Can someone explain how the recursion in this structure works? - recursion

What is "next" here? Please explain how recursion works here? Thanks
typedef struct node {
int val;
struct node * next;
} node_t;

next is a pointer called next to a struct node.
The definition is recursive because you use a reference of what you define inside the definition.
From Wikipedia
recursive data type (also known as a recursively-defined, inductively-defined or inductive data type) is a data type for values that may contain other values of the same type.
It's like saying a node_t is a data type that consists in a struct that has two fields, one is an int called val, the other called next by the programmer is a pointer to a node_t (here is the recursive definition).

Related

When to use pointers when defining structs

Ive noticed in some libraries that when they define structs some values have pointers while others don't. I can't seem to find anywhere explaining when to use pointers and when not to.
Example
type MyStruct struct {
FieldOne *int64
FieldTwo int64
FieldFour *AnotherStruct
FieldFive AnotherStruct
}
What are the benefits of using a pointer ?
From my experience, I will try to not use pointer value in a struct because it may be root cause of panic, if we forgot to check nil before use it. Have three reason when I use a pointer value in a struct:
This field is a big struct so I think it can help to reduce copy costs (It's correct in C/C++, but in go, some case the Benchmark test showed same result).
When I need to check and do some thing if this value is nil (Because of default values in go and the cost to compare with AnotherStruct{}).
When i need "omitempty" (ignore this field if it empty) to convert fields of struct to bson or json ...
I hope 2) and 3) can help to answers for your question. If you have any better idea please share me. Because I also new on go!

What is the model of value vs. reference in Nim?

NOTE: I am not asking about difference between pointer and reference, and for this question it is completely irrelevant.
One thing I couldn't find explicitly stated -- what model does Nim use?
Like C++ -- where you have values and with new you create pointers to data (in such case the variable could hold pointer to a pointer to a pointer to... to data)?
Or like C# -- where you have POD types as values, but user defined objects with referenced (implicitly)?
I spotted only dereferencing is automatic, like in Go.
Rephrase. You define your new type, let's say Student (with name, university, address). You write:
var student ...?
to make student hold actual data (of Student type/class)
to make student hold a pointer to the data
to make student hold a pointer to a pointer to the data
Or some from those points are impossible?
By default the model is of passing data by value. When you create a var of a specific type, the compiler will allocate on the stack the required space for the variable. Which is expected, as Nim compiles to C, and complex types are just structures. But like in C or C++, you can have pointers too. There is the ptr keyword to get an unsafe pointer, mostly for interfacing to C code, and there is a ref to get a garbage collected safe reference (both documented in the References and pointer types section of the Nim manual).
However, note that even when you specify a proc to pass a variable by value, the compiler is free to decide to pass it internally by reference if it considers it can speed execution and is safe at the same time. In practice the only time I've used references is when I was exporting Nim types to C and had to make sure both C and Nim pointed to the same memory. Remember that you can always check the generated C code in the nimcache directory. You will see then that a var parameter in a proc is just a pointer to its C structure.
Here is an example of a type with constructors to be created on the stack and passed in by value, and the corresponding pointer like version:
type
Person = object
age: int
name: string
proc initPerson(age: int, name: string): Person =
result.age = age
result.name = name
proc newPerson(age: int, name: string): ref Person =
new(result)
result.age = age
result.name = name
when isMainModule:
var
a = initPerson(3, "foo")
b = newPerson(4, "bar")
echo a.name & " " & $a.age
echo b.name & " " & $b.age
As you can see the code is essentially the same, but there are some differences:
The typical way to differentiate initialisation is to use init for value types, and new for reference types. Also, note that Nim's own standard library mistakes this convention, since some of the code predates it (eg. newStringOfCap does not return a reference to a string type).
Depending on what your constructors actually do, the ref version allows you to return a nil value, which you can treat as an error, while the value constructor forces you to raise an exception or change the constructor to use the var form mentioned below so you can return a bool indicating success. Failure tends to be treated in different ways.
In C-like languages theres is an explicit syntax to access either the memory value of a pointer or the memory value pointed by it (dereferencing). In Nim there is as well, and it is the empty subscript notation ([]). However, the compiler will attempt to automatically put those to avoid cluttering the code. Hence, the example doesn't use them. To prove this you can change the code to read:
echo b[].name & " " & $b[].age
Which will work and compile as expected. But the following change will yield a compiler error because you can't dereference a non reference type:
echo a[].name & " " & $a[].age
The current trend in the Nim community is to get rid of single letter prefixes to differentiate value vs reference types. In the old convention you would have a TPerson and an alias for the reference value as PPerson = ref TPerson. You can find a lot of code still using this convention.
Depending on what exactly your object and constructor need to do, instead of having a initPerson returning the value you could also have a init(x: var Person, ...). But the use of the implicit result variable allows the compiler to optimise this, so it is much more a taste preference or requirements of passing a bool to the caller.
It can be either.
type Student = object ...
is roughly equivalent to
typedef struct { ... } Student;
in C, while
type Student = ref object ...
or
type Student = ptr object ...
is roughly equivalent to
typedef struct { ... } *Student;
in C (with ref denoting a reference that is traced by the garbage collector, while ptr is not traced).

Take address of value inside an interface

How do I take the address of a value inside an interface?
I have an struct stored in an interface, in a list.List element:
import "container/list"
type retry struct{}
p := &el.Value.(retry)
But I get this:
cannot take the address of el.Value.(retry)
What's going on? Since the struct is stored in the interface, why can't I get a pointer to it?
To understand why this isn't possible, it is helpful to think about what an interface variable actually is. An interface value takes up two words, with the first describing the type of the contained value, and the second either (a) holding the contained value (if it fits within the word) or (b) a pointer to storage for the value (if the value does not fit within a word).
The important things to note are that (1) the contained value belongs to the interface variable, and (2) the storage for that value may be reused when a new value is assigned to the variable. Knowing that, consider the following code:
var v interface{}
v = int(42)
p := GetPointerToInterfaceValue(&v) // a pointer to an integer holding 42
v = &SomeStruct{...}
Now the storage for the integer has been reused to hold a pointer, and *p is now an integer representation of that pointer. You can see how this has the capacity to break the type system, so Go doesn't provide a way to do this (outside of using the unsafe package).
If you need a pointer to the structs you're storing in a list, then one option would be to store pointers to the structs in the list rather than struct values directly. Alternatively, you could pass *list.Element values as references to the contained structures.
A type assertion is an expression that results in two values. Taking the address in this case would be ambiguous.
p, ok := el.Value.(retry)
if ok {
// type assertion successful
// now we can take the address
q := &p
}
From the comments:
Note that this is a pointer to a copy of the value rather than a pointer to the value itself.
— James Henstridge
The solution to the problem is therefore simple; store a pointer in the interface, not a value.
Get pointer to interface value?
Is there a way, given a variable of interface type, of getting a
pointer to the value stored in the variable?
It is not possible.
Rob Pike
Interface values are not necessarily addressable. For example,
package main
import "fmt"
func main() {
var i interface{}
i = 42
// cannot take the address of i.(int)
j := &i.(int)
fmt.Println(i, j)
}
Address operators
For an operand x of type T, the address operation &x generates a
pointer of type *T to x. The operand must be addressable, that is,
either a variable, pointer indirection, or slice indexing operation;
or a field selector of an addressable struct operand; or an array
indexing operation of an addressable array. As an exception to the
addressability requirement, x may also be a composite literal.
References:
Interface types
Type assertions
Go Data Structures: Interfaces
Go Interfaces
In the first approximation: You cannot do that. Even if you could, p itself would the have to have type interface{} and would not be too helpful - you cannot directly dereference it then.
The obligatory question is: What problem are you trying to solve?
And last but not least: Interfaces define behavior not structure. Using the interface's underlying implementing type directly in general breaks the interface contract, although there might be non general legitimate cases for it. But those are already served, for a finite set of statically known types, by the type switch statement.

go: using pointer allows changing the contents of a struct. Why?

Consider the following example. I don't fully understand what happens "in the background" and seek an explanation. This version seems to make a copy of the struct Foo when I call AddToEntry from the main function. Right? How can I "proof" this in the code?
When go makes a copy of the struct, I am just manipulating the copy of the struct and when I get back to the main function I see the original as before?
When I expect a pointer (see comment in the code), everything is fine, my struct is not copied. How can avoid this kind of "error"? How can I make sure I am not copying the struct? Is there a possible compile time/run time check for that, or do I have be careful?
package main
import (
"fmt"
)
type Foo struct {
Entry []string
}
func MakeFoo() Foo {
a:=Foo{}
a.Entry = append(a.Entry,"first")
return a
}
// if I change (f Foo) to (f *Foo), I get
// the "desired" result
func (f Foo) AddToEntry() {
f.Entry = append(f.Entry,"second")
}
func main() {
f:=MakeFoo()
fmt.Println(f) // {[first]}
f.AddToEntry()
fmt.Println(f) // {[first]}
}
Your method signature is func (f Foo) AddToEntry(). The way methods work, f.AddToEntry() is is the same as:
g := Foo.AddToEntry
g(f)
The receiver is just another parameter. Why is this important? What happens when you pass a struct and modify it in a function? In C, Go, and other pass by value languages, the struct given in the parameter is only a copy. Therefore, you can not modify the original. Only return the new struct.
When you define func (f *Foo) AddToEntry(), you are defining the receiver, the first parameter, as a pointer. Obviously, given a pointer, you can modify the original struct. What is hidden is that you are implicitly referencing when you access a struct in Go. To put it another way, (*ptrFoo).Entry is the same as ptrFoo.Entry in Go.
So the issue here is that for those unaccustomed to go, the syntax is hiding some of what is going on. In C, you would never be able to edit a struct unless you passed a pointer to it. The same happens in Go. You need to use a pointer receiver in order to modify what you are receiving.
Have you read this Go documentation?
Should I define methods on values or pointers?
Methods: Pointers vs. Values
The Go Programming Language Specification
How can I make sure I am not copying the struct? Is there a possible
compile time/run time check for that, or do I have be careful?
The short answer here is that no , you can't do a compile-time or run-time(1) check
for this - you just have to be careful. Once you get a bit familiar with go, this becomes natural.
(1)
Technically your function could query whether the type is a pointer or not with the type switch, but if you remember to do that, you'll also remember to make the parameter a pointer.

How to link Two Multi-Dimensional arrays using pointers?

I need to basically merge a Binary Heap, and Linear Probing Hashtable to make a "compound" data structure, which has the functionality of a heap, with the sorting power of a hashtable.
What I need to do is create 2 2 dimension arrays for each data structure (Binary Heap, and Hash) then link them to each other with pointers so that when I change things, such as deleting a value in the Binary Heap, it also gets deleted in the Hash table.
Therefore, I need to have one row of the Heap array pointing from the Heap to the Hastable, and one row of the hashtable array pointing from the hashtable to the heap.
Create a container that contains both, with accessor functions/methods (depending on your language of implementation) that performs all the operations required of your algorithm.
IE:
Delete from container: does a delete from Binary and from hash.
Add to container: adds to binary and to hash.
EDIT:
Oh, an assignment - fun! :)
I'd do this:
still implement a container. But, instead of using a standard library for btree/hash, implement them like this:
Make a type that can be put in your data member that has a pointer to the BTree node and the Hashtable Node that the data element lives in.
To delete a data element, given a pointer to it, you can perform the delete algorithm on a btree (navigate to parent from node pointer, delete child (left or right), restructure tree) and on the hash table (delete from hash list). When adding a value, perform the add algorithm on btree and hash, but be sure you update the node pointers in the data before you return.
Some pseudocode (I'll use C, but i'm not sure what language your using):
typedef struct
{
BTreeNode* btree
HashNode* hash
} ContianerNode;
to put data in your container:
typedef struct
{
ContainerNode node;
void* data; /* whatever the data is */
} Data;
a BTreeNode has something like:
typedef struct _BTreeNode
{
struct _BTreeNode* parent;
struct _BTreeNode* left;
struct _BTreeNode* right;
} BTreeNode;
and a HashNode has something like:
typedef struct _HashNode
{
struct _HashNode* next;
} HashNode;
/* ala singly linked list */
and your BTree would be a pointer to a BTreeNode and your hastable would be an array of pointers to HashNodes. Like this:
typedef struct
{
BTreeNode* btree;
HashNode* hashtable[HASHTABLESIZE];
} Container;
void delete(Container* c, ContainerNode* n)
{
delete_btree_node(n->btree);
delete_hashnode(n->hash);
}
ContainerNode* add(Container* c, void* data)
{
ContainerNode* n = malloc(sizeof(ContainerNode));
n->btree = add_to_btree(n);
n->hash = add_to_hash(n);
}
I'll let you complete those other functions (can't do the whole assignment for you ;) )
Why bother with the links?
You have two associative structures just duplicate any operation on one to the other (ensuring that if one operation excepts you either crash the whole thing or leave the object in a valid state if you care about such things)
Unless you can make use of the structure of one to help you with the other (and I don't see how you can since either one can entirely rearrange it's internal state on any modification operation) this is just as effective and much simpler.
Of course this means that the O() cost of any modification operation is the cost of the most expensive and memory costs are doubled but that is true of the original plan unless their is some trick I'm missing.

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