Filling a Health Bar over time Javafx [duplicate] - javafx

I try to run in JavaFX application background thread periodically, which modifies some GUI property.
I think I know how to use Task and Service classes from javafx.concurrent and can't figure it out how to run such periodic task without using Thread#sleep() method. It would be nice if I can use some Executor from Executors fabricate methods (Executors.newSingleThreadScheduledExecutor())
I tried to run Runnable every 5 sec, which restarts javafx.concurrent.Service but it hangs immediately as service.restart or even service.getState() is called.
So finally I use Executors.newSingleThreadScheduledExecutor(), which fires my Runnable every 5 sec and that Runnable runs another Runnable using:
Platform.runLater(new Runnable() {
//here i can modify GUI properties
}
It looks very nasty :( Is there a better way to do this using Task or Service classes?

You can use Timeline for that task:
Timeline fiveSecondsWonder = new Timeline(
new KeyFrame(Duration.seconds(5),
new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
System.out.println("this is called every 5 seconds on UI thread");
}
}));
fiveSecondsWonder.setCycleCount(Timeline.INDEFINITE);
fiveSecondsWonder.play();
for the background processes (which don't do anything to the UI) you can use old good java.util.Timer:
new Timer().schedule(
new TimerTask() {
#Override
public void run() {
System.out.println("ping");
}
}, 0, 5000);

Preface: This question is often the duplicate target for questions which ask how to perform periodic actions in JavaFX, whether the action should be done in the background or not. While there are already great answers to this question, this answer attempts to consolidate all the given information (and more) into a single answer and explain/show the differences between each approach.
This answer focuses on the APIs available in JavaSE and JavaFX and not third-party libraries such as ReactFX (showcased in Tomas Mikula's answer).
Background Information: JavaFX & Threads
Like most mainstream GUI frameworks, JavaFX is single-threaded. This means there's a single thread dedicated to reading and writing the state of the UI and processing user-generated events (e.g. mouse events, key events, etc.). In JavaFX this thread is called the "JavaFX Application Thread", sometimes shortened to just "FX thread", but other frameworks may call it something else. Some other names include "UI thread", "event-dispatch thread", and "main thread".
It is absolutely paramount that anything connected to the GUI showing on screen is only ever accessed or manipulated on the JavaFX Application Thread. The JavaFX framework is not thread-safe and using a different thread to improperly read or write the state of the UI can lead to undefined behavior. Even if you don't see any externally-visible problems, access to state shared between threads without the necessary synchronization is broken code.
Many GUI objects, however, can be manipulated on any thread as long as they aren't "live". From the documentation of javafx.scene.Node:
Node objects may be constructed and modified on any thread as long they are not yet attached to a Scene in a Window that is showing [emphasis added]. An application must attach nodes to such a Scene or modify them on the JavaFX Application Thread.
But other GUI objects, such as Window and even some subclasses of Node (e.g. WebView), are more strict. For instance, from the documentation of javafx.stage.Window:
Window objects must be constructed and modified on the JavaFX Application Thread.
If you're unsure about the threading rules of a GUI object, its documentation should provide the needed information.
Since JavaFX is single-threaded you also have to make sure never to block or otherwise monopolize the FX thread. If the thread is not free to do its job then the UI is never redrawn and new user-generated events can't be processed. Not following this rule can lead to the infamous unresponsive/frozen UI and your users are not happy.
It's virtually always wrong to sleep the JavaFX Application Thread.
Periodic Tasks
There are two different kinds of periodic tasks, at least for the purposes of this answer:
Periodic foreground "tasks".
This could include things such as a "blinking" node or periodically switching between images.
Periodic background tasks.
An example might be periodically checking a remote server for updates and, if there are any, downloading the new information and displaying it to the user.
Periodic Foreground Tasks
If your periodic task is short and simple then using a background thread is overkill and just adds unnecessary complexity. The more appropriate solution is to use the javafx.animation API. Animations are asynchronous but stay entirely within the JavaFX Application Thread. In other words, animations provide a way to "loop" on the FX thread, with delays between each iteration, without actually using loops.
There are three classes uniquely suited to periodic foreground tasks.
Timeline
A Timeline is made up of one or more KeyFrames. Each KeyFrame has a specified time of when it should complete. Each one can also have an "on finished" handler which is invoked after the specified amount of time has elapsed. This means you can create a Timeline with a single KeyFrame that periodically executes an action, looping as many times as you want (including forever).
import javafx.animation.Animation;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.StackPane;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
import javafx.util.Duration;
public class App extends Application {
#Override
public void start(Stage primaryStage) {
Rectangle rect = new Rectangle(100, 100);
// toggle the visibility of 'rect' every 500ms
Timeline timeline =
new Timeline(new KeyFrame(Duration.millis(500), e -> rect.setVisible(!rect.isVisible())));
timeline.setCycleCount(Animation.INDEFINITE); // loop forever
timeline.play();
primaryStage.setScene(new Scene(new StackPane(rect), 200, 200));
primaryStage.show();
}
}
Since a Timeline can have more than one KeyFrame it's possible to have actions being executed at different intervals. Just keep in mind that the times of each KeyFrame do not stack. If you have one KeyFrame with a time of two seconds followed by another KeyFrame with a time of two seconds, both KeyFrames will finish two seconds after the animation is started. To have the second KeyFrame finish two seconds after the first one, its time needs to be four seconds.
PauseTransition
Unlike the other animation classes, a PauseTransition is not used to actually animate anything. It's main purpose is to be used as a child of SequentialTransition to put a pause between two other animations. However, like all subclassses of Animation it can have an "on finished" handler that's executed after it completes, allowing it to be used for periodic tasks.
import javafx.animation.PauseTransition;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.StackPane;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
import javafx.util.Duration;
public class App extends Application {
#Override
public void start(Stage primaryStage) {
Rectangle rect = new Rectangle(100, 100);
// toggle the visibility of 'rect' every 500ms
PauseTransition pause = new PauseTransition(Duration.millis(500));
pause.setOnFinished(
e -> {
rect.setVisible(!rect.isVisible());
pause.playFromStart(); // loop again
});
pause.play();
primaryStage.setScene(new Scene(new StackPane(rect), 200, 200));
primaryStage.show();
}
}
Notice the on-finished handler invokes playFromStart(). This is necessary to "loop" the animation again. The cycleCount property can't be used since the on-finished handler is not invoked at the end of each cycle, it's only invoked at the end of the last cycle. The same thing is true of Timeline; the reason it works with Timeline above is because the on-finished handler isn't registered with the Timeline but with the KeyFrame.
Since the cycleCount property can't be used for PauseTransition for multiple cycles it makes it more difficult to loop only a certain number of times (rather than forever). You have to keep track of the state yourself and only invoke playFromStart() when appropriate. Keep in mind that local variables declared outside a lambda expression or anonymous class but used inside said lambda expression or anonymous class must be final or effectively final.
AnimationTimer
The AnimationTimer class is the lowest level of JavaFX's animation API. It's not a subclass of Animation and thus doesn't have any of the properties that were used above. Instead, it has an abstract method that, when the timer is started, is invoked once per frame with the timestamp (in nanoseconds) of the current frame: #handle(long). In order to execute something periodically with AnimationTimer (other than once per frame) will require manually calculating the time differences between invocations of handle using the method's argument.
import javafx.animation.AnimationTimer;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.StackPane;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
public class App extends Application {
#Override
public void start(Stage primaryStage) {
Rectangle rect = new Rectangle(100, 100);
// toggle the visibility of 'rect' every 500ms
AnimationTimer timer =
new AnimationTimer() {
private long lastToggle;
#Override
public void handle(long now) {
if (lastToggle == 0L) {
lastToggle = now;
} else {
long diff = now - lastToggle;
if (diff >= 500_000_000L) { // 500,000,000ns == 500ms
rect.setVisible(!rect.isVisible());
lastToggle = now;
}
}
}
};
timer.start();
primaryStage.setScene(new Scene(new StackPane(rect), 200, 200));
primaryStage.show();
}
}
For most use cases similar to the above, using either Timeline or PauseTransition would be the better option.
Periodic Background Tasks
If your periodic task is time-consuming (e.g. expensive computations) or blocking (e.g. I/O) then a background thread needs to be used. JavaFX comes with some concurrency utilities built-in to aid with communication between background threads and the FX thread. These utilities are described in:
The Concurrency in JavaFX tutorial, and
The documentation of the classes in the javafx.concurrent package.
For periodic background tasks that need to communicate with the FX thread, the class to use is javafx.concurrent.ScheduledService. That class will execute its task periodically, restarting after successful execution, based on a specified period. If configured to do so it will even retry a configurable amount of times after failed executions.
import javafx.application.Application;
import javafx.beans.binding.Bindings;
import javafx.concurrent.ScheduledService;
import javafx.concurrent.Task;
import javafx.concurrent.Worker.State;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.control.ProgressBar;
import javafx.scene.layout.Region;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
import javafx.util.Duration;
public class App extends Application {
// maintain a strong reference to the service
private UpdateCheckService service;
#Override
public void start(Stage primaryStage) {
service = new UpdateCheckService();
service.setPeriod(Duration.seconds(5));
Label resultLabel = new Label();
service.setOnRunning(e -> resultLabel.setText(null));
service.setOnSucceeded(
e -> {
if (service.getValue()) {
resultLabel.setText("UPDATES AVAILABLE");
} else {
resultLabel.setText("UP-TO-DATE");
}
});
Label msgLabel = new Label();
msgLabel.textProperty().bind(service.messageProperty());
ProgressBar progBar = new ProgressBar();
progBar.setMaxWidth(Double.MAX_VALUE);
progBar.progressProperty().bind(service.progressProperty());
progBar.visibleProperty().bind(service.stateProperty().isEqualTo(State.RUNNING));
VBox box = new VBox(3, msgLabel, progBar);
box.setMaxHeight(Region.USE_PREF_SIZE);
box.setPadding(new Insets(3));
StackPane root = new StackPane(resultLabel, box);
StackPane.setAlignment(box, Pos.BOTTOM_LEFT);
primaryStage.setScene(new Scene(root, 400, 200));
primaryStage.show();
service.start();
}
private static class UpdateCheckService extends ScheduledService<Boolean> {
#Override
protected Task<Boolean> createTask() {
return new Task<>() {
#Override
protected Boolean call() throws Exception {
updateMessage("Checking for updates...");
for (int i = 0; i < 1000; i++) {
updateProgress(i + 1, 1000);
Thread.sleep(1L); // fake time-consuming work
}
return Math.random() < 0.5; // 50-50 chance updates are "available"
}
};
}
}
}
Here's a note from the documentation of ScheduledService:
Timing for this class is not absolutely reliable. A very busy event thread might introduce some timing lag into the beginning of the execution of the background Task, so very small values for the period or delay are likely to be inaccurate. A delay or period in the hundreds of milliseconds or larger should be fairly reliable.
And another:
The ScheduledService introduces a new property called lastValue. The lastValue is the value that was last successfully computed. Because a Service clears its value property on each run, and because the ScheduledService will reschedule a run immediately after completion (unless it enters the cancelled or failed states), the value property is not overly useful on a ScheduledService. In most cases you will want to instead use the value returned by lastValue.
The last note means binding to the value property of a ScheduledService is in all likelihood useless. The example above works despite querying the value property because the property is queried in the onSucceeded handler, before the service is rescheduled.
No Interaction with UI
If the periodic background task does not need to interact with the UI then you can use the standard APIs of Java instead. More specifically, either:
The java.util.Timer class (not javax.swing.Timer),
Or the more modern java.util.concurrent.ScheduledExecutorService interface.
Note that ScheduledExecutorService supports thread pools, unlike Timer which only supports a single thread.
ScheduledService is not an Option
If for whatever reason you can't use ScheduledService, but need to need to interact with the UI anyway, then you need to make sure the code interacting with the UI, and only that code, is executed on the FX thread. This can be accomplished by using Platform#runLater(Runnable).
Run the specified Runnable on the JavaFX Application Thread at some unspecified time in the future. This method, which may be called from any thread, will post the Runnable to an event queue and then return immediately to the caller. The Runnables are executed in the order they are posted. A runnable passed into the runLater method will be executed before any Runnable passed into a subsequent call to runLater. If this method is called after the JavaFX runtime has been shutdown, the call will be ignored: the Runnable will not be executed and no exception will be thrown.
NOTE: applications should avoid flooding JavaFX with too many pending Runnables. Otherwise, the application may become unresponsive. Applications are encouraged to batch up multiple operations into fewer runLater calls. Additionally, long-running operations should be done on a background thread where possible, freeing up the JavaFX Application Thread for GUI operations.
[...]
Heed the note from the above documentation. The javafx.concurent.Task class avoids this by coalescing updates to its message, progress, and value properties. This is currently implemented by using an AtomicReference and strategic get-and-set operations. If interested, you can take a look at the implementation (JavaFX is open source).

I would Prefer the PauseTransition:
PauseTransition wait = new PauseTransition(Duration.seconds(5));
wait.setOnFinished((e) -> {
/*YOUR METHOD*/
wait.playFromStart();
});
wait.play();

Here is a solution using Java 8 and ReactFX. Say that you want to periodically recompute the value of Label.textProperty().
Label label = ...;
EventStreams.ticks(Duration.ofSeconds(5)) // emits periodic ticks
.supplyCompletionStage(() -> getStatusAsync()) // starts a background task on each tick
.await() // emits task results, when ready
.subscribe(label::setText); // performs label.setText() for each result
CompletionStage<String> getStatusAsync() {
return CompletableFuture.supplyAsync(() -> getStatusFromNetwork());
}
String getStatusFromNetwork() {
// ...
}
Compared to Sergey's solution, you don't dedicate the whole thread to getting status from the network, but instead use the shared thread pool for that.

You can use ScheduledService too. I am using this alternative after noticing that during the use of Timeline and PauseTransition occurred some UI freezes in my application, especially when the user interacts with the elements of a MenuBar (on JavaFX 12). Using the ScheduledService these problems no longer occurred.
class UpdateLabel extends ScheduledService<Void> {
private Label label;
public UpdateLabel(Label label){
this.label = label;
}
#Override
protected Task<Void> createTask(){
return new Task<Void>(){
#Override
protected Void call(){
Platform.runLater(() -> {
/* Modify you GUI properties... */
label.setText(new Random().toString());
});
return null;
}
}
}
}
And then, use it:
class WindowController implements Initializable {
private #FXML Label randomNumber;
#Override
public void initialize(URL u, ResourceBundle res){
var service = new UpdateLabel(randomNumber);
service.setPeriod(Duration.seconds(2)); // The interval between executions.
service.play()
}
}

Was not easy find the way to programing this kind of behavior may be because my process reads I/O, works in milliseconds and I felt was often interrupted by GUI thread, but I made it by creating a BackgroundProcess class & with the help of ScheduledExecutorService.
In the controlle side, I use PauseTransition to read volatile (no contention) info only.
Sample code :
public class HelloApplication extends Application {
final ScheduledExecutorService scheduledExecutor = Executors.newSingleThreadScheduledExecutor();
final BackgroundProcess backgroundProcess = new BackgroundProcess();
#Override
public void start(Stage stage) throws IOException {
FXMLLoader fxmlLoader = new FXMLLoader(HelloApplication.class.getResource("hello-view.fxml"));
Scene scene = new Scene(fxmlLoader.load(), 720, 610);
HelloController helloController = fxmlLoader.getController();
helloController.setBackgroundProcess(backgroundProcess);
stage.setTitle("Hello!");
stage.setScene(scene);
stage.show();
scheduledExecutor.scheduleWithFixedDelay(
backgroundProcess,
0, 111, TimeUnit.MILLISECONDS);
}
#Override
public void stop() throws Exception {
super.stop();
scheduledExecutor.shutdown();
}
...
}
public class BackgroundProcess implements Runnable{
volatile String status = "";
#Override
public void run() {
status = newStatus();
}
...
}
public class HelloController {
#FXML
protected void initialize() {
PauseTransition refresh = new PauseTransition(Duration.millis(111));
wait.setOnFinished((e) -> {
statusLabel.setText(backgroundProcess.status);
refresh.playFromStart();
});
refresh.play();
}
...
}
To read synchronized (contention) info I use ScheduledService to prepare the info and prevent interruptions in the JavaFX thread.
This is a more complex sample code:
public class HelloApplication extends Application {
final ScheduledExecutorService scheduledExecutor = Executors.newSingleThreadScheduledExecutor();
final BackgroundProcess backgroundProcess = new BackgroundProcess();
#Override
public void start(Stage stage) throws IOException {
FXMLLoader fxmlLoader = new FXMLLoader(HelloApplication.class.getResource("hello-view.fxml"));
Scene scene = new Scene(fxmlLoader.load(), 720, 610);
HelloController helloController = fxmlLoader.getController();
helloController.setBackgroundProcess(backgroundProcess);
stage.setTitle("Hello!");
stage.setScene(scene);
stage.show();
scheduledExecutor.scheduleWithFixedDelay(
backgroundProcess,
0, 111, TimeUnit.MILLISECONDS);
}
#Override
public void stop() throws Exception {
super.stop();
scheduledExecutor.shutdown();
}
...
}
public class BackgroundProcess implements Runnable{
volatile String status = "";
LinkedTransferQueue<String> queue = new LinkedTransferQueue();
#Override
public void run() {
status = newStatus();
addToQueue();
}
...
}
public class HelloController {
static class SynchronizedInformation {
ArrayList<String> list;
}
private SynchronizedInformation prepareSynchronizedInformation() {
if (backgroundProcess.queue.isEmpty()) {
return null;
}
final SynchronizedInformation r = new SynchronizedInformation();
int size = backgroundProcess.queue.size();
r.list = new ArrayList<>(size);
String line;
while (r.list.size() < size && null != (line = backgroundProcess.queue.poll())) {
r.list.add(line);
}
return r;
}
private void refreshSynchronizedInformation(SynchronizedInformation synchronizedInformation) {
if (null != synchronizedInformation) {
synchronizedInformation.list.forEach(textArea::appendText);
}
statusLabel.setText(backgroundProcess.incoming);
}
#FXML
protected void initialize() {
ScheduledService<SynchronizedInformation> svc = new ScheduledService<>() {
#Override
protected Task<SynchronizedInformation> createTask() {
return new Task<SynchronizedInformation>() {
#Override
protected SynchronizedInformation call() throws Exception {
return prepareSynchronizedInformation();
}
};
}
};
svc.setDelay(Duration.millis(111));
svc.setOnSucceeded(e -> refreshSynchronizedInformation(svc.getValue()));
svc.start();
...
}

Related

How to activate RequestScope inside CompletableFuture (getting org.jboss.weld.context.ContextNotActiveException) [duplicate]

I could not find a definitive answer to whether it is safe to spawn threads within session-scoped JSF managed beans. The thread needs to call methods on the stateless EJB instance (that was dependency-injected to the managed bean).
The background is that we have a report that takes a long time to generate. This caused the HTTP request to time-out due to server settings we can't change. So the idea is to start a new thread and let it generate the report and to temporarily store it. In the meantime the JSF page shows a progress bar, polls the managed bean till the generation is complete and then makes a second request to download the stored report. This seems to work, but I would like to be sure what I'm doing is not a hack.
Check out EJB 3.1 #Asynchronous methods. This is exactly what they are for.
Small example that uses OpenEJB 4.0.0-SNAPSHOTs. Here we have a #Singleton bean with one method marked #Asynchronous. Every time that method is invoked by anyone, in this case your JSF managed bean, it will immediately return regardless of how long the method actually takes.
#Singleton
public class JobProcessor {
#Asynchronous
#Lock(READ)
#AccessTimeout(-1)
public Future<String> addJob(String jobName) {
// Pretend this job takes a while
doSomeHeavyLifting();
// Return our result
return new AsyncResult<String>(jobName);
}
private void doSomeHeavyLifting() {
try {
Thread.sleep(SECONDS.toMillis(10));
} catch (InterruptedException e) {
Thread.interrupted();
throw new IllegalStateException(e);
}
}
}
Here's a little testcase that invokes that #Asynchronous method several times in a row.
Each invocation returns a Future object that essentially starts out empty and will later have its value filled in by the container when the related method call actually completes.
import javax.ejb.embeddable.EJBContainer;
import javax.naming.Context;
import java.util.concurrent.Future;
import java.util.concurrent.TimeUnit;
public class JobProcessorTest extends TestCase {
public void test() throws Exception {
final Context context = EJBContainer.createEJBContainer().getContext();
final JobProcessor processor = (JobProcessor) context.lookup("java:global/async-methods/JobProcessor");
final long start = System.nanoTime();
// Queue up a bunch of work
final Future<String> red = processor.addJob("red");
final Future<String> orange = processor.addJob("orange");
final Future<String> yellow = processor.addJob("yellow");
final Future<String> green = processor.addJob("green");
final Future<String> blue = processor.addJob("blue");
final Future<String> violet = processor.addJob("violet");
// Wait for the result -- 1 minute worth of work
assertEquals("blue", blue.get());
assertEquals("orange", orange.get());
assertEquals("green", green.get());
assertEquals("red", red.get());
assertEquals("yellow", yellow.get());
assertEquals("violet", violet.get());
// How long did it take?
final long total = TimeUnit.NANOSECONDS.toSeconds(System.nanoTime() - start);
// Execution should be around 9 - 21 seconds
assertTrue("" + total, total > 9);
assertTrue("" + total, total < 21);
}
}
Example source code
Under the covers what makes this work is:
The JobProcessor the caller sees is not actually an instance of JobProcessor. Rather it's a subclass or proxy that has all the methods overridden. Methods that are supposed to be asynchronous are handled differently.
Calls to an asynchronous method simply result in a Runnable being created that wraps the method and parameters you gave. This runnable is given to an Executor which is simply a work queue attached to a thread pool.
After adding the work to the queue, the proxied version of the method returns an implementation of Future that is linked to the Runnable which is now waiting on the queue.
When the Runnable finally executes the method on the real JobProcessor instance, it will take the return value and set it into the Future making it available to the caller.
Important to note that the AsyncResult object the JobProcessor returns is not the same Future object the caller is holding. It would have been neat if the real JobProcessor could just return String and the caller's version of JobProcessor could return Future<String>, but we didn't see any way to do that without adding more complexity. So the AsyncResult is a simple wrapper object. The container will pull the String out, throw the AsyncResult away, then put the String in the real Future that the caller is holding.
To get progress along the way, simply pass a thread-safe object like AtomicInteger to the #Asynchronous method and have the bean code periodically update it with the percent complete.
Introduction
Spawning threads from within a session scoped managed bean is not necessarily a hack as long as it does the job you want. But spawning threads at its own needs to be done with extreme care. The code should not be written that way that a single user can for example spawn an unlimited amount of threads per session and/or that the threads continue running even after the session get destroyed. It would blow up your application sooner or later.
The code needs to be written that way that you can ensure that an user can for example never spawn more than one background thread per session and that the thread is guaranteed to get interrupted whenever the session get destroyed. For multiple tasks within a session you need to queue the tasks.
Also, all those threads should preferably be served by a common thread pool so that you can put a limit on the total amount of spawned threads at application level.
Managing threads is thus a very delicate task. That's why you'd better use the built-in facilities rather than homegrowing your own with new Thread() and friends. The average Java EE application server offers a container managed thread pool which you can utilize via among others EJB's #Asynchronous and #Schedule. To be container independent (read: Tomcat-friendly), you can also use the Java 1.5's Util Concurrent ExecutorService and ScheduledExecutorService for this.
Below examples assume Java EE 6+ with EJB.
Fire and forget a task on form submit
#Named
#RequestScoped // Or #ViewScoped
public class Bean {
#EJB
private SomeService someService;
public void submit() {
someService.asyncTask();
// ... (this code will immediately continue without waiting)
}
}
#Stateless
public class SomeService {
#Asynchronous
public void asyncTask() {
// ...
}
}
Asynchronously fetch the model on page load
#Named
#RequestScoped // Or #ViewScoped
public class Bean {
private Future<List<Entity>> asyncEntities;
#EJB
private EntityService entityService;
#PostConstruct
public void init() {
asyncEntities = entityService.asyncList();
// ... (this code will immediately continue without waiting)
}
public List<Entity> getEntities() {
try {
return asyncEntities.get();
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
throw new FacesException(e);
} catch (ExecutionException e) {
throw new FacesException(e);
}
}
}
#Stateless
public class EntityService {
#PersistenceContext
private EntityManager entityManager;
#Asynchronous
public Future<List<Entity>> asyncList() {
List<Entity> entities = entityManager
.createQuery("SELECT e FROM Entity e", Entity.class)
.getResultList();
return new AsyncResult<>(entities);
}
}
In case you're using JSF utility library OmniFaces, this could be done even faster if you annotate the managed bean with #Eager.
Schedule background jobs on application start
#Singleton
public class BackgroundJobManager {
#Schedule(hour="0", minute="0", second="0", persistent=false)
public void someDailyJob() {
// ... (runs every start of day)
}
#Schedule(hour="*/1", minute="0", second="0", persistent=false)
public void someHourlyJob() {
// ... (runs every hour of day)
}
#Schedule(hour="*", minute="*/15", second="0", persistent=false)
public void someQuarterlyJob() {
// ... (runs every 15th minute of hour)
}
#Schedule(hour="*", minute="*", second="*/30", persistent=false)
public void someHalfminutelyJob() {
// ... (runs every 30th second of minute)
}
}
Continuously update application wide model in background
#Named
#RequestScoped // Or #ViewScoped
public class Bean {
#EJB
private SomeTop100Manager someTop100Manager;
public List<Some> getSomeTop100() {
return someTop100Manager.list();
}
}
#Singleton
#ConcurrencyManagement(BEAN)
public class SomeTop100Manager {
#PersistenceContext
private EntityManager entityManager;
private List<Some> top100;
#PostConstruct
#Schedule(hour="*", minute="*/1", second="0", persistent=false)
public void load() {
top100 = entityManager
.createNamedQuery("Some.top100", Some.class)
.getResultList();
}
public List<Some> list() {
return top100;
}
}
See also:
Spawning threads in a JSF managed bean for scheduled tasks using a timer
I tried this and works great from my JSF managed bean
ExecutorService executor = Executors.newFixedThreadPool(1);
#EJB
private IMaterialSvc materialSvc;
private void updateMaterial(Material material, String status, Location position) {
executor.execute(new Runnable() {
public void run() {
synchronized (position) {
// TODO update material in audit? do we need materials in audit?
int index = position.getMaterials().indexOf(material);
Material m = materialSvc.getById(material.getId());
m.setStatus(status);
m = materialSvc.update(m);
if (index != -1) {
position.getMaterials().set(index, m);
}
}
}
});
}
#PreDestroy
public void destory() {
executor.shutdown();
}

Is it possible to launch a JavaFX application through another JavaFX application?

Can I know why there is an error when I say.
Stage s = new Stage();
new CaeserCipherFX().start(s);
This is my code below. I need to launch another JavaFX Application from this one. Please help. Thank you.
public class Main extends Application
{
String args[];
#Override
public void start(Stage stage) throws Exception
{
// creating types of encryptions (Button)
Button caeserCipher = new Button("1. Caeser Cipher");
Button runningKeyCipher = new Button("2. Running Key Cipher");
Button trithemiusCipher = new Button("3. Trithemius Cipher");
Button vignereCipher = new Button("4. Vignere Cipher");
//setting styles
caeserCipher.setTextFill(Color.BLUE);
runningKeyCipher.setTextFill(Color.BLUE);
trithemiusCipher.setTextFill(Color.BLUE);
vignereCipher.setTextFill(Color.BLUE);
/*need to add more!*/
//setting action listeners
String arr [] = {"CaeserCipher","RunningKeyCipher","TrithemiusCipher","VignereCipher"};
caeserCipher.setOnAction((ActionEvent event)->{
//open caeser cipher
Stage s = new Stage();
new CaeserCipherFX().start(s);
});
runningKeyCipher.setOnAction((ActionEvent event)->{
//open running key cipher
stage.hide();
});
trithemiusCipher.setOnAction((ActionEvent event)->{
//open trithemius cipher
stage.hide();
});
vignereCipher.setOnAction((ActionEvent event)->{
//open vignere cipher
stage.hide();
});
// creating flowpane(FlowPane)
FlowPane menu = new FlowPane();
menu.setHgap(25);
menu.setVgap(25);
menu.setMargin(caeserCipher, new Insets(20, 0, 20, 20));
//list for Flowpane(ObservableList)
ObservableList list = menu.getChildren();
//adding list to flowpane
list.addAll(caeserCipher,runningKeyCipher,trithemiusCipher,vignereCipher);
//scene for stage
Scene scene = new Scene(menu);
stage.setTitle("Main Menu");
stage.setScene(scene);
// stage.initStyle(StageStyle.UTILITY);
stage.setHeight(100);
stage.setWidth(600);
stage.setResizable(false);
// Show the Stage (window)
stage.show();
}
}
And I want to launch the code below:
public class CaeserCipherFX extends Application
{
#Override
public void start(Stage stage) throws Exception
{//some other code
//some other code
}
}
There is a ubiquitous JavaFX main application thread which takes a while to get used to.
Think of it like the front-end thread. Theoretically, you should use that thread to handle UI updates and complex cpu tasks such as looking up something in a BD or figuring out the 100000th decimal of PI should be done in a background thread. If you don't do this, the UI will become unresponsive until the DB data is returned, or that decimal is found.
public class TestClass extends Application {
public static void main(String[] args) {
System.out.println("here");
Application.launch(TestClass.class, args);
System.out.println("this is called once application launch is terminated.");
}
#Override
public void init() throws Exception {
super.init(); //To change body of generated methods, choose Tools | Templates.
System.out.println("message from init");
}
#Override
public void start(Stage primaryStage) throws Exception { // this is abstract.
System.out.println("message from start");
Platform.exit(); // if you remove this line, the application won't exit.
}
}
Since JavaFX comes with some prerequisites, you need to start you rapplication using a front-end. You can work around this, but technically,
public void start(Stage primaryStage)
is what , for all intensive purposes, starts your program.
From here, you can use the primaryStage to control most of your application. It's a good idea to put a .onCloseRequest() on it in which you call Platform.exit();
If you want to have multiple windows in your application, you could use something like
public class TestClass extends Application {
public static void main(String[] args) {
System.out.println("here");
Application.launch(TestClass.class, args);
System.out.println("this is called once application launch is terminated.");
}
#Override
public void init() throws Exception {
super.init(); //To change body of generated methods, choose Tools | Templates.
System.out.println("message from init");
}
#Override
public void start(Stage primaryStage) throws Exception { // this is abstract.
primaryStage.setScene(new Scene(new TextArea("this is the first stage (window)")));
primaryStage.setTitle("stage 1");
primaryStage.show();
primaryStage.setOnCloseRequest((event) -> {
Platform.exit();
});
Stage secondaryStage = new Stage();
secondaryStage.setTitle("stage 2");
TextArea ta2 = new TextArea("this is a different stage.");
Scene scene = new Scene(ta2);
secondaryStage.setScene(scene);
secondaryStage.show();
primaryStage.setX(200);
secondaryStage.setX(200 + primaryStage.getWidth() + 50);
}
}
This is what I assume you want to do. Basically create a new window whenever you press a button. You can create stages like this.
The reason for which you can't do it your way is because you are attempting to start another javafx thread by invoking new CaeserCipherFX which is an application object, not a Stage.
new CaeserCipherFX().start(s); // this can only be called once.
IF you absolutely want to have 2 distinct applications (note: not application windows), then you need to have 2 distinct processes.
Lastly, the primaryStage parameter used in either examples is in the beginning basically a placeholder (as in it's constructed, but there's nothing really in it... like a new String()). You can use different stage objects as your "primary" UI.
Lastly, if depending on the stuff you want to decrypt, you may need to use background threads if you want to keep the UI responsiveness. For this you will need to check out the concurrency part of the javafx tutorial.
Is it possible to launch a JavaFX application through another JavaFX application? Not really.
Alternatively, you can use java.lang.ProcessBuilder
This class essentially sends command lines to your operating system shell.
You can use it to run something like "java -jar XXX\YYY\CaeserCipherFX.jar" whenever you click a button. (you'll have to build a CaeserCypherFX project into a jar file)
This will create a new JVM. This means no memory state sharing. You can handle this through IPC.

JavaFX - Automate Textarea purging (rolling policy?)

I have a Textarea component that is used to display messages going between 2 applications (HL7 messages to be exact). Each time a message is successfully processed, the message is logged as well as the acknowledgement sent back from the receiving system. These messages can be sent by the thousands and i feel like there will inevitably be a point where problems will start happening when this components "overflows". I would like to implement a rollover strategy, kinda like log4j where you can tell it to only keep say 10 files of 1MB. I would like to have a value the user can set and my component (perhaps an extension of the Textarea component) would automatically only keep that number of rows and purge the first ones as new ones are added. I am relatively new to JavaFX (coming from Swing), i have looked at the options but cannot quite figure out how one would do this.
Thanks
As I mention in the comments section of the question, I recommend you use a ListView instead of a TextArea. This gives you a few benefits:
ListView is a "virtual" control—it only renders enough cells to fill the visible space and the cells are reused while scrolling. This allows one to have thousands of items in the ListView without rendering performance suffering.
The model of a ListView is an observable list, which is a much better way to represent separate messages than having one giant String in a TextArea. When adding an element to the list causes it to grow beyond some arbitrary capacity you can simply remove an item(s) from the start of said list (or end, if inserting items at the top rather than the bottom).
A ListView provides much greater flexibility when it comes to displaying your message. This is accomplished with a custom cell factory. For instance, you could have certain ranges of the message be different colors by using a TextFlow as the graphic of the ListCell. Make sure you read the documentation of Cell.updateItem(Object,boolean), however, as you have to override that method correctly; failing to do so can lead to artifacts due to the fact cells are reused.
A simple example:
import java.util.concurrent.atomic.AtomicInteger;
import java.util.function.Consumer;
import javafx.animation.PauseTransition;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.ListView;
import javafx.stage.Stage;
import javafx.util.Duration;
public class Main extends Application {
private static void generateMessages(Consumer<String> onNewMessage) {
AtomicInteger counter = new AtomicInteger();
PauseTransition pt = new PauseTransition(Duration.seconds(1));
pt.setOnFinished(e -> {
onNewMessage.accept(String.format("Message #%,d", counter.incrementAndGet()));
pt.playFromStart();
});
pt.playFromStart();
}
#Override
public void start(Stage primaryStage) {
ListView<String> listView = new ListView<>();
primaryStage.setScene(new Scene(listView, 500, 300));
primaryStage.show();
generateMessages(message -> {
listView.getItems().add(message);
if (listView.getItems().size() > 10) {
listView.getItems().remove(0);
}
});
}
}
I went a step above the accepted answer (without which i would still be trying to use a TextArea!) and built this custom component (yes there is an empty catch block but i have a clear log button that threw an exception when the log was empty, deal with it :) )
public class HL7ListView extends ListView<String>
{
private int serviceLogMaxEntries;
public HL7ListView()
{
super();
getItems().addListener((ListChangeListener<String>) listener ->
{
if (getItems().size() > serviceLogMaxEntries)
{
Platform.runLater(() ->
{
try
{
getItems().remove(0);
}
catch (Exception ex)
{}
});
}
});
}
public void setServiceLogMaxEntries(int serviceLogMaxEntries)
{
this.serviceLogMaxEntries = serviceLogMaxEntries;
}
}

Populate TreeView and display status messages

I'm trying to populate my TreeView and update the text of status label before and after the populating.
my code looks something like this:
public void populateTreeView() {
// start message
this.label.setText("Process started...");
// populate the TreeView, this takes several minutes
// finish message
this.label.setText("Done!");
}
It's not working as I expected. I tried put each of the the 3 main sections of this method in Platform.runLater() and that didn't work, too. The app just freezes for some seconds and then I see the populated TreeView and the "Done" text.
How can I get this behavior?
Thanks in advance
You will need to execute the loading method in a background Thread. Basically, the interface that you create and all of its events are executed on the JavaFX Application Thread (JFXAT).
These events are generally executed one at a time, so if you run a long process on this Thread, the UI will appear to be frozen until that process is completed.
While there are several ways to create background tasks in JavaFX, below is a simple demo application that uses a Task to do so.
The example code is commented throughout to explain what we are doing. The example uses a ListView instead of a TreeView, just for simplicity, but the concept is the same regardless.
This example shows a basic interface with a ListView and a Button to start the loading process. At the bottom is a Label that will keep the user updated on the current step in the Task's process.
import javafx.application.Application;
import javafx.collections.FXCollections;
import javafx.concurrent.Task;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.ListView;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
import java.util.ArrayList;
import java.util.List;
public class Main extends Application {
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage primaryStage) {
// Just a simple interface
VBox root = new VBox(5);
root.setPadding(new Insets(10));
root.setAlignment(Pos.CENTER);
// Create the list view
ListView<String> listView = new ListView<>();
listView.setPrefHeight(200);
// Status label
Label lblStatus = new Label();
// Here we will create a new Task that will run in the background
Task<List<String>> loadDataTask = new Task<List<String>>() {
// We override the call() method; this is the code that is run when the task is started. When the Task
// is completed, it will return a new List of Strings
#Override
protected List<String> call() throws Exception {
// Tasks have a messageProperty that allows us to keep the UI informed. We will bind this value to
// our Label later
updateMessage("Loading data ...");
// Generate some sample data
List<String> listOfItems = new ArrayList<>();
listOfItems.add("One");
listOfItems.add("Two");
listOfItems.add("Three");
listOfItems.add("Four");
listOfItems.add("Five");
// Simulate a long-running task by pausing the thread for 10 seconds
Thread.sleep(10000);
// Now we can update the messageProperty again and return the completed data List
updateMessage("Finished!");
return listOfItems;
}
};
// We can now tell our application what to do once the Task has finished (either successfully or failure)
loadDataTask.setOnFailed(wse -> {
// This is called if an exception is thrown during the execution of the Task
// We will just print the Exception in this sample
loadDataTask.getException().printStackTrace();
});
// The Task completed successfully so lets now bind the List to our ListView
loadDataTask.setOnSucceeded(wse -> {
listView.setItems(FXCollections.observableArrayList(loadDataTask.getValue()));
});
// Now that we've defined our background Task and what to do when it's completed, let's create a button
// that allows us to start the task.
Button button = new Button("Load Data");
button.setOnAction(e -> {
// Let's bind our Label to the Task's messageProperty. This will cause the Label to update automatically
// whenever the Task calls the updateMessage() method.
lblStatus.textProperty().bind(loadDataTask.messageProperty());
// Now let's start the Task on a background Thread. This will cause the rest of the UI to remain
// responsive.
new Thread(loadDataTask).start();
});
// Add the controles to the Scene
root.getChildren().addAll(
button,
listView,
new Label("Status:"),
lblStatus);
primaryStage.setScene(new Scene(root));
primaryStage.show();
}
}
When the button is clicked, the background Task is executed, the Label is updated to show "Loading data ..." and the long-running task begins.
When the Task finishes, the ListView gets updated with the data and the Label will show `Finished!"

Java FX showing a LoadingScreen while code and other objects are running/drawn

So I want to display a Loading Screen(simple Stackpane with an ProgressIndicator on top of a blur etc..) over my Desktop Application while another Screen is loading data from the database and drawing itself. Up until now I used a Task in a new Thread to "split" my loading animation running in the FX thread from the logic in the background, problem is this time logic and drawing objects on the screen in the bakckground are heavily intervowen and I cannot split them without stupenduous amount of work.
So I found out about AnimationTimer, which apparently is called on every frame and sends a pulse which causes an equivalent to a repaint() in Swing. And so I tried to use it thus:
public void showApplicationScreen(){
public void addAndShowTransporterStatus() {
AnimationTimer at = new AnimationTimer() {
int i;
#Override
public void handle(long now) {
i++;
LOG.info(i); //testing to see frames per second
}
};
at.start();
showLoadingIndicator(true);
loadDataFromDBandDrawObjects();
showLoadingIndicator(false);
at.stop();
}
Is there some kind of trick to it that I am missing? Or some other (simple) way?
I cant believe something so simple is so complicated to do. Gotta say I wish every Node had a repaintAtIntervall(double timespan) method that would suspend everything else the application is doing atm and repaint itself before continuing with the normal flow. Might not be pretty but it sure as hell would be useful.
You really shouldn't need an AnimationTimer for something like this. If you are doing the initial loading in a background thread, use a Task. Show a loading screen and hide it in the task's onSucceeded handler. You can create node instances in a background thread as long as they are not part of the scene graph, so while it's not a particularly good design, you can do something like:
Task<Parent> createMainScene = new Task<Parent>() {
#Override
public Parent call() {
Parent root = ... ;
// load data etc., create structure below root
// call updateMessage(...) to update a status message if needed
// call updateProgress(...) to update the progress if needed
// ...
return root ;
}
};
ProgressBar pBar = new ProgressBar();
pBar.progressProperty().bind(createMainScene.progressProperty());
Label statusLabel = new Label();
statusLabel.textProperty().bind(createMainScene.messageProperty());
VBox root = new VBox(5, statusLabel, pBar);
Stage loadingStage = new Stage(new Scene(root));
loadingStage.show();
createMainScene.setOnSucceeded(e -> {
primaryStage.setScene(new Scene(createMainScene.getValue()));
primaryStage.show();
loadingStage.hide();
});
new Thread(createMainScene).start();
A better (more properly-separated) design would be to have the task just load the application data and process it, and return an object encapsulating the data. Then in the onSucceeded handler you would create the UI from the data (which should not take a long time). However, it sounds like you cannot do that with the current code with which you're working.

Resources