Client sends [RST] after receive [SYN, ACK] - tcp

I am trying to do a handshake with a server I downloaded from the internet. But when the client receives [SYN, ACK] it sends back a [RST]. Have no idea what is happening. Already checked the acknowledge and sequence number but everything seems ok.
In wireshark I got this:
Here is the handshake client source code:
from scapy.all import *
src_ip = "192.168.43.34"
dst_ip = "192.168.43.115"
src_port = random.randint(1024, 65535)
dst_port = 502
seq_nr = random.randint(444, 8765432)
ack_nr = 0
# Create SYN packet
ip = IP (src = src_ip, dst = dst_ip)
syn = TCP(sport = src_port, dport = dst_port, flags='S', seq = seq_nr, ack = ack_nr)
pkt_syn = ip / syn
pkt_syn.show()
# send SYN packet and receive SYN/ACK packet
print('Sending SYN')
pkt_syn_ack = sr1(pkt_syn)
print('ACK received')
pkt_syn_ack.show()
# Create the ACK packet
ack_nr = pkt_syn_ack.seq + 1
seq_nr = seq_nr + 1
ack = TCP(sport = src_port, dport = dst_port, flags = 'A', seq = seq_nr, ack = ack_nr)
send(ip / ack)
...

The problem is that your OS is receiving the SYN-ACK packet, has no idea why it was sent (as the OS itself didn't start a handshake) and reset the connection.
You can find some solutions here (for Linux)-
Unwanted RST TCP packet with Scapy
Another option is to use a different IP than the OS's, or in Windows turn off the IP stack of the used interface (only if this is the only thing that you use this interface for!)

Related

Wireshark thinks scapy packet's raw data is DNS (malformed packet)

I'm trying to send a udp packet with scapy to the all the devices in my network with raw data: (hello everyone)
The packet looks like this:
packet = Ether(dst="ff:ff:ff:ff:ff:ff") / IP(dst="255.255.255.0") / UDP(sport=8118) / "hello everyone"
packet.show()
###[ Ethernet ]###
dst = ff:ff:ff:ff:ff:ff
src = (my mac address)
type = IPv4
###[ IP ]###
version = 4
ihl = None
tos = 0x0
len = None
id = 1
flags =
frag = 0
ttl = 64
proto = udp
chksum = None
src = 192.168.0.105
dst = 255.255.255.0
\options \
###[ UDP ]###
sport = 8118
dport = domain
len = None
chksum = None
###[ Raw ]###
load = 'hello everyone'
When I send the packet (sendp(packet)), wireshark says this is a malformed DNS packet:
What is the problem?
I believe you're confusing Wireshark, due to you not specifying the destination port. If you don't specify a dport for UDP, it defaults to 53:
class UDP(Packet):
name = "UDP"
fields_desc = [ShortEnumField("sport", 53, UDP_SERVICES),
ShortEnumField("dport", 53, UDP_SERVICES),
ShortField("len", None),
XShortField("chksum", None), ]
Both ports actually do. 53 is for DNS though, so Wireshark is attempting to interpret your payload as DNS based on the port number.
Specify both sport and dport to ensure that your packet isn't misinterpreted as a DNS packet.

Arduino Ethernet shield not receiving UDP packets correctly

I'm using a Adafruit Ethernet FeatherWing plugged into an Adafruit Feather 328P and I want to send and receive UDP packets from a Python application. I'm using the stock Arduino UDP code just to see what I'm sending. Here's my Python code:
def write_Arduino(self):
sock_readresp = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
sock_readresp.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
sock_readresp.bind((self.config["DEFAULT"]["THIS_IP_ADDRESS"], int(self.config["DEFAULT"]["RECEIVE_PORT"] )))
sock_readresp.settimeout(.2)
MESSAGE = struct.pack("30c", b'0', b'1', b'2', b'3', b'4', b'5', b'6', b'7', b'8', b'9',
b'0', b'1', b'2', b'3', b'4', b'5', b'6', b'7', b'8', b'9',
b'0', b'1', b'2', b'3', b'4', b'5', b'6', b'7', b'8', b'9')
print("Message is {}".format(MESSAGE))
sock_read = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
sock_read.setblocking(0)
sock_read.bind((self.config["DEFAULT"]["THIS_IP_ADDRESS"], 0))
sock_read.sendto(MESSAGE,(self.config["DEFAULT"]["ARDUINO_IP_ADDRESS"],int(self.config["DEFAULT"]["SEND_PORT"])))
sock_read.close()
My settings are:
THIS_IP_ADDRESS = 192.168.121.1
ARDUINO_IP_ADDRESS = 192.168.121.2
SEND_PORT = 8888
RECEIVE_PORT = 32001
and I've updated the Arduino code to reflect that. When I send this packet, I can confirm it through Wireshark on my PC
I seem to be sending exactly what I think I am. A string of "012345678901234567890123456789" (Wireshark shows the ASCII characters in hex, as seen here). However, receiving it on the Arduino looks like this:
Received packet of size 30
From 192.168.121.1, port 64143
Contents:
012345678901234567890123D6789
The 25th and 26th byte always show up like that, and I'm missing the actual data. What could be going on here?

Interpreting tcpdump output

+ 05:09:27.978249 IP 10.0.3.25 > 10.0.4.25: ICMP echo request, id 2604, seq 162, length 64
+ 05:09:27.978281 IP 10.0.4.25 > 10.0.3.25: ICMP echo reply, id 2604, seq 162, length 64
+ 05:09:27.979776 IP 10.0.4.25.45430 > google-public-dns-a.google.com.domain: 14148+ PTR? 25.4.0.10.in-addr.arpa. (40)
+ 05:09:27.981683 IP google-public-dns-a.google.com.domain > 10.0.4.25.45430: 14148 NXDomain 0/0/0 (40)
+ 05:09:27.981841 IP 10.0.4.25.46696 > google-public-dns-a.google.com.domain: 10797+ PTR? 25.3.0.10.in-addr.arpa. (40)
+ 05:09:27.983583 IP google-public-dns-a.google.com.domain > 10.0.4.25.46696: 10797 NXDomain 0/0/0 (40)
+ 05:09:27.983714 IP 10.0.4.25.60389 > google-public-dns-a.google.com.domain: 15771+ PTR? 8.8.8.8.in-addr.arpa. (38)
+ 05:09:27.995332 IP google-public-dns-a.google.com.domain > 10.0.4.25.60389: 15771 1/0/0 PTR google-public-dns-a.google.com. (82)
+ 05:09:28.979778 IP 10.0.3.25 > 10.0.4.25: ICMP echo request, id 2604, seq 163, length 64
+ 05:09:28.979825 IP 10.0.4.25 > 10.0.3.25: ICMP echo reply, id 2604, seq 163, length 64
+ 05:09:29.981257 IP 10.0.3.25 > 10.0.4.25: ICMP echo request, id 2604, seq 164, length 64
What I see is:
Host 10.0.3.25 pinging host 10.0.4.25 every second and host 10.0.4.25 responding. You do not show us the payload, but based on the size of 64, these appear to be completely normal ICMP ping requests and responses.
Host 10.0.4.25 performs a reverse lookup for its own address out to Google. Google, unsurprisingly, sends an NX domain (Non-Existent Domain) response. This is unsurprising since 10.0.0.0/8 is an RFC-1918 private address.
Host 10.0.4.25 next attempts a reverse lookup for 10.0.3.25. This also results in an unsurprising NXDomain response, for the same reason as above.
Host 10.0.4.25 performs a reverse lookup for Google's 8.8.8.8 name server. I have no evidence, but sort of suspect that this is triggered by running tcpdump without the -n options, which will force these lookups. in fact, I suspect that the DNS requests are purely the result of running tcpdump without -n and that the host on which tcpdump is being run is configured to use 8.8.8.8 as its name server.
Did you have a more specific question?

wireshark count packets by port

I have a very large trace file and am trying to use Wireshark to determine which dest port has the most packets sent to it. Is there a way to get counts of packets sent to particular ports? Or to sort by number of packets sent a port?
You can write a simple wireshark listener in lua.
local tap
local ports = {}
local function packet(pinfo, tvb, userdata)
-- store number of packets per each port
local port = pinfo.dst_port
ports[port] = (ports[port] or 0) + 1
end
local function draw(userdata)
local maxi,maxv = 0,0
-- print all gathered statictics and find max
for i,v in pairs(ports) do
print(i .. ":", v)
if maxv < v then
maxi,maxv = i,v
end
end
print ("Max:", maxi, maxv)
end
local function reset(userdata)
ports = {}
end
local function show_ports()
tap = Listener.new()
tap.packet = packet
tap.draw = draw
tap.reset = reset
end
register_stat_cmd_arg('ports', show_ports)
Try it:
tshark -X lua_script:ports.lua -z ports -r in.pcap

How to find the largest UDP packet I can send without fragmenting?

I need to know what the largest UDP packet I can send to another computer is without fragmentation.
This size is commonly known as the MTU (Maximum Transmission Unit). Supposedly, between 2 computers, will be many routers and modems that may have different MTUs.
I read that the TCP implementation in windows automatically finds the maximum MTU in a path.
I was also experimenting, and I found out that the maximum MTU from my computer to a server was 57712 bytes+header. Anything above that was discarded. My computer is on a LAN, isn't the MTU supposed to be around 1500 bytes?
The following doesn't answer your question directly but you might find it interesting; it says that IP packets can be disassembled/reassembled, and therefore bigger than limit on the underling media (e.g. 1500-byte Ethernet): Resolve IP Fragmentation, MTU, MSS, and PMTUD Issues with GRE and IPSEC
More on this topic:
Re: UDP fragmentation says you should use ICMP instead of UDP to discover MTU
Path MTU Discovery says that a TCP connection might include implicit MTU negotiation via ICMP
I don't know about generating ICMP via an API on Windows: at one time such an API was proposed, and was controversial because people argued that would make it easy to write software that implements denial-of-service functionality by generating a flood of ICMP messages.
No, it looks like it is implemented: see for example Winsock Programmer's FAQ Examples: Ping: Raw Sockets Method.
So, to discover MTU, generate ping packets with the 'do not fragment' flag.
Maybe there's an easier API than this, I don't know; but I hope I've given you to understand the underlying protocol[s].
In addition to all the previous answers, quoting the classic:
IPv4 and IPv6 define minimum reassembly buffer size, the minimum datagram size that we are guaranteed any implementation must support. For IPv4, this is 576 bytes. IPv6 raises this to 1,280 bytes.
This pretty much means that you want to limit your datagram size to under 576 if you work over public internet and you control only one side of the exchange - that's what most of the standard UDP-based protocols do.
Also note that PMTU is a dynamic property of the path. This is one of the things TCP deals with for you. Unless you are ready to re-implement lots of sequencing, timing, and retransmission logic, use TCP for any critical networking. Benchmark, test, profile, i.e. prove that TCP is your bottleneck, only then consider UDP.
This is an interesting topic for me. Perhaps some practical results might be of interest when delivering chunky UDP data around the real world internet via UDP, and with a transmission rate of 1 packet a second, data continues to turn up with minimal packet loss up to about 2K. Over this and you start running into issues, but regularly we delivered 1600+ bytes packets without distress - this is over GPRS mobile networks as well as WAN world wide. At ~1K assuming the signal is stable (its not!) you get low packet loss.
Interestingly its not the odd packet, but often a squall of packets for a few seconds - which presumably is why VoIP calls just collapse occasionally.
Your own MTU is available in the registry, but the MTU in practice is going to the smallest MTU in the path between your machine and the destination. Its both variable and can only be determined empirically. There are a number of RFCs showing how to determine it.
LAN's can internally have very large MTU values, since the network hardware is typically homogeneous or at least centrally administrated.
For UDP applications you must handle end-to-end MTU yourself if you want to avoid IP fragmentation or dropped packets. The recommended approach for any application is to do your best to use PMTU to pick your maximum datagram, or send datagrams < minimum PMTU
https://www.rfc-editor.org/rfc/rfc5405#section-3.2
Unicast UDP Usage Guidelines for Application Designers "SHOULD NOT send datagrams that exceed the PMTU, SHOULD discover PMTU or send datagrams < minimum PMTU
Windows appears to settings and access to PMTU information via it's basic socket options interface:
You can make sure PMTU discover is on via IP_MTU_DISCOVER, and you can read the MTU via IP_MTU.
https://learn.microsoft.com/en-us/windows/desktop/winsock/ipproto-ip-socket-options
Here's a bit of Windows PowerShell that I wrote to check for Path MTU issues. (The general technique is not too hard to implement in other programming languages.) A lot of firewalls and routers are configured to drop all ICMP by people who don't know any better. Path MTU Discovery depends on being able to receive an ICMP Destination Unreachable message with Fragementation Needed set in response to sending a packet with Don't Fragment set. The Resolve IPv4 Fragmentation, MTU, MSS, and PMTUD Issues with GRE and IPsec actually does a really good job of explaining how discovery works.
function Test-IPAddressOrName($ipAddressOrName)
{
$ipaddress = $null
$isValidIPAddressOrName = [ipaddress]::TryParse($ipAddressOrName, [ref] $ipaddress)
if ($isValidIPAddressOrName -eq $false)
{
$hasResolveDnsCommand = $null -ne (Get-Command Resolve-DnsName -ErrorAction SilentlyContinue)
if ($hasResolveDnsCommand -eq $true)
{
$dnsResult = Resolve-DnsName -DnsOnly -Name $ipAddressOrName -ErrorAction SilentlyContinue
$isValidIPAddressOrName = $null -ne $dnsResult
}
}
return $isValidIPAddressOrName
}
function Get-NameAndIPAddress($ipAddressOrName)
{
$hasResolveDnsCommand = $null -ne (Get-Command Resolve-DnsName -ErrorAction SilentlyContinue)
$ipAddress = $null
$validIPAddress = [ipaddress]::TryParse($ipAddressOrName, [ref] $ipAddress)
$nameAndIp = [PSCustomObject] #{ 'Name' = $null; 'IPAddress' = $null }
if ($validIPAddress -eq $false)
{
if ($hasResolveDnsCommand -eq $true)
{
$dnsResult = Resolve-DnsName -DnsOnly $ipAddressOrName -Type A -ErrorAction SilentlyContinue
if ($null -ne $dnsResult -and $dnsResult.QueryType -eq 'A')
{
$nameAndIp.Name = $dnsResult.Name
$nameAndIp.IPAddress = $dnsResult.IPAddress
}
else
{
Write-Error "The name $($ipAddressOrName) could not be resolved."
$nameAndIp = $null
}
}
else
{
Write-Warning "Resolve-DnsName not present. DNS resolution check skipped."
}
}
else
{
$nameAndIp.IPAddress = $ipAddress
if ($hasResolveDnsCommand -eq $true)
{
$dnsResult = Resolve-DnsName -DnsOnly $ipAddress -Type PTR -ErrorAction SilentlyContinue
if ($null -ne $dnsResult -and $dnsResult.QueryType -eq 'PTR')
{
$nameAndIp.Name = $dnsResult.NameHost
}
}
}
return $nameAndIp
}
<#
.Synopsis
Performs a series of pings (ICMP echo requests) with Don't Fragment specified to discover the path MTU (Maximum Transmission Unit).
.Description
Performs a series of pings with Don't Fragment specified to discover the path MTU (Maximum Transmission Unit). An ICMP echo request
is sent with a random payload with a payload length specified by the PayloadBytesMinimun. ICMP echo requests of increasing size are
sent until a ping response status other than Success is received. If the response status is PackeTooBig, the last successful packet
length is returned as a reliable MTU; otherwise, if the respone status is TimedOut, the same size packet is retried up to the number
of retries specified. If all of the retries have been exhausted with a response status of TimedOut, the last successful packet
length is returned as the assumed MTU.
.Parameter UseDefaultGateway
If UseDefaultGateway is specified the default gateway reported by the network interface is used as the destination host.
.Parameter DestinationHost
The IP Address or valid fully qualified DNS name of the destination host.
.Parameter InitialTimeout
The number of milliseconds to wait for an ICMP echo reply. Internally, this is doubled each time a retry occurs.
.Parameter Retries
The number of times to try the ping in the event that no reply is recieved before the timeout.
.Parameter PayloadBytesMinimum
The minimum number of bytes in the payload to use. The minimum MTU for IPv4 is 68 bytes; however, in practice, it's extremely rare
to see an MTU size less than 576 bytes so the default value is 548 bytes (576 bytes total packet size minus an ICMP header of 28
bytes).
.Parameter PayloadBytesMaximum
The maximum number of bytes in the payload to use. An IPv4 MTU for jumbo frames is 9000 bytes. The default value is 8973 bytes (9001
bytes total packet size, which is 1 byte larger than the maximum IPv4 MTU for a jumbo frame, minus an ICMP header of 28 bytes).
.Example
Discover-PathMTU -UseDefaultGateway
.Example
Discover-PathMTU -DestinationHost '192.168.1.1'
.Example
Discover-PathMTU -DestinationHost 'www.google.com'
#>
function Discover-PathMtu
{
[CmdletBinding(SupportsShouldProcess = $false)]
param
(
[Parameter(Mandatory = $true, ParameterSetName = 'DefaultGateway')]
[switch] $UseDefaultGateway,
[Parameter(Mandatory = $true, Position = 0, ValueFromPipeline = $true, ParameterSetName = 'IPAddressOrName')]
[ValidateScript({ Test-IPAddressOrName $_ })]
[string] $DestinationHost,
[Parameter(ParameterSetName = 'IPAddressOrName')]
[Parameter(ParameterSetName = 'DefaultGateway')]
[int] $InitialTimeout = 3000,
[Parameter(ParameterSetName = 'IPAddressOrName')]
[Parameter(ParameterSetName = 'DefaultGateway')]
[int] $Retries = 3,
[Parameter(ParameterSetName = 'IPAddressOrName')]
[Parameter(ParameterSetName = 'DefaultGateway')]
$PayloadBytesMinimum = 548,
[Parameter(ParameterSetName = 'IPAddressOrName')]
[Parameter(ParameterSetName = 'DefaultGateway')]
$PayloadBytesMaximum = 8973
)
begin
{
$ipConfiguration = Get-NetIPConfiguration -Detailed | ?{ $_.NetProfile.Ipv4Connectivity -eq 'Internet' -and $_.NetAdapter.Status -eq 'Up' } | Sort { $_.IPv4DefaultGateway.InterfaceMetric } | Select -First 1
$gatewayIPAddress = $ipConfiguration.IPv4DefaultGateway.NextHop
$pingOptions = New-Object System.Net.NetworkInformation.PingOptions
$pingOptions.DontFragment = $true
$pinger = New-Object System.Net.NetworkInformation.Ping
$rng = New-Object System.Security.Cryptography.RNGCryptoServiceProvider
}
process
{
$pingIpAddress = $null
if ($UseDefaultGateway -eq $true)
{
$DestinationHost = $gatewayIPAddress
}
$nameAndIP = Get-NameAndIPAddress $DestinationHost
if ($null -ne $nameAndIP)
{
Write-Host "Performing Path MTU discovery for $($nameAndIP.Name) $($nameAndIP.IPAddress)..."
$pingReply = $null
$payloadLength = $PayloadBytesMinimum
$workingPingTimeout = $InitialTimeout
do
{
$payloadLength++
# Use a random payload to prevent compression in the path from potentially causing a false MTU report.
[byte[]] $payloadBuffer = (,0x00 * $payloadLength)
$rng.GetBytes($payloadBuffer)
$pingCount = 1
do
{
$pingReply = $pinger.Send($nameAndIP.IPAddress, $workingPingTimeout, $payloadBuffer, $pingOptions)
if ($pingReply.Status -notin 'Success', 'PacketTooBig', 'TimedOut')
{
Write-Warning "An unexpected ping reply status, $($pingReply.Status), was received in $($pingReply.RoundtripTime) milliseconds on attempt $($pingCount)."
}
elseif ($pingReply.Status -eq 'TimedOut')
{
Write-Warning "The ping request timed out while testing a packet of size $($payloadLength + 28) using a timeout value of $($workingPingTimeout) milliseconds on attempt $($pingCount)."
$workingPingTimeout = $workingPingTimeout * 2
}
else
{
Write-Verbose "Testing packet of size $($payloadLength + 28). The reply was $($pingReply.Status) and was received in $($pingReply.RoundtripTime) milliseconds on attempt $($pingCount)."
$workingPingTimeout = $InitialTimeout
}
Sleep -Milliseconds 10
$pingCount++
} while ($pingReply.Status -eq 'TimedOut' -and $pingCount -le $Retries)
} while ($payloadLength -lt $PayloadBytesMaximum -and $pingReply -ne $null -and $pingReply.Status -eq 'Success')
if ($pingReply.Status -eq 'PacketTooBig')
{
Write-Host "Reported IPv4 MTU is $($ipConfiguration.NetIPv4Interface.NlMtu). The discovered IPv4 MTU is $($payloadLength + 27)."
}
elseif ($pingReply.Status -eq 'TimedOut')
{
Write-Host "Reported IPv4 MTU is $($ipConfiguration.NetIPv4Interface.NlMtu). The discovered IPv4 MTU is $($payloadLength + 27), but may not be reliable because the packet appears to have been discarded."
}
else
{
Write-Host "Reported IPv4 MTU is $($ipConfiguration.NetIPv4Interface.NlMtu). The discovered IPv4 MTU is $($payloadLength + 27), but may not be reliable, due to an unexpected ping reply status."
}
return $payloadLength + 27
}
else
{
Write-Error "The name $($DestinationHost) could not be resolved. No Path MTU discovery will be performed."
}
}
end
{
if ($null -ne $pinger)
{
$pinger.Dispose()
}
if ($null -ne $rng)
{
$rng.Dispose()
}
}
}

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