React native: force fetch to use WiFi - http

Both Android and iOS will route requests through mobile data if WiFi has no internet connection.
I'm trying to route requests to a WiFi device (192.168.1.1 IP), and I hoped that the OS would be smart enough to route internal IP requests through the WiFi (which shares the same submask), but I hoped wrong. Even in this case, mobile data will be used.
Sadly, neither fetch nor RNFetchBlob support anything to indicate where to route the requests through.
On the other hand, I have found some articles (https://android-developers.googleblog.com/2016/07/connecting-your-app-to-wi-fi-device.html) that explain how to do this in Android, but adding a native integration that allows some requests to go through WiFi, while others through Mobile (the app still needs internet for other tasks) seems like a very complicated implementation task, mostly because I would need to re-implement the fetch API with this behaviour. Basically, I would need to implement a full HTTP client and expose it to react.

https://www.npmjs.com/package/react-native-android-wifi
This npm package helped me with this issue forcing to fetch data over wifi instead of mobile network. May be useful for you.

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Integrate custom device into Google Home

My idea is to have single addressable RGBW LED strips in all my rooms. For the sake of practice and interest, I do not simply want to by some controller, I want to start this project with some custom self-build infrastructure, consisting of some Arduinos and/or raspberry pis. My initial idea was to just setup a simple local server on a raspberry (which controls the arduinos connected to the LEDs) and build myself an app to control the lightning. That part is clear to me and should not be a problem, but I thought it might be a plus to integrate my devices directly to Google Home so I do not need any extra app.
I read through the Smart Home Platform but things are not 100% clear to me. I read things about requirements like public Oauth2 Server. I was wondering, if it is possible to get this working without setting up any server which has to be reached publicly, because otherwise I won't waste time on that topic.
If you want to control your room devices from a smartphone and are satisfied with local operation from few meters away than you should consider BLE on phone and devices.
Obviously, you would need to write your own app, but luckily with BLE you can use publicly available apps such as LightBlu for the dev phase and maybe even for later use (I have not looked into that lately).

Control sonoff with mqtt or http?

I am wondering what is suitable for my case, using espeasy or Tasmota. I know espeasy is using http requests and Tasmota is using mqtt.
I want to control my sonoff devices by a raspberry pi that is acting as a home automation hub, and it in turn send updates and receives commands from AWSIoT platform. For interacting with AWSIoT platform, it uses mqtt.
What are the pros and cons of using either? and will it cause problems if I control several sonoff devices with http, while using mqtt for AWSIoT? or better use mqtt for all AWSIoT and sonoff?
I am not an expert on the topic but have tried a few things and got some insight for you on why to prefer MQTT over HTTP.
Security. Remember that the 'S' in IOT stands for security. Joking aside. I have not seen an option for encryption (HTTPS) of the HTTP-traffic for tasmota. (May the internet correct me if I am wrong) So choosing HTTP means your user/password (which are not a requirement but should totally be used) are transfered via URL query parameters as plain text. MQTT has built-in mechanisms for encrypting the traffic. I haven't been able to get that working in my network but I'm trying.
Flexibility/Reliability. With MQTT/Tasmota you have the ability to implement automations that do not rely on your home automation hub by having your devices publish MQTT-messages directly to each other for interaction. For example if you would like to implement an emergency off button that turns multiple devices off you do not want that to rely on your home automation server. Doing this with HTTP 'could' be done too but requires all users/passwords of all the devices to reside not only in your home automation hub but also on other single devices.
Networking. Adding new devices to your hub should be as easy as possible. In matters of HTTP your home automation hub has to know how to find your devices via IP-addresses or domain names since it has to resolve a URL. When using MQTT you just connect your tasmota devices to your broker and use their topic in the home automation hub. The devices do not even need to have a static IP or reachable domain name of mDNS name of any sort. That's in an essence what makes pub/sub for IOT so interesting in the first place.
Existing support. Before building your own home automation solution be sure to check out home assistant (my favorite) or any of the other home automation solutions if they fit your need. Do not reinvent the wheel. A tipp for home assistant: Do not use MQTT auto discovery in combination with tasmota. This is the only thing that has not worked out for me. Manually registering devices works reliably.
Hope that helps. If you still prefer HTTP checkout the app "Tasmota control".

Is it possible to make my own network requests to a “smart” device without an API?

What I'm asking here may not be possible at all, due to my lack of knowledge with networks.
I want to start playing around with IOT objects in my house. I would love to be able to control various objects from the touch of a button on my phone.
I have bought a "smart" plug outlet which enables me to turn the power on or off via an app over my home WiFi, however I want to be able to build my own app and control the device exactly how I want to, just for fun.
This app I'm using at the moment comes with the outlet and as far as I can see, it was not meant to be customizable in any way.
My question is, is it possible to figure out the requests being made to and from the device, and create my own API to work with it?
I am a software developer day-to-day however my knowledge in networks is very basic. Any help is really appreciated!
If there is no documented API you can, in theory, to reverse engineer the API using sniffers. If you control the device from your phone you can install sniffers on the phone and see the incoming and outgoing requests. But the bigger problem for you is if there is some kind of security mechanism that the device and the app are implementing. The protocol can be encrypted so you wont be able to understand the network traffic or maybe some kind of key that will allow the device to get orders only from a specific app.
So my suggestion, if you are not experienced with this kind of work is to approach the device vendor and ask them for the API, some vendors would be happy to expose it if you would publish your code and let other customers to use it and expand their product.

Chrome/Firefox extension to kill network communication?

So I'm building a web app, and I want to emulate a network failure in browser to see if the client side javascript handles it gracefully. I know I can just disconnect my network connection, but that also disconnects my email, pandora, skype, all things that are marginally vital to my non-productivity. Is there an easy way to kill network communication for just one tab in either of these browser? Or (I'm in linux) can I block a single pid from network communication while still allowing the rest (even if it's the same program) through?
Edit: Shoot, I just realized that I'm working on localhost, and that may not apply for what I'm asking for.
Does menu file -> work without connection works for you? It should be in the firefox menu.
You could always use invalid proxy settings! I recall some plugins that let you easily change proxy profiles so you could even have a profile for "dead proxy" and enable ot whenever you want no Internet.
Turns out there are more sophisticated options: a dedicated site blocker for Chrome. That way you could still use other sites that help your non-productivity while still blocking the desired one!

Is it possible to push data from the server to the client (phone, computer) without OS integration

is there a way for a server to push some data to a client, wirelessly and seamlessly, which may be Windows(Phone), iPhone, Mac, or Android device, without any OS integration?
If so, what's the best design pattern to do this, and what are the best technologies to go about this?
Push technology is simply a methodology of the server initiating the transfer of data, rather than the client asking the server for it.
Apple makes push technology relatively easy to use by providing such functionality built-in on the OS. As well as Android through the Google Cloud Messaging for Android. Windows, however, does not.
Apple push notifications and Google's messaging for Android is seemingly magical and/or functionality that the OS needs to handle; however, this isn't necessarily the case. The advantage of having it "integrated" in the OS, is the same as having a framework handle the functionality for you.
Speaking in technical terms, push technology is a long-lived connection from the client to the server that accepts messages. These messages would be considered pushed messages, since the client did not make an individual request for them.
The main thing to keep in mind when implementing push technology yourself, is that the client is in charge of keeping that long-lived connection alive as much as possible. Because client IP addresses can change between disconnects, servers are not guaranteed that a client's address will be persistent across disconnects. Moreover, clients can be connected from behind a firewall, making it impossible for a server to reach the client.
For comparison, pull technology is the more traditional process of a client connecting to a server and requesting data.
Your best bet for Apple iOS will be using their push notification service.
For Android devices you should use the Google Cloud Messaging for Android. Alternatively, you can create your own background service to handle the messaging; here's a guide.
For Windows (desktop at least), you will have to create your own service to perform such duty. Here's an MSDN guide explaining how to create a Windows Service using Visual Studio (VB and C#). There might be frameworks already built that handle such messaging on Windows, however, I don't know of any.
Use WebSocket (with or without socket.io).
In the future, you could use WebRTC.
With Websockets, the setup is really simple. The client (a user agent, like a browser or a WebView) connects to the Websocket server, over http(s) (less problems with firewalls) and that's it. There's a bidirectional socket with an event-based API.
If by "OS integration" you mean "write special code for each platform" then the answer is no.
As you mentioned, you would like file system access, and background processing. That combination is not available in a cross-platform way at this moment.
If by "OS integration" you meant "without having to wait for apple/google/ms to provide the ability" then the answer is yes/maybe.
All the popular platforms have Push notifications and background processing support, as long as you code it the way each particular platform expects it.
But file system access will be limited to what restrictions the platform places on you. For instance in ios and win8(phone) there is no wy to write or read a file outside of your own apps private file structure. For security reasons, you cannot access the file system of other apps.
UPDATE:
The general pattern here is to release an app for every platform you want to support.
The app will register itself with its respective platform's push notification service.
You will write generic server side code to accept the data you want to push to all your client devices. Then you will invoke the respective push API's for each platform you support, causing the client devices to wake up and trigger the app that you provided to respond.
When the app opens, you get the app to contact your server and download the full data "the push notification being just the wakeup call for your app"
This way you can easily tell how which of your devices have received the data.
Each platform specific app must save the data to its own local storage and provide a way for the data to be shared via the methods supported by its respective platform.
On IOS it can be as simple as supporting the "Open In.." paradigm.
On W8Phone, you'll have to publish the data via one of the available "sharing contracts"
And so forth for every platform you want to support.
This is the general pattern at the moment. There are some caveats. On IOS, the app will nt automatically start when a push notification is received. This means your app will only download the whole of the data when the app is opened by the user.
A mobile app also cannot generally run indefinitely in the background. This means that once the app is started, you have a limited window for push notifications to be automatically processed by your app. After the allowed "background time". The app will close and any push notifications beep on the device, but wont open the app until the user taps on one of the notifications or opens the app directly.
Technically you could use XMPP Libraries, it is meant for implementing chat system (msn, gtalk, facebook chat, etc...) but this could work well as a push message system because it is opensource and well built to handle all the cases you never thought of. Also you could host your own server and send push message that way...
Why not use a webservice? In my previous project I used webservice to deliver data from mysql database. The webservice I used was nusoap. On the client side I used kSoap library for Android. Hope this helps.
if you want to receive and send real time communication between a server and client (irrespective of the device or OS), i would highly recommend you use XMPP technology because it is designed for the sort of things you're asking for.
The Extensible Messaging and Presence Protocol (XMPP) is an application profile of the Extensible Markup Language [XML] that enables the near-real-time exchange of structured yet extensible data between any two or more network entities. The core features of XMPP defined in [XMPP‑CORE] provide the building blocks for many types of near-real-time applications, which can be layered on top of the core by sending application-specific data qualified by particular XML namespaces.
http://xmpp.org/rfcs/rfc6121.html#intro - that is the latest RFC which will give you a good starting point.

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