGraphicsItem::ItemSendsGeometryChanges, true);
}
void DiagramItem::removeArrow(Arrow *arrow)
{
int index = arrows.indexOf(arrow);
if (index != -1)
arrows.removeAt(index);
}
void DiagramItem::removeArrows()
{
foreach (Arrow *arrow, arrows) {
arrow->startItem()->removeArrow(arrow);
arrow->endItem()->removeArrow(arrow);
scene()->removeItem(arrow);
delete arrow;
}
}
void DiagramItem::addArrow(Arrow *arrow)
{
arrows.append(arrow);
}
void DiagramItem::contextMenuEvent(QGraphicsSceneContextMenuEvent *event)
{
scene()->clearSelection();
setSelected(true);
myContextMenu->exec(event->screenPos());
}
QVariant DiagramItem::itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value)
{
if (change == QGraphicsItem::ItemPositionChange) {
foreach (Arrow *arrow, arrows) {
arrow->updatePosition();
}
}
return value;
}
arrow.h
#ifndef ARROW_H
#define ARROW_H
#include <QGraphicsLineItem>
#include "diagramitem.h"
class Arrow : public QGraphicsLineItem
{
public:
enum { Type = UserType + 4 };
Arrow(DiagramItem *startItem, DiagramItem *endItem,
QGraphicsItem *parent = nullptr);
DiagramItem *startItem() const { return myStartItem; }
DiagramItem *endItem() const { return myEndItem; }
QPainterPath shape() const override;
void setColor(const QColor &color) {
myColor = color;
}
int type() const override { return Type; }
void updatePosition();
protected:
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = nullptr) override;
private:
QColor myColor;
DiagramItem *myStartItem;
DiagramItem *myEndItem;
QPolygonF arrowHead;
};
#endif // ARROW_H
arrow.cpp
#include "arrow.h"
#include <QPen>
#include <QPainter>
#include "qmath.h"
Arrow::Arrow(DiagramItem *startItem, DiagramItem *endItem, QGraphicsItem *parent) : QGraphicsLineItem(parent)
{
myStartItem = startItem;
myEndItem = endItem;
myColor = Qt::GlobalColor::black;
setPen(QPen(myColor, 2, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin));
setFlag(QGraphicsItem::ItemIsSelectable, true);
}
QPainterPath Arrow::shape() const
{
QPainterPath path = QGraphicsLineItem::shape();
path.addPolygon(arrowHead);
return path;
}
void Arrow::updatePosition()
{
QLineF line(mapFromItem(myStartItem, 0, 0), mapFromItem(myEndItem, 0, 0));
setLine(line);
}
void Arrow::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
Q_UNUSED(option)
Q_UNUSED(widget)
if (myStartItem->collidesWithItem(myEndItem))
return;
QPen myPen = pen();
myPen.setColor(myColor);
qreal arrowSize = 20;
painter->setPen(myPen);
painter->setBrush(myColor);
QLineF centerLine(myStartItem->pos(), myEndItem->pos());
QPolygonF endPolygon = myEndItem->polygon();
QPointF p1 = endPolygon.first() + myEndItem->pos();
QPointF p2;
QPointF intersectPoint;
QLineF polyLine;
for (int i = 1; i < endPolygon.count(); ++i) {
p2 = endPolygon.at(i) + myEndItem->pos();
polyLine = QLineF(p1, p2);
QLineF::IntersectType intersectType =
polyLine.intersect(centerLine, &intersectPoint);
if (intersectType == QLineF::BoundedIntersection)
break;
p1 = p2;
}
setLine(QLineF(intersectPoint, myStartItem->pos()));
double angle = std::atan2(-line().dy(), line().dx());
QPointF arrowP1 = line().p1() + QPointF(sin(angle + M_PI / 3) * arrowSize,
cos(angle + M_PI / 3) * arrowSize);
QPointF arrowP2 = line().p1() + QPointF(sin(angle + M_PI - M_PI / 3) * arrowSize,
cos(angle + M_PI - M_PI / 3) * arrowSize);
arrowHead.clear();
arrowHead << line().p1() << arrowP1 << arrowP2;
painter->drawLine(line());
painter->drawPolygon(arrowHead);
if (isSelected()) {
painter->setPen(QPen(myColor, 1, Qt::DashLine));
QLineF myLine = line();
myLine.translate(0, 4.0);
painter->drawLine(myLine);
myLine.translate(0,-8.0);
painter->drawLine(myLine);
}
}
What I have done so far to solve the problem:
1) I came across this post which was useful to understand the initial idea on how to do that, but it didn't really provide a way, or an implementation idea on how to best proceed
2) I researched the official documentation and before asking this question I went through the whole Diagram Scene example provided and understood how to create an Arrow object. The documentation about that was very good and made me understand how the graphics line item has to be formed.
However I was not able (coming back to my example) how to make "aware" the QRadioButton that I am trying to use its center as starting point for an arrow ad, therefore, how do I make "aware" the destination QRadioButton in another cell that it has to be connected there?
Below a particular of what I mean:
So basically the start point of the QRadioButton change color (or style) and the arrival point also change color.
3) I thought that the Arrow object has to be created inside the subclassed QGraphicsScene since it already handles the mouse events.
4) Despite what I tried so far I could not find any other useful help. Although I am still investigating how to do that.
If anyone has ever been in the same situation please provide guidance on how to better proceed to solve this problem and find a solution to this issue.
Solution
When a start and end radio buttons are checked, you need to create the arrow with those buttons as start and end nodes, e.g.:
void Backend::onInputRadioButton(bool checked)
{
m_endNode = checked ? static_cast<QRadioButton *>(sender()) : nullptr;
if (m_startNode && m_endNode)
m_scene->addItem(new ArrowItem(m_startNode, m_endNode));
}
Then you need to connect the signal of the top-most graphics items, which hold the tables, with the updatePosition slot of the ArrowItem, e.g.:
connect(m_startItem->property("item").value<MovableItem *>(),
&MovableItem::itemMoved, this, &ArrowItem::updatePosition);
connect(m_endItem->property("item").value<MovableItem *>(),
&MovableItem::itemMoved, this, &ArrowItem::updatePosition);
Note: I am using a property to hold a reference to the container item.
Finally, you need to update the arrow line, e.g.:
void ArrowItem::updatePosition()
{
QPointF offset(7, 15);
QPointF p1 = m_startItem->property("item").value<MovableItem *>()->pos()
+ m_startItem->parentWidget()->mapToParent(m_startItem->pos())
+ offset;
QPointF p2 = m_endItem->property("item").value<MovableItem *>()->pos()
+ m_endItem->parentWidget()->mapToParent(m_endItem->pos())
+ offset;
setLine(QLineF(p1, p2));
}
Example
I have dared to suggest improvements in your code. You can find the complete example I wrote for you on GitHub.
Result
The provided example produces the following result:
Note: The arrow heads are missing. Check once again the Diagram Scene Example to get an idea of how to draw them.
My idea in this project is to perform swap animation on items.
Problem is however that when I perform swap on items for the first time they keep their position still, but when the other animation starts that involves already swapped items, those items fall back to their initial positions. Please tell me what am I doing wrong. Animation as follows:
#include <QtCore>
#include <QtWidgets>
/**
* Element to be displayed in QGraphicsView
*/
class QGraphicsRectWidget : public QGraphicsWidget
{
Q_OBJECT
int m_number;
public:
void changePosition(QGraphicsRectWidget *other)
{
setPos(mapToParent(other->x() < x() ? -abs(x() - other->x())
: abs(x() - other->x()) ,0));
}
static int NUMBER;
QGraphicsRectWidget(QGraphicsItem *parent = 0) : QGraphicsWidget(parent), m_number(NUMBER)
{ NUMBER++;}
void paint(QPainter *painter, const QStyleOptionGraphicsItem *,
QWidget *) Q_DECL_OVERRIDE
{
painter->fillRect(rect(), QColor(127, 63, 63));
painter->drawText(rect(), QString("%1").arg(m_number), QTextOption(Qt::AlignCenter));
}
};
int QGraphicsRectWidget::NUMBER = 1;
class MyAnim : public QPropertyAnimation
{
Q_OBJECT
QGraphicsView &pview; // View in which elements must be swapped
int i1, i2; // Indices for elements to be swapped
public:
MyAnim(QGraphicsView &view, int index1 = 0, int index2 = 1, QObject *par = 0)
: QPropertyAnimation(par), pview(view), i1(index1), i2(index2)
{
QObject::connect(this, SIGNAL(finished()), SLOT(slotOnFinish()));
}
public slots:
/* !!!!!!!!!!!!!!!!!!!!!!! HERE IS THE PROBLEM (brobably) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
// Triggered when animation is over and sets position of target element to position of its end value
void slotOnFinish()
{
auto list = pview.items();
static_cast<QGraphicsRectWidget*>(list.at(i1))
->changePosition(static_cast<QGraphicsRectWidget*>(list.at(i2)));
}
};
class GraphicsView : public QGraphicsView
{
Q_OBJECT
public:
GraphicsView(QGraphicsScene *scene, QWidget *parent = NULL) : QGraphicsView(scene, parent)
{
}
protected:
virtual void resizeEvent(QResizeEvent *event) Q_DECL_OVERRIDE
{
fitInView(scene()->sceneRect());
QGraphicsView::resizeEvent(event);
}
};
#define SWAP_HEIGHT 75
/**
* Creates swap animation for items in QGraphicsView
*/
QParallelAnimationGroup* getSwapAnimation(QGraphicsView &view, int noItem1, int noItem2)
{
auto list = view.items();
QGraphicsRectWidget *wgt1 = static_cast<QGraphicsRectWidget*>(list.at(noItem1));
QGraphicsRectWidget *wgt2 = static_cast<QGraphicsRectWidget*>(list.at(noItem2));
MyAnim *pupperAnim, *plowerAnim;
QParallelAnimationGroup *par = new QParallelAnimationGroup;
plowerAnim = new MyAnim(view, noItem1, noItem2);
plowerAnim->setTargetObject(wgt2);
plowerAnim->setPropertyName("pos");
plowerAnim->setDuration(5000);
plowerAnim->setKeyValueAt(1.0/3.0, QPoint(wgt2->x(), wgt1->y() - SWAP_HEIGHT));
plowerAnim->setKeyValueAt(2.0/3.0, QPoint(wgt1->x(), wgt1->y() - SWAP_HEIGHT));
plowerAnim->setEndValue(wgt1->pos());
pupperAnim = new MyAnim(view, noItem2, noItem1);
pupperAnim->setTargetObject(wgt1);
pupperAnim->setPropertyName("pos");
pupperAnim->setDuration(5000);
pupperAnim->setKeyValueAt(1.0/3.0, QPoint(wgt1->x(), wgt2->y() + SWAP_HEIGHT));
pupperAnim->setKeyValueAt(2.0/3.0, QPoint(wgt2->x(), wgt2->y() + SWAP_HEIGHT));
pupperAnim->setEndValue(wgt2->pos());
par->addAnimation(pupperAnim);
par->addAnimation(plowerAnim);
return par;
}
int main(int argc, char **argv)
{
QApplication app(argc, argv);
QGraphicsRectWidget *button1 = new QGraphicsRectWidget;
QGraphicsRectWidget *button2 = new QGraphicsRectWidget;
QGraphicsRectWidget *button3 = new QGraphicsRectWidget;
QGraphicsRectWidget *button4 = new QGraphicsRectWidget;
button2->setZValue(1);
button3->setZValue(2);
button4->setZValue(3);
QGraphicsScene scene(0, 0, 300, 300);
scene.setBackgroundBrush(QColor(23, 0, 0));
scene.addItem(button1);
scene.addItem(button2);
scene.addItem(button3);
scene.addItem(button4);
GraphicsView window(&scene);
window.setFrameStyle(0);
window.setAlignment(Qt::AlignLeft | Qt::AlignTop);
window.setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
window.setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
QList<QGraphicsItem*> items = window.items();
QPoint start(20, 125);
for (auto item : items) // Set items in initial position
{
QGraphicsWidget *wgt = static_cast<QGraphicsWidget*>(item);
wgt->resize(50,50);
wgt->moveBy(start.x(), start.y());
start.setX(start.x() + 70);
}
QSequentialAnimationGroup gr;
gr.addAnimation(getSwapAnimation(window, 0, 1));
gr.addAnimation(getSwapAnimation(window, 1, 2));
gr.addAnimation(getSwapAnimation(window, 2, 3));
gr.addAnimation(getSwapAnimation(window, 3, 1));
gr.start();
window.resize(300, 300);
window.show();
return app.exec();
}
#include "main.moc"
UPD: Don't use animation with that purpose
UPD*: Forget previous UPD
Your animation retains the position of the items involved at the time the animation is created. By the time the second animation runs, this information is invalid.
You need to redesign the animation to update its keypoint values at the time it starts. You might also wish to ensure that the animated items run at a constant speed - or at least at a speed you have full control over.
For example:
// https://github.com/KubaO/stackoverflown/tree/master/questions/scene-anim-swap-40787655
#include <QtWidgets>
#include <cmath>
class QGraphicsRectWidget : public QGraphicsWidget
{
public:
void paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *) override
{
painter->fillRect(rect(), Qt::blue);
painter->setPen(Qt::yellow);
painter->drawText(rect(), QString::number(zValue()), QTextOption(Qt::AlignCenter));
}
};
class SwapAnimation : public QPropertyAnimation
{
QPointer<QObject> other;
qreal offset;
QPoint propertyOf(QObject *obj) {
return obj->property(propertyName().constData()).toPoint();
}
void updateState(State newState, State oldState) override {
if (newState == Running && oldState == Stopped) {
auto start = propertyOf(targetObject());
auto end = propertyOf(other);
auto step1 = fabs(offset);
auto step2 = QLineF(start,end).length();
auto steps = 2.0*step1 + step2;
setStartValue(start);
setKeyValueAt(step1/steps, QPoint(start.x(), start.y() + offset));
setKeyValueAt((step1+step2)/steps, QPoint(end.x(), end.y() + offset));
setEndValue(end);
setDuration(10.0 * steps);
}
QPropertyAnimation::updateState(newState, oldState);
}
public:
SwapAnimation(QObject *first, QObject *second, qreal offset) : other(second), offset(offset) {
setTargetObject(first);
setPropertyName("pos");
}
};
QParallelAnimationGroup* getSwapAnimation(QObject *obj1, QObject *obj2)
{
auto const swapHeight = 75.0;
auto par = new QParallelAnimationGroup;
par->addAnimation(new SwapAnimation(obj2, obj1, -swapHeight));
par->addAnimation(new SwapAnimation(obj1, obj2, swapHeight));
return par;
}
int main(int argc, char **argv)
{
QApplication app(argc, argv);
QGraphicsScene scene(0, 0, 300, 300);
QGraphicsRectWidget buttons[4];
int i = 0;
QPointF start(20, 125);
for (auto & button : buttons) {
button.setZValue(i++);
button.resize(50,50);
button.setPos(start);
start.setX(start.x() + 70);
scene.addItem(&button);
}
QSequentialAnimationGroup gr;
gr.addAnimation(getSwapAnimation(&buttons[0], &buttons[1]));
gr.addAnimation(getSwapAnimation(&buttons[1], &buttons[2]));
gr.addAnimation(getSwapAnimation(&buttons[2], &buttons[3]));
gr.addAnimation(getSwapAnimation(&buttons[3], &buttons[1]));
gr.start();
QGraphicsView view(&scene);
view.setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
view.setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
view.resize(300, 300);
view.show();
return app.exec();
}
I am trying to use Windows GDI inside of QGraphicsView paintEvent but have noticed some drawing issues, for example the drawing disappear or blinking when I resize window or minimize and maximize. When I use Qt instead of GDI its working perfectly. Here is the code:
[UPDATED CODE]
#include "CustomView.h"
#include <QPainter>
#include <QPaintEngine>
#include <windows.h>
#include <objidl.h>
#include <gdiplus.h>
using namespace Gdiplus;
#pragma comment (lib,"Gdiplus.lib")
CustomView::CustomView(QWidget *parent)
: QGraphicsView(parent)
{
setAutoFillBackground(true);
setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
setAttribute(Qt::WA_NativeWindow, true);
}
CustomView::~CustomView()
{
}
void CustomView::paintEvent(QPaintEvent * event)
{
QPainter painter(viewport());
painter.beginNativePainting();
// Drawing by Windows GDI
HWND hwnd = (HWND)viewport()->winId();
HDC hdc = GetDC(hwnd);
QString text("Test GDI Paint");
RECT rect;
GetClientRect(hwnd, &rect);
HBRUSH hbrRed = CreateSolidBrush(RGB(0, 255, 0));
FillRect(hdc, &rect, hbrRed);
Ellipse(hdc, 50, 50, rect.right - 100, rect.bottom - 100);
SetTextAlign(hdc, TA_CENTER | TA_BASELINE);
TextOutW(hdc, width() / 2, height() / 2, (LPCWSTR)text.utf16(), text.size());
ReleaseDC(hwnd, hdc);
painter.endNativePainting();
QGraphicsView::paintEvent(event);
// Drawing the same by Qt
// QPainter painter(viewport());
// painter.save() ;
// QBrush GreenBrush(Qt::green);
// QBrush WhiteBrush(Qt::white);
// QRect ViewportRect = viewport()->rect();
// painter.fillRect(ViewportRect, GreenBrush);
// painter.drawEllipse(50, 50, ViewportRect.right() - 100, ViewportRect.bottom() - 100);
// QPainterPath EllipsePath;
// EllipsePath.addEllipse(50, 50, ViewportRect.right() - 100, ViewportRect.bottom() - 100);
// painter.fillPath(EllipsePath, WhiteBrush);
// painter.drawText(ViewportRect.width() / 2, ViewportRect.height() / 2, "Test Qt Paint");
// painter.restore();
}
and here is the whole project(Visual Studio 2010 + Qt 5.4.1)[UPDATED ARCHIVE]
https://dl.dropboxusercontent.com/u/105132532/Stackoverflow/Qt5TestApplication.7z
Any ideas?
Solution(edited the code after Kuba Ober's answer)
#include "CustomView.h"
#include <QPainter>
#include <QPaintEngine>
#include <windows.h>
#include <objidl.h>
#include <gdiplus.h>
using namespace Gdiplus;
#pragma comment (lib,"Gdiplus.lib")
CustomView::CustomView(QWidget *parent)
: QGraphicsView(parent)
{
// This brings the original paint engine alive.
QGraphicsView::paintEngine();
setAttribute(Qt::WA_NativeWindow);
setAttribute(Qt::WA_PaintOnScreen);
setRenderHint(QPainter::Antialiasing);
}
CustomView::~CustomView()
{
}
QPaintEngine* CustomView::paintEngine() const
{
return NULL;
}
bool CustomView::event(QEvent * event) {
if (event->type() == QEvent::Paint)
{
bool result = QGraphicsView::event(event);
drawGDI();
return result;
}
else if (event->type() == QEvent::UpdateRequest)
{
bool result = QGraphicsView::event(event);
drawGDI();
return result;
}
return QGraphicsView::event(event);
}
void CustomView::drawGDI()
{
// Drawing by Windows GDI
HWND hwnd = (HWND)viewport()->winId();
HDC hdc = GetDC(hwnd);
QString text("Test GDI Paint");
RECT rect;
GetClientRect(hwnd, &rect);
HBRUSH hbrRed = CreateSolidBrush(RGB(0, 255, 0));
FillRect(hdc, &rect, hbrRed);
Ellipse(hdc, 50, 50, rect.right - 100, rect.bottom - 100);
SetTextAlign(hdc, TA_CENTER | TA_BASELINE);
TextOutW(hdc, width() / 2, height() / 2, (LPCWSTR)text.utf16(), text.size());
ReleaseDC(hwnd, hdc);
}
A QWidget that intends to paint via GDI only must:
Reimplement paintEngine to return nullptr.
Set the WA_PaintOnScreen attribute.
Optionally set the WA_NativeWindow attribute. This only speeds up the first redraw of the widget.
Reimplement QObject::event and catch Paint and UpdateRequest events. These events should result in calling a method that does the GDI painting. The events must not be forwarded to the base class.
Additionally, a QWidget that paints via GDI on top of contents painted through paintEvent/QPainter, must additionally:
Call base class's paintEngine() method once in the constructor. This will instantiate the native paint engine for the widget.
In the QObject::event implementation, the base class's event must be called before doing the GDI painting. This will draw the contents using the raster paint engine, and return control to you to overdraw some other contents on top of it.
The example below shows how to overpaint on top of the drawing done by Qt's paint system. Of course, since the painting is done on top contents already drawn by Qt, there's flicker.
Doing GDI painting on top of the Qt's backing store, avoiding the flicker, is also possible, but requires a somewhat different approach.
#include <QApplication>
#include <QGraphicsObject>
#include <QPropertyAnimation>
#include <QGraphicsView>
#include <QPainter>
#include <QPaintEvent>
#include <windows.h>
class View : public QGraphicsView {
public:
View(QWidget *parent = 0) : QGraphicsView(parent)
{
// This brings the original paint engine alive.
QGraphicsView::paintEngine();
//setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
setAttribute(Qt::WA_NativeWindow);
setAttribute(Qt::WA_PaintOnScreen);
setRenderHint(QPainter::Antialiasing);
}
QPaintEngine * paintEngine() const Q_DECL_OVERRIDE { return 0; }
bool event(QEvent * event) Q_DECL_OVERRIDE {
if (event->type() == QEvent::Paint) {
bool result = QGraphicsView::event(event);
paintOverlay();
return result;
}
if (event->type() == QEvent::UpdateRequest) {
bool result = QGraphicsView::event(event);
paintOverlay();
return result;
}
return QGraphicsView::event(event);
}
void resizeEvent(QResizeEvent *) {
fitInView(-2, -2, 4, 4, Qt::KeepAspectRatio);
}
virtual void paintOverlay();
};
void View::paintOverlay()
{
// We're called after the native painter has done its thing
HWND hwnd = (HWND)viewport()->winId();
HDC hdc = GetDC(hwnd);
HBRUSH hbrGreen = CreateHatchBrush(HS_BDIAGONAL, RGB(0, 255, 0));
RECT rect;
GetClientRect(hwnd, &rect);
SetBkMode(hdc, TRANSPARENT);
SelectObject(hdc, hbrGreen);
Rectangle(hdc, 0, 0, rect.right, rect.bottom);
SelectObject(hdc, GetStockObject(NULL_BRUSH));
Ellipse(hdc, 50, 50, rect.right - 100, rect.bottom - 100);
QString text("Test GDI Paint");
SetTextAlign(hdc, TA_CENTER | TA_BASELINE);
TextOutW(hdc, width() / 2, height() / 2, (LPCWSTR)text.utf16(), text.size());
DeleteObject(hbrGreen);
ReleaseDC(hwnd, hdc);
}
class EmptyGraphicsObject : public QGraphicsObject
{
public:
EmptyGraphicsObject() {}
QRectF boundingRect() const { return QRectF(0, 0, 0, 0); }
void paint(QPainter *, const QStyleOptionGraphicsItem *, QWidget *) {}
};
void setupScene(QGraphicsScene &s)
{
QGraphicsObject * obj = new EmptyGraphicsObject;
QGraphicsRectItem * rect = new QGraphicsRectItem(-1, 0.3, 2, 0.3, obj);
QPropertyAnimation * anim = new QPropertyAnimation(obj, "rotation", &s);
s.addItem(obj);
rect->setPen(QPen(Qt::darkBlue, 0.1));
anim->setDuration(2000);
anim->setStartValue(0);
anim->setEndValue(360);
anim->setEasingCurve(QEasingCurve::InBounce);
anim->setLoopCount(-1);
anim->start();
}
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QGraphicsScene s;
setupScene(s);
View view;
view.setScene(&s);
view.show();
return a.exec();
}
I'm trying to develop a custom QProgressBar that will look like the following image :
I created a class that extends QProgressBar and implemented the paintEvent() :
void CircularProgressBar::paintEvent(QPaintEvent*) {
int progress = this->value();
int progressInDegrees = (double)(progress*360)/100;
int barWidth = 20;
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing, true);
painter.setPen(QPen(Qt::black, barWidth, Qt::SolidLine,Qt::RoundCap));
painter.drawArc(barWidth/2, barWidth/2, this->width() - barWidth, this->height() - barWidth,
90*16, progressInDegrees*-16);}
This works great to draw the circular progress bar, but I'm having trouble with the linear gradient color of the bar. I tried creating a QPen with a QLinearGradient object and I tried setting the QPainter brush to a QLinearGradient object, but neither strategy worked. Is it possible to draw an arc with QPainter that has a linear gradient color?
I know this is an old question but I came across it some days ago and I think I have a solution. What you want is to create a conical gradient and clip the disk you want to use as circular loading bar. Here is an example:
widget.h:
#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
class QPaintEvent;
class Widget : public QWidget
{
Q_OBJECT
public:
explicit Widget(QWidget *parent = 0);
~Widget();
void setLoadingAngle(int loadingAngle);
int loadingAngle() const;
void setDiscWidth(int width);
int discWidth() const;
protected:
void paintEvent(QPaintEvent *);
private:
int m_loadingAngle;
int m_width;
};
#endif // WIDGET_H
widget.cpp:
#include "widget.h"
#include <QPaintEvent>
#include <QPainter>
#include <QConicalGradient>
#include <QPen>
Widget::Widget(QWidget *parent) :
QWidget(parent),
m_loadingAngle(0),
m_width(0)
{
}
Widget::~Widget()
{
}
void Widget::setLoadingAngle(int loadingAngle)
{
m_loadingAngle = loadingAngle;
}
int Widget::loadingAngle() const
{
return m_loadingAngle;
}
void Widget::setDiscWidth(int width)
{
m_width = width;
}
int Widget::discWidth() const
{
return m_width;
}
void Widget::paintEvent(QPaintEvent *)
{
QRect drawingRect;
drawingRect.setX(rect().x() + m_width);
drawingRect.setY(rect().y() + m_width);
drawingRect.setWidth(rect().width() - m_width * 2);
drawingRect.setHeight(rect().height() - m_width * 2);
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing);
QConicalGradient gradient;
gradient.setCenter(drawingRect.center());
gradient.setAngle(90);
gradient.setColorAt(0, QColor(178, 255, 246));
gradient.setColorAt(1, QColor(5, 44, 50));
int arcLengthApproximation = m_width + m_width / 3;
QPen pen(QBrush(gradient), m_width);
pen.setCapStyle(Qt::RoundCap);
painter.setPen(pen);
painter.drawArc(drawingRect, 90 * 16 - arcLengthApproximation, -m_loadingAngle * 16);
}
main.cpp:
#include "widget.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Widget w;
w.setDiscWidth(20);
w.setLoadingAngle(270);
w.show();
return a.exec();
}
And the result is:
Of course, it is not the complete and exact solution but I think it is everything you need to know in order to achieve what you want. The rest are details not hard to implement.
This solution is not exactly what you're after; the gradient goes from top to bottom, rather than around the circle:
#include <QtWidgets>
class Widget : public QWidget
{
public:
Widget() {
resize(200, 200);
}
void paintEvent(QPaintEvent *) {
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing);
const QRectF bounds(0, 0, width(), height());
painter.fillRect(bounds, "#1c1c1c");
QPen pen;
pen.setCapStyle(Qt::RoundCap);
pen.setWidth(20);
QLinearGradient gradient;
gradient.setStart(bounds.width() / 2, 0);
gradient.setFinalStop(bounds.width() / 2, bounds.height());
gradient.setColorAt(0, "#1c1c1c");
gradient.setColorAt(1, "#28ecd6");
QBrush brush(gradient);
pen.setBrush(brush);
painter.setPen(pen);
QRectF rect = QRectF(pen.widthF() / 2.0, pen.widthF() / 2.0, width() - pen.widthF(), height() - pen.widthF());
painter.drawArc(rect, 90 * 16, 0.65 * -360 * 16);
}
};
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
Widget w;
w.show();
return app.exec();
}
However, it is an arc with a linear gradient! :p
I created a few QLabel in my MainWindow using Qt Creator and opencv, but I have this error :
error: 'ui' was not declared in this scope
in the function filter_image(). I want to use label to show an image before and after doing some processing.
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <cv.h>
#include <cxcore.h>
#include <highgui.h>
#include<QImage>
#include<QLabel>
static QImage IplImage2QImage(const IplImage *iplImage) {
int height = iplImage->height;
int width = iplImage->width;
if (iplImage->depth == IPL_DEPTH_8U && iplImage->nChannels == 3)
{
const uchar *qImageBuffer = (const uchar*)iplImage->imageData;
QImage img(qImageBuffer, width, height, QImage::Format_RGB888);
return img.rgbSwapped();
}
else if (iplImage->depth == IPL_DEPTH_8U && iplImage->nChannels == 1)
{
const uchar *qImageBuffer = (const uchar*)iplImage->imageData;
QImage img(qImageBuffer, width, height, QImage::Format_Indexed8);
QVector<QRgb> colorTable;
for (int i = 0; i < 256; i++)
{
colorTable.push_back(qRgb(i, i, i));
}
img.setColorTable(colorTable);
return img;
}
else
{
std::cout << "Image cannot be converted.";
return QImage();
}
}
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
}
MainWindow::~MainWindow() {
delete ui;
}
void MainWindow::changeEvent(QEvent *e)
{
QMainWindow::changeEvent(e);
switch (e->type()) {
case QEvent::LanguageChange:
ui->retranslateUi(this);
break;
default:
break;
}
}
void filter_image(IplImage* img) {
IplImage* roi = cvCreateImage(cvGetSize(img), 8, 3);
cvCvtColor( img, roi, CV_RGB2GRAY );
cvSmooth(img,roi,CV_BLUR, 5, 0, 0, 0);
cvThreshold(roi,roi,100,255,CV_THRESH_BINARY);
IplImage *img_de = cvCloneImage(roi);
QImage qt_i = IplImage2QImage(img_de);
QLabel label_2;
// display on label
ui->label_2->setPixmap(QPixmap::fromImage(qt_i));//error line
// resize the label to fit the image
ui->label_2->resize(ui->label_2->pixmap()->size());
label_2.show();
}
void MainWindow::on_actionOpen_triggered() {
IplImage *frame = cvLoadImage(
QFileDialog::getOpenFileName(this,
"Ouvrir un fichier",
"/../../Fichiers Image",
"Image (*.jpg *.bmp *.jpeg)")
.toStdString().c_str(),3);
IplImage *img_des = cvCloneImage(frame);
QImage qt_im = IplImage2QImage(img_des);
QLabel label;
// display on label
ui->label->setPixmap(QPixmap::fromImage(qt_im));
// resize the label to fit the image
ui->label->resize(ui->label->pixmap()->size());
label.show();
filter_image(frame);
}
mainwindow.h
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow {
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
protected:
void changeEvent(QEvent *e);
public:
Ui::MainWindow *ui;
public slots:
void on_actionOpen_triggered();
};
ui_mainwindow.h
#include <QtCore/QVariant>
#include <QtGui/QAction>
#include <QtGui/QApplication>
#include <QtGui/QButtonGroup>
#include <QtGui/QHeaderView>
#include <QtGui/QLabel>
#include <QtGui/QMainWindow>
#include <QtGui/QMenu>
#include <QtGui/QMenuBar>
#include <QtGui/QStatusBar>
#include <QtGui/QToolBar>
#include <QtGui/QWidget>
QT_BEGIN_NAMESPACE
class Ui_MainWindow{
public:
QAction *actionOpen;
QWidget *centralWidget;
QLabel *label;
QLabel *label_2;
QMenuBar *menuBar;
QMenu *menuFile;
QToolBar *mainToolBar;
QStatusBar *statusBar;
void setupUi(QMainWindow *MainWindow)
{
if (MainWindow->objectName().isEmpty())
MainWindow->setObjectName(QString::fromUtf8("MainWindow"));
MainWindow->resize(600, 400);
actionOpen = new QAction(MainWindow);
actionOpen->setObjectName(QString::fromUtf8("actionOpen"));
centralWidget = new QWidget(MainWindow);
centralWidget->setObjectName(QString::fromUtf8("centralWidget"));
label = new QLabel(centralWidget);
label->setObjectName(QString::fromUtf8("label"));
label->setGeometry(QRect(290, 30, 271, 301));
label_2 = new QLabel(centralWidget);
label_2->setObjectName(QString::fromUtf8("label_2"));
label_2->setGeometry(QRect(20, 20, 281, 331));
MainWindow->setCentralWidget(centralWidget);
menuBar = new QMenuBar(MainWindow);
menuBar->setObjectName(QString::fromUtf8("menuBar"));
menuBar->setGeometry(QRect(0, 0, 600, 21));
menuFile = new QMenu(menuBar);
menuFile->setObjectName(QString::fromUtf8("menuFile"));
MainWindow->setMenuBar(menuBar);
mainToolBar = new QToolBar(MainWindow);
mainToolBar->setObjectName(QString::fromUtf8("mainToolBar"));
MainWindow->addToolBar(Qt::TopToolBarArea, mainToolBar);
statusBar = new QStatusBar(MainWindow);
statusBar->setObjectName(QString::fromUtf8("statusBar"));
MainWindow->setStatusBar(statusBar);
menuBar->addAction(menuFile->menuAction());
menuFile->addAction(actionOpen);
retranslateUi(MainWindow);
QMetaObject::connectSlotsByName(MainWindow);
} // setupUi
void retranslateUi(QMainWindow *MainWindow)
{
MainWindow->setWindowTitle(QApplication::translate("MainWindow", "MainWindow", 0, QApplication::UnicodeUTF8));
actionOpen->setText(QApplication::translate("MainWindow", "Open", 0, QApplication::UnicodeUTF8));
label->setText(QString());
label_2->setText(QString());
menuFile->setTitle(QApplication::translate("MainWindow", "File", 0, QApplication::UnicodeUTF8));
} // retranslateUi};
namespace Ui {
class MainWindow: public Ui_MainWindow {};
} // namespace Ui
The method filter_image, which is where the error is occurring, is not a class method of MainWindow, so it doesn't have access to MainWindow's members (including ui).
You can do a couple of things: if it makes sense, make it part of the MainWindow class. Alternatively, you can pass the ui as a parameter:
void filter_image(Ui::MainWindow* ui, /*other params*/){...}
Also, you are making a local variable label_2 rather than taking the one from the gui.