open file in webview xamarin form not working - xamarin.forms

i have implemented open file in webview using xamarin form. It is working fine, the problem i am getting when i click on open file file dialougue will open where i can see all my files, if i dont selecy any thing and click on back button from mobile, open file doesnt work again. If i keep sending file it works fine but if open file and dont choose any image and just go back open file doesnt work again.
here is my code
MainActivity
public void StartActivity(Intent intent, int requestCode, Action<int, Result, Intent> resultCallback)
{
this.resultCallbackvalue = resultCallback;
StartActivityForResult(intent, requestCode);
}
protected override void OnActivityResult(int requestCode, Result resultCode, Intent data)
{
base.OnActivityResult(requestCode, resultCode, data);
if (this.resultCallbackvalue != null)
{
this.resultCallbackvalue(requestCode, resultCode, data);
this.resultCallbackvalue = null;
}
//Platform.OnActivityResult(requestCode, resultCode, data);
}
MyWebViewRenderer class
public class MyWebClient : WebChromeClient
{
private static int filechooser = 1;
private IValueCallback message;
MainActivity mContext;
public MyWebClient(MainActivity context)
{
this.mContext = context;
}
public override bool OnShowFileChooser(Android.Webkit.WebView webView, IValueCallback filePathCallback, WebChromeClient.FileChooserParams fileChooserParams)
{
this.message = filePathCallback;
Intent chooserIntent = fileChooserParams.CreateIntent();
chooserIntent.AddCategory(Intent.CategoryOpenable);
this.mContext.StartActivity(Intent.CreateChooser(chooserIntent, "File Chooser"), filechooser, this.OnActivityResult);
return true;
}
private void OnActivityResult(int requestCode, Result resultCode, Intent data)
{
if (data != null)
{
if (requestCode == filechooser)
{
if (null == this.message)
{
return;
}
this.message.OnReceiveValue(WebChromeClient.FileChooserParams.ParseResult((int)resultCode, data));
this.message = null;
}
}
}
}

Related

Banner Advertisement with Xamarin.Forms

I just want to know about the banner advertisements supported with Xamarin.Forms without any patch or loophole. Is there any advertisement provider who are providing their SDKs with the Xamarin.Forms?
Thanks in advance.
There are both SDK and step-by-step examples for Google AdMob for Xamarin.Android. You are going to need the Xamarin.GooglePlaySerives.Ads nuget.
I use it to show ads in my Xamarin.Forms app published at Google Play.
Here is the sample code for the android part of your application:
using System;
using Android.App;
using Android.Content;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;
using Android.Support.V7.App;
using Android.Gms.Ads;
using Android;
namespace AdMobExample
{
[Activity (Label = "#string/app_name", MainLauncher = true)]
public class MainActivity : AppCompatActivity
{
protected AdView mAdView;
protected InterstitialAd mInterstitialAd;
protected Button mLoadInterstitialButton;
protected override void OnCreate (Bundle savedInstanceState)
{
base.OnCreate (savedInstanceState);
SetContentView (Resource.Layout.activity_main);
mAdView = FindViewById<AdView> (Resource.Id.adView);
var adRequest = new AdRequest.Builder ().Build ();
mAdView.LoadAd (adRequest);
mInterstitialAd = new InterstitialAd (this);
mInterstitialAd.AdUnitId = GetString (Resource.String.test_interstitial_ad_unit_id);
mInterstitialAd.AdListener = new AdListener (this);
mLoadInterstitialButton = FindViewById<Button> (Resource.Id.load_interstitial_button);
mLoadInterstitialButton.SetOnClickListener (new OnClickListener (this));
}
protected void RequestNewInterstitial ()
{
var adRequest = new AdRequest.Builder ().Build ();
mInterstitialAd.LoadAd (adRequest);
}
protected void BeginSecondActivity ()
{
var intent = new Intent (this, typeof(SecondActivity));
StartActivity (intent);
}
protected override void OnPause ()
{
if (mAdView != null) {
mAdView.Pause ();
}
base.OnPause ();
}
protected override void OnResume ()
{
base.OnResume ();
if (mAdView != null) {
mAdView.Resume ();
}
if (!mInterstitialAd.IsLoaded) {
RequestNewInterstitial ();
}
}
protected override void OnDestroy ()
{
if (mAdView != null) {
mAdView.Destroy ();
}
base.OnDestroy ();
}
class AdListener : Android.Gms.Ads.AdListener
{
MainActivity that;
public AdListener (MainActivity t)
{
that = t;
}
public override void OnAdClosed ()
{
that.RequestNewInterstitial ();
that.BeginSecondActivity ();
}
}
class OnClickListener : Java.Lang.Object, View.IOnClickListener
{
MainActivity that;
public OnClickListener (MainActivity t)
{
that = t;
}
public void OnClick (View v)
{
if (that.mInterstitialAd.IsLoaded) {
that.mInterstitialAd.Show ();
} else {
that.BeginSecondActivity ();
}
}
}
}
}
There is also a ste-by-step guide for AdMob ads for Xamarin.iOS:
using Google.MobileAds;
...
const string intersitialId = "<Get your ID at google.com/ads/admob>";
Interstitial adInterstitial;
public override void ViewDidLoad ()
{
base.ViewDidLoad ();
CreateAndRequestInterstitial ();
}
public void AfterSomeTime ()
{
if (adInterstitial.IsReady)
adInterstitial.PresentFromRootViewController (navController);
}
void CreateAndRequestInterstitial ()
{
adInterstitial = new Interstitial (intersitialId);
adInterstitial.ScreenDismissed += (sender, e) => {
// Interstitial is a one time use object. That means once an interstitial is shown, HasBeenUsed
// returns true and the interstitial can't be used to load another ad.
// To request another interstitial, you'll need to create a new Interstitial object.
adInterstitial.Dispose ();
adInterstitial = null;
CreateAndRequestInterstitial ();
};
var request = Request.GetDefaultRequest ();
// Requests test ads on devices you specify. Your test device ID is printed to the console when
// an ad request is made. GADBannerView automatically returns test ads when running on a
// simulator. After you get your device ID, add it here
request.TestDevices = new [] { Request.SimulatorId.ToString () };
adInterstitial.LoadRequest (request);
}

Image downloaded from server is blurred in ImageView

I am using Universal Imageloader and Volley to download an image from my server. Both result in a blurred image. It doesn't make a difference that the width and the height of the image is smaller or larger than the resolution of my screen. I tried uploading the image I am trying with in low and high resolution as well. The image is always displayed blurred.
Imageloader:
optionsImg = new DisplayImageOptions.Builder()
.showImageForEmptyUri(R.drawable.noimage)
.cacheOnDisc(true)
.imageScaleType(ImageScaleType.EXACTLY_STRETCHED)
.cacheInMemory(true)
.bitmapConfig(Bitmap.Config.ARGB_8888)
.considerExifParams(true)
.displayer(new FadeInBitmapDisplayer(1555))
.build();
imageLoader.displayImage("http://www.mywebsite.com/Images/image.png", iv_bucket, optionsImg, new SimpleImageLoadingListener() {
boolean cacheFound;
#Override
public void onLoadingStarted(String url, View view) {
List<String> memCache = MemoryCacheUtil.findCacheKeysForImageUri(url, ImageLoader.getInstance().getMemoryCache());
cacheFound = !memCache.isEmpty();
if (!cacheFound) {
File discCache = DiscCacheUtil.findInCache(url, ImageLoader.getInstance().getDiscCache());
if (discCache != null) {
cacheFound = discCache.exists();
}
}
}
#Override
public void onLoadingFailed(String imageUri, View view, FailReason failReason) {}
#Override
public void onLoadingComplete(String imageUri, final View view, Bitmap loadedImage) {
if (cacheFound) { ImageLoader.getInstance().displayImage(imageUri, (ImageView) view, optionsImg);
}
}
});
Volley:
com.android.volley.toolbox.ImageLoader nil = AppController.getInstance().getImageLoader();
nil.get("http://www.mywebsite.com/Images/image.png", new ImageListener() {
#Override
public void onErrorResponse(VolleyError error) {
Log.e("IMG", "Image Load Error: " + error.getMessage());
}
#Override
public void onResponse(ImageContainer response, boolean arg1) {
if (response.getBitmap() != null) {
Log.e("IMG_BG", "Image Load Success");
iv_bucket.setImageBitmap(response.getBitmap());
}
}
});
I'm so lame. My phone cached the low quality images so even if I increased the quality it displayed the cached photos

how to use progressbar when loading image in picasso?

I want onStart() method to load image from server using picasso and I want to show a progress bar until the photos are fully downloaded
Here is my code:
#Override
protected void onStart() {
// TODO Auto-generated method stub
super.onStart();
Picasso.with(context).load(imageLoad)
.placeholder(R.id.progressBarDetails)
.error(R.drawable.friend_request).noFade().resize(200, 200)
.into(avatarImage, new Callback() {
#Override
public void onError() {
// TODO Auto-generated method stub
}
#Override
public void onSuccess() {
// TODO Auto-generated method stub
progressbar.setVisibility(View.GONE);
}
});
Picasso.with(this).load(imageLoad).into(target);
}
OnFinished a = new OnFinished() {
#Override
public void onSendFinished(IntentSender IntentSender, Intent intent,
int resultCode, String resultData, Bundle resultExtras) {
// TODO Auto-generated method stub
intent = new Intent(getApplicationContext(), Map.class);
}
};
private Target target = new Target() {
#Override
public void onBitmapLoaded(final Bitmap bitmap, Picasso.LoadedFrom from) {
new Thread(new Runnable() {
#Override
public void run() {
File file = new File(Environment
.getExternalStorageDirectory().getPath()
+ "/actress_wallpaper.jpg");
try {
file.createNewFile();
FileOutputStream ostream = new FileOutputStream(file);
bitmap.compress(CompressFormat.JPEG, 75, ostream);
ostream.close();
} catch (Exception e) {
e.printStackTrace();
}
}
}).start();
}
I haven't tested your code but even if that works, the file actress_wallpaper.jpg isn't loaded in the ImageView. In the docs, it says
Objects implementing this class must have a working implementation of Object.equals(Object) and Object.hashCode() for proper storage internally.
Try this:
File file = new File(pathToFile);
Picasso.with(context)
.load(file)
.into(imageView, new Callback() {
#Override
public void onSuccess() {
progressbar.setVisibility(View.GONE);
}
});
be warned I haven't tested my code.
Update:
I have tried version 2.3.2 and 2.3.3, it seems like that there's an issue https://github.com/square/picasso/issues/539
It is an old question but may be this answer can help others as I also had issues in showing progress bar while loading image from server.
I am using Picasso 2.4.0. and I am using Picasso Target interface to load image in imageview. Here is the tested and working code:
First add the following lines:
ImageView ivPhoto = (ImageView) findViewById(R.id.iv_photo);
ProgressBar pbLoadingBar = (ProgressBar) findViewById(R.id.pb_loading_bar);
//get image url
String imageUrl = getImageUrl();
//ImageViewTarget is the implementation of Target interface.
//code for this ImageViewTarget is in the end
Target target = new ImageViewTarget(ivPhoto, pbLoadingBar);
Picasso.with(mContext)
.load(imageUrl)
.placeholder(R.drawable.place_holder)
.error(R.drawable.error_drawable)
.into(target);
Here is the implementation of Target interface used above
private static class ImageViewTarget implements Target {
private WeakReference<ImageView> mImageViewReference;
private WeakReference<ProgressBar> mProgressBarReference;
public ImageViewTarget(ImageView imageView, ProgressBar progressBar) {
this.mImageViewReference = new WeakReference<>(imageView);
this.mProgressBarReference = new WeakReference<>(progressBar);
}
#Override
public void onBitmapLoaded(Bitmap bitmap, Picasso.LoadedFrom from) {
//you can use this bitmap to load image in image view or save it in image file like the one in the above question.
ImageView imageView = mImageViewReference.get();
if (imageView != null) {
imageView.setImageBitmap(bitmap);
}
ProgressBar progressBar = mProgressBarReference.get();
if (progressBar != null) {
progressBar.setVisibility(View.GONE);
}
}
#Override
public void onBitmapFailed(Drawable errorDrawable) {
ImageView imageView = mImageViewReference.get();
if (imageView != null) {
imageView.setImageDrawable(errorDrawable);
}
ProgressBar progressBar = mProgressBarReference.get();
if (progressBar != null) {
progressBar.setVisibility(View.GONE);
}
}
#Override
public void onPrepareLoad(Drawable placeHolderDrawable) {
ImageView imageView = mImageViewReference.get();
if (imageView != null) {
imageView.setImageDrawable(placeHolderDrawable);
}
ProgressBar progressBar = mProgressBarReference.get();
if (progressBar != null) {
progressBar.setVisibility(View.VISIBLE);
}
}
}
The above code works fine if used for loading image in activity. But if you want to load image in gridview/recyclerview or view pager etc. where same view holder is used, you might get an issue where onBitmapLoaded() is not called (as the view is recycled and Picasso only keeps a weak reference to the Target object). Here is a link to solve this problem.
change to this
Picasso.get()
.load(tImageUrl())
.into(holder.AnimImage, new Callback() {
#Override
public void onSuccess() {
holder.progressBar.setVisibility(View.GONE);
}
#Override
public void onError(Exception e) {
}
});

Android - How can add horizontal swipe gesture in vertical scroll view like pulse app has screen view

I am newbie to android please help me, is their any possibility to add swipe action in vertical scroll view of activity screen.I am trying hard, but not getting...
I just converted vertical scroll view to Listview, Its works like a charm... Thanks to omid nazifi and wwyt, for more u can see this link Gesture in listview android
public class MainActivity extends ListActivity {
private OnTouchListener gestureListener;
private GestureDetector gestureDetector;
private int REL_SWIPE_MIN_DISTANCE;
private int REL_SWIPE_MAX_OFF_PATH;
private int REL_SWIPE_THRESHOLD_VELOCITY;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// As paiego pointed out, it's better to use density-aware measurements.
DisplayMetrics dm = getResources().getDisplayMetrics();
REL_SWIPE_MIN_DISTANCE = (int)(1.0f * dm.densityDpi / 160.0f + 0.5);
REL_SWIPE_MAX_OFF_PATH = (int)(250.0f * dm.densityDpi / 160.0f + 0.5);
REL_SWIPE_THRESHOLD_VELOCITY = (int)(200.0f * dm.densityDpi / 160.0f + 0.5);
ListView lv = getListView();
lv.setAdapter(new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1,
m_Starbucks));
final GestureDetector gestureDetector = new GestureDetector(new MyGestureDetector());
View.OnTouchListener gestureListener = new View.OnTouchListener() {
public boolean onTouch(View v, MotionEvent event) {
return gestureDetector.onTouchEvent(event);
}};
lv.setOnTouchListener(gestureListener);
// Long-click still works in the usual way.
lv.setOnItemLongClickListener(new AdapterView.OnItemLongClickListener() {
public boolean onItemLongClick(AdapterView<?> parent, View view, int position, long id) {
String str = MessageFormat.format("Item long clicked = {0,number}", position);
Toast.makeText(MainActivity.this, str, Toast.LENGTH_SHORT).show();
return true;
}
});
/*lv.setOnItemClickListener(new AdapterView.OnItemClickListener() {
#Override
public void onItemClick(AdapterView<?> parent, View view, int position,
long id) {
String str = MessageFormat.format("Item #extra clicked = {0,number}", position);
Toast.makeText(MainActivity.this, str, Toast.LENGTH_SHORT).show();
}
});*/
}
// Do not use LitView.setOnItemClickListener(). Instead, I override
// SimpleOnGestureListener.onSingleTapUp() method, and it will call to this method when
// it detects a tap-up event.
private void myOnItemClick(int position, View v) {
String str = MessageFormat.format("Item clicked = {0,number}", position);
Toast.makeText(this, str, Toast.LENGTH_SHORT).show();
}
private void onLTRFling() {
Toast.makeText(this, "Left-to-right fling", Toast.LENGTH_SHORT).show();
}
private void onRTLFling() {
Toast.makeText(this, "Right-to-left fling", Toast.LENGTH_SHORT).show();
}
class MyGestureDetector extends SimpleOnGestureListener{
// Detect a single-click and call my own handler.
#Override
public boolean onSingleTapUp(MotionEvent e) {
View lv = (View)getListView();
int pos = ((AbsListView) lv).pointToPosition((int)e.getX(), (int)e.getY());
myOnItemClick(pos,lv);
return false;
}
#Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
if (Math.abs(e1.getY() - e2.getY()) > REL_SWIPE_MAX_OFF_PATH)
return false;
if(e1.getX() - e2.getX() > REL_SWIPE_MIN_DISTANCE &&
Math.abs(velocityX) > REL_SWIPE_THRESHOLD_VELOCITY) {
onRTLFling();
} else if (e2.getX() - e1.getX() > REL_SWIPE_MIN_DISTANCE &&
Math.abs(velocityX) > REL_SWIPE_THRESHOLD_VELOCITY) {
onLTRFling();
}
return false;
}
}
private static final String[] m_Starbucks = {
"Latte", "Cappuccino", "Caramel Macchiato", "Americano", "Mocha", "White Mocha",
"Mocha Valencia", "Cinnamon Spice Mocha", "Toffee Nut Latte", "Espresso",
"Espresso Macchiato", "Espresso Con Panna"
};
}

FragmentDialog loose reference to activity

I am using the support library to create dialogs using fragments.
And i Have the following code to show and dismiss the dialogs:
#Override
public void onCreate(Bundle savedInstanceState) {
Log.d("Create", "Create");
setContentView(R.layout.activity_report);
init();
addListeners();
addhandlerListener();
super.onCreate(savedInstanceState);
}
private void showDialog(final Class<?> classs) {
if (classs.equals(AddressValidateProgress.class)) {
addressValidateProgress = AddressValidateProgress.newInstance();
addressValidateProgress.show(getSupportFragmentManager(), null);
Log.d("counter", "+1");
}
if (classs.equals(GPSSearchProgress.class)) {
showDialog(gpsSearchloadId);
}
}
private void dismissDialog(final Class<?> classs) {
if (classs.equals(AddressValidateProgress.class)) {
FragmentTransaction ft = getSupportFragmentManager()
.beginTransaction();
ft.remove(addressValidateProgress).commitAllowingStateLoss();
addressValidateProgress = null;
Log.d("super", addressValidateProgressId + ":dismissed");
}
if (classs.equals(AddressChooseDialog.class)) {
FragmentTransaction ft = getSupportFragmentManager()
.beginTransaction();
ft.remove(addressChooseDialog).commitAllowingStateLoss();
addressChooseDialog = null;
}
if (classs.equals(GPSSearchProgress.class)) {
dismissDialog(gpsSearchloadId);
Log.d("super", gpsSearchloadId + ":dismissed");
}
}
If i start the application in portrait mode i can use the dialogs normally, i can even rotate the screen and the dialogs are reconstructed.
The problem is that if i start the application rotate the screen and click the button that open the dialogs i get an exception:
java.lang.IllegalStateException: Can not perform this action after onSaveInstanceState
Solution found.
It was caused by a static Handler declared

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