Mobile number not showing for autofill on ios 13 - ios13

On iOS 13 devices mobile number is not showing for autofill. On iOS 11 & iOS 12 devices system is showing mobile number for autofill.Please guide.

Try use keyboardType = .numbersAndPunctuation. It works, but it looks uncomfortable :(
Apple Developer Forum Thread

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UILabel - iOS 14 some words are going to new line as compare to iOS 13

I have observed one issue where UILabel's text is going into a new line in iOS 14 and it looks different for iOS 13. I checked if there are any changes in the font or typography in iOS 14 but didn't find anything which can clearly tell what caused that issue.
iOS 14:
iOS 13
Note: I am using the same simulator device iPad 9.7 inch. Autolayout constraints and every setting are the same.

iOS Simulator Screenshots "Wrong Size" for iTunes Connect

I am taking screenshots from my iOS Simulator and trying to put them into iTunes Connect but it continues to tell me that I have the wrong size. They are the same size with the pictures that are already in iTunes Connect. What just happened?
For people who need to scale the window size of the simulator, turn off "Optimize Rendering for Window Scale". It's under "Debug" menu.
It would give you the screenshots of the device dimension.
iPhone 6.5 display screenshot specifications lists iPhone Xs Max and iPhone Xr which is misleading. You must take screenshots using the iPhone Xs Max simulator which generates a 1242x2688 image. iPhone Xr screenshots are 828x1792 and will be rejected.
"Debug > Optimize Rendering for Window Scale" does not exist in Xcode 10.2
Looks like iOS simulator started scaling screenshots. Just check its real size if you are using iOS simulator with non-100% scale.
For Xcode 11.0
Select simulator iPhone 11 ProMax
Window -> Physical size
File -> New Screen Shot
Resolution must be:
1242 x 2688 pixels (portrait)
2688 x 1242 pixels (landscape)
Above will be valid in iTunes Connect for:
6.5-inch Display
5.8-inch Display
For 5.5-inch Display and lower size use iPhone 8+ simulator
Resolutions reference
https://help.apple.com/app-store-connect/#/devd274dd925
I solved my problem this way:
I set simulator to physical size: Window > Physical Size (Shortcut:
command + 1)
I set High-Quality Graphics: Debug > Graphics Quality Override > High Quality
I used Xcode Version 11.3.1 and I make screenshots as follows:
for iPhone 6.5" Display - 1242 x 2688(portrait): simulator iPhone 11 Pro Max
for iPhone 5.5" Display - 1242 x 2208(portrait): simulator iPhone 8 Plus
for iPad Pro (3rd and 2nd generation) 12.9" Display - 2048 x 2732(portrait): simulator iPad Pro (12.9-inch) (3rd / 5th generation)
If you are using Xcode 9. Window > Zoom and take screenshot.
When using the 8Plus simulator all issues might be solved.
Give it a try.
On a 13" MBP using Xcode 11, Simulator using iPhone 11 Pro Max produced 1242 × 2688 screenshots accepted by App Store Connect for 6.5".
iPhone 11 only generated 828 × 1792.
Working for Xcode 9:
Uncheck Optimize Rendering for Window Size in the Debug menu.
Uncheck Show Device Bezels option in the Window menu.
Uncheck Physical Device option in the Window menu. (CMD + 1)
Click Zoomoption again in the Window menu. The simulator will take height equal to Mac's screen height.
In my case resolution of a screenshot is 1242 × 2208 for 5.5" Display and 2048 × 2732 for 12.9" Display(iPad).
Tested on iPhone 7 Plus, 8 Plus & iPad Pro (12.9").
I solved the problem by changing the scale of the simulator : Window -> Scale -> 100%
If you choose an other scale, the screenshots will also be scaled.
None of the above worked for me on XCode 10.2.1. The solution was to set High Quality under Debug --> Graphics Quality Override
For Xcode 12 / Simulator 12
In the Simulator, I had to choose Window > Pixel Accurate (or Command + 3).
On my mac book pro, this makes the simulator taller than the screen, making screenshots with Shift + Command + 5 impossible. Luckily, the Simulator has the Edit > Copy Screen command (or Control + Command + C), which will make a perfect copy of the simulator contents, and which includes the portion of the simulator that you can't see.
Paste the copied screen image into your preferred image editor and save as .png.
There seems to be an issue with some versions of the simulator. Simply setting "Optimize Rendering for Window Scale" as #Semloh suggested wasn't enough for me and my screenshots would be too small as I was doing this on an Macbook Air.
I was able to overcome this by turning bezels off, dragging the window to the bottom of the screen and then resizing it by dragging the top left corner to the top of the screen.
I did this this once/twice for getting iPhone screenshots and 2/3 times for getting iPad screenshots - the window would snap the the full height of the viewport but each screenshot would be successively bigger.
The size of the screenshot will max out at the appropriate size of the device.
Mine wasn't working at all uploading at App Store Connect, so I refreshed the upload page and now it works... give it a try
XCode 13.4.1:
I was trying to take screenshots for the 6.5" category ("6.5 inch (iPhone 13 Pro Max, iPhone 12 Pro Max, iPhone 11 Pro Max, iPhone 11, iPhone XS Max, iPhone XR").
I was trying in the iPhone 11 Simulator, and tried literally every different configuration available in Preferences and menu bar options. I'm using XCode 13.4.1 and many of the suggestions in this thread don't exist in this version.
I then tried again using the iPhone 13 Pro Max Simulator, and it took the correct size screenshots perfectly. So, my advice is to try another Simulator in the category you need.

Does iOS Simulator 7.0 have iphone 5 frame?

I tried to get frame of iphone 5 in iOS simulator 7 but still its showing rectangular simulator without iphone frame. Want to know that Xcode 5 with iOS simulator 7.0 having the frame of iphone 5 or not?
If by frame you mean the bezel graphic that looks like an iPhone, then no. The non-retina simulator has a iPhone 4 styled bezel (which never made sense) but retinal simulators don't - presumably because the retina simulator has a hard enough time fitting on most screens without adding a lot of extra padding.
iPhone visuals are (or were) available from apple's marketing resources site, I think you need a developer login to access them, and there are various usage rules.

Google Map not showing on portrait view iOS 7

I am not sure why the Google Map on this page http://devhost.in/ftmap/ft.html does not show up in portrait view on iPhone (iOS 7). It shows in iOS 6 and other mobile devices.
I have checked the media queries and everything seems fine and the fact that it works on all other devices.
Check line 8624 of all.css, that one is doing the harm:
.visual{display:none!important;}

Different behavior of app on Xcode 4 and Xcode 5 using iOS7

I'm building an app on Xcode 4 as well in Xcode 5 on iPhone 5 (iOS 7) device. The app contains Navigation Bar and UIToolbar on launch of MainViewController.
Now, the question is that when app is build from Xcode 4 then NavigationBar and UIToolbar is shown in iOS 6 default (Navy Blue color) also all controls behave according to iOS 6 standard.
If it is built from Xcode 5 then all controls behave according to iOS 7 standard.
I would like to know the reason. Also, how can I make this consistent?
Please check below link.
iOS 7 UI Transition Guide

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