I want to build an editor for my game using JavaFX for the GUI and libGDX for the graphics (Game is also libGDX)
When I looked up how to add a libGDX canvas to AWT, I only found threads from 2014, that use classes, that are no longer in libGDX in 2018 (At least I can't find them)
Can someone help?
Related
**I have a "LWJGL Project" ** and I want to make some buttons by JavaFx scene in this project or put LWJGL in JavaFx scene .. but I can't understand how to do that.. any one have idea ?
Take a look at https://github.com/AlmasB/FXGL which is an open source framework to do exactly what you want for 2D type GL renders mixed with JavaFX.
JMonkeyEngine has been adding features and examples that have JavaFX 2D HUDs and GUIs over their 3D displays, so you may want to look at those.
Otherwise if you need to write it yourself, a quick way is to use SwingNode: place the LWJGL component in a SwingNode and then the SwingNode into the JavaFX layout. Be advised that you will have two separate rendering systems (JavaFX and Swing->OpenGL). Its really not hard but you'll need to code up any communications or event handlers that must "cross the divide".
I'm using Qt 4.8 to build an application, and am finding the default docking support in Qt to be quite restrictive for my purposes. Does anyone have any experience customizing the Qt docking behavior?
Instead of being constrained to the four dock widget areas, I would like to extend the docking capability to work similar to Photoshop/Flash or even Visual Studio - where any edge of the main window or another panel can be used for panel layout? From what I can tell, I am forced to re-implement QMainWindow to add my own logic. Is this assessment correct?
I have created a javafx application using javafx scene builder to design its interface, when i try to show some Persian or Arabic characters scene builder shows it in disorder mode, for example while i change a label's text to a Persian or Arabic word "اسم" it is writing in disorder mode (from left to right) like "م س ا" (without any space between the characters). I think maybe javafx scene builder doesn't support Persian or Arabic languages but i know there should be some way, so please help me how to do it.
Note: i just want to change the text of my label, button or some other control via double clicking on the control and change its text, so i haven't done any coding.
Kind Regards.
I faced with the same problem and after lots of search with my friend we solved the problem by using bdo tag.
سلام
For more information take a look at this:
http://www.robinlionheart.com/stds/html4/dir
We still have a problem with text inputs, and I was hoping if anybody could help.
Use a version of JavaFX with RTL support That is JavaFX 8 (included in JDK8).
I think maybe javafx scene builder doesn't support Persian or Arabic languages
Yes, this is currently correct.
Support for right to left writing won't be available in JavaFX (and consequently SceneBuilder as it is built on JavaFX), until the JDK8 release (currently scheduled for September, 2013).
You can make use of the SceneBuilder 1.1 early access previews, to see if the functionality has been added to a late development build. But, I don't think RTL support is in the current SceneBuilder 1.1 preview builds.
but i know there should be some way
I do not believe this will be possible until it is supported in the underlying platform.
How do I create a small 3D viewport and show there a Collada mesh? Also, mesh has textures, and user would want to rotate and zoom in/out with a mouse.
I believe that OpenSceneGraph supports the Collada file format, and provides a choice of Qt widgets.
You may need to install the OSG Collada Plugin.
I used OpenSceneGraph with Qt nearly 3 years ago, and it was a very good experience. I found the mouse control to be very pleasing.
They released version 3.0.0 in June this year, and 3.0.1 in July, suggesting that it is still being actively worked on.
Can any one provide me some good resource for getting started with Graphics API in adobe flash builder?
Regards,
Abdul khaliq
There is «Flex 4 Fun» book from Chet Haase about graphics and animation on flex platform. Simple chapter introduces sample application Shapely which show drawing basics in Flex 4.