Xamarin.Forms propagating TapGestureRecognizer event to parent - xamarin.forms

Recently I have with issue of how to propagate TapGestureRecognizer events to parent view ?!
Consider the following example:
<ParentView>
<ChildView>
<!-- Here is used TapGestureRecognizer, but touch event do not raised to ParentView -->
</ChildView>
</ParentView>
Here is part of my custom view that in above example is called ChildView:
public class ChildView : Frame
{
public ChildView()
{
Clicked += TryExecuteCommand;
var tapGestureRecognizer = new TapGestureRecognizer();
tapGestureRecognizer.Tapped += async (s, e) =>
{
// Some logic
Clicked?.Invoke(s, e);
};
GestureRecognizers.Add(tapGestureRecognizer);
}
...
}
I know that in WPF was Handled property on *EventArgs ... is there the similar solution for Xamarin.Forms ?

Related

How to handle navigation back button event in xamarin iOS/Android?

I am creating xamarin form app and I want to perform some action on navigation back button.Is there any approach to do that?
P.S :> Software back button, not Hardware back button.
In this article, you'll find everything.
IF the article disappears or changes at some point, here you will find the specifics of the solution.
You'll need to create a Custom ContentPage
namespace WhateverYourNamespace
{
public class CoolContentPage : ContentPage
{
/// <summary>
/// Gets or Sets the Back button click overriden custom action
/// </summary>
public Action CustomBackButtonAction { get; set; }
public static readonly BindableProperty EnableBackButtonOverrideProperty =
BindableProperty.Create(
nameof(EnableBackButtonOverride),
typeof(bool),
typeof(CoolContentPage),
false);
/// <summary>
/// Gets or Sets Custom Back button overriding state
/// </summary>
public bool EnableBackButtonOverride
{
get
{
return (bool)GetValue(EnableBackButtonOverrideProperty);
}
set
{
SetValue(EnableBackButtonOverrideProperty, value);
}
}
}
}
As you see, there's an action event that we are going to subscribe to in our Xamarin Forms code level and to be invoked from Xamarin native project level.
There is also a bool property to enable or disable the overriding of the Back Button click event so that you can decide whether to subscribe to the overriding event or not as a page property.
Android :
You'll need to override the OnOptionsItemSelected() event in our MainActivity class in order to capture the nav bar back button click in Android for Xamarin Forms.
public override bool OnOptionsItemSelected(IMenuItem item)
{
// check if the current item id
// is equals to the back button id
if (item.ItemId == 16908332)
{
// retrieve the current xamarin forms page instance
var currentpage = (CoolContentPage)
Xamarin.Forms.Application.
Current.MainPage.Navigation.
NavigationStack.LastOrDefault();
// check if the page has subscribed to
// the custom back button event
if (currentpage?.CustomBackButtonAction != null)
{
// invoke the Custom back button action
currentpage?.CustomBackButtonAction.Invoke();
// and disable the default back button action
return false;
}
// if its not subscribed then go ahead
// with the default back button action
return base.OnOptionsItemSelected(item);
}
else
{
// since its not the back button
//click, pass the event to the base
return base.OnOptionsItemSelected(item);
}
}
public override void OnBackPressed()
{
// this is not necessary, but in Android user
// has both Nav bar back button and
// physical back button its safe
// to cover the both events
// retrieve the current xamarin forms page instance
var currentpage = (CoolContentPage)
Xamarin.Forms.Application.
Current.MainPage.Navigation.
NavigationStack.LastOrDefault();
// check if the page has subscribed to
// the custom back button event
if (currentpage?.CustomBackButtonAction != null)
{
currentpage?.CustomBackButtonAction.Invoke();
}
else
{
base.OnBackPressed();
}
}
iOS :
iOS you need to override the ViewWillAppear() method in your CoolContentPageRenderer class.
So the below code should be placed inside your CoolContentPageRenderer class.
public override void ViewWillAppear(bool animated)
{
base.ViewWillAppear(animated);
if (((CoolContentPage)Element).EnableBackButtonOverride)
{
SetCustomBackButton();
}
}
private void SetCustomBackButton()
{
// Load the Back arrow Image
var backBtnImage =
UIImage.FromBundle("iosbackarrow.png");
backBtnImage =
backBtnImage.ImageWithRenderingMode
(UIImageRenderingMode.AlwaysTemplate);
// Create our Button and set Edge
// Insets for Title and Image
var backBtn = new UIButton(UIButtonType.Custom)
{
HorizontalAlignment =
UIControlContentHorizontalAlignment.Left,
TitleEdgeInsets =
new UIEdgeInsets(11.5f, 15f, 10f, 0f),
ImageEdgeInsets =
new UIEdgeInsets(1f, 8f, 0f, 0f)
};
// Set the styling for Title
// You could set any Text as you wish here
backBtn.SetTitle("Back", UIControlState.Normal);
// use the white color in ios back button text
backBtn.SetTitleColor(UIColor.White,
UIControlState.Normal);
backBtn.SetTitleColor(UIColor.LightGray,
UIControlState.Highlighted);
backBtn.Font = UIFont.FromName("HelveticaNeue",
(nfloat)17);
// Set the Image to the button
backBtn.SetImage(backBtnImage, UIControlState.Normal);
// Allow the button to Size itself
backBtn.SizeToFit();
// Add the Custom Click event you would like to
// execute upon the Back button click
backBtn.TouchDown += (sender, e) =>
{
// Whatever your custom back button click handling
if(((CoolContentPage)Element)?.
CustomBackButtonAction != null)
{
((CoolContentPage)Element)?.
CustomBackButtonAction.Invoke();
}
};
//Set the frame of the button
backBtn.Frame = new CGRect(
0,
0,
UIScreen.MainScreen.Bounds.Width / 4,
NavigationController.NavigationBar.Frame.Height);
// Add our button to a container
var btnContainer = new UIView(
new CGRect(0, 0,
backBtn.Frame.Width, backBtn.Frame.Height));
btnContainer.AddSubview(backBtn);
// A dummy button item to push our custom back button to
// the edge of screen (sort of a hack)
var fixedSpace =
new UIBarButtonItem(UIBarButtonSystemItem.FixedSpace)
{
Width = -16f
};
// wrap our custom back button with a UIBarButtonItem
var backButtonItem = new UIBarButtonItem("",
UIBarButtonItemStyle.Plain, null)
{
CustomView = backBtn
};
// Add it to the ViewController
NavigationController.TopViewController.
NavigationItem.LeftBarButtonItems
= new[] { fixedSpace, backButtonItem };
}
How to use it :
<WhateverYourNamespace:CoolContentPage
xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:WhateverYourNamespace=
"clrnamespace:XFNavBarBackBtnClickOverride;
assembly=XFNavBarBackBtnClickOverride"
x:Class="XFNavBarBackBtnClickOverride.Page2"
Title="Page 3"
EnableBackButtonOverride="True"
BackgroundColor="#00bfff">
<StackLayout
Spacing="20"
Padding="20,10,20,10"
VerticalOptions="Center"
HorizontalOptions="Center" >
<Label Text="This is the cool page,
which has the Navigation Bar Back button
click overriden. How go ahead and click that Back
button! ;)"
FontSize="20"
HorizontalTextAlignment="Center"
TextColor="White"/>
</StackLayout>
</WhateverYourNamespace:CoolContentPage>
For ANDROID add this in you main activity OnCreate() after LoadApplication(new App()) line.
Android.Support.V7.Widget.Toolbar toolbar
= this.FindViewById<Android.Support.V7.Widget.Toolbar>(Resource.Id.toolbarSetSupportActionBar(toolbar);

handle tap event in the whole content page out of certain element

after i finished slide down menu (which is a stacklayout containing buttons) on button click on my Pcl i am trying to hide this menu when the user taps any part of the page out of my menu
i used TapGestureRecongnizer and added it to content but it doesnot work on other children elements
TapGestureRecognizer ContentGesture = new TapGestureRecognizer();
ContentGesture.Tapped +=(s,o)=>{
if (CornerFrame.IsVisible == true)
{ CornerFrame.IsVisible = false; }
};
this.Content.GestureRecognizers.Add(ContentGesture);
Try this
Below code in your stack layout page
public event EventHandler<bool> ItemChanged;
TapGestureRecognizer ContentGesture = new TapGestureRecognizer();
ContentGesture.Tapped +=(s,o)=>{
ItemChanged?.Invoke(this, true);
};
this.Content.GestureRecognizers.Add(ContentGesture);
Below code in your main page where you add CornerFrame in page
CornerFrame.ItemChanged += (object sender, bool arg) =>
{
if (CornerFrame.IsVisible == true)
{ CornerFrame.IsVisible = false; }
};

Xamarin forms MasterDetail and PageRenderer

Situation:
Building an application using Xamarin Forms and MasterDetail component.
Question:
How Can I render a specific page on Android based on a PageRender? and keep the Drawer?
Edit
public class MasterBacASable : MasterDetailPage
{
public MasterBacASable ()
{
Icon = null;
Title = "The title";
Detail = (new FirstPage ());
Master = new AppMenuPage ();
}
}
[assembly:ExportRenderer (typeof(BacASable.FirstPage), typeof(BacASable.Droid.FirstPageContentRennderer))]
namespace BacASable.Droid
{
public class FirstPageContentRennderer : PageRenderer
{
public FirstPageContentRennderer ()
{
}
protected override void OnElementChanged (ElementChangedEventArgs<Page> e)
{
base.OnElementChanged (e);
var activity = this.Context as Activity;
var v = activity.LayoutInflater.Inflate (Resource.Layout.AndroidView,this,false);
AddView (v);
}
}
}
Follow this for Xamarin.Forms Master-Detail Documentation
The base Concept is the following
public class MainPageCS : MasterDetailPage
{
MasterPageCS masterPage;
public MainPageCS ()
{
masterPage = new MasterPageCS ();
Master = masterPage;
Detail = new NavigationPage (new ContactsPageCS ());
...
}
}
Your Master is your drawer and Detail the Page (ContentPage, TabbedPage,NavigationPage,CustomPageRenderer ).
So each time you want to display a different page set the Detail property
Detail = new MyContentPage();
I was just forgetting to override the OnLayout in the Renderer.
Thank you all.

xamarin.forms - how to disable shading/color change on tap and hold of a ViewCell?

I have disabled selection of ViewCells using the below, and it worked--ViewCells no longer become selected:
MyListView.ItemSelected += (sender, eventArgs) => {
((ListView)sender).SelectedItem = null;
};
However, ViewCells still flash with a gray color when tapped, and also turn the same gray color if they are tapped and held.
How can this color change on tap be disabled?
Unfortunately you need to use a renderer
For iOS
[assembly: ExportRenderer(typeof(CardCell), typeof(CardCellRenderer))]
namespace Foo
{
public class CardCellRenderer : ViewCellRenderer
{
public override UITableViewCell GetCell(Cell item, UITableViewCell reusableCell, UITableView tv)
{
var cell = base.GetCell(item, reusableCell, tv);
cell.SelectionStyle = UITableViewCellSelectionStyle.None;
return cell;
}
}
}
More information here
I have noticed that if your list view makes use of CachingStrategy="RecycleElement" this can cause issues

Structuring a MonoTouch.Dialog application

From the examples at Xamarin.com you can build basic M.T. Dialog apps, but how do you build a real life application?
Do you:
1) Create a single DialogViewController and tree every view/RootElement from there or,
2) Create a DialogViewController for every view and use the UINavigationController and push it on as needed?
Depending on your answer, the better response is how? I've built the example task app, so I understand adding elements to a table, click it to go to the 'next' view for editing, but how to click for non-editing? How to click a button, go next view if answer is number 1?
Revised:
There is probably no one right answer, but what I've come up with seems to work for us. Number 2 from above is what was chosen, below is an example of the code as it currently exists. What we did was create a navigation controller in AppDelegate and give access to it throughout the whole application like this:
public partial class AppDelegate : UIApplicationDelegate
{
public UIWindow window { get; private set; }
//< There's a Window property/field which we chose not to bother with
public static AppDelegate Current { get; private set; }
public UINavigationController NavController { get; private set; }
public override bool FinishedLaunching (UIApplication app, NSDictionary options)
{
Current = this;
window = new UIWindow (UIScreen.MainScreen.Bounds);
NavController = new UINavigationController();
// See About Controller below
DialogViewController about = new AboutController();
NavController.PushViewController(about, true);
window.RootViewController = NavController;
window.MakeKeyAndVisible ();
return true;
}
}
Then every Dialog has a structure like this:
public class AboutController : DialogViewController
{
public delegate void D(AboutController dvc);
public event D ViewLoaded = delegate { };
static About about;
public AboutController()
: base(about = new About())
{
Autorotate = true;
about.SetDialogViewController(this);
}
public override void LoadView()
{
base.LoadView();
ViewLoaded(this);
}
}
public class About : RootElement
{
static AboutModel about = AboutVM.About;
public About()
: base(about.Title)
{
string[] message = about.Text.Split(...);
Add(new Section(){
new AboutMessage(message[0]),
new About_Image(about),
new AboutMessage(message[1]),
});
}
internal void SetDialogViewController(AboutController dvc)
{
var next = new UIBarButtonItem(UIBarButtonSystemItem.Play);
dvc.NavigationItem.RightBarButtonItem = next;
dvc.ViewLoaded += new AboutController.D(dvc_ViewLoaded);
next.Clicked += new System.EventHandler(next_Clicked);
}
void next_Clicked(object sender, System.EventArgs e)
{
// Load next controller
AppDelegate.Current.NavController.PushViewController(new IssuesController(), true);
}
void dvc_ViewLoaded(AboutController dvc)
{
// Swipe location: https://gist.github.com/2884348
dvc.View.Swipe(UISwipeGestureRecognizerDirection.Left).Event +=
delegate { next_Clicked(null, null); };
}
}
Create a sub-class of elements as needed:
public class About_Image : Element, IElementSizing
{
static NSString skey = new NSString("About_Image");
AboutModel about;
UIImage image;
public About_Image(AboutModel about)
: base(string.Empty)
{
this.about = about;
FileInfo imageFile = App.LibraryFile(about.Image ?? "filler.png");
if (imageFile.Exists)
{
float size = 240;
image = UIImage.FromFile(imageFile.FullName);
var resizer = new ImageResizer(image);
resizer.Resize(size, size);
image = resizer.ModifiedImage;
}
}
public override UITableViewCell GetCell(UITableView tv)
{
var cell = tv.DequeueReusableCell(skey);
if (cell == null)
{
cell = new UITableViewCell(UITableViewCellStyle.Default, skey)
{
SelectionStyle = UITableViewCellSelectionStyle.None,
Accessory = UITableViewCellAccessory.None,
};
}
if (null != image)
{
cell.ImageView.ContentMode = UIViewContentMode.Center;
cell.ImageView.Image = image;
}
return cell;
}
public float GetHeight(UITableView tableView, NSIndexPath indexPath)
{
float height = 100;
if (null != image)
height = image.Size.Height;
return height;
}
public override void Selected(DialogViewController dvc, UITableView tableView, NSIndexPath indexPath)
{
//base.Selected(dvc, tableView, path);
tableView.DeselectRow(indexPath, true);
}
}
#miquel
The current idea of a workflow is an app that starts with a jpg of the Default.png that fades into the first view, with a flow control button(s) that would move to the main app. This view, which I had working previous to M.T.D. (MonoTouch.Dialog), which is a table of text rows with an image. When each row is clicked, it moves to another view that has the row/text in more detail.
The app also supports in-app-purchasing, so if the client wishes to purchase more of the product, then switch to another view to transact the purchase(s). This part was the main reason for switching to M.T.D., as I thought M.T.D. would be perfect for it.
Lastly there would be a settings view to re-enable purchases, etc.
PS How does one know when the app is un-minimized? We would like to show the fade in image again.
I have been asking myself the same questions. I've used the Funq Dependency Injection framework and I create a new DialogViewController for each view. It's effectively the same approach I've used previously developing ASP.NET MVC applications and means I can keep the controller logic nicely separated. I subclass DialogViewController for each view which allows me to pass in to the controller any application data required for that particular controller. I'm not sure if this is the recommended approach but so far it's working for me.
I too have looked at the TweetStation application and I find it a useful reference but the associated documentation specifically says that it isn't trying to be an example of how to structure a MonoTouch application.
I use option 2 that you stated as well, it works pretty nicely as you're able to edit the toolbar options on a per-root-view basis and such.
Option 2 is more feasible, as it also gives you more control on each DialogViewController. It can also helps if you want to conditionally load the view.

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