Is roslyn a reasonable substitute for reflection related tasks? - reflection

Have a question, never used roslyn before so i'm wondering about maybe experimenting it in a task that i would normally use reflection.
I'm given an external dll, i need to go over some classes in that dll and extract some metadata on them.
Like for example, the class name, property names and types and such.
I would normally use reflection to do it. Should be a super simple task.
But i've been told that this can be achieved using roslyn.
Can it? From what i'm seeing, Roslyn can parse a class but i need to give it the code that represents this calss as text. How would i get the code as text in an already complied code?
Is that even a reasonable scenario to use roslyn? Does it worth the effort?
Thanx!

If all you need is information that's already easily available via reflection, then Roslyn is likely to make it much harder. There's quite a lot of setup required, which can be error-prone and brittle in the face of new releases, in my experience.
I would typically use reflection for anything where the starting point is an assembly. When the starting point is source code, that's when it makes more sense to use Roslyn.
When Roslyn is the right tool for the job, it's amazing - but it doesn't sound like that's the case here.

When you using Roslyn, you have lexical info and symbolic info.
The lexical info won't help you, you must use the symbolic info, for that, you must have compilation and you can create it for compiled code.
With the compilation, you indeed can achieve types info but not runtime info. Anyway, using reflection for this is much straight forward.
When your mission is related to tree transverse or syntax rewriting, Roslyn is perfect, but for metadata info, it's the wrong usage.
It depends on your specific needs but maybe there are other "tools" that more suitable for your task (e.g. cecil or dnlib)

Related

Should the usage of reflection be avoided in Go?

I'm new to Go and also new to the concept of reflection, but should and can the usage of reflect package be avoided in Go? Is there a scenario where reflect is unavoidable?
There are a few problem domains where reflection makes it easier to write reusable libraries:
marshalling/unmarshalling, plenty of examples in the standard library, e.g. encoding/json, encoding/xml
formatting, e.g. text/template, html/template, fmt.Printf.
However there is a price you pay for using reflection:
compile time errors become runtime errors (e.g. fmt.Printf("%d", stringVariable))
performance becomes worse
Very often an alternative solution exists that do not require reflection such as code generation, that is used by marshalling libraries like protobuf or thrift.
I agree with #volker that you should use reflection only when you know that it will simplify already existing code and aware of all downsides.
You should avoid reflection.
Some packages (e.g. fmt) cannot be implemented without reflection as you cannot typeswitch on all existing and upcoming types.
If you are new to Go: Keep away from reflection.

make your Jar not to be decompiled

How can I package my Java application into an executable jar that cannot be decompiled (for example , by Jadclipse)?
You can't. If the JRE can run it, an application can de-compile it.
The best you can hope for is to make it very hard to read (replace all symbols with combinations of 'l' and '1' and 'O' and '0', put in lots of useless code and so on). You'd be surprised how unreadable you can make code, even with a relatively dumb translation tool.
This is called obfuscation and, while not perfect, it's sometimes adequate.
Remember, you can't stop the determined hacker any more than the determined burglar. What you're trying to do is make things very hard for the casual attacker. When presented with the symbols O001l1ll10O, O001llll10O, OO01l1ll10O, O0Ol11ll10O and O001l1ll1OO, and code that doesn't seem to do anything useful, most people will just give up.
First you can't avoid people reverse engineering your code. The JVM bytecode has to be plain to be executed and there are several programs to reverse engineer it (same applies to .NET CLR). You can only make it more and more difficult to raise the barrier (i.e. cost) to see and understand your code.
Usual way is to obfuscate the source with some tool. Classes, methods and fields are renamed throughout the codebase, even with invalid identifiers if you choose to, making the code next to impossible to comprehend. I had good results with JODE in the past. After obfuscating use a decompiler to see what your code looks like...
Next to obfuscation you can encrypt your class files (all but a small starter class) with some method and use a custom class loader to decrypt them. Unfortunately the class loader class can't be encrypted itself, so people might figure out the decryption algorithm by reading the decompiled code of your class loader. But the window to attack your code got smaller. Again this does not prevent people from seeing your code, just makes it harder for the casual attacker.
You could also try to convert the Java application to some windows EXE which would hide the clue that it's Java at all (to some degree) or really compile into machine code, depending on your need of JVM features. (I did not try this.)
GCJ is a free tool that can compile to either bytecode or native code. Keeping in mind, that does sort of defeat the purpose of Java.
A little late I know, but the answer is no.
Even if you write in C and compile to native code, there are dissasemblers / debuggers which will allow people to step through your code. Granted - debugging optimized code without symbolic information is a pain - but it can be done, I've had to do it on occasion.
There are steps that you can take to make this harder - e.g. on windows you can call the IsDebuggerPresent API in a loop to see if somebody is debugging your process, and if yes and it is a release build - terminate the process. Of course a sufficiently determined attacker could intercept your call to IsDebuggerPresent and always return false.
There are a whole variety of techniques that have cropped up - people who want to protect something and people who are out to crack it wide open, it is a veritable arms race! Once you go down this path - you will have to constantly keep updating/upgrading your defenses, there is no stopping.
This not my practical solution but , here i think good collection or resource and tutorials for making it happen to highest level of satisfaction.
A suggestion from this website (oracle community)
(clean way), Obfuscate your code, there are many open source and free
obfuscator tools, here is a simple list of them : [Open source
obfuscators list] .
These tools make your code unreadable( though still you can decompile
it) by changing names. this is the most common way to protect your
code.
2.(Not so clean way) If you have a specific target platform (like windows) or you can have different versions for different platforms,
you can write a sophisticated part of your algorithms in a low level
language like C (which is very hard to decompile and understand) and
use it as a native library in you java application. it is not clean,
because many of us use java for it's cross-platform abilities, and
this method fades that ability.
and this one below a step by step follow :
ProtectYourJavaCode
Enjoy!
Keep your solutions added we need this more.

Reflection: for frameworks only?

Somebody that I work with and respect once remarked to me that there shouldn't be any need for the use of reflection in application code and that it should only be used in frameworks. He was speaking from a J2EE background and my professional experience of that platform does generally bear that out; although I have written reflective application code using Java once or twice.
My experience of Ruby on Rails is radically different, because Ruby pretty much encourages you to write dynamic code. Much of what Rails gives you simply wouldn't be possible without reflection and metaprogramming and many of the same techniques are equally as applicable and useful to your application code.
Do you agree with the viewpoint that reflection is for frameworks only? I'd be interested to hear your opinions and experiences.
There's the old joke that any sufficiently sophisticated system written in a statically-typed language contains an incomplete, inferior implementation of Lisp.
Since your requirements tend to become more complicated as a project evolves, you often eventually find that the common idioms in statically-typed object systems eventually hit a wall. Sometimes reaching for reflection is the best solution.
I'm happy in dynamically-typed languages like Ruby, and statically-typed languages like C#, but the implicit reflection in Ruby often makes for simpler, easier-to-read code. (Depending on the metaprogramming magic required, sometimes harder to write).
In C#, I've found problems that couldn't be solved without reflection, because of information I didn't have until runtime. One example: When trying to manipulate some third-party code that generated proxies to Silverlight objects running in another process, I had to use reflection to invoke a specific strongly-typed "Generic" version of a method, because the marshalling required the caller to make an assumption about the type of the object in the other process was in order to extract the data we needed from it, and C# doesn't allow the "type" of the generic method invocation to be specified at run time (except with reflection techniques). I guess you could argue our tool was kind of a framework, but I could easily imagine a case in an ordinary application facing a similar problem.
Reflection makes DRY a lot easier. It's certainly possible to write DRY code without reflection, but it's often much more verbose.
If some piece of information is encoded in my program in one way, why wouldn't I use reflection to get at it, if that's the easiest way?
It sounds like he's talking about Java specifically. And in that case, he's just citing a special case of this: in Java, reflection is so wonky it's almost never the easiest way to do something. :-) In other languages like Ruby, as you've seen, it often is.
Reflection is definitely heavily used in frameworks, but when used correctly can help simplify code in applications.
One example I've seen before is using a JDK Proxy of a large interface (20+ methods) to wrap (i.e. delegate to) a specific implementation. Only a couple of methods were overridden using a InvocationHandler, the rest of the methods were invoked via reflection.
Reflection can be useful, but it is slower that doing a regular method call. See this reflection comparison.
Reflection in Java is generally not necessary. It may be the quickest way to solve a certain problem, but I would rather work out the underlying problem that causes you to think it's necessary in app code. I believe this because it frequently pushes errors from compile time to run time, which is always a Bad Thing for large enough software that testing is non-trivial.
I disagree, my application uses reflection to dynamically create providers. I might also use reflection to control logic flow, if the logic is simple and doesn't warrant a more complicated pattern.
In C# I use reflection to grab attributes off Enumeration which help me determine how to display an enumeration to an end user.
I disagree, reflection is very useful in application code and I find myself using it quite often. Most recently, I had to use reflection to load an assembly (in order to investigate its public types) from just the path of the assembly.
Several opinions on this subject are expressed here...
What is reflection and why is it useful?
Use reflection when there is no other way! This is a matter of performance!
If you have looked into .NET performance pitfalls before, it might not surprise you how slow the normal reflection is: a simple test with repeated access to an int property proved to be ~1000 times slower using reflection compared to the direct access to the property (comparing the average of the median 80% of the measured times).
See this: .NET reflection - performance
MSDN has a pretty nice article about When Should You Use Reflection?
If your problem is best solved by using reflection, you should use it.
(Note that the definition of 'best' is something learnt by experience :)
The definition of framework vs. application isn't all that black & white either. Sometimes your app needs a bit of framework to do its job well.
I think the observation that there shouldn't be any need for the use of reflection in application code and that it should only be used in frameworks is more or less true.
On the spectrum of how coupled some piece of code are, code joined by reflection are as loosely coupled as they come.
As such, the code which is doing it's job via reflection can quite happily fulfil it's role in life knowing not-a-thing about the code which is using it.

How much success is there working on ASP.NET decompiled by Reflector?

I just finished a small project where changes were required to a pre-compiled, but no longer supported, ASP.NET web site. The code was ugly, but it was ugly before it was even compiled, and I'm quite impressed that everything still seems to work fine.
It took some editing, e.g. to remove control declarations, as they get put in a generated file, and conflict with the decompiled base class, but nothing a few hours didn't cure.
Now I'm just curious as to how many others have had how much success doing this. I would actually like to write a CodeProject article on defining, if not automating, the reverse engineering process.
Due to all the compiler sugar that exists in the .NET platform, you can't decompile a binary into the original code without extremely sophisticated decompilers. For instance, the compiler creates classes in the background to handle enclosures. Automating this kind of thing seems like it would be a daunting task. However, handling expected issues just to get it to compile might be scriptable.
Will:
Due to all the compiler sugar that exists in the .NET platform
Fortunately this particular application was incredibly simple, but I don't expect to decompile into the original code, just into code works like the original, or maybe even provides an insight into how the original works, to allow 'splicing' in of new code.
i had to do something similar, and i was actually happier than if i had the code. it might have taken me less time to do it, but the quality of the code after the compiler optimized it was probably better than the original code. So yes, if its a simple application, is relatively simple to do reverse engineer it; on the other hand i would like to avoid having to do that in the future.
If it was written in .NET 1.1 or .NET 2.0 you'll have a lot more success than anything compiled with the VS 2008 compilers, mainly because of the syntactic suger that the new language revisions brought in (Lambda, anonymous classes, etc).
As long as the code wasn't obfuscated then you should be able to use reflector to get viable code, if you then put it into VS you should immidiately find errors in the reflected code.
Be on the look out for variables/ method starting with <>, I see that a lot (particularly when reflecting .NET 3.5).
The worst you can do is export it all to VS, hit compile and determine how many errors there are and make a call from that.
But if it's a simple enough project you should be able to reverse engineer from reflector, at least use reflector to get the general gist of what the code is doing, and then recode yourself.

What is the best approach to moving a preexisting project from Flash 7/AS2 to Flex/AS3?

I have a large codebase that targetted Flash 7, with a lot of AS2 classes. I'm hoping that I'll be able to use Flex for any new projects, but a lot of new stuff in our roadmap is additions to the old code.
The syntax for AS2 and AS3 is generally the same, so I'm starting to wonder how hard it would be to port the current codebase to Flex/AS3. I know all the UI-related stuff would be iffy (currently the UI is generated at runtime with a lot of createEmptyMovieClip() and attachMovie() stuff), but the UI and controller/model stuff is mostly separated.
Has anyone tried porting a large codebase of AS2 code to AS3? How difficult is it? What kinds of pitfalls did you run into? Any recommendations for approaches to doing this kind of project?
Some notable problems I saw when attempting to convert a large number of AS2 classes to AS3:
Package naming
class your.package.YourClass
{
}
becomes
package your.package
{
class YourClass
{
}
}
Imports are required
You must explicitly import any outside classes used -- referring to them by their fully qualified name is no longer enough.
Interface methods can't be labelled 'public'
This makes total sense, but AS2 will let you do it so if you have any they'll need to be removed.
Explicit 'override' keyword
Any functions that override a parent class function must be declared with the override keyword, much like C#. Along the same lines, if you have interfaces that extend other interfaces and redeclare functions, those overrides must be removed (again, as with public, this notation didn't make sense anyway but AS2 let you do it).
All the Flash builtin stuff changed
You alluded to this above, but it's now flash.display.MovieClip instead of just MovieClip, for example. There are a lot of specifics in this category, and I didn't get far enough to find them all, but there's going to be a lot of annoyance here.
Conclusion
I didn't get to work on this conversion to the point of success, but I was able in a matter of hours to write a quick C# tool that handled every aspect of this except the override keyword. Automating the imports can be tricky -- in my case the packages we use all start with a few root-level packages so they're easy to detect.
First off, I hope you're not using eval() in your projects, since there is no equivalent in AS3.
One of the things I would do is go through Adobe's migration guide (which is basically just an itemized list of what has changed) item by item and try to figure out if each item can be changed via a simple search and replace operation (possibly using a regex) or whether it's easier to just manually edit the occurrences to correspond to AS3. Probably in a lot of cases (especially if, as you said, the amount of code to be migrated is quite high) you'll be best off scripting the changes (i.e. using regex search & replace) and manually fixing any border cases where the automated changes have failed.
Be prepared to set some time aside for a bit of debugging and running through some test cases as well.
Also, as others have already mentioned, trying to combine AS2 SWFs with AS3 SWFs is not a good idea and doesn't really even work, so you'll definitely have to migrate all of the code in one project at once.
Here are some additional references for moving from AS2 to AS3:
Grant Skinners Introductory AS3 Workshop slidedeck
http://gskinner.com/talks/as3workshop/
Lee Brimelow : 6 Reasons to learn ActionScript 3
http://www.adobe.com/devnet/actionscript/articles/six_reasons_as3.html
Colin Moock : Essential ActionScript 3 (considered the "bible" for ActionScript developers):
http://www.amazon.com/Essential-ActionScript-3-0/dp/0596526946
mike chambers
mesh#adobe.com
My experience has been that the best way to migrate to AS3 is in two phases - first structurally, and second syntactically.
First, do rounds of refactoring where you stay in AS2, but get as close to AS3 architecture as you can. Naturally this includes moving all your frame scripts and #include scripts into packages and classes, but you can do more subtle things like changing all your event listeners and dispatchers to follow the AS3 flow (using static class properties for event types, and registering by method rather than by object). You'll also want to get rid of all your "built-in" events (such as onEnterFrame), and you'll want to take a close look at nontrivial mouse interaction (such as dragging) and keyboard interaction (such as detecting whether a key is pressed). This phase can be done incrementally.
The second phase is to convert from AS2 to AS3 - changing "_x" to "x", and all the APIs, and so on. This can't be done incrementally, you have to just do as much as you can in one fell swoop and then start fixing all the compile errors. For this reason, the more you can do in the first phase, the more pain you avoid in the second phase.
This process has worked for me on a reasonably large project, but I should note that the first phase requires a solid understanding of how AS3 is structured. If you're new to AS3, then you'll probably need to try building some of the functionality you'll need to be porting. For example, if your legacy code uses dragging and drop targets, you'll want to try implementing that in AS3 to understand how your code will have to change structurally. If you then refactor your AS2 with that in mind, the final syntax changes should go smoothly.
The biggest pitfalls for me were the parts that involved a lot of attaching, duplicating and moving MovieClips, changing their depths, and so on. All that stuff can't really be rearchitected to look like AS3; you have to just mash it all into the newer way of thinking and then start fixing the bugs.
One final note - I really wouldn't worry about stuff like import and override statements, at least not to the point of automating it. If you miss any, it will be caught by the compiler. But if you miss structural problems, you'll have a lot more pain.
Migrating a bigger project like this from as2 will be more than a simple search and replace. The new syntax is fairly similar and simple to adapt (as lilserf mentioned) but if nothing else the fact that as3 is more strict and the new event model will mostly likely cause a lot of problems. You'll probably be better off by more or less rewriting almost everything from scratch, possibly using the old code as a guide.
Migrating from as2 -> as3 in terms of knowledge is fairly simple though. If you know object oriented as2, moving on to as3 won't be a problem at all.
You still don't have to use mxml for your UI unless you specifically want to. Mxml just provides a quick way to build the UI (etc) but if you want to do it yourself with actionscript there's nothing stopping you (this would also probably be easier if you already have that UI in as2 code). Flex (Builder) is just a quick way to do stuff you may not want to do yourself, such as building the UI and binding data but essentially it's just creating a part of the .swf for you -- there's no magic to it ;)

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