I have installed ANT Media Server Community Edition on a Digital Ocean Droplet (the one-click app installation). Then I created serveral streams in the LiveApp and WebRTCApp sections underneath the Applications menu item.
Now when I broadcast from OBS on Windows, I see the broadcast indicator in the media server dashboard, for instance, status "Broadcasting 1.05x". But, when clicking the play-icon on the same stream, I get "Stream will start playing automatically when it is live"
The console logs
13:51:36.652 No stream found
13:51:40.421 VM52 webrtc_adaptor.js:1082 sent message:{"command":"getStreamInfo","streamId":"766637165500264948292465"}
13:51:40.440 play.html?name=766637165500264948292465&autoplay=true:265 error callback: "no_stream_exist"
13:51:44.252 VM51 fetch.stream.js:18 HEAD https://<domain>:5443/WebRTCApp/streams/766637165500264948292465_adaptive.m3u8 net::ERR_ABORTED 404
https://<domain>:5443/WebRTCApp/streams/766637165500264948292465.m3u8 net::ERR_ABORTED 404
https://<domain>:5443/WebRTCApp/streams/766637165500264948292465.mp4 net::ERR_ABORTED 404
I have the same results with the embed-code, with or without SSL and in either of the browsers Chrome, Edge and Firefox.
What can be the reason for this behavior?
I also experienced similar issues with the Community Edition. I noted the references in your console log to the WebRTCApp. After reviewing the Ant Media documentation I stumbled upon "WebRTC Playing is available only in Enterprise Edition(EE)". As you are using the Community Edition WebRTC this may be why it is not working. It might be best contact their support. I ended up Running the Enterprise Edition and it worked out of the box. If you use their example source player code note the websocket path is different in the enterprise version vs the community edition.
Related
I'm having trouble with setting up ACORE API's and then having them work on a website.
Background:
Azerothcore running 3.3.5 on a debian standalone server, this has the Database, Core files and runs both the world and auth server basically a standard setup that is shown in the how-to wiki.
I also have a standalone web server, on the same subnet, but it's a separate server running linux and normal web server stuff, this has a wordpress installation with azerothcore plugin for user signup etc.
I'm trying to add the player map (https://github.com/azerothcore/playermap) and the ACORE-API set of functions (server status, arenastats, BG que and wow statistics) (https://github.com/azerothcore/acore-api)
Problem:
I understand the acore-api must be run in a container (docker or whatever) on the server, which I have done and it binds to port 3000, I can then go to the local ip:3000 and it brings up this error. (all db's etc are connecting and soap is working)
error 404 when navigating to IP:3000
I do get a few errors when running NPM install seen here: I'm not sure if they would be causing any issues or not.
screenshot of NPM errors on install
But further that, when I put say 'serverstatus' on the webserver (separate server) and configure the config.ts file I can't seem to get anything to display.
I'm not sure what I'm doing wrong but is the same scenario for all of the different functions for the acore-api
How are these meant to be installed and function? I feel I'm missing a vital step.
Likewise, with PLAYERMAP I have edited the comm_conf.php and set the realmd_id, but when loading the page, I do get the map, but the uptime is missing and no players are shown?
Could someone assist if possible?
Seems like an issue with NodeJS version. Update your NodeJS to latest LTS version 16.13.0 (https://nodejs.org)
Browserstack has discontinued its chrome extension for local app testing and has moved to a desktop app/.exe that you have to download to do local testing.
I can't seem to get this working running Windows 10 and I'm wondering if anyone else has had this problem and resolved it.
When I download and execute their desktop app, it tells me local testing is enabled:
https://imgur.com/a/2ey7N3U
When I then use Browserstack Live to test local development I get an error message saying local testing is not enabled and it gives me the option to download their desktop app, which I have and says local testing is enabled:
https://imgur.com/a/YMd0LOj
I have tried uninstalling and reinstalling the desktop app/.exe, it gives me the same results.
I've confirmed with our network team that I am not behind a proxy which is an option to manage the desktop app (under "advanced settings" in the first screenshot above).
Our network team has also whitelisted all traffic from (asterisk).browserstack.com (the actual asterisk character is stripped here) and they're telling me "Additionally I watched his traffic on the firewall as he tried to use the browserstack software and no traffic was blocked
I've also been in contact with browserstack support but have basically been feeding their responses to our network team and our network team's responses back to browserstack. At the end of the day, I still can't get local testing working.
Does anyone have any ideas what might be happening and how I can resolve it?
I encountered the same behavior while setting up Local Testing with the BrowserStack Local Desktop app that was released after the announcement by Google about the end of support for Chrome apps (Click here). However, I was able to set-up Local Testing post configuring the proxy server details as mentioned over here.
I would suggest checking with your IT team if traffic for *.browserstack.com is being routed via a specific proxy at your end and configuring the proxy details in the 'Advanced Settings' for the desktop app.
In case this doesn't work, do contact BrowserStack Support
I have an API in a .NET project that I'm running with Visual Studio Mac (8.4.3). I run it in release mode, and it opens a browser window with localhost:5000. The browser window says "ok". However, when I try to hit endpoints in that API, it fails very quickly. When I ran this API (ie. same code) from another server and accessed it via proxy, it ran fine. For example, when I ran it on a server whose IP was 162.250.198.98 and proxied into it, I would hit an endpoint like 162.250.198.98:3000/api/user and it would work, but now when I try to run localhost:5000/api/user, either from my app or from Postman, it fails almost instantaneously. When running it in Postman, I tried what it suggested by turning off 'SSL certificate verification' in Settings, but no change.
Can anyone advise me on how to approach troubleshooting this?
Wait, so You are saying that while trying to call API on 162.250.198.98:3000/api/user You are fine but while trying to do the same thing on localhost:5000/api/user You are getting an error? Would it might be possible You have Your API configured to receive calls at 3000? :)?
No, but really - please chech it out, maybe it is that simple, I'm couting on it :).
You can change/check it in Visual Studio: main project > Properties > Debug > App URL.
I have website which contains SCORM package, installed on Windows Server 2012 R2 which has IE11 installed on it. Flash Player is also embedded with IE.
IE Version: 11.0.9600.17278.
Updated Version: 11.0.12 (KB2977629)
When I launch SCORM (flash Player Content) from my application, it is not working. It just displays a blank page however the Title of IE is set to the text from the SCORM content.
However if I access the same URL from any other machine which has previous version of Windows OS (i.e. previous to Windows 8 OS), it is working as expected on IE9, IE10 and IE11.
While trying to find out the cause, I came across some forum which says we have to install the “Desktop Experience” on the server to enable the inbuilt flash player. After doing that also, My SCORM contents are not getting displayed.
To find out more details, I have uploaded the SCORM Package on SCORM Cloud to check if it is working there. Here again the same problem, it doesn’t work and displays error message saying that “Member is not found” and when I tried to find out the location of the error then it is coming at windows.document.myflash.SetVariable(…) method on the Windows Server 2012 R2 with IE11.
When I performed “Addwatch”, it is saying that windows.document.myflash doesn’t have SetVariable(…) method.
However if access the same cloud URL from other machine (Having OS previous to Windows 8 OS), it is working as expected.
Any help would be appreciated.
Thanks.
Windows Server has probably a restricted Internet Explorer installed (this is an addon for IE that restricts the kind of content that can be run from a web page).
If this is disabling flash content, you will have to uninstall the addon.
You could check if any other flash based page is working, e.g. Youtube to confirm that Flash is disabled.
I found the cause and the solution for the same.
Actually it was throwing an javascript error which was expecting "StudentName" and "StudentID" property which I haven't set. However even though I was not setting these parameter, it was working on other versions of IE.
After setting these parameters, it is working now.
Thanks for all suggestions.
When I yesterday returned to Visual Web Developer I was no longer able to run/debug my projects. Clicking the green play button launches ASP.NET Development Server (and it shows up in the systray) but the browser only shows the error message "Firefox is not able to connect to localhost:58127" (translated from Swedish). IE7 says "Cannot show web page".
I cannot figure out why this happens. It worked a couple of weeks back. Could there be a Windows setting that mess things up? (I've tried to disable the firewall without any change.)
Are you using Vista? I've had the same issues with recent Vista updates.
Firstly, make sure Visual Studio is running "As Administrator".
Secondly, when the browser launches, replace "http://localhost:" with "http://127.0.0.1:". If that works, then its because a Windows Update messed up your hosts file.
If this is the case, make sure you hosts file has this line in it, uncommented: "127.0.0.1 localhost"
my hosts file is in this directory: "C:\Windows\System32\drivers\etc"
yours will be something similar to that.
Are you perhaps using NOD32 or any other antivirus that may cause problems?
I encountered this issue today and just wanted to elaborate because my hosts file had "127.0.0.1 localhost" already defined.
I was able to see the default IIS site by referencing localhost but when I tried debugging in my IDE it would always display "cannot display webpage" in IE and "Oops! Google Chrome cannot connect to localhost" in Chrome.
I opened a command prompt and typed "netstat -a" and reviewed the results. I saw that my port used by my debugging web server was listed as "LISTENING" on the local address of [::1] only:
TCP [::1]:64212 [ComputerName]:0 LISTENING
What's unusual to me is that debugging worked for a period of time and then it seemed like all of a sudden it stopped. The first couple times it happened I re-installed Visual Web Developer Express 2010. This became rather annoying because it was a long process and the problem continued to resurface after what seemed to be an arbitrary period of time.
This latest time I changed my hosts file to include "::1 localhost" (the opposite of this solution and numerous others I found online) and that has resolved my issues with my debugging environment.
I'm grateful this resolved my issue but am still curious as to why and how my debugging environment seems to change. Additionally, I'm curious why there are multiple loopback addresses other than 127.0.0.1. Is "::1" an ip6 standard? If so, shouldn't localhost be routing to 127.0.0.1 and interpreted by the tcp/ip stack as the same as ::1?
I had this problem with Visual Studio 2013. I have set the Firewall system manually. This means that, at the time of communication by programs Firewall notify me. Incorrectly linked to "devenv.exe" was blocked by the Firewall. Correct mode of communication "devenv.exe" will solve the problem. in your case cheeck Firewall options and filtered communications.