SinglR notifications not show MVC - signalr

I'm training to send notifications when changed happen in the database but nothing happens I just got his in console browser Notification hub started
NotificationHub.cs
public class NotificationHub : Hub
{
//public void Hello()
//{
// Clients.All.hello();
//}
}
NotificationComponent.cs
void sqlDep_OnChange(object sender, SqlNotificationEventArgs e)
{
if (e.Type == SqlNotificationType.Change)
{
SqlDependency sqlDep = sender as SqlDependency;
sqlDep.OnChange -= sqlDep_OnChange;
var notificationHub = GlobalHost.ConnectionManager.GetHubContext<NotificationHub>();
notificationHub.Clients.All.notify("added");
RegisterNotification(DateTime.Now);
}
}
public List<Activity> GetContacts(DateTime afterDate)
{
using (DataBaseTabelModel dc = new DataBaseTabelModel())
{
return dc.Activities.Where(a => a.Date > afterDate).OrderByDescending(a => a.Date).ToList();
}
}
Index.Cshtml
var notificationHub = $.connection.notificationHub;
$.connection.hub.start().done(function () {
console.log('Notification hub started');
});
notificationHub.client.notify = function (message) {
if (message && message.toLowerCase() == "added") {
updateNotificationCount();
}
}

Related

Unity Firebase Facebook auth on Android

Integrating facebook as an auth provider within firebase (already have a working gmail implementation). The below code works fine in Unity, the FB SDK prompts for token, enter it manually, token is passed to firebase, login can be seen in the console, the required scene is then loaded.
When this is built onto an android device the full behavior doesnt happen, the correct Facebook token is received either from fresh login or existing login, we enter the SignInWithFacebookOnFirebase function to log this account into firebase and nothing else happens, sits on the debug of ("your token is " + aToken);
Im pretty sure it has something to do with the async behaviour and maybe not awaiting the task but im not sure what, any suggestions would be great !
using System.Collections.Generic;
using UnityEngine;
using Facebook.Unity;
using TMPro;
using UnityEngine.SceneManagement;
using Firebase.Auth;
using Firebase;
public class FacebookAuth : MonoBehaviour
{
private FirebaseAuth auth;
public TMP_Text debug;
void Awake ()
{
if (FB.IsInitialized) {
FB.ActivateApp();
} else {
//Handle FB.Init
FB.Init( () => {
FB.ActivateApp();
});
}
CheckFirebaseDependencies();
}
private void CheckFirebaseDependencies()
{
FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task =>
{
if (task.IsCompleted)
{
if (task.Result == DependencyStatus.Available)
auth = FirebaseAuth.DefaultInstance;
else
debug.text =("Could not resolve all Firebase dependencies: " + task.Result.ToString());
}
else
{
debug.text =("Dependency check was not completed. Error : " + task.Exception.Message);
}
});
}
void OnApplicationPause (bool pauseStatus)
{
// Check the pauseStatus to see if we are in the foreground
// or background
if (!pauseStatus) {
//app resume
if (FB.IsInitialized) {
FB.ActivateApp();
} else {
//Handle FB.Init
FB.Init( () => {
FB.ActivateApp();
});
}
}
}
private void InitCallBack()
{
if(!FB.IsInitialized)
{
FB.ActivateApp();
}
else
{
// debug.text=("Failed to initialize");
}
}
private void OnHideUnity(bool isgameshown)
{
if(!isgameshown)
{
Time.timeScale = 0;
}
else
{
Time.timeScale = 1;
}
}
public void Facebook_Login()
{
var permission = new List<string>() { "public_profile", "email" };
if (!FB.IsLoggedIn)
{
FB.LogInWithReadPermissions(permission, AuthCallBack);
}
else
{
var aToken = AccessToken.CurrentAccessToken.TokenString;
debug.text=("already logged in - starting game" + aToken);
//THIS IS THE PROBLEM ON ANDROID - ITS NOT HAPPENING/async issue?
SignInWithFacebookOnFirebase(aToken);
SceneManager.LoadScene(1);
}
}
public void LogOut()
{
FB.LogOut();
debug.text=("Logged out of facebook");
}
private void SignInWithFacebookOnFirebase(string idToken)
{
Firebase.Auth.Credential credential = Firebase.Auth.FacebookAuthProvider.GetCredential(idToken);
auth.SignInWithCredentialAsync(credential).ContinueWith(task => {
if (task.IsCanceled) {
Debug.LogError("SignInWithCredentialAsync was canceled.");
return;
}
if (task.Exception != null) {
Debug.LogWarning("SignInWithCredentialAsync encountered an error: " + task.Exception);
FirebaseException firebaseEx = task.Exception.GetBaseException() as FirebaseException;
AuthError errorCode = (AuthError)firebaseEx.ErrorCode;
string message = "Login Failed!";
switch (errorCode)
{
case AuthError.AccountExistsWithDifferentCredentials:
message = "Your account is already linked to an email address";
break;
//we can add other conditions here if required to catch exceptions
}
debug.text=(message);
}
else{
Firebase.Auth.FirebaseUser newUser = task.Result;
Debug.LogFormat("User signed in successfully: {0} ({1})",
newUser.DisplayName, newUser.UserId);
debug.text=("Logged into facebook");
}
});
}
private void AuthCallBack(ILoginResult result)
{
if(FB.IsLoggedIn)
{
var aToken = result.AccessToken.TokenString;
debug.text=("your token is " + aToken);
//THIS IS THE PROBLEM ON ANDROID - ITS NOT HAPPENING/async issue?
SignInWithFacebookOnFirebase(aToken);
debug.text=("weve signed into firebase");
SceneManager.LoadScene(1);
}
else
{
debug.text=("User Cancelled login");
}
}
}
EDIT - So the problem is nothing to do with async, its the fact that the firebase credential is being persisted on the mobile device. I uncommented all of my already working google auth code below and we log into firebase with our facebook creds fine! So i need some method of clearing our this token when A) the user logs out and B) the user closes the app (Cleanly or uncleanly) Any help would be great !
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Firebase;
using Firebase.Auth;
using Google;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class GoogleAuth : MonoBehaviour
{ /*
public TMP_Text infoText;
public string webClientId = "<your client id here>";
private FirebaseAuth auth;
private GoogleSignInConfiguration configuration;
private void Awake()
{
configuration = new GoogleSignInConfiguration { WebClientId = webClientId, RequestEmail = true, RequestIdToken = true };
CheckFirebaseDependencies();
}
private void CheckFirebaseDependencies()
{
FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task =>
{
if (task.IsCompleted)
{
if (task.Result == DependencyStatus.Available)
auth = FirebaseAuth.DefaultInstance;
else
AddToInformation("Could not resolve all Firebase dependencies: " + task.Result.ToString());
}
else
{
AddToInformation("Dependency check was not completed. Error : " + task.Exception.Message);
}
});
}
public void SignInWithGoogle() { OnSignIn(); }
public void SignOutFromGoogle() { OnSignOut(); }
private void OnSignIn()
{
GoogleSignIn.Configuration = configuration;
GoogleSignIn.Configuration.UseGameSignIn = false;
GoogleSignIn.Configuration.RequestIdToken = true;
AddToInformation("Calling SignIn");
GoogleSignIn.DefaultInstance.SignIn().ContinueWith(OnAuthenticationFinished);
}
private void OnSignOut()
{
AddToInformation("Calling SignOut");
GoogleSignIn.DefaultInstance.SignOut();
}
public void OnDisconnect()
{
GoogleSignIn.DefaultInstance.Disconnect();
infoText.text=("signed out");
}
internal void OnAuthenticationFinished(Task<GoogleSignInUser> task)
{
if (task.IsFaulted)
{
using (IEnumerator<Exception> enumerator = task.Exception.InnerExceptions.GetEnumerator())
{
if (enumerator.MoveNext())
{
GoogleSignIn.SignInException error = (GoogleSignIn.SignInException)enumerator.Current;
AddToInformation("Got Error: " + error.Status + " " + error.Message);
}
else
{
AddToInformation("Got Unexpected Exception?!?" + task.Exception);
}
}
}
else if (task.IsCanceled)
{
AddToInformation("Cancelled");
}
else
{
AddToInformation("Welcome: " + task.Result.DisplayName + "!");
AddToInformation("Email = " + task.Result.Email);
//AddToInformation("Google ID Token = " + task.Result.IdToken);
AddToInformation("Email = " + task.Result.Email);
SignInWithGoogleOnFirebase(task.Result.IdToken);
}
}
private void SignInWithGoogleOnFirebase(string idToken)
{
Credential credential = GoogleAuthProvider.GetCredential(idToken, null);
auth.SignInWithCredentialAsync(credential).ContinueWith(task =>
{
AggregateException ex = task.Exception;
if (ex != null)
{
if (ex.InnerExceptions[0] is FirebaseException inner && (inner.ErrorCode != 0))
AddToInformation("\nError code = " + inner.ErrorCode + " Message = " + inner.Message);
}
else
{
AddToInformation("Sign In Successful.");
SceneManager.LoadScene(1);
}
});
}
public void OnSignInSilently()
{
GoogleSignIn.Configuration = configuration;
GoogleSignIn.Configuration.UseGameSignIn = false;
GoogleSignIn.Configuration.RequestIdToken = true;
AddToInformation("Calling SignIn Silently");
GoogleSignIn.DefaultInstance.SignInSilently().ContinueWith(OnAuthenticationFinished);
}
public void OnGamesSignIn()
{
GoogleSignIn.Configuration = configuration;
GoogleSignIn.Configuration.UseGameSignIn = true;
GoogleSignIn.Configuration.RequestIdToken = false;
AddToInformation("Calling Games SignIn");
GoogleSignIn.DefaultInstance.SignIn().ContinueWith(OnAuthenticationFinished);
}
private void AddToInformation(string str) { infoText.text += "\n" + str; } */
}
this is solved, it was because i was checking that the firebase dependences existed in both these scripts and it was throwing an exception. I found this using the logcat logs \adb logcat -s Unity ActivityManager PackageManager dalvikvm DEBUG

How to fix 'A MessageReceived handler is blocking the gateway task.' in DiscordBot

I am trying to build my own Discord Bot, that soft bans people, who write racist or anti-Semitic words.
I try to do this with MessageReceivedAsync but it crashes all the time with the error 'A MessageReceived handler is blocking the gateway task.'
Here is the code of my Program.cs:
namespace NoNetworcc
{
class Program : ModuleBase<SocketCommandContext>
{
static void Main(string[] args)
=> new Program().MainAsync().GetAwaiter().GetResult();
public async Task MainAsync()
{
using (var services = ConfigureServices())
{
var client = services.GetRequiredService<DiscordSocketClient>();
client.Log += LogAsync;
client.MessageReceived += MessageReceivedAsync;
services.GetRequiredService<CommandService>().Log += LogAsync;
await client.LoginAsync(TokenType.Bot, "NzEyNDA2MDAxMjAxOTcxMjcw.XsRF4A.8YENNInx3D4kqJyK9N8xjTU3mcs");
await client.StartAsync();
await services.GetRequiredService<CommandHandlingService>().InitializeAsync();
await Task.Delay(Timeout.Infinite);
}
}
private Task LogAsync(LogMessage log)
{
Console.WriteLine(log.ToString());
return Task.CompletedTask;
}
private async Task MessageReceivedAsync(SocketMessage message)
{
using (BlacklistDatabaseContext lite = new BlacklistDatabaseContext())
{
var blacklistWords = lite.BlacklistWords;
foreach(var word in blacklistWords)
{
if(message.Content.Contains(word.Blacklistword.ToString()))
{
ulong roleID = 756500011331616840;
var role = Context.Guild.GetRole(roleID);
await ((IGuildUser)Context.User).AddRoleAsync(role);
await message.Channel.SendMessageAsync($"{Context.User} got softbanned for using the word '{word}'");
}
}
}
}
private ServiceProvider ConfigureServices()
{
return new ServiceCollection()
.AddSingleton<DiscordSocketClient>()
.AddSingleton<CommandService>()
.AddSingleton<CommandHandlingService>()
.AddSingleton<HttpClient>()
.AddSingleton<PictureService>()
.BuildServiceProvider();
}
}
}
And here is my Code for the HandlingService:
namespace NoNetworcc.Services
{
public class CommandHandlingService
{
private readonly CommandService _commands;
private readonly DiscordSocketClient _discord;
private readonly IServiceProvider _services;
public CommandHandlingService(IServiceProvider services)
{
_commands = services.GetRequiredService<CommandService>();
_discord = services.GetRequiredService<DiscordSocketClient>();
_services = services;
_commands.CommandExecuted += CommandExecutedAsync;
_discord.MessageReceived += MessageReceivedAsync;
}
public async Task InitializeAsync()
{
await _commands.AddModulesAsync(Assembly.GetEntryAssembly(), _services);
}
public async Task MessageReceivedAsync(SocketMessage rawMessage)
{
if (!(rawMessage is SocketUserMessage message)) return;
if (message.Source != MessageSource.User) return;
var argPos = 0;
var context = new SocketCommandContext(_discord, message);
await _commands.ExecuteAsync(context, argPos, _services);
}
public async Task CommandExecutedAsync(Optional<CommandInfo> command, ICommandContext context, IResult result)
{
if (!command.IsSpecified)
return;
if (result.IsSuccess)
return;
await context.Channel.SendMessageAsync($"error: {result}");
}
}
}
How can I fix this issue?
private Task MessageReceivedAsync(SocketMessage message) {
_ = Task.Run(async () => {
using (BlacklistDatabaseContext lite = new BlacklistDatabaseContext()) {
var blacklistWords = lite.BlacklistWords;
foreach (var word in blacklistWords) {
if(message.Content.Contains(word.Blacklistword.ToString())) {
ulong roleID = 756500011331616840;
var role = (message.Channel as ITextChannel)?.Guild.GetRole(roleID);
if (role != null) {
await (message.Author as SocketGuildUser)?.AddRoleAsync(role);
await message.Channel.SendMessageAsync($"{message.Author} got softbanned for using the word '{word}'");
}
}
}
}
});
return Task.CompletedTask;
}

SignalR - sending push notification to a specific user

I'm working on a PoC for a notification engine. I'm able to successfully connect and call Hub functions from JS, but I can't seem to get push notifications to work. I'm getting an Object reference not set to an instance of an object error.
Triggering class
// I was able to confirm that the connectionIds are valid
public void HandleEvent(NewNotificationEvent eventMessage)
{
// _connections handles connectionids of a user
// multiple connection ids to handle multiple open tabs
var connectionIds = _connections.GetConnectionsByUser(eventMessage.Notification.UserId);
foreach(var connectionId in connectionIds)
{
// a client is returned, but aside from the connectionid, all the properties are either null or empty
var client = _notificationHub.Clients.Client(connectionId);
///// ERROR HAPPENS HERE
///// I'm guessing NewNotification() isn't defined somewhere, but I don't know where.
client.NewNotification("Hello");
}
}
View.cshtml
var notificationHub = $.connection.NotificationHub;
$.connection.hub.qs="userId=#userId"
// Initialization
$.connection.hub.start().done(function () {
// get count unread notification count
notificationHub.invoke("unReadNotificationsCount")
.done((unreadCount) => {
if (unreadCount > 0) {
$('#notificationBadge').html(unreadCount);
hasNewNotification = true;
}
console.log('SignalR connected!');
})
.fail((data) => {
console.log('Unable to reach server');
console.log(data);
})
.always(() => $('#dropdownNotificationOptions').show());
});
// also tried notificationHub.NewNotification()
notificationHub.client.NewNotification = function (notification) {
console.log(notification);
}
NotificationHub.cs
[HubName("NotificationHub")]
public class NotificationHub : Hub
{
//ctor
public override Task OnConnected()
{
var userId = Context.QueryString["userid"];
if(userId.IsNotNullOrEmpty())
_connections.Add(Context.ConnectionId, Guid.Parse(userId));
else
_connections.Add(Context.ConnectionId, Guid.NewGuid());
return base.OnConnected();
}
public override Task OnDisconnected(bool stopCalled = true)
{
_connections.Remove(Context.ConnectionId);
return base.OnDisconnected(stopCalled);
}
public override Task OnReconnected()
{
Guid userId;
if (Guid.TryParse(Context.QueryString["userid"],out userId))
{
//var userId = _workContext.CurrentUser.Id;
var userConnection = _connections.GetUserByConnection(Context.ConnectionId);
if (userConnection == null || userConnection.IsNotNullOrEmpty())
{
_connections.Add(Context.ConnectionId, userId);
}
}
return base.OnReconnected();
}
}
You should have your NewNotification before the $.connection.hub.start() such as:
var notificationHub = $.connection.NotificationHub;
$.connection.hub.qs="userId=#userId"
// Moved to define before the connection start
notificationHub.client.NewNotification = function (notification) {
console.log(notification);
}
// Initialization
$.connection.hub.start().done(function () {
// get count unread notification count
notificationHub.invoke("unReadNotificationsCount")
.done((unreadCount) => {
if (unreadCount > 0) {
$('#notificationBadge').html(unreadCount);
hasNewNotification = true;
}
console.log('SignalR connected!');
})
.fail((data) => {
console.log('Unable to reach server');
console.log(data);
})
.always(() => $('#dropdownNotificationOptions').show());
});

need to send local notification even after killing my app using xamarin.forms

I am using xamarin forms for my app. I need to send local notification based on SQLite table for ios. I am using the following code:
AppDelegate.cs:
using System;
using Foundation;
using UIKit;
using Xamarin.Forms;
using Firebase.Database;
using Firebase.CloudMessaging;
using UserNotifications;
using Microsoft.AppCenter.Crashes;
using Plugin.Permissions;
using Plugin.Permissions.Abstractions;
using CoreTelephony;
using Firebase.Auth;
using System.Threading.Tasks;
using System.Collections.Generic;
namespace MyApp.iOS
{
[Register("AppDelegate")]
public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate, IUNUserNotificationCenterDelegate, IMessagingDelegate
{
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
global::Xamarin.Forms.Forms.Init();
AppDomain.CurrentDomain.UnhandledException += CurrentDomainOnUnhandledException;
Firebase.Core.App.Configure();
Database.DefaultInstance.PersistenceEnabled = true;
LoadApplication(new MyApp.App());
RegisterForRemoteNotifications();
Messaging.SharedInstance.Delegate = this;
if (UNUserNotificationCenter.Current != null)
{
UNUserNotificationCenter.Current.Delegate = new UserNotificationCenterDelegate();
}
if (UNUserNotificationCenter.Current != null)
{
UNUserNotificationCenter.Current.Delegate = new UserNotificationCenterDelegate();
}
Xamarin.FormsMaps.Init();
UIApplication.SharedApplication.IdleTimerDisabled = true;
UIApplication.SharedApplication.SetMinimumBackgroundFetchInterval(UIApplication.BackgroundFetchIntervalMinimum);
return base.FinishedLaunching(app, options);
}
public override bool ShouldRestoreApplicationState(UIApplication application, NSCoder coder)
{
return true;
}
private async System.Threading.Tasks.Task AcessPermissionsAsync()
{
try
{
await CrossPermissions.Current.RequestPermissionsAsync(Permission.Camera);
}
catch(Exception ex)
{
Crashes.TrackError(ex);
}
}
private void RegisterForRemoteNotifications()
{
if (UIDevice.CurrentDevice.CheckSystemVersion(10, 0))
{
UNUserNotificationCenter.Current.RemoveAllPendingNotificationRequests(); // To remove all pending notifications which are not delivered yet but scheduled.
UNUserNotificationCenter.Current.RemoveAllDeliveredNotifications(); // To remove all delivered notifications
}
else
{
UIApplication.SharedApplication.CancelAllLocalNotifications();
}
// Register your app for remote notifications.
if (UIDevice.CurrentDevice.CheckSystemVersion(10, 0))
{
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.Current.Delegate = this;
var authOptions = UNAuthorizationOptions.Alert | UNAuthorizationOptions.Badge | UNAuthorizationOptions.Sound;
UNUserNotificationCenter.Current.RequestAuthorization(authOptions, async (granted, error) =>
{
Console.WriteLine(granted);
await System.Threading.Tasks.Task.Delay(500);
await AcessPermissionsAsync();
});
}
else
{
// iOS 9 or before
var allNotificationTypes = UIUserNotificationType.Alert | UIUserNotificationType.Badge | UIUserNotificationType.Sound;
var settings = UIUserNotificationSettings.GetSettingsForTypes(allNotificationTypes, null);
UIApplication.SharedApplication.RegisterUserNotificationSettings(settings);
}
UIApplication.SharedApplication.RegisterForRemoteNotifications();
}
public override void DidEnterBackground(UIApplication uiApplication)
{
Messaging.SharedInstance.ShouldEstablishDirectChannel = false;
}
public override void RegisteredForRemoteNotifications(UIApplication application, NSData deviceToken)
{
Messaging.SharedInstance.ApnsToken = deviceToken;
}
[Export("messaging:didReceiveRegistrationToken:")]
public void DidReceiveRegistrationToken(Messaging messaging, string fcmToken)
{
Xamarin.Forms.Application.Current.Properties["Fcmtocken"] = Messaging.SharedInstance.FcmToken ?? "";
Xamarin.Forms.Application.Current.SavePropertiesAsync();
System.Diagnostics.Debug.WriteLine($"######Token###### : {fcmToken}");
DeviceId.FCMTocken = fcmToken;
// TODO: If necessary send token to application server.
// Note: This callback is fired at each app startup and whenever a new token is generated.
}
public override void ReceivedRemoteNotification(UIApplication application, NSDictionary userInfo)
{
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// With swizzling disabled you must let Messaging know about the message, for Analytics
// Print full message.
Console.WriteLine(userInfo);
}
public override void DidReceiveRemoteNotification(UIApplication application, NSDictionary userInfo, Action<UIBackgroundFetchResult> completionHandler)
{
try
{
Console.WriteLine(userInfo);
completionHandler(UIBackgroundFetchResult.NewData);
}
catch(Exception ex)
{
Crashes.TrackError(ex);
}
}
public override UIInterfaceOrientationMask GetSupportedInterfaceOrientations(UIApplication application, UIWindow forWindow)
{
switch (Device.Idiom)
{
case TargetIdiom.Phone:
return UIInterfaceOrientationMask.Portrait;
case TargetIdiom.Tablet:
return UIInterfaceOrientationMask.Landscape;
default:
return UIInterfaceOrientationMask.Portrait;
}
}
private void CurrentDomainOnUnhandledException(object sender, UnhandledExceptionEventArgs unhandledExceptionEventArgs)
{
var newExc = new Exception("CurrentDomainOnUnhandledException", unhandledExceptionEventArgs.ExceptionObject as Exception);
ExceptionFileWriter.ToLogUnhandledException(newExc);
}
public void DidRefreshRegistrationToken(Messaging messaging, string fcmToken)
{
Xamarin.Forms.Application.Current.Properties["Fcmtocken"] = Messaging.SharedInstance.FcmToken ?? "";
Xamarin.Forms.Application.Current.SavePropertiesAsync();
System.Diagnostics.Debug.WriteLine($"######Token###### : {fcmToken}");
DeviceId.FCMTocken = fcmToken;
}
public override void PerformFetch(UIApplication application, Action<UIBackgroundFetchResult> completionHandler)
{
try
{
var baseService = new DatabaseServices<object, object>();
baseService.NotificationAssetTrip();
}
catch(Exception ex)
{
Logs.LogCreate("PerformFetch:Exception: " + ex.Message.ToString());
}
completionHandler(UIBackgroundFetchResult.NewData);
}
}
}
UserNotificationCenterDelegate.cs:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Foundation;
using iAd;
using ObjCRuntime;
using UIKit;
using UserNotifications;
namespace MyApp.iOS
{
public class UserNotificationCenterDelegate : UNUserNotificationCenterDelegate
{
private DBService dataBase;
#region Constructors
public UserNotificationCenterDelegate()
{
UNUserNotificationCenter.Current.Delegate = this;
}
#endregion
#region Override Methods
public override void WillPresentNotification(UNUserNotificationCenter center, UNNotification notification, Action<UNNotificationPresentationOptions> completionHandler)
{
completionHandler.DynamicInvoke(UNNotificationPresentationOptions.Alert);
}
#endregion
}
}
App.xaml.cs:
private void SendNotificationTripAsset(int tripid)
{
//Forexample i have table with columns like title,subtitle,message means, i give like this
var content = new UserNotifications.UNMutableNotificationContent()
{
Title = title,
Subtitle = subtitle,
Body = message,
Badge = 1
};
var request = UserNotifications.UNNotificationRequest.FromIdentifier(list.TripID.ToString(), content, null);
UserNotifications.UNUserNotificationCenter.Current.AddNotificationRequest(request, (err) =>
{
if (err != null)
{
throw new Exception($"Failed to schedule notification: {err}");
}
});
}
But the notification is not trigged after app is killed(terminated). Can anyone please help me to resolve this issue.
To send a local notification when app is killed, you have to specify the time when should the local notification been sent. In your code, when you create the request, set a proper NNotificationTrigger :
NNotificationTrigger trigger = UNTimeIntervalNotificationTrigger.CreateTrigger(3, false);
var request = UserNotifications.UNNotificationRequest.FromIdentifier(list.TripID.ToString(), content, trigger );
That means this notification will be fired after 3 seconds. You can change the time to whatever you want.
Code will not execute when your app is killed, so if you don't know the specific time to fire the notification or it fires randomly, you should use a remote notification.

Why cant change textbox text in client function SignalR

I just start testing signalr and I am trying to add text to a rich text box after I got a response from my HUB class , but it doesn't work (no text is shown in my richtextbox) I don't know why...(the code run with no errors)
//server
public class ConnectByHub : Hub
{
public void testFunc(mas) {
string ans = mas + " got it";
Clients.All.testFunc(ans);
} }
//Client
private async void connectToServer()
{
Connection = new HubConnection(LocalClient);
HubProxy = Connection.CreateHubProxy("ConnectByHub");
try
{
await Connection.Start();
}
catch (Exception ex)
{
return;
}
string msg = "Hello friend!";
HubProxy.Invoke("testFunc", (msg)).Wait();
// Option one - doesn't work
HubProxy.On<string>("testFunc", (param) => Invoke((Action)(() => { MsgTxtBox.Text = "something happened"; })));
//Option two - doesn't work
HubProxy.On<string>("testFunc", (param) => this.Invoke((Action)(() => { MsgTxtBox.AppendText("Something happend " + Environment.NewLine); })));
}
I think part of the problem is trying to send a message from the same Async method (connectToServer) in which your listener is running.
I mostly used the same code from the question but moved a couple things around:
Moved HubProxy.Invoke() out of the Async method and called it from a button_click event
Called string.format() on the parameter
SERVER:
public class ConnectByHub : Hub
{
public void Send(string message)
{
Clients.All.testFunc(message);
}
}
CLIENT:
// Added button event
private void button1_Click(object sender, EventArgs e)
{
string msg = "Hello friend!";
HubProxy.Invoke("Send", msg).Wait();
}
private async void ConnectToServerAsync()
{
Connection = new HubConnection(LocalClient);
HubProxy = Connection.CreateHubProxy("ConnectByHub");
// Put the parmater in string.format()
HubProxy.On<string>("testFunc", (param) => this.Invoke((Action)(() => MsgTxtBox.AppendText(string.Format("{0}", param)))));
try
{
await Connection.Start();
}
catch (Exception ex)
{
richTextBox1.AppendText(string.Format("Unable to Connect to server ({0})", ServerURI));
return;
}
}

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