Programming question(death battle) on probability - math

In a crossover fantasy universe, houin kyoma is up in a battle against powerful monster nomu that can kill him in a single blow. However being a brilliant scientist kyoma found a way to pause time for exactly M seconds. Each second, kyoma attacks nomu with certain power, which will reduce his health points by that exact power Initially nomu had H health points. Nomu dies when his health points reach 0, Normally kyoma performs normal attack with power A. Besides from kyomas brilliance, luck plays a major role in events of this universe. Kyoma luck L is defined as probability of performing a super attack. A super attack increases power of normal attack by C. Given this information calculate and print the probability that kyoma kills nomu and survives. If kyoma dies print RIP.
Input format
First line is integer T denoting number test cases.
Each test case consist of single line with space separated number A H L1 L2 M C. Where luck L is defined as L1/L2. Other number are, as described above
Output
Print probability that kyoma kills nomu in form p1/p2 where p1<=p2 and gcd(p1,p2)=1. If impossible, print RIP without quotes
Example
input
1
10 33 7 10 3 2
Output
98/125
How the probability comes to 98/125?

You have 3 seconds ==> 3 attacks.
Monster has 33 health points.
Normal attack does 10 damage.
Super attack does 12 damage.
==> In order to kill the monster you need to get lucky at least twice out of three attacks.
The probability of super attack is 7/10, the probability of standard attack is 3/10.
Let's check the variants:
If first attack is not lucky, the other 2 must be lucky.
If first attack is lucky, only one of the remaining 2 must be lucky.
==> Probability to kill the monster = 3/10*7/10*7/10+7/10*(3/10*7/10+7/10) = 98/125

Related

Cellular automaton with more then 2 states(more than just alive or dead)

I am making a roguelike where the setting is open world on a procedurally generated planet. I want the distribution of each biome to be organic. There are 5 different biomes. Is there a way to organically distribute them without a huge complicated algorithm? I want the amount of space each biome takes up to be nearly equal.
I have worked with cellular automata before when I was making the terrain generators for each biome. There were 2 different states for each tile there. Is there an efficient way to do 5?
I'm using python 2.5, although specific code isn't necessary. Programming theory on it is fine.
If the question is too open ended, are there any resources out there that I could look at for this kind of problem?
You can define a cellular automaton on any cell state space. Just formulate the cell update function as F:Q^n->Q where Q is your state space (here Q={0,1,2,3,4,5}) and n is the size of your neighborhood.
As a start, just write F as a majority rule, that is, 0 being the neutral state, F(c) should return the value in 1-5 with the highest count in the neighborhood, and 0 if none is present. In case of equality, you may pick one of the max at random.
As an initial state, start with a configuration with 5 relatively equidistant cells with the states 1-5 (you may build them deterministically through a fixed position that can be shifted/mirrored, or generate these points randomly).
When all cells have a value different than 0, you have your map.
Feel free to improve on the update function, for example by applying the rule with a given probability.

Game Theory with prediction

To impress two (german) professors i try to improve the game theory.
AI in Computergames.
Game Theory:  Intelligence is a well educated proven Answer to an Question.
This means a thoughtfull decision is choosing an act who leads to an optimal result.
Question -> Resolution -> Answer -> Test (Check)
For Example one robot is fighting another robot.
This robot has 3 choices:
-move forward
-hold position
-move backward
The resulting Programm is pretty simple
randomseed = initvalue;
while (one_is_alive)
{
choice = randomselect(options,probability);
do_choice(roboter);
}  
We are using pseudorandomness.
The test for success is simply did he elimate the opponent.
The robots have automatically shooting weapons :
struct weapon
{
range
damage
}
struct life
{
hitpoints
}
Now for some Evolution.
We let 2 robots fight each other and remember the randomseeds.
What is the sign of a succesfull Roboter ?
struct {
ownrandomseed;
list_of_opponentrandomseed; // the array of the beaten opponents.
}
Now the question is how do we choose the right strategy against an opponent ?
 
We assume we have for every possible seed-strategy the optimal anti-strategy.  
Now the only thing we have to do is to observe the numbers from the opponent
and calculate his seed value.Then we could choose the right strategy.
For cracking the random generator we can use the manual method :
http://alumni.cs.ucr.edu/~jsun/random-number.pdf
or the brute Force :
https://jazzy.id.au/2010/09/20/cracking_random_number_generators_part_1.html
It depends on the algorithm used to generate the (pseudo) random numbers. If the pseudo random number generator algorithm is known, you can guess the seed by observing a number of states (robot moves). This is similar to brute force guessing a password, used for encryption, as, some encryption algorithms are known as stream ciphers, and are basically (sometimes exactly), a one time pad that is used to obfuscate the data. Now, lets say that you know the pseudorandom number generator used is a simple lagged fibonacci generator. Then, you know that they are generating each number by calculating x(n) = x(n - 2) + x(n - 3) % 3. Therefore, by observing 3 different robot moves, you will then be able to predict all of the future moves. The seed, is the first 3 numbers supplied that give the sequence you observe. Now, most random number generators are not this simple, some have up to 1024 bit length seeds, and would be impossible for a modern computer to cycle through all of those possibilities in a brute force manner. So basically, what you would need to do, is to find out what PRNG algorithm is used, find out all possible initial seed values, and devise an algorithm to determine the seed the opponent robot is using based upon their actions. Depending on the algorithm, there are ways of guessing the seed faster than testing each and every one. If there is a faster way of guessing such a seed, this means that the PRNG in question is not suitable from cryptographic applications, as it means passwords are easier guessed. AES256 itself has a break, but it still takes theoretically 2 ^ 111 guesses (instead of the brute force 2 ^256 guesses), which means it has been broken, technically, but 2 ^ 111 is still way too many operations for modern computers to process in a meaningful time frame.
if the PRNG was lagged fibonacci (which is never used anymore, I am just giving a simple example) and you observed that the robot did option 0, then, 1, then 2... you would then know that the next thing the robot will do is... 1, since 0 + 1 % 3 = 1. You could also backtrack, and figure out what the initial values were for this PRNG, which represents the seed.

AIMD congestion window halving

The AIMD Additive Increase Multiplicative Decrease CA algorithm halves the size of the congestion window when a loss has been detected. But what experimental/statistical or theoretical evidence is there to suggest that dividing by 2 is the most efficient method (instead of, say, another numerical value), other than "intuition"? Can someone point me to a publication or journal paper that supports this or investigates this claim?
All of the algorithms here
https://en.wikipedia.org/wiki/TCP_congestion_control#Algorithms
alter the congestion window in one form or another and they all have varying results which is to be expected.
Can someone point me to a publication or journal paper that supports this or investigates this claim?
Yang Richard Yang & Simon S. LamThere's paper investigates it in this paper
http://www.cs.utexas.edu/users/lam/Vita/Misc/YangLam00tr.pdf
We refer to this window adjustment strategy as general additive increase
multiplicative decrease (GAIMD). We present the (mean) sending rate of a GAIMD
flow as a function of α, β.
The authors parameterized the additive and multiplicative parts of AIMD and then studied them to see if they could be improved on for various TCP flows. The paper goes into a fair amount of depth on what they did and what the effects were. To summarize...
We found that the GAIMD flows were highly TCP-friendly. Furthermore, with β
at 7/8 instead of 1/2, these GAIMD flows have reduced rate fluctuations
compared to TCP flows.
If we believe the papers conclusion then there is no reason to believe that 2 is a magic bullet. Personally I doubt there is a best factor because it's based on too many variable ie protocol, types of flow etc.
Actually the factor of 2 also occurs in another part of the algorithm: slow start, where the window is doubled every RTT. Slow start is essentially a binary search for the optimal value of the congestion window, where the upper bound is infinity.
When you exit slow start due to packet loss, it is natural to half the congestion window (since the value from the previous RTT did not cause congestion), in other words you revert the last iteration of slow start, and then fine tune with a linear search. This is the main reason for halving when exiting slow start.
However the 1/2 factor is also used in CA when the transfer is in steady state, a long time after slow start has ended. There is not a good justification for this. I see it also as a binary search, but downwards, with a finite upper bound equal to the current congestion window; one could say, informally, that it is the opposite of slow start.
You can also read the document by Van Jacobson (one of the main designers of TCP) "Congestion Avoidance and Control", 1988; appendix D discusses exactly how the halving factor was chosen.

CLSR chip testing problem

Finding ONE good VLSI chip in a population of good and bad ones, by using the
pair test.
Chip A Chip B Conclusion
------- ------- ----------
B is good A is good both are good or both are bad
B is good A is bad at least one is bad
B is bad A is good at least one is bad
B is bad A is bad at least one is bad
Assumption : number of goods > number of bads
We can solve this in O(n) time complexity by splitting the population in half
every time and collecting one element of the GOOD, GOOD pair.
T(n) = T(n/2) + n/2
But to collect the pairs we need n/2 memory separately.
Can we do this in-place without using extra memory ??
The algorithm is based on the question, "can we remove this chip?" So, for each chip to be removed, we simply erase it from our linked list, in place (or rather, no place at all).

Quantum Computing and Encryption Breaking

I read a while back that Quantum Computers can break most types of hashing and encryption in use today in a very short amount of time(I believe it was mere minutes). How is it possible? I've tried reading articles about it but I get lost at the a quantum bit can be 1, 0, or something else. Can someone explain how this relates to cracking such algorithms in plain English without all the fancy maths?
Preamble: Quantum computers are strange beasts that we really haven't yet tamed to the point of usefulness. The theory that underpins them is abstract and mathematical, so any discussion of how they can be more efficient than classical computers will inevitably be long and involved. You'll need at least an undergraduate understanding of linear algebra and quantum mechanics to understand the details, but I'll try to convey my limited understanding!
The basic premise of quantum computation is quantum superposition. The idea is that a quantum system (such as a quantum bit, or qubit, the quantum analogue of a normal bit) can, as you say, exist not only in the 0 and 1 states (called the computational basis states of the system), but also in any combination of the two (so that each has an amplitude associated with it). When the system is observed by someone, the qubit's state collapses into one of its basis states (you may have heard of the Schrödinger's cat thought experiment, which is related to this).
Because of this, a register of n qubits has 2^n basis states of its own (these are the states that you could observe the register being in; imagine a classical n-bit integer). Since the register can exist in a superposition of all these states at once, it is possible to apply a computation to all 2^n register states rather than just one of them. This is called quantum parallelism.
Because of this property of quantum computers, it may seem like they're a silver bullet that can solve any problem exponentially faster than a classical computer. But it's not that simple: the problem is that once you observe the result of your computation, it collapses (as I mentioned above) into the result of just one of the computations – and you lose all of the others.
The field of quantum computation/algorithms is all about trying to work around this problem by manipulating quantum phenomena to extract information in fewer operations than would be possible on a classical computer. It turns out that it's very difficult to contrive a "quantum algorithm" that is faster than any possible classical counterpart.
The example you ask about is that of quantum cryptanalysis. It's thought that quantum computers might be able to "break" certain encryption algorithms: specifically, the RSA algorithm, which relies on the difficulty of finding the prime factors of very large integers. The algorithm which allows for this is called Shor's algorithm, which can factor integers with polynomial time complexity. By contrast the best classical algorithm for the problem has (almost) exponential time complexity, and the problem is hence considered "intractable".
If you want a deeper understanding of this, get a few books on linear algebra and quantum mechanics and get comfortable. If you want some clarification, I'll see what I can do!
Aside: to better understand the idea of quantum superposition, think in terms of probabilities. Imagine you flip a coin and catch it on your hand, covered so that you can't see it. As a very tenuous analogy, the coin can be thought of as being in a superposition of the heads and tails "states": each one has a probability of 0.5 (and, naturally, since there are two states, these probabilities add up to 1). When you take your hand away and observe the coin directly, it collapses into either the heads state or the tails state, and so the probability of this state becomes 1, while the other becomes 0. One way to think about it, I suppose, is a set of scales that is balanced until observation, at which point it tips to one side as our knowledge of the system increases and one state becomes the "real" state.
Of course, we don't think of the coin as a quantum system: for all practical purposes, the coin has a definite state, even if we can't see it. For genuine quantum systems, however (such as an individual particle trapped in a box), we can't think about it in this way. Under the conventional interpretation of quantum mechanics, the particle fundamentally has no definite position, but exists in all possible positions at once. Only upon observation is its position constrained in space (though only to a limited degree; cf. uncertainty principle), and even this is purely random and determined only by probability.
By the way, quantum systems are not restricted to having just two observable states (those that do are called two-level systems). Some have a large but finite number, some have a countably infinite number (such as a "particle in a box" or a harmonic oscillator), and some even have an uncountably infinite number (such as a free particle's position, which isn't constrained to individual points in space).
It's highly theoretical at this point. Quantum Bits might offer the capability to break encryption, but clearly it's not at that point yet.
At the Quantum Level, the laws that govern behavior are different than in the macro level.
To answer your question, you first need to understand how encryption works.
At a basic level, encryption is the result of multiplying two extremely large prime numbers together. This super large result is divisible by 1, itself, and these two prime numbers.
One way to break encryption is to brute force guess the two prime numbers, by doing prime number factorization.
This attack is slow, and is thwarted by picking larger and larger prime numbers. YOu hear of key sizes of 40bits,56bits,128bits and now 256,512bits and beyond. Those sizes correspond to the size of the number.
The brute force algorithm (in simplified terms) might look like
for(int i = 3; i < int64.max; i++)
{
if( key / i is integral)
{
//we have a prime factor
}
}
So you want to brute force try prime numbers; well that is going to take awhile with a single computer. So you might try grouping a bunch of computers together to divide and conquer. That works, but is still slow for very large keysizes.
How a quantum bit address this is that they are both 0 and 1 at the same time. So say you have 3 quantum bits (no small feat mind you).
With 3 qbits, your program can have the values of 0-7 simulatanously
(000,001,010,011 etc)
, which includes prime numbers 3,5,7 at the same time.
so using the simple algorithm above, instead of increasing i by 1 each time, you can just divide once, and check
0,1,2,3,4,5,6,7
all at the same time.
Of course quantum bits aren't to that point yet; there is still lots of work to be done in the field; but this should give you an idea that if we could program using quanta, how we might go about cracking encryption.
The Wikipedia article does a very good job of explaining this.
In short, if you have N bits, your quantum computer can be in 2^N states at the same time. Similar conceptually to having 2^N CPU's processing with traditional bits (though not exactly the same).
A quantum computer can implement Shor's algorithm which can quickly perform prime factorization. Encryption systems are build on the assumption that large primes can not be factored in a reasonable amount of time on a classical computer.
Almost all our public-key encryptions (ex. RSA) are based solely on math, relying on the difficulty of factorization or discrete-logarithms. Both of these will be efficiently broken using quantum computers (though even after a bachelors in CS and Math, and having taken several classes on quantum mechanics, I still don't understand the algorithm).
However, hashing algorithms (Ex. SHA2) and symmetric-key encryptions (ex. AES), which are based mostly on diffusion and confusion, are still secure.
In the most basic terms, a normal no quantum computer works by operating on bits (sates of on or off) uesing boolean logic. You do this very fast for lots and lots of bits and you can solve any problem in a class of problems that are computable.
However they are "speed limits" namely something called computational complexity.This in lay mans terms means that for a given algorithm you know that the time it takes to run an algorithm (and the memory space required to run the algorithm) has a minimum bound. For example a algorithm that is O(n^2) means that for a data size of n it will require n^2 time to run.
However this kind of goes out the window when we have qbits (quantum bits) when you are doing operations on qbits that can have "in between" values. algorithms that would have very high computational complexity (like factoring huge numbers, the key to cracking many encryption algorithms) can be done in much much lower computational complexity. This is the reason that quantum computing will be able to crack encrypted streams orders of magnitude quicker then normal computers.
First of all, quantum computing is still barely out of the theoretical stage. Lots of research is going on and a few experimental quantum cells and circuits, but a "quantum computer" does not yet exist.
Second, read the wikipedia article: http://en.wikipedia.org/wiki/Quantum_computer
In particular, "In general a quantum computer with n qubits can be in an arbitrary superposition of up to 2^n different states simultaneously (this compares to a normal computer that can only be in one of these 2^n states at any one time). "
What makes cryptography secure is the use of encryption keys that are very long numbers that would take a very, very long time to factor into their constituent primes, and the keys are sufficiently long enough that brute-force attempts to try every possible key value would also take too long to complete.
Since quantum computing can (theoretically) represent a lot of states in a small number of qubit cells, and operate on all of those states simultaneously, it seems there is the potential to use quantum computing to perform brute-force try-all-possible-key-values in a very short amount of time.
If such a thing is possible, it could be the end of cryptography as we know it.
quantum computers etc all lies. I dont believe these science fiction magazines.
in fact rsa system is based on two prime numbers and their multipilation.
p1,p2 is huge primes p1xp2=N modulus.
rsa system is
like that
choose a prime number..maybe small its E public key
(p1-1)*(p2-1)=R
find a D number that makes E*D=1 mod(R)
we are sharing (E,N) data as public key publicly
we are securely saving (D,N) as private.
To solve this Rsa system cracker need to find prime factors of N.
*mass of the Universe is closer to 10^53 kg*
electron mass is 9.10938291 × 10^-31 kilograms
if we divide universe to electrons we can create 10^84 electrons.
electrons has slower speeds than light. its move frequency can be 10^26
if anybody produces electron size parallel rsa prime factor finders from all universe mass.
all universe can handle (10^84)*(10^26)= 10^110 numbers/per second.
rsa has limitles bits of alternative prime numbers. maybe 4096 bits
4096 bit rsa has 10^600 possible prime numbers to brute force.
so your universe mass quantum solver need to make tests during 10^500 years.
rsa vs universe mass quantum computer
1 - 0
maybe quantum computer can break 64/128 bits passwords. because 128 bit password has 10^39 possible brute force nodes.
This circuit is a good start to understand how qubit parallelism works. The 2-qubits-input is on the left side. Top qubit is x and bottom qubit ist y. The y qubit is 0 at the input, just like a normal bit. The x qubit on the other hand is in superposition at the input. y (+) f(x) stands here for addition modulo 2, just meaning 1+1=0, 0+1=1+0=1. But the interesting part is, since the x-qubit is in superposition, f(x) is f(0) and f(1) at the same time and we can perform the evaluation of the f function for all states simultaneously without using any (time consuming) loops. Having enough quibits we can branch this into endlessly complicating curcuits.
Even more bizarr imo. is the Grover's algorithm. As input we get here an unsorted array of integers with arraylength = n. What is the expected runtime of an algorithm, that finds the min value of this array? Well classically we have at least to check every 1..n element of the array resulting in an expected runtime of n. Not so for quantum computers, on a quantum computer we can solve this in expected runtime of maximum root(n), this means we don't even have to check every element to find the guaranteed solution...

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