Change gps behaviour on build target compile file - ada

If I use the GNAT Programming Studio (GPS) to build a single file (Build target Compile file), the editor jumps to the first location in the file with a build warning/error.
It is possible to disable this behaviour using a setting?

Yes. That's apparently an "Advanced" feature, and a bit harder to find than other settings...
Open the Preferences dialog (Edit -> Preferences).
Next to the search preference... box, there's a menu icon. Click on it, and tick off the Show advanced preferences option. An Advanced category has now been added to the list on the left. In there, you will find a Jump to first location option.

Related

Atom.io find in project not working

I am trying to use the "find in project" feature of Atom editor.
I am coming from sublime and assumed that opening a folder is the equivalent of opening a project. Is this assumption correct?
If so, then I have a project open. I then search from a string using "Find in project". I am certain the string exists, and the file type is not ignored, yet it still returns no result.
I ran into this issue, and it only affected one project - a project in a git repo.
I checked the settings of the search field.. they were fine.
My issue was, as #fab313 mentioned above, as the setting in Core > Exclude VCS ignored paths.
Once I unchecked that box (Atom menu, Preferences, Core).. all project searches worked fine!
I had this same problem and I found that I accidentally clicked some of the settings boxes in the bottom right.
You just want to make sure you know which boxes are checked.
If I check one of those boxes (making them blue) then my CTRL/Command + F will only find a single result.
The settings will look like this and cause the problems for me:

How do "theme" icons work in Qt Creator Designer?

When I create the "Command link button" (QCommandLinkButton) it has relatively nice green arrow icon.
I would like to see what other nice icons can I choose. When I try to change the icon, [Theme] appears instead of path or some GUI selection dialog:
I also noticed the context menu:
When I click Set icon from theme, again expecting some GUI selection list, I get just a text field:
What I was imagining:
Where's the list of icons from which the green arrow was taken?
QIcon::fromTheme works under specific conditions.
If it can find it in the QIcon::themeSearchPaths() for the QIcon::themeName()
If the desired icon isn't there, Qt Designer won't be able to do any of the from theme, named icons.
But... if you check your target system for the theme search paths and set the theme name, you are more likely to have success.
Example
On linux, I wanted to get a plus and a minus icon.
I found list-add.png and list-remove.png fit the bill.
https://github.com/GNOME/adwaita-icon-theme/tree/master/Adwaita/16x16/actions
http://standards.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html
http://standards.freedesktop.org/icon-naming-spec/icon-naming-spec-latest.html
I did a locate on my system and found these:
/usr/share/icons/gnome/16x16/actions/list-add.png
...
/usr/share/icons/gnome/32x32/actions/list-add.png
/usr/share/icons/gnome/scalable/actions/list-add.svg
/usr/share/icons/oxygen/16x16/actions/list-add.png
...
Forcing with fallback icon in QIcon::fromTheme
Find the icon on the filesystem:
ui->toolButton->setIcon(QIcon::fromTheme("list-add",
QIcon("/usr/share/icons/gnome/16x16/actions/list-add.png")));
Find the icon in the qt resource system...
Add the icon in a qrc file in your build, then reference it's path.
ui->toolButton->setIcon(QIcon::fromTheme("list-add",
QIcon(":/list-add.png")));
Overriding the current icon theme
qDebug() << "themeSearchPaths:" << QIcon::themeSearchPaths() << QIcon::themeName();
// themeSearchPaths: ("/usr/local/share/icons", "/usr/share/icons", ":/icons") "hicolor"
The default theme for the system, and for the target deployment machine, likely didn't have the icons in it I wanted... but the gnome or oxygen icon desktop theme installed would almost always have it...
QIcon::setThemeName("oxygen");
Note that you won't see the preview in Qt Designer necessarily because it doesn't set the theme until runtime of your code.
The gnome icon library has 1100+ icons in it. Here is one list:
https://gist.github.com/peteristhegreat/c0ca6e1a57e5d4b9cd0bb1d7b3be1d6a
This works as long as you know what themes are available on the target system.
The list from freedesktop.org has 286 icons listed.
Use icons included in Qt
Just like #peppe pointed out, Qt includes 70 standard icons, too.
widget->setIcon(widget->style()->standardIcon(QStyle::SP_BrowserReload));
http://doc.qt.io/qt-5/qstyle.html#StandardPixmap-enum
Conclusion
Using a stock library on your target system is probably the fastest. Using the Qt built-ins is fast to figure out and use, but is fairly limited. Using a resource file is probably the most robust method, and gives unlimited options on what icon to use.
Be sure to pick a standard icon pack, and think about licensing and attributions, and some other things like that.
And there is no shortage of icons available online:
https://www.quora.com/What-is-the-best-icon-library
https://www.google.com/search?q=open+source+icon+library
Hope that helps.
I don't think that's the function you want to use. The "theme" name there corresponds to the QIcon::fromTheme functionality, which uses icons named according to the FDO specification
http://standards.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html
http://standards.freedesktop.org/icon-naming-spec/icon-naming-spec-latest.html
And they're not really supported on non-FDO platforms (Windows, Mac, ...) unless you deploy your own theme files.
Now some stock icons are shipped with Qt itself; I don't know how to set them from Designer, but from code you can use QStyle::standardIcon:
widget->setIcon(widget->style()->standardIcon(QStyle::SP_BrowserReload));
If the icon you need is not provided by Qt, you'll need to ship it. In that case the Resource System is a convenient way to bundle it alongside your executable.
Last, but not least, from a UX point of view you should consider using QToolButtons unless you're really building a Vista-like wizard.

Set a shortcut in Atom editor for Go To Definition using go-plus

How can I set a shortcut in Atom editor for Go To Definition using go-plus. Thanks for your help in advance.
By default, the go-plus package uses Alt+Cmd+G to trigger the Go To Definition binding (as can be seen here). This binding will only work in files that use the Go grammar. Since Cmd is only available on Mac OS X, I don't know what keybinding other operating systems will use by default.
To redefine the keybinding, do the following:
Open the Atom Preferences, select the Keybindings section.
In the Search field, type 'go' to filter the list of keybindings.
Click the Copy icon next to the golang:godef keybinding.
Click the your keymap file link at the top.
This will open your keymap.cson file. Go to the end of the file and paste the copied content:
'atom-text-editor[data-grammar="source go"]:not(.mini)':
'alt-cmd-g': 'golang:godef'
Edit the keybinding to your liking and safe the file.
To verify the new keybinding, open the Key Binding Resolver view by selecting the Packages > Key Binding Resolver > Toggle menu entry. Open a Go file and press the keybinding you assigned, then watch the Key Binding Resolver view to see any conflicts.

How to quickly open a resource file by hovering on the file name in the code

Suppose a Qt qmake project has a source with a following line of code:
loadTxt(":/libraryNotes.txt");
If I want to open the "libraryNotes.txt" files in the target's resources, I need to go the "Projects" tab, open the "Resources", and look for the file, then click and open it.
Is there any shortcut to do it directly from the code editor pane, when the mouse cursor or text cursor is over the filename? I'm thinking of a way similar to pressing F2 to follow the symbol to its declaration/definition.
Unfortunately, this doesn't seem to be supported in Qt Creator 3.2.2 at least. But it shouldn't be too hard to add, most of the support code is already there.

Why is my Settings.bundle empty?

I'm teaching myself iOS programming and am trying to add a Settings Bundle Resource to my Hello World app, following instructions in the iOS Application Programming Guide. The Settings.bundle object is created in my project (with the disclosure triangle) but there are no files inside.
I expected a Root.plist and en.lproj/Root.strings
Am I missing something in my Xcode4 installation or Xcode setup?
Thanks!
If you click on it with the mouse, and choose "Show in Finder", and in Finder click on it and choose "Show Package Contents", you'll see that it's a directory.
(I found the answer at http://www.iphonedevsdk.com/forum/iphone-sdk-development/92361-settings-bundle-corrupted-newly-added-settings-bundle-also-bad-xcode-4-2-a.html )
[quote]
Click on the Settings.bundle file in the left window; from main menu choose View -> Utilities -> Show FileInspector. Then change fileType to "applicationBundle" -- the two missing files will show under Settings.bundle.
[/quote]
(FileInspector is the right column (to the right from the central view(s)), the tab with an icon showing a page with a paper-clip in the corner)
Just for completeness, this was fixed in a newer version of Xcode. I'll remember to include versions numbers next time.

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