I am trying to use Windows GDI inside of QGraphicsView paintEvent but have noticed some drawing issues, for example the drawing disappear or blinking when I resize window or minimize and maximize. When I use Qt instead of GDI its working perfectly. Here is the code:
[UPDATED CODE]
#include "CustomView.h"
#include <QPainter>
#include <QPaintEngine>
#include <windows.h>
#include <objidl.h>
#include <gdiplus.h>
using namespace Gdiplus;
#pragma comment (lib,"Gdiplus.lib")
CustomView::CustomView(QWidget *parent)
: QGraphicsView(parent)
{
setAutoFillBackground(true);
setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
setAttribute(Qt::WA_NativeWindow, true);
}
CustomView::~CustomView()
{
}
void CustomView::paintEvent(QPaintEvent * event)
{
QPainter painter(viewport());
painter.beginNativePainting();
// Drawing by Windows GDI
HWND hwnd = (HWND)viewport()->winId();
HDC hdc = GetDC(hwnd);
QString text("Test GDI Paint");
RECT rect;
GetClientRect(hwnd, &rect);
HBRUSH hbrRed = CreateSolidBrush(RGB(0, 255, 0));
FillRect(hdc, &rect, hbrRed);
Ellipse(hdc, 50, 50, rect.right - 100, rect.bottom - 100);
SetTextAlign(hdc, TA_CENTER | TA_BASELINE);
TextOutW(hdc, width() / 2, height() / 2, (LPCWSTR)text.utf16(), text.size());
ReleaseDC(hwnd, hdc);
painter.endNativePainting();
QGraphicsView::paintEvent(event);
// Drawing the same by Qt
// QPainter painter(viewport());
// painter.save() ;
// QBrush GreenBrush(Qt::green);
// QBrush WhiteBrush(Qt::white);
// QRect ViewportRect = viewport()->rect();
// painter.fillRect(ViewportRect, GreenBrush);
// painter.drawEllipse(50, 50, ViewportRect.right() - 100, ViewportRect.bottom() - 100);
// QPainterPath EllipsePath;
// EllipsePath.addEllipse(50, 50, ViewportRect.right() - 100, ViewportRect.bottom() - 100);
// painter.fillPath(EllipsePath, WhiteBrush);
// painter.drawText(ViewportRect.width() / 2, ViewportRect.height() / 2, "Test Qt Paint");
// painter.restore();
}
and here is the whole project(Visual Studio 2010 + Qt 5.4.1)[UPDATED ARCHIVE]
https://dl.dropboxusercontent.com/u/105132532/Stackoverflow/Qt5TestApplication.7z
Any ideas?
Solution(edited the code after Kuba Ober's answer)
#include "CustomView.h"
#include <QPainter>
#include <QPaintEngine>
#include <windows.h>
#include <objidl.h>
#include <gdiplus.h>
using namespace Gdiplus;
#pragma comment (lib,"Gdiplus.lib")
CustomView::CustomView(QWidget *parent)
: QGraphicsView(parent)
{
// This brings the original paint engine alive.
QGraphicsView::paintEngine();
setAttribute(Qt::WA_NativeWindow);
setAttribute(Qt::WA_PaintOnScreen);
setRenderHint(QPainter::Antialiasing);
}
CustomView::~CustomView()
{
}
QPaintEngine* CustomView::paintEngine() const
{
return NULL;
}
bool CustomView::event(QEvent * event) {
if (event->type() == QEvent::Paint)
{
bool result = QGraphicsView::event(event);
drawGDI();
return result;
}
else if (event->type() == QEvent::UpdateRequest)
{
bool result = QGraphicsView::event(event);
drawGDI();
return result;
}
return QGraphicsView::event(event);
}
void CustomView::drawGDI()
{
// Drawing by Windows GDI
HWND hwnd = (HWND)viewport()->winId();
HDC hdc = GetDC(hwnd);
QString text("Test GDI Paint");
RECT rect;
GetClientRect(hwnd, &rect);
HBRUSH hbrRed = CreateSolidBrush(RGB(0, 255, 0));
FillRect(hdc, &rect, hbrRed);
Ellipse(hdc, 50, 50, rect.right - 100, rect.bottom - 100);
SetTextAlign(hdc, TA_CENTER | TA_BASELINE);
TextOutW(hdc, width() / 2, height() / 2, (LPCWSTR)text.utf16(), text.size());
ReleaseDC(hwnd, hdc);
}
A QWidget that intends to paint via GDI only must:
Reimplement paintEngine to return nullptr.
Set the WA_PaintOnScreen attribute.
Optionally set the WA_NativeWindow attribute. This only speeds up the first redraw of the widget.
Reimplement QObject::event and catch Paint and UpdateRequest events. These events should result in calling a method that does the GDI painting. The events must not be forwarded to the base class.
Additionally, a QWidget that paints via GDI on top of contents painted through paintEvent/QPainter, must additionally:
Call base class's paintEngine() method once in the constructor. This will instantiate the native paint engine for the widget.
In the QObject::event implementation, the base class's event must be called before doing the GDI painting. This will draw the contents using the raster paint engine, and return control to you to overdraw some other contents on top of it.
The example below shows how to overpaint on top of the drawing done by Qt's paint system. Of course, since the painting is done on top contents already drawn by Qt, there's flicker.
Doing GDI painting on top of the Qt's backing store, avoiding the flicker, is also possible, but requires a somewhat different approach.
#include <QApplication>
#include <QGraphicsObject>
#include <QPropertyAnimation>
#include <QGraphicsView>
#include <QPainter>
#include <QPaintEvent>
#include <windows.h>
class View : public QGraphicsView {
public:
View(QWidget *parent = 0) : QGraphicsView(parent)
{
// This brings the original paint engine alive.
QGraphicsView::paintEngine();
//setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
setAttribute(Qt::WA_NativeWindow);
setAttribute(Qt::WA_PaintOnScreen);
setRenderHint(QPainter::Antialiasing);
}
QPaintEngine * paintEngine() const Q_DECL_OVERRIDE { return 0; }
bool event(QEvent * event) Q_DECL_OVERRIDE {
if (event->type() == QEvent::Paint) {
bool result = QGraphicsView::event(event);
paintOverlay();
return result;
}
if (event->type() == QEvent::UpdateRequest) {
bool result = QGraphicsView::event(event);
paintOverlay();
return result;
}
return QGraphicsView::event(event);
}
void resizeEvent(QResizeEvent *) {
fitInView(-2, -2, 4, 4, Qt::KeepAspectRatio);
}
virtual void paintOverlay();
};
void View::paintOverlay()
{
// We're called after the native painter has done its thing
HWND hwnd = (HWND)viewport()->winId();
HDC hdc = GetDC(hwnd);
HBRUSH hbrGreen = CreateHatchBrush(HS_BDIAGONAL, RGB(0, 255, 0));
RECT rect;
GetClientRect(hwnd, &rect);
SetBkMode(hdc, TRANSPARENT);
SelectObject(hdc, hbrGreen);
Rectangle(hdc, 0, 0, rect.right, rect.bottom);
SelectObject(hdc, GetStockObject(NULL_BRUSH));
Ellipse(hdc, 50, 50, rect.right - 100, rect.bottom - 100);
QString text("Test GDI Paint");
SetTextAlign(hdc, TA_CENTER | TA_BASELINE);
TextOutW(hdc, width() / 2, height() / 2, (LPCWSTR)text.utf16(), text.size());
DeleteObject(hbrGreen);
ReleaseDC(hwnd, hdc);
}
class EmptyGraphicsObject : public QGraphicsObject
{
public:
EmptyGraphicsObject() {}
QRectF boundingRect() const { return QRectF(0, 0, 0, 0); }
void paint(QPainter *, const QStyleOptionGraphicsItem *, QWidget *) {}
};
void setupScene(QGraphicsScene &s)
{
QGraphicsObject * obj = new EmptyGraphicsObject;
QGraphicsRectItem * rect = new QGraphicsRectItem(-1, 0.3, 2, 0.3, obj);
QPropertyAnimation * anim = new QPropertyAnimation(obj, "rotation", &s);
s.addItem(obj);
rect->setPen(QPen(Qt::darkBlue, 0.1));
anim->setDuration(2000);
anim->setStartValue(0);
anim->setEndValue(360);
anim->setEasingCurve(QEasingCurve::InBounce);
anim->setLoopCount(-1);
anim->start();
}
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QGraphicsScene s;
setupScene(s);
View view;
view.setScene(&s);
view.show();
return a.exec();
}
Related
I started using Qt5 a little while ago and I don't know how to set the position of my drawing in my window.
I have a Drawing class which is a QWidget and which contains my paintEvent() function and other functions; and a MainWindow class which contains some widgets. So in order to display my Qpainter, I have to include it in my layout, which is the main window layout, but the window doesn't adapt to the Qpainter at all; the dimensions of the buttons, sliders .. adapt so as to organize themselves and occupy all the space of my window, but they totally ignore my Qpainter and it partly disappears if I put at least 2 widgets.
Do you have any solutions to better manage the position of these elements?
main.cpp :
#include <QtGui>
#include <QApplication>
#include "mywidget.h"
int main( int argc, char **argv )
{
QApplication app(argc, argv);
MainWindow window;
window.show();
return app.exec();
}
mywidget.h :
#ifndef MYWIDGET_H
#define MYWIDGET_H
#include <QtGui>
#include <QWidget>
#include <QSlider>
#include <QScrollBar>
#include <QApplication>
#include <QGridLayout>
#include <QObject>
#include <QPoint>
#include <QLabel>
#include <QPolygon>
class Drawing : public QWidget
{
Q_OBJECT
public:
Drawing();
void paintEvent(QPaintEvent* e);
public slots:
void slide(int abscisse);
void rotate();
private:
QPoint o;
QPoint a;
QPoint b;
QPoint c;
QPoint d;
};
//--------------------------------------
class MainWindow : public QWidget
{
Q_OBJECT
public:
MainWindow();
private:
QSlider* m_slider1;
QSlider* m_slider2;
QGridLayout* m_layout;
Drawing* m_dessin;
};
#endif // MYWIDGET_H
mywidget.cpp :
#include "mywidget.h"
#include <iostream> //POUR LES TESTS
MainWindow::MainWindow() : QWidget()
{
setGeometry(330, 140, 840, 620);
m_slider1 = new QSlider(Qt::Horizontal, this);
m_slider1->setRange(150, 650);
m_slider1->setSliderPosition(400);
m_slider2 = new QSlider(Qt::Horizontal, this);
m_slider2->setSliderPosition(50);
m_layout = new QGridLayout;
m_layout->addWidget(new QLabel("Translation Horizontale"), 1, 0);
m_layout->addWidget(m_slider1, 2, 0);
m_layout->addWidget(new QLabel("Rotation"), 0, 1);
m_layout->addWidget(m_slider2, 1, 1);
m_dessin = new Drawing;
m_layout->addWidget(m_dessin, 0, 0);
setLayout(m_layout);
QObject::connect(m_slider1, SIGNAL(valueChanged(int)), m_dessin, SLOT(slide(int)));
QObject::connect(m_slider2, SIGNAL(valueChanged(int)), m_dessin, SLOT(rotate()));
}
//--------------------------------------------------------
Drawing::Drawing() : QWidget(), o(400, 150), a(o.x()-50 , o.y()-50), b(o.x()+50 , o.y()-50), c(o.x()+50 , o.y()+50), d(o.x()-50 , o.y()+50) {}
void Drawing::paintEvent(QPaintEvent *e) {
QPolygon poly;
poly << a << b << c << d;
QWidget::paintEvent(e); // effectue le comportement standard
QPainter painter(this); // construire
painter.setPen( QPen(Qt::white, 2) ); // personnaliser
painter.drawPolygon(poly); // dessiner
}
void Drawing::slide(int abscisse) {
if (a == QPoint(o.x()-50 , o.y()-50)) {
o.setX(abscisse);
a.setX(o.x()-50);
b.setX(o.x()+50);
c.setX(o.x()+50);
d.setX(o.x()-50);
}
else {
o.setX(abscisse);
a.setX(o.x());
b.setX(o.x()+75);
c.setX(o.x());
d.setX(o.x()-75);
}
update();
}
void Drawing::rotate() {
if (a == QPoint(o.x()-50 , o.y()-50)) {
a = QPoint(o.x() , o.y()+75);
b = QPoint(o.x()+75 , o.y());
c = QPoint(o.x() , o.y()-75);
d = QPoint(o.x()-75 , o.y());
}
else {
a = QPoint(o.x()-50 , o.y()-50);
b = QPoint(o.x()+50 , o.y()-50);
c = QPoint(o.x()+50 , o.y()+50);
d = QPoint(o.x()-50 , o.y()+50);
}
update();
}
Snapshots:
After having seen the snapshots of OP, I thought about what might been happen.
The layout of OP doesn't look that wrong.
I still believe that the layout plays only a minor role in OPs issue.
I tried to reproduce OPs issue with an even smaller MCVE of mine.
My testQGridLayout:
#include <QtWidgets>
class Drawing: public QFrame {
public:
Drawing(QWidget *pQParent = nullptr);
virtual ~Drawing() = default;
Drawing(const Drawing&) = delete;
Drawing& operator=(const Drawing&) = delete;
protected:
virtual void paintEvent(QPaintEvent *pQEvent) override;
};
Drawing::Drawing(QWidget* pQParent):
QFrame(pQParent)
{
setFrameStyle(Box | Plain);
}
void Drawing::paintEvent(QPaintEvent* pQEvent)
{
{ QPainter qPainter(this);
qPainter.drawText(QPoint(40, 40),
QString("Size: %1 x %2").arg(width()).arg(height()));
qPainter.setPen(Qt::red);
qPainter.drawRect(300, 100, 200, 200);
}
// call base class paint event to keep it working
QFrame::paintEvent(pQEvent);
}
class MainWindow: public QWidget {
public:
MainWindow(QWidget *pQParent = nullptr);
virtual ~MainWindow() = default;
MainWindow(const MainWindow&) = delete;
MainWindow& operator=(const MainWindow&) = delete;
private:
QGridLayout _qGrid;
Drawing _qDrawing;
QSlider _qSliderT;
QSlider _qSliderR;
};
MainWindow::MainWindow(QWidget *pQParent):
QWidget(pQParent),
_qSliderT(Qt::Horizontal),
_qSliderR(Qt::Horizontal)
{
resize(840, 620);
_qGrid.addWidget(&_qDrawing, 0, 0);
_qGrid.addWidget(new QLabel("Translation Horizontal"), 1, 0);
_qSliderT.setRange(150, 650);
_qSliderT.setSliderPosition(400);
_qGrid.addWidget(&_qSliderT, 2, 0);
_qGrid.addWidget(new QLabel("Rotation"), 1, 1);
_qSliderR.setSliderPosition(50);
_qGrid.addWidget(&_qSliderR, 2, 1);
setLayout(&_qGrid);
}
int main(int argc, char **argv)
{
qDebug() << "Qt Version:" << QT_VERSION_STR;
QApplication app(argc, argv);
// setup GUI
MainWindow qWinMain;
qWinMain.setWindowTitle("Test QGridLayout");
qWinMain.show();
// runtime loop
return app.exec();
}
Output:
Qt Version: 5.15.1
I made some changes to exclude what is a possible issue and what not.
I derived my Drawing from QFrame. Thus, it was easy to give it a visible border. As expected, my Drawing _qDrawing occupies only the space above the first slider (QSlider _qSliderT; in my case).
I added output of widget size to the Drawing::paintEvent() to see its size. Then I added the painting of a red rectangle. For that, I cared to cover a space which is partly inside the widget and partly below and right of it.
This is what I conclude:
As exposed in the OPs code, the layout should be the same.
OPs rectangle is always drawn at the same coordinates. Hence, it doesn't get visible until the Drawing grows large enough (with the main window).
The origin of the QPainter (i.e. QPoint(0, 0)) is the upper left corner of the widget. This can be changed by applying transformations but I couldn't see this in OPs code. (The effect of the sliders, I neglect for now.)
Though, there are still some things which are not clear to me:
The Drawing should clip the painting. Hence, I wonder, how OPs rectangle can appear over the rotate slider. Either, the OP used a span for the Drawing m_dessin, or the widget doesn't clip painting on the paint engine the OP uses. (The look is quite different than mine. Thus, it might be a different platform.)
The layout which can be seen in OPs snapshots doesn't match the exposed code. In OPs snapshot, the Drawing occupies all extra space resulting from growing the main window. This is only possible when QGridLayout::setRowStretch()/GridLayout::setColumnStretch() had been used (as recommended in my first comment). However, the exposed code doesn't contain them.
To check this out, I changed the layout in MainWindow::MainWindow():
MainWindow::MainWindow(QWidget *pQParent):
QWidget(pQParent),
_qSliderT(Qt::Horizontal),
_qSliderR(Qt::Horizontal)
{
resize(840, 620);
_qGrid.setRowStretch(0, 1);
_qGrid.setColumnStretch(0, 1);
_qGrid.addWidget(&_qDrawing, 0, 0, 1, 2);
_qGrid.addWidget(new QLabel("Translation Horizontal"), 1, 0);
_qSliderT.setRange(150, 650);
_qSliderT.setSliderPosition(400);
_qGrid.addWidget(&_qSliderT, 2, 0);
_qGrid.addWidget(new QLabel("Rotation"), 1, 1);
_qSliderR.setSliderPosition(50);
_qGrid.addWidget(&_qSliderR, 2, 1);
setLayout(&_qGrid);
}
Output:
Now, the layout seems to match the one of OPs snapshots.
Trying resize:
This looks exactly as it should:
the Drawing _qDrawing shrinks and grows with the main window size
the painting is clipped if the size of Drawing _qDrawing becomes too small to cover it.
Final Conclusion:
There is nothing wrong in OPs layout.
IMHO, OP is not yet fully clear about how coordinate systems apply in QPainter.
For this, I can warmly recommend an extra page of the Qt online doc., precisely dedicated to this topic:
Qt Doc.: Coordinate System
Continuation:
How to add a vertical slider:
class MainWindow: public QWidget {
public:
MainWindow(QWidget *pQParent = nullptr);
virtual ~MainWindow() = default;
MainWindow(const MainWindow&) = delete;
MainWindow& operator=(const MainWindow&) = delete;
private:
QGridLayout _qGrid;
Drawing _qDrawing;
QSlider _qSliderV;
QSlider _qSliderT;
QSlider _qSliderR;
};
MainWindow::MainWindow(QWidget *pQParent):
QWidget(pQParent),
_qSliderV(Qt::Vertical),
_qSliderT(Qt::Horizontal),
_qSliderR(Qt::Horizontal)
{
resize(840, 620);
_qGrid.setRowStretch(0, 1);
_qGrid.setColumnStretch(0, 1);
_qGrid.addWidget(&_qDrawing, 0, 0, 1, 2);
_qGrid.addWidget(&_qSliderV, 0, 2);
_qGrid.addWidget(new QLabel("Translation Horizontal"), 1, 0);
_qSliderT.setRange(150, 650);
_qSliderT.setSliderPosition(400);
_qGrid.addWidget(&_qSliderT, 2, 0);
_qGrid.addWidget(new QLabel("Rotation"), 1, 1, 1, 2);
_qSliderR.setSliderPosition(50);
_qGrid.addWidget(&_qSliderR, 2, 1, 1, 2);
setLayout(&_qGrid);
}
Output:
To achieve this specific layout, I placed the _qSliderV into column 2 and gave _qSliderR (and its label) a column span of 2 as well.
To illustrate this, I added a sketch of the resulting grid to the above snapshot:
Which behavior would you like for your Drawing widget?
By default it will be resized freely by the layout, you can change this by using QWidget::sizeHint() and QWidget::sizePolicy(). You'll find detailed information in Qt documentation about custom widgets and layouts.
I have a QListWidget and a QGraphicsView both subclassed to overwrite some of their members. I prepared a minimal verifiable example showing the problem I have here
From the QListWidget I can drag and drop specific field (represented by a QTableWidget) and drop them into a QGraphicsView and in order to do that I am using a QGraphicsProxyWidget approach as shown below.
The Problem
Now, how do I connect 2 QRadioButton inside cell of a QTableWidget with another cell of another QTableWidget?
It is important to mention that the green QGraphicsRectItem it is used to move around the QTableWidget as well as adjusting its dimension.
Below the result I was able to arrive so far:
And below the expected result I have been trying to achieve:
Below the most important part of the code:
scene.h
#ifndef SCENE_H
#define SCENE_H
#include <QGraphicsScene>
class Scene : public QGraphicsScene
{
public:
Scene(QObject *parent = nullptr);
protected:
void dragEnterEvent(QGraphicsSceneDragDropEvent *event);
void dragMoveEvent(QGraphicsSceneDragDropEvent *event);
void dropEvent(QGraphicsSceneDragDropEvent *event);
};
#endif // SCENE_H
scene.cpp
#include "arrow.h"
#include <QGraphicsSceneDragDropEvent>
#include <QMimeData>
#include <QTableWidget>
#include <QGraphicsProxyWidget>
#include <QVBoxLayout>
#include <QMetaEnum>
#include <QEvent>
#include <QSizeGrip>
#include <QRadioButton>
Scene::Scene(QObject *parent)
{
setBackgroundBrush(Qt::lightGray);
}
void Scene::dragEnterEvent(QGraphicsSceneDragDropEvent *event) {
if (event->mimeData()->hasFormat("application/x-qabstractitemmodeldatalist"))
event->setAccepted(true);
}
void Scene::dragMoveEvent(QGraphicsSceneDragDropEvent *event) {
if (event->mimeData()->hasFormat("application/x-qabstractitemmodeldatalist"))
event->setAccepted(true);
}
void Scene::dropEvent(QGraphicsSceneDragDropEvent *event) {
QByteArray encoded =
event->mimeData()->data("application/x-qabstractitemmodeldatalist");
QDataStream stream(&encoded, QIODevice::ReadOnly);
QStringList rosTables;
QString newString;
while (!stream.atEnd()) {
int row, col;
QMap<int, QVariant> roleDataMap;
stream >> row >> col >> roleDataMap;
rosTables << roleDataMap[Qt::DisplayRole].toString();
}
for (const QString &tableType : rosTables) {
if (tableType == "Images") {
QPoint initPos(0, 0);
auto *wgt = new CustomTableWidget;
auto *proxyControl = addRect(0, 0, 0, 0, QPen(Qt::black),
QBrush(Qt::darkGreen));
auto *sizeGrip = new QSizeGrip(wgt);
auto *layout = new QHBoxLayout(wgt);
layout->setContentsMargins(0, 0, 0, 0);
layout->addWidget(sizeGrip, 0, Qt::AlignRight | Qt::AlignBottom);
connect(wgt, &CustomTableWidget::sizeChanged, [wgt, proxyControl](){
proxyControl->setRect(wgt->geometry().adjusted(-10, -10, 10, 10));
});
wgt->setColumnCount(4);
wgt->setRowCount(4);
for (int ridx = 0; ridx < wgt->rowCount(); ridx++) {
for (int cidx = 0; cidx < wgt->columnCount(); cidx++) {
QRadioButton *radio1, *radio2;
auto* item = new QTableWidgetItem();
item->setText(QString("%1").arg(ridx));
wgt->setItem(ridx,cidx,item);
radio1 = new QRadioButton;
radio2 = new QRadioButton;
wgt->setCellWidget(cidx, 0, radio1);
wgt->setCellWidget(cidx, 3, radio2);
Arrow *arrow = new Arrow;
}
}
auto *const proxy = addWidget(wgt);
proxy->setPos(initPos.x(), initPos.y()
+ proxyControl->rect().height());
proxy->setParentItem(proxyControl);
proxyControl->setPos(initPos.x(), initPos.y());
proxyControl->setFlag(QGraphicsItem::ItemIsMovable, true);
proxyControl->setFlag(QGraphicsItem::ItemIsSelectable, true);
proxyControl->setRect(wgt->geometry().adjusted(-10, -10, 10, 10));
}
}
}
diagramitem.h
#ifndef DIAGRAMITEM_H
#define DIAGRAMITEM_H
#include <QGraphicsPolygonItem>
class Arrow;
class DiagramItem : public QGraphicsPolygonItem
{
public:
DiagramItem(QMenu *contextMenu, QGraphicsItem *parent = Q_NULLPTR);
void removeArrow(Arrow *arrow);
void removeArrows();
void addArrow(Arrow *arrow);
QPixmap image() const;
protected:
void contextMenuEvent(QGraphicsSceneContextMenuEvent *event) override;
QVariant itemChange(GraphicsItemChange change, const QVariant &value) override;
private:
QPolygonF myPolygon;
QList<Arrow*> arrows;
QMenu *myContextMenu;
};
#endif // DIAGRAMITEM_H
diagramitem.cpp
#include "diagramitem.h"
#include "arrow.h"
#include <QPainter>
#include <QGraphicsScene>
#include <QGraphicsSceneContextMenuEvent>
#include <QMenu>
DiagramItem::DiagramItem(QMenu *contextMenu, QGraphicsItem *parent) : QGraphicsPolygonItem(parent)
{
myContextMenu = contextMenu;
setPolygon(myPolygon);
setFlag(QGraphicsItem::ItemIsMovable, true);
setFlag(QGraphicsItem::ItemIsSelectable, true);
setFlag(QGraphicsItem::ItemSendsGeometryChanges, true);
}
void DiagramItem::removeArrow(Arrow *arrow)
{
int index = arrows.indexOf(arrow);
if (index != -1)
arrows.removeAt(index);
}
void DiagramItem::removeArrows()
{
foreach (Arrow *arrow, arrows) {
arrow->startItem()->removeArrow(arrow);
arrow->endItem()->removeArrow(arrow);
scene()->removeItem(arrow);
delete arrow;
}
}
void DiagramItem::addArrow(Arrow *arrow)
{
arrows.append(arrow);
}
void DiagramItem::contextMenuEvent(QGraphicsSceneContextMenuEvent *event)
{
scene()->clearSelection();
setSelected(true);
myContextMenu->exec(event->screenPos());
}
QVariant DiagramItem::itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value)
{
if (change == QGraphicsItem::ItemPositionChange) {
foreach (Arrow *arrow, arrows) {
arrow->updatePosition();
}
}
return value;
}
arrow.h
#ifndef ARROW_H
#define ARROW_H
#include <QGraphicsLineItem>
#include "diagramitem.h"
class Arrow : public QGraphicsLineItem
{
public:
enum { Type = UserType + 4 };
Arrow(DiagramItem *startItem, DiagramItem *endItem,
QGraphicsItem *parent = nullptr);
DiagramItem *startItem() const { return myStartItem; }
DiagramItem *endItem() const { return myEndItem; }
QPainterPath shape() const override;
void setColor(const QColor &color) {
myColor = color;
}
int type() const override { return Type; }
void updatePosition();
protected:
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = nullptr) override;
private:
QColor myColor;
DiagramItem *myStartItem;
DiagramItem *myEndItem;
QPolygonF arrowHead;
};
#endif // ARROW_H
arrow.cpp
#include "arrow.h"
#include <QPen>
#include <QPainter>
#include "qmath.h"
Arrow::Arrow(DiagramItem *startItem, DiagramItem *endItem, QGraphicsItem *parent) : QGraphicsLineItem(parent)
{
myStartItem = startItem;
myEndItem = endItem;
myColor = Qt::GlobalColor::black;
setPen(QPen(myColor, 2, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin));
setFlag(QGraphicsItem::ItemIsSelectable, true);
}
QPainterPath Arrow::shape() const
{
QPainterPath path = QGraphicsLineItem::shape();
path.addPolygon(arrowHead);
return path;
}
void Arrow::updatePosition()
{
QLineF line(mapFromItem(myStartItem, 0, 0), mapFromItem(myEndItem, 0, 0));
setLine(line);
}
void Arrow::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
Q_UNUSED(option)
Q_UNUSED(widget)
if (myStartItem->collidesWithItem(myEndItem))
return;
QPen myPen = pen();
myPen.setColor(myColor);
qreal arrowSize = 20;
painter->setPen(myPen);
painter->setBrush(myColor);
QLineF centerLine(myStartItem->pos(), myEndItem->pos());
QPolygonF endPolygon = myEndItem->polygon();
QPointF p1 = endPolygon.first() + myEndItem->pos();
QPointF p2;
QPointF intersectPoint;
QLineF polyLine;
for (int i = 1; i < endPolygon.count(); ++i) {
p2 = endPolygon.at(i) + myEndItem->pos();
polyLine = QLineF(p1, p2);
QLineF::IntersectType intersectType =
polyLine.intersect(centerLine, &intersectPoint);
if (intersectType == QLineF::BoundedIntersection)
break;
p1 = p2;
}
setLine(QLineF(intersectPoint, myStartItem->pos()));
double angle = std::atan2(-line().dy(), line().dx());
QPointF arrowP1 = line().p1() + QPointF(sin(angle + M_PI / 3) * arrowSize,
cos(angle + M_PI / 3) * arrowSize);
QPointF arrowP2 = line().p1() + QPointF(sin(angle + M_PI - M_PI / 3) * arrowSize,
cos(angle + M_PI - M_PI / 3) * arrowSize);
arrowHead.clear();
arrowHead << line().p1() << arrowP1 << arrowP2;
painter->drawLine(line());
painter->drawPolygon(arrowHead);
if (isSelected()) {
painter->setPen(QPen(myColor, 1, Qt::DashLine));
QLineF myLine = line();
myLine.translate(0, 4.0);
painter->drawLine(myLine);
myLine.translate(0,-8.0);
painter->drawLine(myLine);
}
}
What I have done so far to solve the problem:
1) I came across this post which was useful to understand the initial idea on how to do that, but it didn't really provide a way, or an implementation idea on how to best proceed
2) I researched the official documentation and before asking this question I went through the whole Diagram Scene example provided and understood how to create an Arrow object. The documentation about that was very good and made me understand how the graphics line item has to be formed.
However I was not able (coming back to my example) how to make "aware" the QRadioButton that I am trying to use its center as starting point for an arrow ad, therefore, how do I make "aware" the destination QRadioButton in another cell that it has to be connected there?
Below a particular of what I mean:
So basically the start point of the QRadioButton change color (or style) and the arrival point also change color.
3) I thought that the Arrow object has to be created inside the subclassed QGraphicsScene since it already handles the mouse events.
4) Despite what I tried so far I could not find any other useful help. Although I am still investigating how to do that.
If anyone has ever been in the same situation please provide guidance on how to better proceed to solve this problem and find a solution to this issue.
Solution
When a start and end radio buttons are checked, you need to create the arrow with those buttons as start and end nodes, e.g.:
void Backend::onInputRadioButton(bool checked)
{
m_endNode = checked ? static_cast<QRadioButton *>(sender()) : nullptr;
if (m_startNode && m_endNode)
m_scene->addItem(new ArrowItem(m_startNode, m_endNode));
}
Then you need to connect the signal of the top-most graphics items, which hold the tables, with the updatePosition slot of the ArrowItem, e.g.:
connect(m_startItem->property("item").value<MovableItem *>(),
&MovableItem::itemMoved, this, &ArrowItem::updatePosition);
connect(m_endItem->property("item").value<MovableItem *>(),
&MovableItem::itemMoved, this, &ArrowItem::updatePosition);
Note: I am using a property to hold a reference to the container item.
Finally, you need to update the arrow line, e.g.:
void ArrowItem::updatePosition()
{
QPointF offset(7, 15);
QPointF p1 = m_startItem->property("item").value<MovableItem *>()->pos()
+ m_startItem->parentWidget()->mapToParent(m_startItem->pos())
+ offset;
QPointF p2 = m_endItem->property("item").value<MovableItem *>()->pos()
+ m_endItem->parentWidget()->mapToParent(m_endItem->pos())
+ offset;
setLine(QLineF(p1, p2));
}
Example
I have dared to suggest improvements in your code. You can find the complete example I wrote for you on GitHub.
Result
The provided example produces the following result:
Note: The arrow heads are missing. Check once again the Diagram Scene Example to get an idea of how to draw them.
I followed the guide of the Qt documentation and completed a custom widget plugin. And now it can run successfully in QtDesigner.
This is the example I refer to:
https://doc.qt.io/qt-5/designer-creating-custom-widgets.html
This is a clock widget with three hands.
I want to change the color of the hands through qss, just like this:
Clock {
hour-hand: #333333;
minute-hand: #f7f7f7;
second-hand: #cccccc;
}
I read the document about QStyle, the document about QStyleOption, and the document about QStylePlugin. But I haven't figured out the relationship between them well, and I don't know what Class should be used to solve my problem.
Qt StyleSheet is dedicated to painting predefined widgets since its implementation is a QStyle of Qt's private API, therefore new properties cannot be predefined. But within the Qt StyleSheet properties there is a qproperty-foo that can be used in this case, for example to set the color of the hour hand, and for this you must create a QProperty:
analogclock.h
#ifndef ANALOGCLOCK_H
#define ANALOGCLOCK_H
#include <QWidget>
#include <QtUiPlugin/QDesignerExportWidget>
class QDESIGNER_WIDGET_EXPORT AnalogClock : public QWidget
{
Q_OBJECT
Q_PROPERTY(QColor hourColor READ hourColor WRITE setHourColor)
public:
explicit AnalogClock(QWidget *parent = nullptr);
QColor hourColor() const;
void setHourColor(QColor hourColor);
protected:
void paintEvent(QPaintEvent *event) override;
private:
QColor m_hourColor;
};
#endif
analogclock.cpp
#include "analogclock.h"
#include <QMouseEvent>
#include <QPainter>
#include <QTime>
#include <QTimer>
AnalogClock::AnalogClock(QWidget *parent)
: QWidget(parent), m_hourColor(QColor(127, 0, 127))
{
QTimer *timer = new QTimer(this);
connect(timer, &QTimer::timeout, this, QOverload::of(&QWidget::update));
timer->start(1000);
setWindowTitle(tr("Analog Clock"));
resize(200, 200);
}
QColor AnalogClock::hourColor() const
{
return m_hourColor;
}
void AnalogClock::setHourColor(QColor hourColor)
{
if (m_hourColor == hourColor)
return;
m_hourColor = hourColor;
update();
}
void AnalogClock::paintEvent(QPaintEvent *)
{
static const QPoint hourHand[3] = {
QPoint(7, 8),
QPoint(-7, 8),
QPoint(0, -40)
};
static const QPoint minuteHand[3] = {
QPoint(7, 8),
QPoint(-7, 8),
QPoint(0, -70)
};
QColor minuteColor(0, 127, 127, 191);
int side = qMin(width(), height());
QTime time = QTime::currentTime();
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing);
painter.translate(width() / 2, height() / 2);
painter.scale(side / 200.0, side / 200.0);
painter.setPen(Qt::NoPen);
painter.setBrush(m_hourColor);
painter.save();
painter.rotate(30.0 * ((time.hour() + time.minute() / 60.0)));
painter.drawConvexPolygon(hourHand, 3);
painter.restore();
painter.setPen(m_hourColor);
for (int i = 0; i < 12; ++i) {
painter.drawLine(88, 0, 96, 0);
painter.rotate(30.0);
}
painter.setPen(Qt::NoPen);
painter.setBrush(minuteColor);
painter.save();
painter.rotate(6.0 * (time.minute() + time.second() / 60.0));
painter.drawConvexPolygon(minuteHand, 3);
painter.restore();
painter.setPen(minuteColor);
for (int j = 0; j < 60; ++j) {
if ((j % 5) != 0)
painter.drawLine(92, 0, 96, 0);
painter.rotate(6.0);
}
}
and then you can use:
AnalogClock {
qproperty-hourColor: #333333;
}
Note: By default the QProperty have the DESIGNABLE in true so you can also modify the hourColor property from the Property editor:
I'm trying to develop a custom QProgressBar that will look like the following image :
I created a class that extends QProgressBar and implemented the paintEvent() :
void CircularProgressBar::paintEvent(QPaintEvent*) {
int progress = this->value();
int progressInDegrees = (double)(progress*360)/100;
int barWidth = 20;
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing, true);
painter.setPen(QPen(Qt::black, barWidth, Qt::SolidLine,Qt::RoundCap));
painter.drawArc(barWidth/2, barWidth/2, this->width() - barWidth, this->height() - barWidth,
90*16, progressInDegrees*-16);}
This works great to draw the circular progress bar, but I'm having trouble with the linear gradient color of the bar. I tried creating a QPen with a QLinearGradient object and I tried setting the QPainter brush to a QLinearGradient object, but neither strategy worked. Is it possible to draw an arc with QPainter that has a linear gradient color?
I know this is an old question but I came across it some days ago and I think I have a solution. What you want is to create a conical gradient and clip the disk you want to use as circular loading bar. Here is an example:
widget.h:
#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
class QPaintEvent;
class Widget : public QWidget
{
Q_OBJECT
public:
explicit Widget(QWidget *parent = 0);
~Widget();
void setLoadingAngle(int loadingAngle);
int loadingAngle() const;
void setDiscWidth(int width);
int discWidth() const;
protected:
void paintEvent(QPaintEvent *);
private:
int m_loadingAngle;
int m_width;
};
#endif // WIDGET_H
widget.cpp:
#include "widget.h"
#include <QPaintEvent>
#include <QPainter>
#include <QConicalGradient>
#include <QPen>
Widget::Widget(QWidget *parent) :
QWidget(parent),
m_loadingAngle(0),
m_width(0)
{
}
Widget::~Widget()
{
}
void Widget::setLoadingAngle(int loadingAngle)
{
m_loadingAngle = loadingAngle;
}
int Widget::loadingAngle() const
{
return m_loadingAngle;
}
void Widget::setDiscWidth(int width)
{
m_width = width;
}
int Widget::discWidth() const
{
return m_width;
}
void Widget::paintEvent(QPaintEvent *)
{
QRect drawingRect;
drawingRect.setX(rect().x() + m_width);
drawingRect.setY(rect().y() + m_width);
drawingRect.setWidth(rect().width() - m_width * 2);
drawingRect.setHeight(rect().height() - m_width * 2);
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing);
QConicalGradient gradient;
gradient.setCenter(drawingRect.center());
gradient.setAngle(90);
gradient.setColorAt(0, QColor(178, 255, 246));
gradient.setColorAt(1, QColor(5, 44, 50));
int arcLengthApproximation = m_width + m_width / 3;
QPen pen(QBrush(gradient), m_width);
pen.setCapStyle(Qt::RoundCap);
painter.setPen(pen);
painter.drawArc(drawingRect, 90 * 16 - arcLengthApproximation, -m_loadingAngle * 16);
}
main.cpp:
#include "widget.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Widget w;
w.setDiscWidth(20);
w.setLoadingAngle(270);
w.show();
return a.exec();
}
And the result is:
Of course, it is not the complete and exact solution but I think it is everything you need to know in order to achieve what you want. The rest are details not hard to implement.
This solution is not exactly what you're after; the gradient goes from top to bottom, rather than around the circle:
#include <QtWidgets>
class Widget : public QWidget
{
public:
Widget() {
resize(200, 200);
}
void paintEvent(QPaintEvent *) {
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing);
const QRectF bounds(0, 0, width(), height());
painter.fillRect(bounds, "#1c1c1c");
QPen pen;
pen.setCapStyle(Qt::RoundCap);
pen.setWidth(20);
QLinearGradient gradient;
gradient.setStart(bounds.width() / 2, 0);
gradient.setFinalStop(bounds.width() / 2, bounds.height());
gradient.setColorAt(0, "#1c1c1c");
gradient.setColorAt(1, "#28ecd6");
QBrush brush(gradient);
pen.setBrush(brush);
painter.setPen(pen);
QRectF rect = QRectF(pen.widthF() / 2.0, pen.widthF() / 2.0, width() - pen.widthF(), height() - pen.widthF());
painter.drawArc(rect, 90 * 16, 0.65 * -360 * 16);
}
};
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
Widget w;
w.show();
return app.exec();
}
However, it is an arc with a linear gradient! :p
I have a circle which I want to move smoothly on a path. The path class is like a horizontal U derived from the QPainterPath. when I start timer (QTimeLine object) the circle just jumps from the start of path to the end (start of upper U fork to the end of lower fork) with no smooth animation. Unfortunately, the QTimeLine::setLoopCount(int n) doesn't work too.
Do you have any idea about the reason?
// UPath(int forkLen, int forksDistance, QPointF startPoint)
UPath* uPath = new UPath(500, 60, QPointF(10, 10));
QList<QPointF> points = uPath->pathPoints(0.006); // returns the points of the path
// implemented by QPainterPath::pointAtPercent()
QGraphicsItem *ball = new QGraphicsEllipseItem(0, 0, 10, 10);
QTimeLine *timer = new QTimeLine(5000);
timer->setFrameRange(0, 100);
timer->setLoopCount(2); // doesn't work
QGraphicsItemAnimation *animation = new QGraphicsItemAnimation;
animation->setItem(ball);
animation->setTimeLine(timer);
for (int i = 0; i < points.count(); ++i)
animation->setPosAt(i/points.count(), points.at(i));
QGraphicsScene *scene = new QGraphicsScene();
scene->addItem(ball);
QGraphicsView *view = new QGraphicsView(scene);
view->setRenderHint(QPainter::Antialiasing);
view->show();
timer->start();
The QGraphicsAnimation class is deprecated. What you want is an adapter between a QPainterPath and the animation system. See below for a complete example.
Using painter paths for animations requires some extra smoothing (resampling) as there will be velocity changes along the path, and it won't look all that great. You may notice it when you run the code below. Painter paths are meant for painting, not for animating stuff.
The extent of this misbehavior will depend on the kind of path you're using, so it may end up working OK for the particular use case you have.
#include <QApplication>
#include <QAbstractAnimation>
#include <QPainterPath>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QGraphicsEllipseItem>
#include <QDebug>
class PathAnimation : public QAbstractAnimation {
Q_OBJECT
Q_PROPERTY(int duration READ duration WRITE setDuration)
QPainterPath m_path;
int m_duration;
QVector<QPointF> m_cache;
QGraphicsItem * m_target;
int m_hits, m_misses;
public:
PathAnimation(const QPainterPath & path, QObject * parent = 0) :
QAbstractAnimation(parent), m_path(path), m_duration(1000), m_cache(m_duration), m_target(0), m_hits(0), m_misses(0) {}
~PathAnimation() { qDebug() << m_hits << m_misses; }
int duration() const { return m_duration; }
void setDuration(int duration) {
if (duration == 0 || duration == m_duration) return;
m_duration = duration;
m_cache.clear();
m_cache.resize(m_duration);
}
void setTarget(QGraphicsItem * target) {
m_target = target;
}
void updateCurrentTime(int ms) {
QPointF point = m_cache.at(ms);
if (! point.isNull()) {
++ m_hits;
} else {
point = m_path.pointAtPercent(qreal(ms) / m_duration);
m_cache[ms] = point;
++ m_misses;
}
if (m_target) m_target->setPos(point);
}
};
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QGraphicsEllipseItem * item = new QGraphicsEllipseItem(-5, -5, 10, 10);
item->setPen(QPen(Qt::red, 2));
item->setBrush(Qt::lightGray);
QPainterPath path;
path.addEllipse(0, 0, 100, 100);
PathAnimation animation(path);
animation.setTarget(item);
QGraphicsScene scene;
scene.addItem(item);
QGraphicsView view(&scene);
view.setSceneRect(-50, -50, 200, 200);
animation.setLoopCount(-1);
animation.start();
view.show();
return a.exec();
}
#include "main.moc"