I am wondering what is suitable for my case, using espeasy or Tasmota. I know espeasy is using http requests and Tasmota is using mqtt.
I want to control my sonoff devices by a raspberry pi that is acting as a home automation hub, and it in turn send updates and receives commands from AWSIoT platform. For interacting with AWSIoT platform, it uses mqtt.
What are the pros and cons of using either? and will it cause problems if I control several sonoff devices with http, while using mqtt for AWSIoT? or better use mqtt for all AWSIoT and sonoff?
I am not an expert on the topic but have tried a few things and got some insight for you on why to prefer MQTT over HTTP.
Security. Remember that the 'S' in IOT stands for security. Joking aside. I have not seen an option for encryption (HTTPS) of the HTTP-traffic for tasmota. (May the internet correct me if I am wrong) So choosing HTTP means your user/password (which are not a requirement but should totally be used) are transfered via URL query parameters as plain text. MQTT has built-in mechanisms for encrypting the traffic. I haven't been able to get that working in my network but I'm trying.
Flexibility/Reliability. With MQTT/Tasmota you have the ability to implement automations that do not rely on your home automation hub by having your devices publish MQTT-messages directly to each other for interaction. For example if you would like to implement an emergency off button that turns multiple devices off you do not want that to rely on your home automation server. Doing this with HTTP 'could' be done too but requires all users/passwords of all the devices to reside not only in your home automation hub but also on other single devices.
Networking. Adding new devices to your hub should be as easy as possible. In matters of HTTP your home automation hub has to know how to find your devices via IP-addresses or domain names since it has to resolve a URL. When using MQTT you just connect your tasmota devices to your broker and use their topic in the home automation hub. The devices do not even need to have a static IP or reachable domain name of mDNS name of any sort. That's in an essence what makes pub/sub for IOT so interesting in the first place.
Existing support. Before building your own home automation solution be sure to check out home assistant (my favorite) or any of the other home automation solutions if they fit your need. Do not reinvent the wheel. A tipp for home assistant: Do not use MQTT auto discovery in combination with tasmota. This is the only thing that has not worked out for me. Manually registering devices works reliably.
Hope that helps. If you still prefer HTTP checkout the app "Tasmota control".
Related
Both Android and iOS will route requests through mobile data if WiFi has no internet connection.
I'm trying to route requests to a WiFi device (192.168.1.1 IP), and I hoped that the OS would be smart enough to route internal IP requests through the WiFi (which shares the same submask), but I hoped wrong. Even in this case, mobile data will be used.
Sadly, neither fetch nor RNFetchBlob support anything to indicate where to route the requests through.
On the other hand, I have found some articles (https://android-developers.googleblog.com/2016/07/connecting-your-app-to-wi-fi-device.html) that explain how to do this in Android, but adding a native integration that allows some requests to go through WiFi, while others through Mobile (the app still needs internet for other tasks) seems like a very complicated implementation task, mostly because I would need to re-implement the fetch API with this behaviour. Basically, I would need to implement a full HTTP client and expose it to react.
https://www.npmjs.com/package/react-native-android-wifi
This npm package helped me with this issue forcing to fetch data over wifi instead of mobile network. May be useful for you.
I am writing a chat application in QML/C++. I have already implemented an option to chat locally (with people in the same network) and I am currently working in implementing a bluetooth chat option.
However, one early user of my application suggested me to implement an ad-hoc based chat option that would communicate each device directly (without the need of a router, in other words, peer-to-peer). This feature would be very useful if the user(s) are located in a place without an internet access point, say a music festival or in an event.
My application uses the Qt framework and it has the necessary tools for me to implement this feature, however, I am a hobbyist programmer and I don't have a lot experience dealing with network connections.
Do you know any way to implement this ad-hoc, peer-to-peer feature? (or know any helpful websites/links).
Thanks in advance,
Alex.
You can use TCP or UDP protocol for your chat application.
TCP = connected protocol
UDP = "broadcast" protocol, more speed
Example here :
http://qt-project.org/doc/qt-5.0/qtnetwork/network-chat.html
Or here : http://qt-project.org/doc/qt-5.0/qtnetwork/examples-network.html
Yekmen
is there a way for a server to push some data to a client, wirelessly and seamlessly, which may be Windows(Phone), iPhone, Mac, or Android device, without any OS integration?
If so, what's the best design pattern to do this, and what are the best technologies to go about this?
Push technology is simply a methodology of the server initiating the transfer of data, rather than the client asking the server for it.
Apple makes push technology relatively easy to use by providing such functionality built-in on the OS. As well as Android through the Google Cloud Messaging for Android. Windows, however, does not.
Apple push notifications and Google's messaging for Android is seemingly magical and/or functionality that the OS needs to handle; however, this isn't necessarily the case. The advantage of having it "integrated" in the OS, is the same as having a framework handle the functionality for you.
Speaking in technical terms, push technology is a long-lived connection from the client to the server that accepts messages. These messages would be considered pushed messages, since the client did not make an individual request for them.
The main thing to keep in mind when implementing push technology yourself, is that the client is in charge of keeping that long-lived connection alive as much as possible. Because client IP addresses can change between disconnects, servers are not guaranteed that a client's address will be persistent across disconnects. Moreover, clients can be connected from behind a firewall, making it impossible for a server to reach the client.
For comparison, pull technology is the more traditional process of a client connecting to a server and requesting data.
Your best bet for Apple iOS will be using their push notification service.
For Android devices you should use the Google Cloud Messaging for Android. Alternatively, you can create your own background service to handle the messaging; here's a guide.
For Windows (desktop at least), you will have to create your own service to perform such duty. Here's an MSDN guide explaining how to create a Windows Service using Visual Studio (VB and C#). There might be frameworks already built that handle such messaging on Windows, however, I don't know of any.
Use WebSocket (with or without socket.io).
In the future, you could use WebRTC.
With Websockets, the setup is really simple. The client (a user agent, like a browser or a WebView) connects to the Websocket server, over http(s) (less problems with firewalls) and that's it. There's a bidirectional socket with an event-based API.
If by "OS integration" you mean "write special code for each platform" then the answer is no.
As you mentioned, you would like file system access, and background processing. That combination is not available in a cross-platform way at this moment.
If by "OS integration" you meant "without having to wait for apple/google/ms to provide the ability" then the answer is yes/maybe.
All the popular platforms have Push notifications and background processing support, as long as you code it the way each particular platform expects it.
But file system access will be limited to what restrictions the platform places on you. For instance in ios and win8(phone) there is no wy to write or read a file outside of your own apps private file structure. For security reasons, you cannot access the file system of other apps.
UPDATE:
The general pattern here is to release an app for every platform you want to support.
The app will register itself with its respective platform's push notification service.
You will write generic server side code to accept the data you want to push to all your client devices. Then you will invoke the respective push API's for each platform you support, causing the client devices to wake up and trigger the app that you provided to respond.
When the app opens, you get the app to contact your server and download the full data "the push notification being just the wakeup call for your app"
This way you can easily tell how which of your devices have received the data.
Each platform specific app must save the data to its own local storage and provide a way for the data to be shared via the methods supported by its respective platform.
On IOS it can be as simple as supporting the "Open In.." paradigm.
On W8Phone, you'll have to publish the data via one of the available "sharing contracts"
And so forth for every platform you want to support.
This is the general pattern at the moment. There are some caveats. On IOS, the app will nt automatically start when a push notification is received. This means your app will only download the whole of the data when the app is opened by the user.
A mobile app also cannot generally run indefinitely in the background. This means that once the app is started, you have a limited window for push notifications to be automatically processed by your app. After the allowed "background time". The app will close and any push notifications beep on the device, but wont open the app until the user taps on one of the notifications or opens the app directly.
Technically you could use XMPP Libraries, it is meant for implementing chat system (msn, gtalk, facebook chat, etc...) but this could work well as a push message system because it is opensource and well built to handle all the cases you never thought of. Also you could host your own server and send push message that way...
Why not use a webservice? In my previous project I used webservice to deliver data from mysql database. The webservice I used was nusoap. On the client side I used kSoap library for Android. Hope this helps.
if you want to receive and send real time communication between a server and client (irrespective of the device or OS), i would highly recommend you use XMPP technology because it is designed for the sort of things you're asking for.
The Extensible Messaging and Presence Protocol (XMPP) is an application profile of the Extensible Markup Language [XML] that enables the near-real-time exchange of structured yet extensible data between any two or more network entities. The core features of XMPP defined in [XMPP‑CORE] provide the building blocks for many types of near-real-time applications, which can be layered on top of the core by sending application-specific data qualified by particular XML namespaces.
http://xmpp.org/rfcs/rfc6121.html#intro - that is the latest RFC which will give you a good starting point.
So when I am debugging my web applications and such, I've used the Charles web proxy and debugger and love it. It's so nice to see what's being sent and received via port 80 and 443. I can see all the resources loading, not just from the "browser" per say, but also flash applications. I can also see how the calls are being made, and it pretty easy to reconstruct them. It's a great debugging tool and I love it.
So I'm wondering two things:
First, I'm wondering is if there is something similar I can use to watch traffic that might be coming though on other ports. I guess some desktop applications will use the internet, but not necessarily via http / https requests. I remember looking at some security tools a few years ago - there are a lot of security tools out there, like kismet / etherCap, ethershark, etc - is there one that does what I'm describing in an easy and intuitive way?
Also, I'm wondering if I am using my iPhone / iPad / Android device, how can I set up a proxy through my computer so I can watch the http/https requests that the device makes?
Found the answer to that one here: http://www.ravelrumba.com/blog/ipad-http-debugging/
I'm mostly on a Mac so anything that is Mac friendly would be extra helpful.
Thanks!
I believe you are looking for Wireshark. It allows you to monitor the network interface on your machine and be able to tell you sent/receive packets as well as their protocols. It also has a protocol decoder that can be used to get Layer 7 information about a IP stream. You can also do a "Follow TCP stream" which allows you to view the entire conversation of that connection. It's based on libpcap (Packet capture) which the built in tcpdump also uses.
The only downside for you web developers is that if you're using SSL encrypted sessions, you can't decode it. The endpoints of the SSL session are "above" (using OSI model) the layer at which wireshark (and similar tools) operate.
Here's a good list http://sectools.org/sniffers.html. I used Wireshark back when it was Ethereal. At that time it ran under X11, It looks like that has changed.
What all would be the requirements for the following scenario:
A GSM modem connected to a PC running
a web based (ASP.NET) application. In
the application the user selects a
phone number from a list of phone nos.
When he clicks on a button named the
PC should call the selected phone
number. When the person on the phone
responds he should be able to have a
conversation with the PC user.
Similarly there should be a facility
to send SMS.
Now I don't want any code listings. I just need to know what would be the requirements besides asp.net, database for storing phone numbers, and GSM modem.
Any help in terms of reference websites would be highly appreciated.
I'll pick some points of your very broad question and answer them. Note that there are other points where others may be of more help...
First, a GSM modem is probably not the way you'd want to go as they usually don't allow for concurrency. So unless you just want one user at the time to use your service, you'd probably need another solution.
Also, think about cost issues - at least where I live, providing such a service would be prohibitively expensive using a normal GSM modem and a normal contract - but this is drifting into off-topicness.
The next issue will be to get voice data from the client to the server (which will relay it to the phone system - using whatever practical means). Pure browser based functionality won't be of much help, so you would absolutely need something plugin based.
Flash may work, seeing they provide access to the microphone, but please don't ask me about the details. I've never done anything like this.
Also, privacy would be a concern. While GSM data is encrypted, the path between client and server is not per default. And even if you use SSL, you'd have to convince your users trusting you that you don't record all the conversations going on, but this too is more of a political than a coding issue.
Finally, you'd have to think of bandwidth. Voice uses a lot of it and also it requires low latency. If you use a SIP trunk, you'll need the bandwidth twice per user: Once from and to your client and once from and to the SIP trunk. Calculate with 10-64 KBit/s per user and channel.
A feasible architecture would probably be to use a SIP trunk (they optimize on using VoIP as much as possible and thus can provide much lower rates than a GSM provider generally does. Also, they allow for concurrency), an Asterisk box (http://www.asterisk.org - a free PBX), some custom made flash client and a custom made SIP client on the server.
All in all, this is quite the undertaking :-)
You'll need a GSM library. There appear to be a few of these.
e.g. http://www.wirelessdevstudio.com/eng/
Have a look at the Ekiga project at http://www.Ekiga.org.
This provides audio and or video chat between users using the standard SIP (Session Initiation Protocol) over the Internet. Like most SIP clients, it can also be used to make calls to and receive calls from the telephone network, but this requires an account with a commercial service provider (there are many, and fees are quite reasonable compared to normal phone line accounts).
Ekiga uses the open source OPAL library to implement SIP communications (OPAL has support for several VoIP and video over IP standards - see www.opalvoip.org for more info).