is geforce GT 710 is suitable for blender and adobe systems learning? [closed] - adobe

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I need a help on a decision whether to buy GT-710 for more of Blender or Adobe work.
Although it fits right in my budget, I can try new suggestions.
Kindly do me a favor.
I am tired of looking in the internet?

I would say no. You would run fast into its limits and you would not be able to finish your models. I have a GTX 960 it is also old but it works fine with Blender to a certain point. I would suggest an older card but a little more powerful regarding VRAM. GTX 960 colst like 80 $ now used so I think it would be better.

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Any thing about How to Design Components mentioned in How to Design Programs? [closed]

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I've just started reading How to Design Programs (2nd edition) on htdp.org
There are several notes in this book mentioned next volume called How to Design Components (e.g. the 3rd note in part one), however, I just can't google anything about the 2nd volume book.
I'm wondering why it is so hard to find any information about the latter volume. Has it finished? If it has not finished yet, how can I get information about the book?
The first author provides more information on his website:
We have decided to provide the draft of "How to Design Classes" (pdf)
on an "as is" basis for now. You are free to download and print it.

What programming language is best suited for a 2D platformer game with my experience? [closed]

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Me and a few friends want to start building a 2D puzzle platformer. It uses a lot of tiles and we experienced that our test level did not run smoothly with Java. Do any of you have suggestions on which programming language/engine would be best suited to make the game?
We have experience with Java and Actionscript 3.
Thank you in advance for your advise.
I started with java and LibGdx as engine, it quite simple and has a good performance.
For further performance increase, you should maybe rethink the way of handling the tiles. Not rendering all tiles, create junks which are loaded, when the are used and unloaded when not.

What are some high quality Standard ML code/projects to learn from? [closed]

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I'm trying to learn to write elegant Standard ML code by reading others' code or projects. Does anyone know of some good code/projects?
I found the MLton compiler to be a great source for learning the module system.
The Twelf theorem prover also has a lot of high quality examples.
The standardml github account has a number of projects of varying quality. Somehow my sml-ext library ended up there. I'm not sure how.

Does an open-source poker-related math library exist? [closed]

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I would like to develop a poker odds application that can give the probability of various game situations. Since the application will be mostly statistical analysis, I figured I would see if someone else had already written a library that implements the required mathematics.
I would prefer cross-platform open-source in C++, but that's not a requirement.
This is a subset of Dave's list, but I suggest you look at twodimes.net. It is a web app that uses the pokenum open source library. It is written in C. It does hand enumeration and stats for several poker varieties.
http://twodimes.net/poker/info/
Here's a list of poker-related software tools.
Complete source code for Texas hold'em poker game evaluator can be found here:
http://www.advancedmcode.org/poker-predictor.html
It is built for matlab, the GUI id m-coded but the computational engine is c++.
It allows for odds and probability calculation. It can deal, on my 2.4Ghz laptop, with a 100000 10 players game computation in 0,3 seconds.
An accurate real time computer:-)

Good freeware clone of the VMS editor EDT for unix or the pc? [closed]

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I would like to have the same editor available on all of the platforms I frequent.
Emacs and Vi are not desired solutions.
http://sourceforge.net/projects/edt-text-editor/
There is nu/TPU which is more like EVE/TPU, and also JED, I've never found anything better than either of these.
I used to be the world's biggest fan of VMS and EVE/EDT/TPU - you're probably going to -1 me for saying this but why not get edt mode for emacs. There is a lot to be said for emacs in terms of speed and facilities and it is worth taking the time to learn enough to turn it into your editor of choice, which I think is why us folks who like emacs like it - because we can customise it to do what we want...
Currently I'm using Xemacs - customised to my keystrokes some of which came from EDT.

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