Name Of Generic "Pipe" Concept for Physical Communication? - networking

I currently have an idea rolling around in my head about how to abstract away (to some degree) common data transfer mechanisms of embedded systems such as CAN, UART, SPI, I2C, Ethernet, etc. Ideally I would want to have something like the concept of a Pipe, but that the interface doesn't really care about what physical medium/protocol the data is flowing over. If I say "transfer this data through the pipe", it just works. Obviously there would have to be some protocol specific details in the construction of this pipe object but outside of that it shouldn't matter.
Is there an industry accepted name for what I'm trying to do?
Is this concept even a good idea? I feel like it will be useful for my purposes but I don't know if it's pointless in the grand scheme of the embedded engineering world.

Is there an industry accepted name for what I'm trying to do?
Hardware Abstraction Layer (HAL) comes closest. Keep in mind that the mentioned buses are hardware standards that don't define higher-layer protocols. At higher levels, this might be called "sockets", though that typically refers to IP specifically.
Is this concept even a good idea?
Probably not, unless you have specific requirements.
For example, it would be a good idea if you wish to replace an old RS-485 network with CAN but maintain the old hardware. It would then make sense to have as much of the software compatible as possible in that specific project.
Otherwise, from a general point of view, each of these buses are picked to suit quite different requirements. CAN when you need rugged & reliable, UART when you need backwards-compatibility, SPI when you need fast, synchronous, close-to-metal on-board communication, Ethernet when you need fast communication over long distances etc etc. The hardware requirements of one bus might exclude another.
For example, if I want my MCU to communicate with a "dumb" LCD, only SPI makes sense. I might have to toggle additional I/O pins together with the SPI signals. I might want to use DMA. Etc. In that context, there is no benefit for me if I have to use an abstract communication API which is portable to CAN, Ethernet etc. That's just bloat - this code will never run on any of those buses!
It makes far more sense to develop a HAL per bus type, so that you have one SPI HAL which is portable between microcontrollers. That's common and actually useful.

Pipes are commonly used for IPC (inter process communication) or redirecting output to a file or ... For all this exists remote technologies, 'remote' means over the network or over an interface or bus like RS232, SPI, ... The name for remote IPC is remote procedure calls (RPC), see https://os.mbed.com/cookbook/Interfacing-Using-RPC and https://github.com/EmbeddedRPC/erpc . Like with all IPC, security is a major problem, especially over a network.
I.e. writing a remote file (over TCP/IP) can be done like in https://askubuntu.com/questions/917200/how-to-redirect-command-output-from-remote-machine-to-local-file-via-ssh
The SSH login you can wrap into a function and this function to get the commands shorter (macros can also be used for wrapping a function Wrap function call with macro)
There are also various implementations of communication protocols over each other i.e. Ethernet over USB (https://en.wikipedia.org/wiki/Ethernet_over_USB)

Related

How to send emails with an Arduino without using a computer?

I'm experimenting with my Arduino Mega. I also have an Arduino Ethernet Shield.
I need to send emails using them, without the help of a computer (or any other device; like a smartphone, etc.). Though I could find several articles, I couldn't find any acceptable solution...
How can I do it? As I'm not asking this to be used for any special application, you can
make any assumption about missing details.
From the discussion above in comments it sounds like you either need code from someone who has just done it for you or you need to take the time to learn about the components and find or make the components.
They wouldn't make an Ethernet shield for this platform if it was only useful for non-standard packets. So someone somewhere has created some level of an IP stack.
Backing up though, in order to send mail you need to learn the Simple Mail Transfer Protocol (SMTP). Almost all Internet protocol definitions are defined using something called RFCs (Request for Comments). So if you google SMTP RFC you will find RFC 2821.
IETF is Internet engineering task force. There will be many copies of these documents on many websites. And due to the age of the Internet and these protocols in many cases you will find that one RFC has been created to replace a prior one. Version numbers are not used, but it is kind of like HTML 1.0 then HTML 2.0 and so on. I recommend even though the RFC says that it completely replaces RFC xyz, go find RFC xyz and read it. I go back as far as I can find learn that one then work my way forward.
Many/most protocols that ride on top of TCP (TCP is yet another protocol defined in an RFC, more on that later) are ASCII based, makes it very easy to, for example, Telnet to learn/experiment with the protocol, you can probably use Telnet to learn SMTP.
Most protocols are some sort of a half duplex thing, make a connection and often the server sends you a string, you see that string and then you send some sort of hello string, the server responds with some sort of OKAY or fail status. For SMTP, you then do some sort of I am mailing from this email address, server says OKAY, you say I want to mail this person or this list of people, for each email address you get an okay or fail. Eventually, you tell the server you are ready to send the body of the message, you do that, end the message with the defined termination. Then either the server says okay or fail or maybe there is some more handshaking.
The protocols in general though have this back and forth. Usually you are sending strings with commands and usually the server side sends back a short okay or error. Sometimes, if they want, they send back more detail on the error, but always start with the few bytes that indicate okay or error. The protocols generally have a flow, you must do this first then this then that.
You should learn sockets programming, sometimes called Berkeley sockets. You can write programs that are mostly portable across unixes but also across to Windows using Windows sockets if that is your platform of choice. You need to learn the protocol first, and it is better on your desktop/laptop and not embedded, you can get it done faster there. You do NOT have to learn to fork or thread to use sockets. The examples may show that as it is easy to show it that way, but you can write complete applications using polling only, it is half duplex send something, wait, send something, wait. For these simple learning programs, a little time up front to learn sockets, from there, it is all learning the protocols.
Now that was the very easy part, the hard part is the TCP/IP stack. I do not recommend attempting that without gaining a lot more experience taking baby steps on your way there. For example, learn to respond to ARP first (yet another RFC protocol, address resolution protocol) then ping (ICMP echo, one subset of the ICMP protocols) then IP basics (sniffing packets) then receive and generate UDP packets. TCP is a whole other level above that, more handshaking. It is not fixed packet size, it is streaming, do not have your code operate on packets, it is a stream of bytes, like working with a serial port.
Doing your own TCP stack is very much a non-trivial thing, I don't recommend it, you need to find someone that has done a TCP/IP stack for this platform for the Ethernet shield and just use it, whatever RTOS or environment they use, use it. Then take your desktop/laptop based experience with the protocol and apply that.
From the discussion above, if you don't want to learn the protocols, etc., I think you need to google around looking at Arduino Ethernet shield examples and see if anyone has done something that sends emails.

Have PLC Controller Listen/Send Custom TCP Packets?

I would like to be able to communicated with PLC controllers, so that I can send and receive custom commands on the PLC.
My idea of being able to do this was to have a TCP listener on the PLC that could read TCP incoming packets on a specific port, and execute routines based on the commands in the packets. It could also send information back via TCP/IP.
This would allow me to write software in multiple languages such as C#, PHP, JavaScript, etc. so that software can be used on any platform such as Windows, iOS, Android, etc. to issue commands to the PLC. This would also mean you do not need the PLC software (which can be costly) to view or control the PLC.
I am not a PLC programmer, so I do not know if PLC has the capability of sending and receive custom TCP packets. I would like to know that a) if it is possible b) how feasible it would be to do this and c) what exactly I should research so that I can accomplish this.
Thanks.
It sounds a bit like reinventing the wheel. You want to make something like KepServerEX?
http://www.kepware.com/kepserverex/
There are also two things to consider - one is the ability to interface with the PLC to share data (ie: for a custom HMI) and the other is to program the PLC. For the latter you still need the control software from the manufacturer unless you're willing to reverse engineer and re-write it from the ground up.
Keep in mind, also, that PLCs don't work the same way that other software does. There are no functions or procedures or classes or objects or even really any "commands", per se. A PLC is a system which executes a continuous fixed program of mostly raw logic rules and calculations. A typical interface to an HMI involves reading and writing directly to/from logic bits and word data (ie:hardware memory locations) which represent the current state of the machine. OPC already does this just fine so I'm not quite sure what you're going for.
If you're looking for a cheap/free alternative to a full commercial package, something here may work for you :
http://www.opcconnect.com/freesrv.php
If I understand correctly, when referred to "Run/Stop" you mean for the PLC to 'Start' or 'Stop' scanning the code and updating its I/O. If this is the situation, it would be perfectly suitable to add a Scan_If_On bit (which will be written by a TCP Command) in parallel connection with the "Start" bit controlled by the HMI.
This way, there will be 2 forms of "Starting" the process controlled by the PLC. HMI and TCP.

Reliable udp broadcast libraries?

Are there any libraries which put a reliability layer on top of UDP broadcast?
I need to broadcast large amounts of data to a large number of machines as quickly as possible, and generally it seems like such a problem must have already been solved many times over, but I wasn't able to find anything except for the Spread toolkit, which has a somewhat viral license (you have to mention it in all materials advertising the end product, which I'm not sure our customer will be willing to do).
I was already going to write such a thing myself (because it would be extremely fun to do!) but decided to ask first.
I looked also at UDT (http://udt.sourceforge.net) but it does not seem to provide a broadcast operation.
PS I'm looking at something as lightweight as a library - no infrastructure changes.
How about UDP multicast? Have a look at the PGM protocol for which there are several commercial and open source implementations.
Disclaimer: I'm the author of OpenPGM, an open source implementation of said protocol.
Though some research has been done on reliable UDP multicasting, I haven't yet used anything like that. You should take into consideration that this might not be as trivial as it first sounds.
If you don't have a list of nodes in the target network you have no idea when and to whom to resend, even if active nodes receiving your messages can acknowledge them. Sending to a large number of nodes, expecting acks from all of them might also cause congestion problems in the network.
I'd suggest to rethink the network architecture of your application, e.g. using some kind of centralized solution, where you submit updates to a server, and it sends this message to all connected clients. Or, if the original sender node's address is known a priori, then just let clients connect to it, and let the sender push updates via these connections.
Have a look around the IETF site for RFCs on Reliable Multicast. There is an entire working group on this. Several protocols have been developed for different purposes. Also have a look around Oracle/Sun for the Java Reliable Multicast Service project (JRMS). It was a research project of Sun, never supported, but it did contain Java bindings for the TRAM and LRMS protocols.

Network or Transport Layer Fuzzing

How do I go about executing a fuzzing strategy to stress a network stack, specifically at the third and fourth layers (network and transport)? I've looked at frameworks to generate fuzzers, like SPIKE, but it seems to me that they are mostly focused on the application layer and above? Is there any well known techniques out there to fuzz well-known protocols in these layers, say, TCP?
Thanks.
Look at Scapy. It allows you to fuzz at the network and transport layers. The fuzz function will fuzz anything you didn't explicitly specify in the IP or TCP layers (you can apply it separately to each). This gives you a range of abilities from just randomly generating ip addresses and port pairs to making and sending nonsense packets.
You may also want to look at Fragroute. This will twist TCP/IP into using all sorts of evasions techniques, but could potentially unveil otherwise hidden bugs/vulnerabilities in your network stack.
Furthermore, if your organization doesn't object, you could set up a Tor exit node and capture traffic from it. I've found it useful for testing correct TCP connection state tracking. Though your end of the connections is well-known and unchanging, there's a huge variety of servers as well as fun network congestion issues. It's basically an endless source of traffic. Be sure to check with your higher ups as your org may object to being a potential source of malicious traffic (even though there is a strong precedent of non-liability). I've gotten around that issue by running it/capturing at home, then bringing in the pcaps.
If you want to fuzz the IP, UDP, or TCP route your packets from your high level services via loopback to a process that reads them, fuzzes them, and forwards them. You need a driver that lets you talk to raw sockets and you need to read/learn what the applicable RFCs say for those protocols.
There is an easy way to do this. Just as Justdelegard recommends, Scapy is probably the best thing to use, in general.
Take a look at Releasing ICMPv4/IP fuzzer prototype by Laurent GaffiƩ. His Python code, which incidentally he has reposted in more readable fashion at pastebin.com, imports from scapy and uses some methods he defines to do a couple of types of fuzzing. IP and ICMP packets are handled in his sample code. So, this sounds exactly like what you are seeking.
Right now, there seems to be a lot of companies using Tcl/Expect to do custom automated testing of networks. SIP, H.323, layer 2 & 3 protocols, etc.
So if Scapy does not meet your needs, you might be able to make or find something written in Tcl using Expect to do the job. Or, you may wish to do some things in Python, using Scapy - and other things in Tcl, using Expect.
Tcl has long been used for network test and management applications. There was a book on how to use Tcl to do SNMP-based network management way back in the 1990's.
Syntax of Tcl is decidedly odd but the libraries are very powerful. It comes with a framework-like ability to define behavior of custom network behavior atop sockets, similar to what you can do with the standard libraries for the Python programming language.
Unlike Python and other scripting languages, there is an extremely powerful tool for Tcl programs named Expect (see expect man page).
Expect has a handy capability. It can auto generate a Tcl test script. The generated script makes calls to Expect functions. When doing this recording, it functions as a passive man-in-the-middle, recording both sides of the conversation. Kind of the way that you record Macros while you do some editing in MS Word or in Emacs.
Then afterward, you can edit the automatically-generated Expect script to fine tune it, make it behave differently, or creation multiple variations of it. It is very handy for creating regression tests. You should be able to use this to kickstart writing higher layer protocol tests, should you need some. Beats starting from scratch.
I think you can use Tcl/Expect to test standard TCP applications (FTP, HTTP, SMTP, etc.) that use string based commands. It works well for testing character based applications like TELNET that read input from stdin and generate output to stdout too.

How are network protocols implemented?

I know that a protocol is a set of rules that governs communication between two computers on a network, but how are thoses rules implemented for the computer? Is a protocol basically a piece of code or, in other words, software?
Protocols are generally built upon each other. At the risk of sounding pedantic, here's an example of a protocol and where/how it's implemented:
Application Protocol - the way a particular application talks to another instance of itself or a corresponding server; this is implemented in the application code or a shared library
TCP (or UDP, or another layer) - the way that information is sent at the binary level and split up into usable chunks, then reassembled at the destination; this is usually implemented as part of the operating system, but it is still software code
IP - the way that information (having already been split or truncated by something like TCP or UDP) makes its way from one place to another by routing over one or more "hops"; this is always software code, but is sometimes implemented in the OS and sometimes implemented in the network device (your LAN card, for example)
base-T (ethernet), token ring, etc - Here we are physically getting into how the hardware talks to one another; ie, which wire corresponds to a particular type of signal; this is always implemented in hardware
electricity /photons - the laws that govern (or at least define) how electrons (or photons) flow over a conductive material or over the air; this is usually implemented in hardware ;)
In a sense, these are all "protocols" (a set of rules or expected behaviors that allow communication to take place), and they're built on one another.
Bear in mind that (aside from electricity) this is not an exhaustive list of the sort of protocols that exist at any of these layers!
Edit Thanks to dmckee for pointing out that electricity isn't the only physical process used in networking ;)
Networking protocols are not pieces of code or software, they are only a set of rules. When software uses a specific networking protocol, then the software is known as an implementation. There can be many different software implementations of the same protocol (i.e. Windows and UNIX have different TCP/IP implementations). It is possible to understand networking protocols without any knowledge of programming.
EDIT: How are they implemented? Here's a paper on taking an abstract specification of a protocol and implementing it into C. You'll see that less-strict protocols leave out certain details that programmers have to guess on, which makes some implementations incompatible with others.
A network protocol is basically like a spoken language. It is implemented by code that sends and receives specially prepared messages over the network/internet, much like the vocal chords you need to speak (the network and hardware) and a brain to actually understand what someone said (the protocol stack/software).
Sometimes protocols are implemented directly on the hardware [for speed reasons] (like the Ethernet protocol for LANs) - but it is always software/code required to do something useful with a protocol.
This might be interesting for you:
The OSI Model
Protocol (Computing)
Software implements the rules defined in the protocol, some protocols are formal defined and some informal.
a protocol is a set of rules governing the communication between two entities.
in the computer/programming context, a protocol is a set of rules governing the communication between two programs.
in the computer network context, a protocol is a set of rules governing the communication between two programs, well, over network.
in computers, in the end everything is embodied in code...
Protocols are basically set of rules. The way to implement them is to first of all make a state machine diagram as it completely tells that what is going to be the current state and how the state is going to change on the basis of input and what output actions are going to be performed.
Your answer is a very short one:
BY READING THE RFC.
The main networking problem is to share data between computers. All the networking protocols try to solve is a little part of that major problem. Some of them (the protocols) are implemented as software, some others as hardware. In short, protocols like algorithms, can be implemented it in many programming languages.
Back to the TCP, it is implemented by the operating system.

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