I'm using a-frame for a web-vr project, and I'm planning to use 3d environment I made in Cinema 4d.
But there're not much information about the specification for the video other than the format.
I already tried to make the resolution same as the sample 360 video(3168x1584) for a-frame, but it also didn't work and I want to know if there's any information about this.
Plz let me know if anyone knows any doc about this. I already tried but I couldn't find any clue yet :'(
use .mp4 format.
Best if resolution is a power of 2. ie
1024 x 2048 (or any power of 2).
Video textures are known to fail on iphone.
Can you provide a few more details about your project?
How are you viewing it (desktop, phone, platform?)
How is it failing? No image? errors in console?
I assume you have seen the aframe docs on video textures, but if not here they are.
https://aframe.io/docs/0.9.0/primitives/a-videosphere.html
https://aframe.io/docs/0.9.0/components/material.html#video-textures
Related
I all,
I've installed the aFrame examples on my web site but I encouter a problem with the 360 Panorama with my phone. The Gyroscopic functions doasn't work.
The image is blocked and I can only move it with the finger on the screen. It doesn't move with my head.
Do I miss something ?
Thanks for your help
Here is the answer to a very similar question I asked. You are probably using the wrong build of AFRAME for your ios
I'm working on a Daydream app using the Google VR SDK/NDK. To submit the app to Google Play, I need a 360-degree stereo photosphere. I've seen directions for creating this with Unity, but is there any way to create this without Unity?
I've taken a screenshot of the app in stereo mode, but I don't think that will satisfy the requirement.
Google doesn't provide any tools to capture in-app photospheres in non-Unity apps at this time. Some devs produce photospheres in modeling apps like Maya and Blender.
You could always cheat and make your "Daydream 360 degree stereoscopic image" in Photoshop. Just use the same image twice, once on top and once on the bottom.
I think others have already done this, because I have noticed a few wrong looking previews in the store. Where if I close one eye, parts of the image disappear.
If you change your mind and make one with Unity, this plugin worked nicely for me: https://www.assetstore.unity3d.com/en/#!/content/38755
So here is the thing.
I got a camera and elements moving in front of this camera. I know the gps coords. of the camera and of the elements. Now I want to put an overlay on the video, to place tooltips next to the elements. After that I need to stream the enriched video to the clients.
I already tried OBS with an transparent browser layer on top of the camera video, but I failed at the calculations of the right tooltip location. I think this is something somebody already took care of, but I could not find a liberay or framework for this yet.
Did someone already solved a similar Problem ? Or is there a framework for something like this?
Thank's for your help !
Maybe the Wikitude SDK offers what you need. For the streaming part you might need to implement a plugin so that you can send the video stream to the clients
I know this is probably not the best SO question ever because I don't have the relevant code (I don't know where it is and I can't find it). If anybody has seen this problem before or knows what is causing this I can't tell you how much I would appreciate it.
I have a storefront and the images in the storefront are showing up rotated 90 degrees to the left for no apparent reason.
The actual source files of the images are normal, if you look at the actual .jpg used in on the site they are upright.
How or why would they be showing up rotated? Is this some setting or a bug in WooCommerce?
Note
Yes, I've disabled every addon and used only WordPress and WooCommerce and the result is the same. Different themes yield the same result as well.
I discovered the problem in case anybody stumbles across this later down the road. The issue is with Apple's exif data and rotation information they store within each image. It is apparently not compatible with most computers and when you upload a picture from a mobile device from Apple (ipad, iphone etc.) you are likely to experience this phenomenon.
There is little than can be done about it, shy of uploading the images to a computer and manually fixing the orientation of all rotated images before using them.
Is there any way to access the internal images that the iPhone simulator uses?
For example, if I want to get the original image used for one of the default app icons (e.g. Contacts). This way I could get the highest possible resolution, and examine it for purposes of creating similar icons for my app.
Another example of an image I might want to access is the default icon for a contact:
I'm not asking for a programmatic solution (although that would work), I'm asking for a manual solution, possibly navigating the Simulator's file system using Finder.
You can find the apps at e.g. /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.1.sdk/Applications. The icon of Contacts is at /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.1.sdk/Applications/Contacts.app/icon.png or icon#2x.png. But you can't easily read them, as they are in a strange format (it's not standard PNG), you need to convert them. See for example this article or this article.
EDIT: added two more links for iphone icon images.
You dont need to do this.
Just grab a User Interface Kit:
Heres a website you can go to to download the .psd files which you can use for your self for free:
http://webdesignledger.com/freebi
For another library of iphone icons. This one includes the contacts icon:
http://www.iphonestudio.co.uk/page/iphone_icon_gallery
And here are the iphone icons on the main screen made downloadable for your own use.
here are official icons in different sizes.
check the quality of the Photos icon.
wow.
http://www.iconarchive.com/category/application/iphone-icons-by-judge.html
Hope this helps.
Let me know if it did
PK