Display polygon on Map (Process geometries WKT-format) - here-api

Edit: Working solution.
(Works with the changes made by DevBab).
Extra: added an option to style the Polygon. (var polyStyle)
var url = 'http://reverse.geocoder.cit.api.here.com/6.2/reversegeocode.json' +
'?app_id='+ app_id +
'&app_code=' + app_code +
'&prox=' + lat +','+ lng +',1000' +
'&mode=retrieveAddresses&maxresults=1' +
'&level=county'+
'&additionaldata=IncludeShapeLevel,county';
$.getJSON(url,function (data) {
var location = data.Response.View[0].Result[0].Location;
var wktShape = location.Shape.Value;
var polyStyle = {
strokeColor: 'red',
fillColor: 'rgba(255, 255, 255, 0.3',
lineWidth: 2
};
var geoPoint = H.util.wkt.toGeometry(wktShape);
map.addObject(new H.map.Polygon(geoPoint,{style:polyStyle}));
});

You are creating a polygon, not a marker, so modify this:
map.addObject(new H.map.Marker(geoPoint));
by that:
map.addObject(new H.map.Polygon(geoPoint));

Related

D3.js how to merge my real data into a pie chart

I am new to D3 and data visualizing and I'm having some troubles loading my real data.
You'll find my code in the below sections.
Right now I have some data stored in an array, and now what I want to do is, store my actual data from my database into pie charts.
Also if I do this :
var mydata=d3.json("mydatafile");
console.log(mydata);
It shows me all the data I have retrieved from database in a promise array.
Is there any way possible I can get these data and put them in my charts?
The code for my pie chart written in D3js is below:
var aColor = [
'rgb(127, 212, 123)', //green
'rgb(240, 149, 164)', // red
'rgb(181, 174, 175)' //gray
]
var data = [{
"platform": "Yes",
"percentage": 87.00
}, //skyblue
{
"platform": "No",
"percentage": 1.00
}, //darkblue
{
"platform": "N/A",
"percentage": 17.00
}]; //orange
var svgWidth = 200,
svgHeight = 200,
radius = Math.min(svgWidth, svgHeight) / 2;
var svg = d3.select('#graph1').append("svg")
.attr("width", svgWidth)
.attr("height", svgHeight);
//Create group element to hold pie chart
var g = svg.append("g")
.attr("transform", "translate(" + radius + "," + radius + ")");
var pie = d3.layout.pie().value(function (d) {
return d.percentage;
});
var path = d3.svg.arc()
.outerRadius(80)
.innerRadius(40);
var arc = g.selectAll("arc")
.data(pie(data))
.enter()
.append("g")
.sort((a, b) => b.data.percentage - a.data.percentage);
arc.append("path")
.attr("d", path)
.attr("fill", function (d, i) { return aColor[i]; });
var label = d3.svg.arc()
.outerRadius(20)
.innerRadius(100);
arc.append("text")
.attr("transform", function (d) {
return "translate(" + label.centroid(d) + ")";
})
.attr("text-anchor", "middle")
.text(function (d) {
return +d.data.percentage;
});
<script src="https://d3js.org/d3.v3.min.js"></script>
<div id="graph1"></div>
On the other hand as per my backend, I have this project written on asp.net .net framework and I have this function which retrieves all the data on JSON format, which is cool.
public JsonResult BarChart()
{
string query = "select e.ProjectName,cyn.Name From Events e left join ConstYesNoes cyn on cyn.ID = e.ApproveId";
IEnumerable<BarChartsViewModel> ListResults = db.Database.SqlQuery<BarChartsViewModel>(query).ToList();
return Json(ListResults.Select(x => new { Name = x.Name, ApprovedId = x.ApprovedId, ID = x.ID, ProjectName = x.ProjectName }).ToList(), JsonRequestBehavior.AllowGet);
}

famo.us lightbox demo transition

I'm trying to get a transition that is similar to the lightbox demo that famous has put out. I have a grid layout, when I click a surface in the grid, Id like to have the surface transition, grow in size and be centered in the browser window.
--edit
Here is the demo, what I would like to nail is the flyout of the clicked image from its location to the center of the screen. http://demo.famo.us/lightbox/
I have the following code that I've been using as a basis. http://codepen.io/heyimlance/pen/JooQMX
var Engine = famous.core.Engine;
var Surface = famous.core.Surface;
var GridLayout = famous.views.GridLayout;
var StateModifier = famous.modifiers.StateModifier;
var Transform = famous.core.Transform;
var RenderNode = famous.core.RenderNode;
var Easing = famous.transitions.Easing;
var mainContext = Engine.createContext();
var grid = new GridLayout({
dimensions: [8, 8],
});
var surfaces = [];
grid.sequenceFrom(surfaces);
function newSurface(id) {
var surface = new Surface({
content: id + 1,
properties: {
backgroundColor: "hsl(" + (id * 70 / 64) + ", 60%, 70%)",
lineHeight: '50px',
textAlign: 'center'
}
});
var smod = new StateModifier({
size: [50,50],
transform: Transform.translate(0,0,1),
origin: [.5,.5]
});
var rnode = new RenderNode();
rnode.add(smod).add(surface);
surfaces.push(rnode);
surface.on('click', function() {
console.log(smod)
var zpos = (this.up || this.up == undefined) ? 0 : -180;
if (!zpos) {
this.up = false;
smod.setTransform(Transform.translate(0,0,2000), { curve:Easing.outElastic, duration: 1000 })
gridModifier.setTransform(Transform.translate(0,0,-2000), { curve:Easing.outElastic, duration: 500 })
} else {
this.up = true;
gridModifier.setTransform(Transform.translate(0,0,0), { curve:Easing.outElastic, duration: 400 })
smod.setTransform(Transform.translate(0,0,0), { curve:Easing.outElastic, duration: 1000 })
}
});
}
for(var i = 0; i < 64; i++) {
newSurface(i);
}
var gridModifier = new StateModifier({
size: [400, 400],
align: [.5, .5],
origin: [.5, .5],
transform : Transform.translate(0,0,0),
});
var gridRotate = new StateModifier({
transform : Transform.rotate(0,0,0),
});
mainContext.add(gridModifier).add(grid);
mainContext.setPerspective(1000);
Using your code, I made a few changes to use the Lightbox render contoller at the time of the click. Not sure what transition you would like for the grid and surface, this should give you options to transition as you like.
Here is a codepen of the example
The code:
var Engine = famous.core.Engine;
var Surface = famous.core.Surface;
var GridLayout = famous.views.GridLayout;
var StateModifier = famous.modifiers.StateModifier;
var Transform = famous.core.Transform;
var RenderNode = famous.core.RenderNode;
var RenderController = famous.views.RenderController;
var Lightbox = famous.views.Lightbox;
var Easing = famous.transitions.Easing;
var mainContext = Engine.createContext();
var grid = new GridLayout({
dimensions: [8, 8],
});
var surfaces = [];
var showing;
grid.sequenceFrom(surfaces);
var cmod = new StateModifier({
origin: [0.5, 0.5],
align: [0.5, 0.5]
});
var controller = new Lightbox({
inTransition: true,
outTransition: false,
overlap: true
});
controller.hide();
function newSurface(id) {
var surface = new Surface({
size: [undefined, undefined],
content: id + 1,
properties: {
backgroundColor: "hsl(" + (id * 70 / 64) + ", 60%, 70%)",
lineHeight: '50px',
textAlign: 'center',
cursor: 'pointer'
}
});
surface._smod = new StateModifier({
size: [420,420],
origin: [0.5, 0.5],
align: [0.5, 0.5]
});
surface._rnode = new RenderNode();
surface._rnode.add(surface._smod).add(surface);
surfaces.push(surface);
surface.on('click', function(context, e) {
if (this === showing) {
controller.hide({ curve:Easing.inElastic, duration: 1000 }, function(){
gridModifier.setTransform(Transform.scale(1,1,1),
{ curve:Easing.outElastic, duration: 1000 });
});
showing = null;
} else {
showing = this;
gridModifier.setTransform(Transform.scale(0.001, 0.001, 0.001),
{ curve:Easing.outCurve, duration: 300 });
cmod.setTransform(Transform.translate(0, 0, 0.0001));
controller.show(this._rnode, { curve:Easing.outElastic, duration: 2400 });
}
}.bind(surface, mainContext));
}
for(var i = 0; i < 64; i++) {
newSurface(i);
}
var gridModifier = new StateModifier({
size: [400, 400],
align: [0.5, 0.5],
origin: [0.5, 0.5]
});
mainContext.add(gridModifier).add(grid);
mainContext.add(cmod).add(controller);
mainContext.setPerspective(1000);
I think the best way is to follow "StateModifier" example that you can find in famo.us university : http://famo.us/university/lessons/#/famous-102/transitionables/2
Do a scale :
// animates x- and y-scale to 1
stateModifier.setTransform(
Transform.scale(1, 1, 1),
{ duration : 2000, curve: Easing.outBack }
);
and then a align [0.5, 0.5] :
var alignModifier = new Modifier({
align: [0.5, 0.5]
});
and if you want background to be minified, you have to apply 'scale' modifier too to make all other surfaces smaller.

d3 putting multi pie chart on map

I want to put multi pie chart on d3 map but I'm confused how to do it.
I'm noob at d3 so I searched about the issue and made below code.
Someone suggested that I should make two seperate svgs so I did it.
There are two svgs. one has a map, and the other has multiple pie chart.
Now I have a problem with mapping these pies on map.
I don't know how to map these pies with geo coordinates...
It's just browser(?) coordinates so I want to change it.
and I want to zoom and pan map correctly with pies...
hope your help...
summary
I have two problems
putting multiple pie charts on right map place
zoom and pan correctly
<script src="http://d3js.org/d3.v3.min.js"></script>
<script src="http://d3js.org/topojson.v0.min.js"></script>
<script>
var width = 960, height = 500;
var projection = d3.geo.mercator().center([ 127.46, 36.00 ])
.scale(4000).translate([ width / 2, height / 2 ]);
var color = d3.scale.category20();
//first svg
var svg = d3.select("body").append("svg").attr("width", width).attr(
"height", height);
var path = d3.geo.path().projection(projection);
var radius = 30;
var arc = d3.svg.arc().innerRadius(radius - 100).outerRadius(
radius - 20);
var g = svg.append("g");
var rawFile = new XMLHttpRequest();
rawFile.open("GET", "/tourdata.txt", false);
var allText;
rawFile.onreadystatechange = function() {
if (rawFile.readyState === 4) {
if (rawFile.status === 200 || rawFile.status == 0) {
allText = rawFile.responseText;
}
}
}
rawFile.send(null);
var lines = allText.split('\n');
var timeTable = new Array();
var res = lines[0].split(", ");
var currentTime = res[1];
var currentDate = res[0];
var timeInformation = new Array();
var corInformation = new Array();
var timeCorTable = new Array();
for ( var i = 0; i < lines.length; i++) {
var res = lines[i].split(", ");
if (currentDate != res[0] || currentTime != res[1]) {
currentDate = res[0];
currentTime = res[1];
timeTable[currentDate + ":" + currentTime] = timeInformation;
timeCorTable[currentDate + ":" + currentTime] = timeCorTable;
timeInformation = new Array();
corInformation = new Array();
}
if (timeInformation[res[2] + "," + res[3]] == undefined) {
corInformation.push(res[2] + "," + res[3]);
timeInformation.push([ res[4], res[5], res[6], res[7], res[8],
res[9], res[10], res[11], res[12], res[13] ]);
}
}
timeTable.push(timeInformation);
timeCorTable.push(corInformation);
var data = timeTable;
console.log(timeCorTable[0]);
// load and display the World
d3.json("kor.json",
function(error, topology) {
// load and display the cities
var geo = topojson.object(topology,
topology.objects['kor.geo']).geometries;
g.selectAll('path').data(geo).enter().append('path').attr(
'd', path)
});
console.log(data[0]);
//second svg that has multiple pies
var svgSvg = d3.select("body").select("svg").selectAll("g").data(timeTable[0]).enter().append("svg:svg").attr(
"width", width).attr("height", height).append("svg:g").style(//svg:g make pie group
"opacity", 0.8).attr("transform", function(d, i) {
var split = timeCorTable[0][i].split(",");
//console.log(split[0]);
var point = [split[0], split[1]];
console.log(projection(point[0], point[1])[0]);
return ("translate(" + projection(point[0], point[1])[0] + "," + projection(point[0], point[1])[1] + ")");
});
svgSvg.selectAll("path").data(d3.layout.pie()).enter().append(
"svg:path").attr("d",
d3.svg.arc().innerRadius(10).outerRadius(30)).style("fill", function(d, i) { return color(i); });
// zoom and pan
var zoom = d3.behavior.zoom().on(
"zoom",
function() {
g.attr("transform", "translate("
+ d3.event.translate.join(",") + ")scale("
+ d3.event.scale + ")");
g.selectAll("path").attr("d", path.projection(projection));
svgSvg.attr("transform", "translate("
+ d3.event.translate.join(",") + ")scale("
+ d3.event.scale + ")");
});
svg.call(zoom)
</script>

Draw polygon of 100 pixels on mouseclick

I need to draw a square polygon of 100x100 screenpixels whereever I click on the Google map (Amsterdam, lat 52, lng 4), on every zoomlevel, with e.latlng at the center of the polygon. I tried to figure it out using fromLatLngToPoint, fromPointToLatLng, scale and worldCoordinates, but I can't get the polygon drawn. If someone likes this puzzle I would appreciate the solution very much.
(I want to use this as a simple start to edit the polygon to a more complex shape, not using the DrawingManager)
I tried:
google.maps.event.addListener(map, 'click', function(e) {
var scale = Math.pow(2, map.getZoom());
var nw = new google.maps.LatLng(map.getBounds().getNorthEast().lat(),map.getBounds().getSouthWest().lng());
var worldCoordinateNW = map.getProjection().fromLatLngToPoint(nw);
var worldCoordinate = map.getProjection().fromLatLngToPoint(e.latLng);
var deX = Math.floor((worldCoordinate.x - worldCoordinateNW.x) * scale);
var deY = Math.floor((worldCoordinate.y - worldCoordinateNW.y) * scale);
// so far so good, deX and deY give the centerpixel
var deNW = map.getProjection().fromPointToLatLng(new google.maps.Point(deX-50,deY-50));
var deNO = map.getProjection().fromPointToLatLng(new google.maps.Point(deX+50,deY-50));
var deZO = map.getProjection().fromPointToLatLng(new google.maps.Point(deX+50,deY+50));
var deZW = map.getProjection().fromPointToLatLng(new google.maps.Point(deX-50,deY+50));
var dePathArray = [deNW, deNO, deZO, deZW];
deObjectNew = new google.maps.Polygon({
paths: dePathArray,
strokeColor: '#000000',
strokeWeight: 1,
fillColor: "#FF0000",
fillOpacity: 0.3,
});
deObjectNew.setMap(map);
});
Got it:
var deNW = deKaart.getProjection().fromPointToLatLng(new google.maps.Point((deX-50)/scale+worldCoordinateNW.x,(deY-50)/scale+worldCoordinateNW.y));
var deNO = deKaart.getProjection().fromPointToLatLng(new google.maps.Point((deX+50)/scale+worldCoordinateNW.x,(deY-50)/scale+worldCoordinateNW.y));
var deZO = deKaart.getProjection().fromPointToLatLng(new google.maps.Point((deX+50)/scale+worldCoordinateNW.x,(deY+50)/scale+worldCoordinateNW.y));
var deZW = deKaart.getProjection().fromPointToLatLng(new google.maps.Point((deX-50)/scale+worldCoordinateNW.x,(deY+50)/scale+worldCoordinateNW.y));

Changing bonsai code dynamically

I have this part of code
<script>
var xhr = new XMLHttpRequest();
xhr.open('POST', 'getNewUsers.php',false);
xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
xhr.send();
var json;
if (xhr.readyState == 4 && xhr.status == 200) { // If file is loaded correctly.
json = JSON.parse(xhr.responseText);
alert(json.en);
}
else if(xhr.readyState == 4 && xhr.status != 200) { // En cas d'erreur !
alert( ' Une erreur est survenue !\n\nCode :' + xhr.status + '\nTexte : ' + xhr.statusText);
}
</script>
<script id="bs">
function Sector(x, y, radius, startAngle, endAngle) {
SpecialAttrPath.call(this, {
radius: 0,
startAngle: startAngle,
endAngle: endAngle
});
this.attr({
x: x,
y: y,
radius: radius,
startAngle: startAngle,
endAngle: endAngle
});
}
Sector.prototype = Object.create(SpecialAttrPath.prototype);
Sector.prototype._make = function() {
var attr = this._attributes,
radius = attr.radius,
startAngle = attr.startAngle,
endAngle = attr.endAngle;
var startX, startY, endX, endY;
var diffAngle = Math.abs(endAngle - startAngle);
this.startX = startX = radius * Math.cos(startAngle);
this.startY = startY = radius * Math.sin(startAngle);
if (diffAngle < Math.PI*2) {
endX = radius * Math.cos(endAngle);
endY = radius * Math.sin(endAngle);
} else { // angles differ by more than 2*PI: draw a full circle
endX = startX;
endY = startY - .0001;
}
this.endX = endX;
this.endY = endY;
this.radiusExtentX = radius * Math.cos(startAngle + (endAngle - startAngle)/2);
this.radiusExtentY = radius * Math.sin(startAngle + (endAngle - startAngle)/2);
return this.moveTo(0, 0)
.lineTo(startX, startY)
.arcTo(radius, radius, 0, (diffAngle < Math.PI) ? 0 : 1, 1, endX, endY)
.lineTo(0, 0);
};
Sector.prototype.getDimensions = function() {
var x = this.attr('x'),
y = this.attr('y'),
left = Math.min(x, x + this.startX, x + this.endX, x + this.radiusExtentX),
top = Math.min(y, y + this.startY, y + this.endY, y + this.radiusExtentY),
right = Math.max(x, x + this.startX, x + this.endX, x + this.radiusExtentX),
bottom = Math.max(y, y + this.startY, y + this.endY, y + this.radiusExtentY);
console.log(y, y + this.startY, y + this.endY, y + this.radiusExtentY)
return {
left: left,
top: top,
width: right - left,
height: bottom - top
};
};
PieChart.BASE_COLOR = color('red');
function PieChart(data) {
this.angle = 0;
this.labelY = 30;
this.kolor = PieChart.BASE_COLOR.clone();
var n = 0;
for (var i in data) {
this.slice(i, data[i], n++);
}
}
PieChart.prototype = {
slice: function(name, value, i) {
var start = this.angle,
end = start + (Math.PI*2) * value/100,
// Increase hue by .1 with each slice (max of 10 will work)
kolor = this.kolor = this.kolor.clone().hue(this.kolor.hue()+.1);
var s = new Sector(
400, 200, 150,
start,
end
);
var animDelay = (i * 200) + 'ms';
var label = this.label(name, value, kolor);
label.attr({ opacity: 0 });
s.stroke('#FFF', 3);
s.fill(kolor);
s.attr({
endAngle: start,
radius: 0
}).addTo(stage).on('mouseover', over).on('mouseout', out);
label.on('mouseover', over).on('mouseout', out);
function over() {
label.text.attr('fontWeight', 'bold');
label.animate('.2s', {
x: 40
});
s.animate('.2s', {
radius: 170,
fillColor: kolor.lighter(.1)
}, {
easing: 'sineOut'
});
}
function out() {
label.text.attr('fontWeight', '');
label.animate('.2s', {
x: 30
});
s.animate('.2s', {
radius: 150,
fillColor: kolor
});
}
s.animate('.4s', {
radius: 150,
startAngle: start,
endAngle: end
}, {
easing: 'sineOut',
delay: animDelay
});
label.animate('.4s', {
opacity: 1
}, { delay: animDelay });
this.angle = end;
},
label: function(name, v, fill) {
var g = new Group().attr({
x: 30,
y: this.labelY,
cursor: 'pointer'
});
var t = new Text(name + ' (' + v + '%)').addTo(g);
var r = new Rect(0, 0, 20, 20, 5).fill(fill).addTo(g);
t.attr({
x: 30,
y: 17,
textFillColor: 'black',
fontFamily: 'Arial',
fontSize: '14'
});
g.addTo(stage);
this.labelY += 30;
g.text = t;
return g;
}
};
new PieChart({
English: json.en,
French: 20,
German: 30,
Dutch: 5,
Spanish: 19,
Others: 18
})
</script>
The problem is I would like to change the pie dynamically using Json, in the demi it is shown with integers but here it is also an integer. This is the line that cause the problem for rendering the pie.
new PieChart({
English: json.en,
BonsaiJS is executed in a separate execution environment (mostly worker) and because of that it can't reach objects that were defined outside (in your case the json variable) of the BonsaiJS movie code (in your example <script id="bs">).
You can read about the special execution of BonsaiJS here: http://docs.bonsaijs.org/overview/Execution.html. If you want to pass data from your page to the Bonsai movie execution you can do the following:
Dynamically communicate through sendMessage with the execution context (described here: http://docs.bonsaijs.org/overview/Communication.html)
If you just have to pass data into your context once you can do that through bonsai.run(myNode, {myJson: json}); and access it from within your movie code through stage.options.myJson (documented on the bottom of http://docs.bonsaijs.org/overview/Execution.html).
You also have the third option to move the XMLHttpRequest code into the movie-code and do the request from there. Every client-side bonsai execution context (worker, iframe) does support that.

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