Javafx working with the same window problem - javafx

What I am trying to do:
I have menu and and after click I am trying to remove unnecessary TextFields.
What I did:
I used this example:
"In JavaFX, nodes can simply be removed from a Parent (e.g. an AnchorPane) using .getChildren() following by .remove(Object o)
AnchorPane ap;
ap.getChildren().remove(btn);
I tried to use:
FXMLLoader load=new FXMLLoader(getClass().getResource("LoginRegister.fxml"));
Parent root = load.load();
root.getChildren();
But my root does not have getChildren() function.
Where could be the problem?
Thank you in advance.
EDIT: FOUND THE ANSWER HERE: How to access UI components from SceneBuilder in JavaFX
WHAT I DID WRONG: I USED IN FXML FILE AND IN CONTROLLER DIFFERENT FX:ID's

Related

Issue creating button in which opens a window/stage

Im having issues with understanding what should be the model in my ViewLoader statement while making a JavaFXML MVC project
I have a button on the main menu in which when the user clicks it will take me to another window called known as the build menu.
Ive tried a multitude of possible models that I think would work including getBuild etc.
https://imgur.com/Ubz43CI
Here is a screenshot of my Controller and View file
https://imgur.com/0C3FUG3
Here is a screenshot of my Model file
The expected result based off a similar project ive found online is that when the button is clicked a new window pops up. Im assuming the reason this doesnt work is because the getBuild method/statement needs to be initialised in the Controller class however I am unsure as of how to do that as getBuild is a method in my Model class
If you are only Navigating from one scene (window) to another the code is as listed below. Why do you think you need to have a MVC pattern to do this is is confusing.
Here is the code to go from one scene to another we name all our Anchor Pane's somenamePane so we know where we are and where we are going.
public void goTO() throws IOException, SQLException{
stage = (Stage)paneStart.getScene().getWindow();// pane you are ON
ckbookPane = FXMLLoader.load(getClass().getResource("manager.fxml"));// pane you are GOING TO
Scene scene = new Scene(ckbookPane);// pane you are GOING TO
scene.getStylesheets().add(getClass().getResource("checkbook.css").toExternalForm());
stage.setScene(scene);
stage.setTitle("Check Book Manager");
stage.show();
stage.sizeToScene();
stage.centerOnScreen();
}

Java FX multiple scenes crash [duplicate]

New to javaFx and wanting to use scenebuilder for GUI development, i've come across an issue with no luck searching the website nor the web in general for my problem, although similar questions have been asked, thought a different perspective could be needed. I am trying to load an FXML file through Netbeans after a quick build to test functionality so the code is simple, but i cannot get the root file to be set in the controller. my code is the following
public class Divergex extends Application {
#Override
public void start(Stage stage) throws Exception {
Parent root = FXMLLoader.load(getClass().getResource("DivergexGUI.fxml"));
Scene scene = new Scene(root);
scene.setRoot(root);
stage.setScene(scene);
stage.show();
}
Ive tried suggestions in changing fxroot to a Vbox with no luck, i continue to get a Load exception on the compile :
Exception in Application start method...
Caused by: javafx.fxml.LoadException: Root hasn't been set. Use method setRoot() before load.
yet when i use
scene.setRoot(root);
the same exception is experienced
i've narrowed the issue down to the fact that my FXML file is unable to be set as a root in the Parent object but have had no luck in tackling this. Any suggestions would be great thanks.
<fx:root> specifies a "dynamic root" for your FXML file; this means the root of the FXML file is an object that is set on the loader prior to loading the file. This is typically used for custom controls, where you want the control to be a subclass of Node that can be instantiated using regular Java code, but want to define its layout using FXML. Proper use of <fx:root> (or at least an example of how it can be used) is shown in the standard documentation. In particular, if you use <fx:root> you must:
Create an FXMLLoader instance, instead of using the static convenience FXMLLoader.load(URL) method
Call setRoot(...) on that instance, and pass in the object that is to be the root of the FXML.
For standard FXML use, you just use a regular instance declaration as the root. Almost every example available works this way: probably the best place to start is the official tutorial. In your case, since you want a VBox, you probably just need
<VBox xmlns="javafx.com/javafx/8"; xmlns:fx="javafx.com/fxml/1"; fx:controller="divergex.DivergexGUIController">
<!-- ... -->
</VBox>
Edit If Netbeans is giving you issues, I recommend using Eclipse with the e(fx)clipse plugin. There's a very barebones, but pretty much all you need, tutorial.
uncheck id::root in scence builder
or change id::root to vbox
Just you should not use fx:root construct in scene builder.
so remove this line of code from the fxml file.
For example: <fx:root prefHeight="246.0" prefWidth="479.0" type="AnchorPane" xmlns="http://javafx.com/javafx/8.0.141" xmlns:fx="http://javafx.com/fxml/1" fx:controller="application.mycontroller">
When you create FXML file with the help of Scene Builder. It uses fx: root as a pane. Replace it with Anchor Pane
AnchorPane xmlns="http://javafx.com/javafx/11.0.1" xmlns:fx="http://javafx.com/fxml/1" fx:controller="sample.controller.Controller
It works for me. Anyone can try, it may help for you

JavaFX FXML: Code menu bar once and implement in multiple FXML files

Is it possible in a FXML-file to include another FXML-file that describes for example a menubar?
Yes it is. For example:
FXMLLoader loader =
new FXMLLoader(this.getClass().getResource("YourFXML.fxml"));
tabPane.getTabs().get(0).setContent((Node) loader.load());
With the setContent Method I could set a FXML as the Content of this tab.
In other panes you could do the same. An anchorpane could do:
anchorpane.getChildren().add((Node) loader.load());
Hope that helps you ;)

how to locate fxml from another package?

I have created a simple JavaFX application.
It has two packages the main class is JFXTest2.java is in good package and the fxml and it's controller are in JFXTest2 package.
now the problem is that i can not load the fxml in the main class. I tried loading the
fxml like this:
Parent root = FXMLLoader.load(getClass().getResource("jfxtest2.Screen.fxml"));
and
Parent root = FXMLLoader.load(getClass().getResource("jfxtest2/Screen.fxml"));
and also
Parent root = FXMLLoader.load(new URL("/jfxtest2/Screen.fxml"));
but none of them worked.So how should i load the fxml from JFXTest2 package in the the JFXTest2 class which is the main class or application class.
Try
Parent root = FXMLLoader.load(getClass().getResource("/jfxtest2/Screen.fxml"));
You need to use
getClass().getClassLoader().getResource("/jfxtest2/Screen.fxml")
For me nothing worked besides this:
Parent root = FXMLLoader.load(getClass().getResource("..//jfxtest2//Screen.fxml"));

Can I automatically generate controller classes from FXML?

As I understand it, when using FXML to describe a Java FX scene, the controller class is written manually and it's member variables and methods can then be referenced from the .fxml file. When loading the scene using the FXMLLoader, member variables are set to the corresponding scene elements and methods are wired up to the corresponding events automatically. This works but is very cumbersome as changes need to be done in two places and any mistakes will only show up at runtime.
I've seen other GUI frameworks that allow you to instead generate the controller from a scene description as an abstract class which needs to be implemented to access the scene elements and handle the events. An example of what I mean:
I would create the following .fxml file (e.g. using the JavaFX Scene Builder):
<AnchorPane ... >
<children>
<Button fx:id="button" ... text="Button" onAction="#buttonPressed" />
</children>
</AnchorPane>
Somewhere in my build process, the following .java file would be created (e.g. using a Maven plugin):
abstract class TestController {
protected final Parent root;
protected final Button button;
{
// Load test.fxml file
// Assign scene elements to root and button
// Attach event handler to the button that calls buttonClicked()
}
protected abstract void buttonClicked(ActionEvent event);
}
I could then, possibly multiple times, create a concrete implementation of that controller:
final class TestControllerImpl extends TestController {
TestControllerImpl(String buttonLabel) {
button.setText(buttonLabel);
}
#Override
protected void buttonClicked(ActionEvent event) {
button.setText("I've been clicked! What a great day!");
}
}
Is there a project with the goal to do this? Or is there a problem with this approach applied to FXML?
I see the following benefits from this approach:
Declarations for member variables and methods for the controller are automatically generated.
All member variables are final and protected instead of non-final and either public or annotated.
The same for methods, they are protected instead of either public or annotated.
Not implementing a method or misspelling it's name will lead to a compiler error.
Programmatic setup of the scene can be done in the constructor instead of an initialize() method because the constructor will run after the scene has been loaded and its elements assigned to the member variables.
This is now supported in SceneBuilder, NetBeans and in Eclipse. Note this works out of the box in NetBeans and SceneBuilder, but in Eclipse you first need the e(fx)clipse plugin.
SceneBuilder:
With an FXML file open in the editor, enter the menu to select "View" and "Show Sample Controller Skeleton".
Eclipse:
Open the fxml file so the contents are displayed in the code editing pane (you should see the fxml as plaintext xml with syntax highlighting inside Eclipse, not rendered visually in SceneBuilder). Right-click on the code in Eclipse and select "Code" and then "Generate Controller".
NetBeans:
In NetBeans it is even easier, right-click the fxml file in the project explorer and select "Make Controller".
Update Nov 2020
This answer is now outdated.
As various more recent answers have pointed out, there are now a variety of additional different tools available for automatically generating FXML controller classes from FXML documents. Many of these are targeted as extensions, features or plugins to existing development tools, such as SceneBuilder, Idea, Eclipse or NetBeans.
I suggest that interested readers review both this answer and other answers to this question, then look at their individual use-case and toolset chain and choose the solution which is most appropriate for them from the available choices.
There is nothing I know that does exactly what you propose in your question.
Likely this answer will probably end up pretty outdated over time.
Alternate Technologies
JRuby achieves most of your outlined benefits using a slightly different approach - it uses jRuby's dynamic programming magic to automatically create Ruby class members from the FXML dynamically a runtime.
Tom Schindl wrote a tool which generates Java code from FXML. Of the approaches listed in this answer, Tom's tool seems closest to your question.
SceneBuilder Skeletons
A similar Java code generator from FXML is available in SceneBuilder View | Show Sample Controller Skeleton feature, which is described in this blog post. When I use SceneBuilder, I use this feature all the time and try to keep my controllers really light so they are almost all auto generated code from the SceneBuilder skeleton feature.
It is slightly annoying though because it doesn't achieve a clean separation of generated code from hand written code, so you need to be careful when you do updates to the FXML and want to generate a new skeleton and copy and paste it over parts of your existing Controller (plus that is a slightly error prone manual operation that takes a little bit of developer time).
Source code for SceneBuilder is available if you want to see how it works.
Potential Build Tool Plugins
Such a code generation feature might make a worthwhile addition to some of the existing build tools in the JavaFX ecosystem, such as the JavaFX Maven plugin or JavaFX Gradle plugin (or a separate plugin in it's own right).
Future Development
I believe that Oracle are also working on a feature extension for FXML for a future JavaFX release (post Java 8) which compiles FXML directly to Java byte code (class files), bypassing the Java source code step. This kind of feature would probably achieve most of your outlined benefits.
It is possible with NetBeans version 8.
Open FXML , go to Source and click generate controller.
Edit: Now can be done in any IDE , Eclipse needs a plugin thought.
For Intellij Idea IDE users, FXMLManager to the rescue. See the plugin homepage
"When clicking right mouse button on .fxml file, there is new menu item "Update Controller from FXML".
Clicking this item will modify FXML Java Controller:
Remove all #FXML fields that are missing in FXML and their getters/setters
Add all #FXML fields that are missing in Controller
#Deprecate all ActionEvent methods that are missing in FXML
Create all ActionEvent methods that are missing from Controller"
As I know, there are two kind of solutions exist in netbeans.
First, netbeans's internal feature "Make Controller", which you can see with right mouse click on the fxml document. it will generate controller class which will work with FXMLLoader. The controller's java file name should be indicated in the fxml document. (left panel -> Controller -> Controller class)
Parent root = FXMLLoader.load(getClass().getResource("FXMLDocument.fxml"));
Second, netbeans's plugin "FXML 2 JAVA Converter", which you can install from menu (Tool -> Plugin -> Available Plugin -> FXML 2 JAVA Converter). and you can see "Generate Abstract Class" menu item with right mouse click on the fxml document. It will generate source code from fxml document and you can use it as an abstract class without using FXMLLoader like normal JavaFX project not JavaFXML project.
Now you can easily do it with eclipse Just do these simple steps :
Go to your fxml file that you want to create Controller for
Right Click and Click source
Click Generate Controller
Click here to see the Picture of How to do it.
If you're using IntelliJ ide, you may have to try FXML Helper plugin.
First, install the plugin from the File | Settings... | Plugins. After the installation restart the ide, Now right click on the .fxml document and select the FXML Helper menu. That`s all.
#Feuermurmel
no there is not any ways to generate automatically controller class for particula .fxml file.
you should define dynamically declare variable and method with anotation #fxml and set(bind) in scence builder.

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