I have a component that should to handle the upload file. It holds a bootstrap vue progress component.
I would to handle file loading of filereader.
This is part of vue.js component:
<b-form-file accept=".jpg, .png, .gif, jpeg" v-model="file" size="sm" #change="fileUpload"></b-form-file>
<b-progress :value="progress" :max="maxvalue" show-progress animated></b-progress>
This is my data:
data () {
return {
...
file:null,
progress:0,
maxvalue:100
}
},
This is my code:
fileUpload(ev){
var files = ev.target.files || ev.dataTransfer.files;
const file=files[0];
var reader = new FileReader();
let _vue=this;
reader.onprogress=function(e){
let progress=Math.round((e.loaded / e.total) * 100);
if(progress<100){_vue.progress=progress;}
};
reader.onload = function(event) {
var dataURL = event.target.result;
let image=new Image();
if(file.size>3000000) {
_vue.form.file=null;
alert('Dimensioni file eccessive');
return;
}
image.onload=function(){
_vue.$refs.card.style.maxWidth='250px';
_vue.$refs.card.style.width=`${this.width}px`;
}
image.src=dataURL;
_vue.form.file=dataURL;
};
reader.readAsDataURL(file);
}
If I set an alert, I get the progress values else no.
I noted if I setting two alert sequentially, I see the first alert for every value until the end and then the other one in reverse.
Sorry for my english
I resolved.
The link that resolved my issue:
link
Thanks
Related
On the same page, i have differents maps loaded with Here maps API for each map i have loaded a specific kml file.
When i try to click, it works only on the last kml loaded and not others one, so how to make working event on each map ? This my code, it's taken from the example but a little bit modified :
function renderSchoenefeldAirport(map, ui, renderControls, kmlfile) {
// Create a reader object, that will load data from a KML file
var reader = new H.data.kml.Reader(kmlfile);
// Request document parsing. Parsing is an asynchronous operation.
reader.parse();
reader.addEventListener('statechange', function () {
// Wait till the KML document is fully loaded and parsed
if (this.getState() === H.data.AbstractReader.State.READY) {
var parsedObjects = reader.getParsedObjects();
// Create a group from our objects to easily zoom to them
var container = new H.map.Group({objects: parsedObjects});
// So let's zoom to them by default
map.setViewBounds(parsedObjects[0].getBounds());
// Let's make kml ballon visible by tap on its owner
// Notice how we are using event delegation for it
container.addEventListener('tap', function (evt) {
var target = evt.target, position;
// We need to calculated a position for our baloon
if (target instanceof H.map.Polygon || target instanceof H.map.Polyline) {
position = target.getBounds().getCenter();
} else if (target instanceof H.map.Marker) {
position = target.getPosition();
}
if (position) {
// Let's use out custom (non-api) function for displaying a baloon
showKMLBallon(position, target.getData(), ui);
}
});
// Make objects visible by adding them to the map
map.addObject(container);
}
});
}
/**
* Boilerplate map initialization code starts below:
*/
// Step 1: initialize communication with the platform
var platform = new H.service.Platform({
'app_id': 'myappid',
'app_code': 'myappcode',
useHTTPS: true
});
var pixelRatio = window.devicePixelRatio || 1;
var defaultLayers = platform.createDefaultLayers({
tileSize: pixelRatio === 1 ? 256 : 512,
ppi: pixelRatio === 1 ? undefined : 320
});
// Step 2: initialize a map
// Please note, that default layer is set to satellite mode
var map = new H.Map(document.getElementById('mapcontainer1'), defaultLayers.satellite.map, {
zoom: 1,
pixelRatio: pixelRatio
});
var map_secondary = new H.Map(document.getElementById('mapcontainer2'), defaultLayers.satellite.map, {
zoom: 1,
pixelRatio: pixelRatio
});
// Step 3: make the map interactive
// MapEvents enables the event system
// Behavior implements default interactions for pan/zoom (also on mobile touch environments)
var behavior = new H.mapevents.Behavior(new H.mapevents.MapEvents(map));
var behavior_secondary = new H.mapevents.Behavior(new H.mapevents.MapEvents(map_secondary));
// Template function for our controls
function renderControls(buttons) {
var containerNode = document.createElement('div');
containerNode.setAttribute('style', 'position:absolute;top:0;left:0;background-color:#fff; padding:10px;');
containerNode.className = "btn-group";
Object.keys(buttons).forEach(function (label) {
var input = document.createElement('input');
input.value = label;
input.type = 'button';
input.onclick = buttons[label];
input.className="btn btn-sm btn-default"
containerNode.appendChild(input);
});
map.getElement().appendChild(containerNode);
}
function showKMLBallon(position, data, ui) {
var content = data.balloonStyle.text;
if (content) {
// Styling of the balloon text.
// The only supported wilde cards are $[text] and $[description].
content = content
.replace('$[name]', data.name || '')
.replace('$[description]', data.description || '');
// Note how we are caching our infoBubble instance
// We create InfoBubble object only once and then reuse it
var bubble = showKMLBallon.infoBubble;
if (!bubble) {
bubble = new H.ui.InfoBubble(position, {content: content});
ui.addBubble(bubble);
bubble.getContentElement().style.marginRight = "-24px";
// Cache our instance for future use
showKMLBallon.infoBubble = bubble;
} else {
bubble.setPosition(position);
bubble.setContent(content);
bubble.open();
}
}
}
// Step 4: create the default UI component, for displaying bubbles
var ui = H.ui.UI.createDefault(map, defaultLayers);
var ui_secondary = H.ui.UI.createDefault(map_secondary, defaultLayers);
// Step 5: main logic goes here
renderSchoenefeldAirport(map, ui, renderControls, 'path/to/file1.kml');
renderSchoenefeldAirport(map_secondary, ui_secondary, renderControls, 'path/to/file2.kml');
Thanks by advance
In the provided snippet there is a line 106: var bubble = showKMLBallon.infoBubble; where the info bubble is "cached", the problem is that when the user clicks on one of the maps the infobubble is created and cached, and when somebody clicks on the second map the the info bubble from the first is used.
In the simplest case this line should be:
var bubble = ui.infoBubble;
so the bubble for each map instance in cached. In general, depending on the desired outcome, the proper caching strategy should be devised.
Hope this helps.
I'm using intern.js to test a web app. I can execute tests and create screenshots when they fail. I want to create a screenshot for specific element in order to do some CSS regression testing using tools like resemble.js. Is it possible? How can I do? Thank you!
driver.get("http://www.google.com");
WebElement ele = driver.findElement(By.id("hplogo"));
//Get entire page screenshot
File screenshot = ((TakesScreenshot)driver).getScreenshotAs(OutputType.FILE);
BufferedImage fullImg = ImageIO.read(screenshot);
//Get the location of element on the page
Point point = ele.getLocation();
//Get width and height of the element
int eleWidth = ele.getSize().getWidth();
int eleHeight = ele.getSize().getHeight();
//Crop the entire page screenshot to get only element screenshot
BufferedImage eleScreenshot= fullImg.getSubimage(point.getX(), point.getY(), eleWidth,
eleHeight);
ImageIO.write(eleScreenshot, "png", screenshot);
//Copy the element screenshot to disk
File screenshotLocation = new File("C:\\images\\GoogleLogo_screenshot.png");
FileUtils.copyFile(screen, screenshotLocation);
Taken from here.
There isn't a built in way to do this with Intern. The takeScreenshot method simply calls Selenium's screenshot service, which returns a screenshot of the entire page as a base-64 encoded PNG. Intern's takeScreenshot converts this to a Node buffer before handing the result to the user.
To crop the image you will need to use an external library or tool such as png-crop (note that I've never used this). The code might look like the following (untested):
var image;
var size;
var position;
return this.remote
// ...
.takeScreenshot()
.then(function (imageBuffer) {
image = imageBuffer;
})
.findById('element')
.getSize()
.then(function (elementSize) {
size = elementSize;
})
.getPosition()
.then(function (elementPosition) {
position = elementPosition;
})
.then(function () {
// assuming you've loaded png-crop as PNGCrop
var config = {
width: size.width,
height: size.height,
top: position.y,
left: position.x
};
// need to return a Promise since PNGCrop.crop is an async method
return new Promise(function (resolve, reject) {
PNGCrop.crop(image, 'cropped.png', config, function (err) {
if (err) {
reject(err);
}
else {
resolve();
}
});
});
})
https://github.com/futureRobin/meteorAudioIssues
Trying to load audio buffers into memory. When I hit localhost:3000/tides or localhost:3000 it loads my buffers into memory with no problems. When I then click through onto a session e.g. localhost:3000/tides/SOMESESSIONID. the buffers have already loaded from the previous state.
However, when I then refresh the page on "localhost:3000/tides/SOMESESSIONID" the buffers don't load properly and the console just logs an array of file path names.
Crucial to app functionality. Any help would be great!
audio.js
//new context for loadKit
var context = new AudioContext();
var audioContext = null;
var scheduleAheadTime = 0;
var current16thNote = 0;
var bpm = 140;
//array of samples to load first.
var samplesToLoad = [
"ghost_kick.wav", "ghost_snare.wav", "zap.wav", "ghost_knock.wav"
];
//create a class called loadKit for loading the sounds.
function loadKit(inputArg) {
//get the array of 6 file paths from input.
this.drumPath = inputArg;
}
//load prototype runs loadsample function.
loadKit.prototype.load = function() {
//when we call load, call loadsample 6 times
//feed it the id and drumPath index value
for (var i = 0; i < 6; i++) {
this.loadSample(i, this.drumPath[i]);
}
};
//array to hold the samples in.
//now loadKitInstance.kickBuffer will hold the buffer.
var buffers = [
function(buffer) {
this.buffer1 = buffer;
},
function(buffer) {
this.buffer2 = buffer;
},
function(buffer) {
this.buffer3 = buffer;
},
function(buffer) {
this.buffer4 = buffer;
},
function(buffer) {
this.buffer5 = buffer;
},
function(buffer) {
this.buffer6 = buffer;
}
];
//load in the samples.
loadKit.prototype.loadSample = function(id, url) {
//new XML request.
var request = new XMLHttpRequest();
//load the url & set response to arraybuffer
request.open("GET", url, true);
request.responseType = "arraybuffer";
//save the result to sample
var sample = this;
//once loaded decode the output & bind to the buffers array
request.onload = function() {
buffers[id].bind("");
context.decodeAudioData(request.response, buffers[id].bind(sample));
}
//send the request.
request.send();
};
//get the list of drums from the beat.json
//load them into a the var 'loadedkit'.
loadDrums = function(listOfSamples) {
var drums = samplesToLoad;
loadedKit = new loadKit(listOfSamples);
loadedKit.load();
console.log(loadedKit);
}
//create a new audio context.
initContext = function() {
try {
//create new Audio Context, global.
sampleContext = new AudioContext();
//create new Tuna instance, global
console.log("web audio context loaded");
} catch (e) {
//if not then alert
alert('Sorry, your browser does not support the Web Audio API.');
}
}
//inital function, ran on window load.
init = function() {
audioContext = new AudioContext();
timerWorker = new Worker("/timer_worker.js");
}
client/main.js
Meteor.startup(function() {
Meteor.startup(function() {
init();
initContext();
});
router.js
Router.route('/', {
template: 'myTemplate',
subscriptions: function() {
this.subscribe('sessions').wait();
},
// Subscriptions or other things we want to "wait" on. This also
// automatically uses the loading hook. That's the only difference between
// this option and the subscriptions option above.
waitOn: function () {
return Meteor.subscribe('sessions');
},
// A data function that can be used to automatically set the data context for
// our layout. This function can also be used by hooks and plugins. For
// example, the "dataNotFound" plugin calls this function to see if it
// returns a null value, and if so, renders the not found template.
data: function () {
return Sessions.findOne({});
},
action: function () {
loadDrums(["ghost_kick.wav", "ghost_snare.wav", "zap.wav", "ghost_knock.wav"]);
// render all templates and regions for this route
this.render();
}
});
Router.route('/tides/:_id',{
template: 'idTemplate',
// a place to put your subscriptions
subscriptions: function() {
this.subscribe('sessions', this.params._id).wait();
},
// Subscriptions or other things we want to "wait" on. This also
// automatically uses the loading hook. That's the only difference between
// this option and the subscriptions option above.
waitOn: function () {
return Meteor.subscribe('sessions');
},
// A data function that can be used to automatically set the data context for
// our layout. This function can also be used by hooks and plugins. For
// example, the "dataNotFound" plugin calls this function to see if it
// returns a null value, and if so, renders the not found template.
data: function (params) {
return Sessions.findOne(this.params._id);
},
action: function () {
console.log("IN ACTION")
console.log(Sessions.findOne(this.params._id));
var samples = Sessions.findOne(this.params._id)["sampleList"];
console.log(samples);
loadDrums(samples);
// render all templates and regions for this route
this.render();
}
})
Okay so i got a reply on the meteor forums!
https://forums.meteor.com/t/script-doesnt-load-web-audio-buffers-properly-on--id-routes/15270
"it looks like your problem is relative paths, it's trying to load your files from localhost:3000/tides/ghost_*.wav if you change line 58 of your router to go up a directory for each file it should work.
loadDrums(["../ghost_kick.wav", "../ghost_snare.wav", "../zap.wav", "../ghost_knock.wav"]);
This did the trick. Seems odd that Meteor can load stuff fine without using '../' in one route but not in another but there we go. Hope this helps someone in the future.
I have been working on a end-to-end test using Webdriver I/O from Jasmine. One specific scenario has been giving me significant challenges.
I have a page with 5 links on it. The number of links actually challenges as the page is dynamic. I want to test the links to see if each links' title matches the title of the page that it links to. Due to the fact that the links are dynamically generated, I cannot just hard code tests for each link. So, I'm trying the following:
it('should match link titles to page titles', function(done) {
client = webdriverio.remote(settings.capabilities).init()
.url('http://www.example.com')
.elements('a').then(function(links) {
var mappings = [];
// For every link store the link title and corresponding page title
var results = [];
for (var i=0; i<links.value.length; i++) {
mappings.push({ linkTitle: links.value[0].title, pageTitle: '' });
results.push(client.click(links.value[i])
.getTitle().then(function(title, i) {
mappings[i].pageTitle = title;
});
);
}
// Once all promises have resolved, compared each link title to each corresponding page title
Promise.all(results).then(function() {
for (var i=0; i<mappings.length; i++) {
var mapping = mappings[i];
expect(mapping.linkTitle).toBe(mapping.pageTitle);
}
done();
});
});
;
});
I'm unable to even confirm if I'm getting the link title properly. I believe there is something I entirely misunderstand. I am not even getting each links title property. I'm definately not getting the corresponding page title. I think I'm lost in closure world here. Yet, I'm not sure.
UPDATE - NOV 24
I still have not figured this out. However, i believe it has something to do with the fact that Webdriver I/O uses the Q promise library. I came to this conclusion because the following test works:
it('should match link titles to page titles', function(done) {
var promise = new Promise(function(resolve, reject) {
setTimeout(function() { resolve(); }, 1000);
});
promise.then(function() {
var promises = [];
for (var i=0; i<3; i++) {
promises.push(
new Promise(function(resolve, reject) {
setTimeout(function() {
resolve();
}, 500);
})
);
}
Promise.all(promises).then(function() {
expect(true).toBe(true)
done();
});
});
However, the following does NOT work:
it('should match link titles to page titles', function(done) {
client = webdriverio.remote(settings.capabilities).init()
.url('http://www.example.com')
.elements('a').then(function(links) {
var mappings = [];
// For every link store the link title and corresponding page title
var results = [];
for (var i=0; i<links.value.length; i++) {
mappings.push({ linkTitle: links.value[0].title, pageTitle: '' });
results.push(client.click(links.value[i])
.getTitle().then(function(title, i) {
mappings[i].pageTitle = title;
});
);
}
// Once all promises have resolved, compared each link title to each corresponding page title
Q.all(results).then(function() {
for (var i=0; i<mappings.length; i++) {
var mapping = mappings[i];
expect(mapping.linkTitle).toBe(mapping.pageTitle);
}
done();
});
})
;
});
I'm not getting any exceptions. Yet, the code inside of Q.all does not seem to get executed. I'm not sure what to do here.
Reading the WebdriverIO manual, I feel like there are a few things wrong in your approach:
elements('a') returns WebElement JSON objects (https://code.google.com/p/selenium/wiki/JsonWireProtocol#WebElement_JSON_Object) NOT WebElements, so there is no title property thus linkTitle will always be undefined - http://webdriver.io/api/protocol/elements.html
Also, because it's a WebElement JSON object you cannot use it as client.click(..) input, which expects a selector string not an object - http://webdriver.io/api/action/click.html. To click a WebElement JSON Object client.elementIdClick(ID) instead which takes the ELEMENT property value of the WebElement JSON object.
When a client.elementIdClick is executed, the client will navigate to the page, trying to call client.elementIdClick in the next for loop cycle with next ID will fail, cause there is no such element as you moved away from the page. It will sound something like invalid element cache.....
So, I propose another solution for your task:
Find all elements as you did using elements('a')
Read href and title using client.elementIdAttribute(ID) for each of the elements and store in an object
Go through all of the objects, navigate to each of the href-s using client.url('href'), get the title of the page using .getTitle and compare it with the object.title.
The source I experimented with, not run by Jasmine, but should give an idea:
var client = webdriverio
.remote(options)
.init();
client
.url('https://www.google.com')
.elements('a')
.then(function (elements) {
var promises = [];
for (var i = 0; i < elements.value.length; i++) {
var elementId = elements.value[i].ELEMENT;
promises.push(
client
.elementIdAttribute(elementId, 'href')
.then(function (attributeRes) {
return client
.elementIdAttribute(elementId, 'title')
.then(function (titleRes) {
return {href: attributeRes.value, title: titleRes.value};
});
})
);
}
return Q
.all(promises)
.then(function (results) {
console.log(arguments);
var promises = [];
results.forEach(function (result) {
promises.push(
client
.url(result.href)
.getTitle()
.then(function (title) {
console.log('Title of ', result.href, 'is', title, 'but expected', result.title);
})
);
});
return Q.all(promises);
});
})
.then(function () {
client.end();
});
NOTE:
This fails to solve your problem, when the links trigger navigation with JavaScript event handlers not the href attributes.
Hello i have problem with my project. i Try to load my babylon file but the file can't load. it only shows loading scene.
here is my code
var canvas, engine, scene, camera, score = 0;
document.addEventListener("DOMContentLoaded", function () {
onload();
}, false);
window.addEventListener("resize", function () {
if (engine) {
engine.resize();
}
},false);
var onload = function () {
// Engine creation
canvas = document.getElementById("renderCanvas");
engine = new BABYLON.Engine(canvas, true);
scene = new BABYLON.Scene(engine);
initGame();
initScene();
engine.runRenderLoop(function () {
scene.render();
});
};
function initScene() {
// Create the camera
camera = new BABYLON.FreeCamera("camera", new BABYLON.Vector3(0,4,-10), scene);
camera.setTarget(new BABYLON.Vector3(0,0,10));
camera.attachControl(canvas);
// Create light
var light = new BABYLON.PointLight("light", new BABYLON.Vector3(0,5,-5), scene);
engine.runRenderLoop(function () {
scene.render();
});
}
function initGame() {
//BABYLON.Mesh.CreateSphere("sphere", 10, 1, scene);
BABYLON.SceneLoader.Load("/assets/", "harimau.babylon", engine, function (newScene) {
// ...
});
}
this is my code and i dont know what to do with it to load my harimau.babylon file. thx
Hello you may have to allow .Babylon MIME type on your server
A solution that helped me is go to the Babylon.js main script file you are referencing and search for CrossOrigin and comment the two lines out. Then you will have to rename you SceneFileName.babylon to SceneFileName.js
Since your .babylon file is basically the a json object you can skip the register plugin process of the mimi type that babylon forces.
Cheers!