As far as I understood, indexBelow function is used for navigating to the next item on a tree in Qt's QTreeView. I want to write two functions - one to move to next item, one to move to previous item in a DirModel based TreeView. However, indexBelow does only work once.
Considering ui is the UI variable, the following is my function to move to the next item
void MainWindow::moveDown (void)
{
QModelIndex index_it = ui->treeView->indexBelow(ui->treeView->currentIndex());
qDebug() << index_it.row();
if (index_it.isValid())
{
qDebug() << "Valid";
ui->treeView->setCurrentIndex(index_it);
ui->treeView->selectionModel()->select(index_it, QItemSelectionModel::ClearAndSelect | QItemSelectionModel::Rows);
}
}
When a button is pressed, this will be triggered and the tree will be navigated using buttons. This however, works only once, and afterwards stops working. Note that I want to be able to move to next item even if there is an expanded child. Any pointers and help is greately appreciated.
Just tried your code and it work fine.
MainWindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QDebug>
#include <QStandardItemModel>
#include <QFileSystemModel>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_pushButton_clicked()
{
model->setReadOnly(false);
model->setSorting(QDir::DirsFirst |
QDir::IgnoreCase |
QDir::Name);
ui->treeView->setModel(model);
index = model->index("C:/");
// Set initial view of directory
// for the selected drive as expanded
ui->treeView->expand(index);
// Make it scroll to the selected
ui->treeView->scrollTo(index);
// Highlight the selected
ui->treeView->setCurrentIndex(ui->treeView->indexBelow(index));
// Resizing the column - first column
ui->treeView->resizeColumnToContents(0);
}
void MainWindow::on_pushButton_3_clicked()//<------Your function MoveDown
{
QModelIndex index_it = ui->treeView->indexBelow(ui->treeView
->currentIndex());
qDebug() << index_it.row();
if (index_it.isValid())
{
qDebug() << "Valid";
ui->treeView->setCurrentIndex(index_it);
ui->treeView->selectionModel()->select(index_it, QItemSelectionModel::ClearAndSelect | QItemSelectionModel::Rows);
}
}
And mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QModelIndex>
#include <QDirModel>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private slots:
emitProgress(int per)
{
emit signalProgress(per);
}
void on_pushButton_clicked();
void on_pushButton_3_clicked();
signals:
private:
Ui::MainWindow *ui;
QModelIndex index;
QDirModel* model = new QDirModel(this);
};
Related
I have a compositor based on the IVI compositor example in which I can manipulate visibility of surfaces via the "visible" property of the respective surface.
However, when a client tries to hide a QWidget via the hide() method, the compositor will destroy the surface instead of just setting the visible property to false.
Is this the intended behavior, and if so, is there a way to change that?
Steps to reproduce:
Build and run the compositor example
Create a new Qt Widgets Project in QtCreator, leave all settings at default
Change mainwindow.h and mainwindow.cpp to look like this:
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QTimer>
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
private:
Ui::MainWindow *ui;
QTimer *pTimer;
private slots:
void hideWindow();
};
#endif // MAINWINDOW_H
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QProcess>
#include <QDebug>
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
pTimer = new QTimer();
pTimer->setInterval(1000);
connect(pTimer, SIGNAL(timeout()), this, SLOT(hideWindow()));
pTimer->start();
}
void MainWindow::hideWindow()
{
if (isVisible())
{
qDebug() << "hide!";
hide();
}
else
{
qDebug() << "show!";
show();
}
}
MainWindow::~MainWindow()
{
delete ui;
}
When you build and run this program, it will periodically hide and show its mainwindow, but the way it does this is not by telling the compositor to set the "visible" property of the widget, and instead destroying and re-creating the surface.
Also note that you need to set some environment variables before starting the app:
To start a Qt application using the ivi-application protocol with the right id, you need to set QT_WAYLAND_SHELL_INTEGRATION to ivi-shell and QT_IVI_SURFACE_ID to 1337
I am trying to create an image viewer with slide show. When the user clicks on the play button, the viewer starts to show images. When the the user clicks on the stop button, the viewer stops to show images. After stopping, when the user clicks on the play button again, the viewer will continue to show the remaining images. My problem is that when the user clicks on the stop button and click on the play button again, I don't know how to reuse the same window created at the beginning to show the remaining images.
Button3 is the play button.
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QFileSystemModel>
#include "showpic.h"
#include <QBasicTimer>
#include <QTimer>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private slots:
void on_pushButton_3_clicked();
void tick();
void on_pushButton_4_clicked();
private:
Ui::MainWindow *ui;
QFileSystemModel *model;
QString filesPath;
ShowPic *showpic;
QStringList filenames;
QStringList::const_iterator m_imageIt;
QTimer m_timer;
};
#endif // MAINWINDOW_H
showpic.h
#ifndef SHOWPIC_H
#define SHOWPIC_H
#include <QWidget>
namespace Ui {
class ShowPic;
}
class ShowPic : public QWidget
{
Q_OBJECT
public:
explicit ShowPic(QWidget *parent = 0);
~ShowPic();
private:
Ui::ShowPic *ui;
public:
void addPixmap(const QPixmap &pixmap);
};
#endif // SHOWPIC_H
main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include<QFileDialog>
#include<QFileSystemModel>
#include<QStringList>
#include <QTreeView>
#include <QGraphicsScene>
#include <QTime>
#include <QDebug>
#include <iostream>
#include <QTimer>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
filenames.append("C:\\test\\image.jpg");
filenames.append("C:\\test\\apple.jpg");
filenames.append("C:\\test\\orange.jpg");
filenames.append("C:\\test\\lemon.jpg");
filenames.append("C:\\test\\grape.jpg");
m_timer.setInterval(1000);
connect(&m_timer, SIGNAL(timeout()), this, SLOT(tick()));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::tick(){
showpic->addPixmap(*m_imageIt);
m_imageIt ++;
if(m_imageIt == filenames.end()){
m_timer.stop();
m_imageIt = filenames.begin();
}
}
void MainWindow::on_pushButton_3_clicked() //click on the play button
{
if(!filenames.isEmpty()){ // initial click
showpic = new ShowPic();
m_timer.start();
showpic->setWindowState(Qt::WindowMaximized);
showpic->show();
} else if( ) { // click on the play button again,
m_timer.start(); //???
showpic->setWindowState(Qt::WindowMaximized); //???
showpic->show(); //???
}
}
void MainWindow::on_pushButton_4_clicked() // click on the stop button
{
m_timer.stop();
}
showpic.cpp
#include "showpic.h"
#include "ui_showpic.h"
ShowPic::ShowPic(QWidget *parent) :
QWidget(parent),
ui(new Ui::ShowPic)
{
ui->setupUi(this);
ui->graphicsView->setScene(new QGraphicsScene);
ui->horizontalLayout->addWidget(ui->graphicsView);
this->setLayout(ui->horizontalLayout);
}
ShowPic::~ShowPic()
{
delete ui;
}
void ShowPic::addPixmap(const QPixmap &pixmap){
ui->horizontalLayout->addWidget(ui->graphicsView);
this->setLayout(ui->horizontalLayout);
ui->graphicsView->setScene(new QGraphicsScene);
ui->graphicsView->scene()->addPixmap(pixmap);
ui->graphicsView->fitInView(ui->graphicsView->scene()->itemsBoundingRect() ,Qt::KeepAspectRatio);
}
Else part of on_pushButton_3_clicked won't run in any case because filenames is being filled when MainWindow created. In your code, you're creating new showpic in every click.
Firstly, set showpic to NULL in constructor of MainWindow;
showpic = NULL;
And change on_pushButton_3_clicked method like this;
void MainWindow::on_pushButton_3_clicked() //click on the play button
{
if(showpic == NULL){
showpic = new ShowPic();
}
if(!showpic->isVisible()){
showpic->setWindowState(Qt::WindowMaximized);
showpic->show();
}
m_timer.start();
}
Lastly, i don't have QT now, so my answer may contains typo/syntax error.
This works for me. I tested the scene clearing method, and it worked fine for me. But here I decided to just store the pointer to the QGraphicsPixmapItem as a member variable, and just set a new pixmap to it, instead of clearing the scene constantly. Seems more elegant like this to me.
#include <QtWidgets>
class SlideView : public QWidget
{
Q_OBJECT
public:
SlideView(QWidget *parent = nullptr) : QWidget(parent)
{
setLayout(new QHBoxLayout);
layout()->addWidget(&view);
view.setScene(new QGraphicsScene(this));
pixmap_item = new QGraphicsPixmapItem;
view.scene()->addItem(pixmap_item);
}
void setPixmap(const QPixmap &pixmap)
{
pixmap_item->setPixmap(pixmap);
view.fitInView(view.scene()->itemsBoundingRect(), Qt::KeepAspectRatio);
}
private:
QGraphicsView view;
QGraphicsPixmapItem *pixmap_item = nullptr;
};
class MainWidget : public QWidget
{
Q_OBJECT
public:
MainWidget(QWidget *parent = nullptr) : QWidget(parent)
{
slide_iterator = slides.begin();
setLayout(new QHBoxLayout);
QPushButton *play_button = new QPushButton("Play");
QPushButton *stop_button = new QPushButton("Stop");
layout()->addWidget(play_button);
layout()->addWidget(stop_button);
connect(play_button, &QPushButton::clicked, this, &MainWidget::play);
connect(stop_button, &QPushButton::clicked, this, &MainWidget::stop);
connect(&timer, &QTimer::timeout, this, &MainWidget::showNextSlide);
}
public slots:
void play() {timer.start(1000); view.showMaximized(); view.activateWindow();}
void stop() {timer.stop();}
void showNextSlide()
{
QPixmap pixmap(*slide_iterator);
view.setPixmap(pixmap);
slide_iterator++;
if(slide_iterator == slides.end())
slide_iterator = slides.begin();
}
private:
QTimer timer;
QStringList slides{"one.png", "two.png", "three.png"};
QStringList::const_iterator slide_iterator;
SlideView view;
};
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWidget w;
w.show();
return a.exec();
}
#include "main.moc"
I have a custom widget using in my project and I am trying to change background color and label color with the click event. background color changes but label color does not change... Hope someone can help to figure out where I am wrong...
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "myframe.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
MyFrame *frame = new MyFrame(this);
ui->gridLayout_2->addWidget(frame);
setStyleSheet("MyFrame {background-color: yellow;}"
"MyFrame QLabel{color: black; font: bold 12px;}"
"MyFrame[pressed=\"true\"] {background-color:red;}"
"MyFrame[pressed=\"true\"] QLabel {color:white;}"
);
}
MainWindow::~MainWindow()
{
delete ui;
}
My custom widget //header file
#ifndef MYFRAME_H
#define MYFRAME_H
#include <QFrame>
#include <QGridLayout>
#include <QLabel>
#include <QDebug>
class MyFrame : public QFrame
{
Q_OBJECT
Q_PROPERTY(bool pressed READ pressed WRITE setPressed)
QGridLayout *layout;
QLabel *name;
public:
explicit MyFrame(QWidget *parent = 0);
signals:
public slots:
bool pressed();
void setPressed(bool);
protected:
bool mPressed;
void mousePressEvent(QMouseEvent *event);
void mouseReleaseEvent(QMouseEvent *event);
};
#endif // MYFRAME_H
//source file
#include "myframe.h"
MyFrame::MyFrame(QWidget *parent) :
QFrame(parent)
{
mPressed = false;
layout = new QGridLayout(this);
setLayout(layout);
name = new QLabel("button");
layout->addWidget(name);
}
bool MyFrame::pressed()
{
qDebug() << Q_FUNC_INFO << mPressed;
return mPressed;
}
void MyFrame::setPressed(bool status)
{
qDebug() << Q_FUNC_INFO << status;
mPressed = status;
}
void MyFrame::mousePressEvent(QMouseEvent *event)
{
qDebug() << Q_FUNC_INFO << "mouse pressed";
setPressed(true);
style()->unpolish(this);
style()->polish(this);
}
void MyFrame::mouseReleaseEvent(QMouseEvent *event)
{
qDebug() << Q_FUNC_INFO << "mouse released";
setPressed(false);
style()->unpolish(this);
style()->polish(this);
}
The frame background color changes but label color doesn't change on click
Thanks .. Resolved the issue..
I have made a trial n error ;)
style()->unpolish(this);
style()->unpolish(name);
style()->polish(this);
style()->polish(name);
doing this ie, unpolish and polish child also worked
It seems that this properties is not dynamical. It means that stylesheet should not change color when you click button. One way to solve this is to set new stylesheet every clicking. In this case every clicking new stylesheet will be parsed and will be applied with correct colors.
Use one color for true and another color for false.
"MyFrame[pressed=\"true\"] {background-color:red;}"
"MyFrame[pressed=\"false\"] {background-color:yellow;}"
Currently I can't find something in documentation to prove my words, but if I'm wrong in something, please point me in comment.
https://bugreports.qt-project.org/browse/QTBUG-21762
If stylesheet contains large information, then you can polish widget again(call polish)
I create a player for audiobooks - when you open a folder with mp3 file, whole list of them is added to playlist and List View. And i have a Label, which suppose to show duration of the whole book. But player->duration returns only a duration of current track, and if i go through the loop and do playlist->next() every step, player->duration returns 0. I know about Phonon and file metadata, but i need to do this without using it.
I am attaching a source code of a working project, you can use. When the player changes the file, the duration is changed and printed out. To loop within files, there is a need to wait till the decoder completes reading the media file. See the code below and the comments.
This is mainwindow.cpp
#include "mainwindow.h"
#include "mainwindow.h"
#include "ui_mainwindow.h"
bool done =false;
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
player = new QMediaPlayer(this);
playlist = new QMediaPlaylist(player);
playlist->setPlaybackMode(QMediaPlaylist::Sequential);
player->setPlaylist(playlist);
connect(player, &QMediaPlayer::durationChanged, this, &MainWindow::on_durationchanged);
//connect(player,&QMediaPlayer::)
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_pushButton_clicked()
{
playlist->addMedia(QUrl::fromLocalFile("Ar_today.mp3"));
playlist->addMedia(QUrl::fromLocalFile("Ar_sunday.mp3"));
playlist->setCurrentIndex(0); //set the first file
while (done == false) //wait till the duration is read
{
QApplication::processEvents();
}
done = false; playlist->setCurrentIndex(1); //change to the second file
while (done == false) //wait till the duration is read
{
QApplication::processEvents();
} //this way you can loop through files
player->setVolume(80);
player->play();
qDebug() << player->errorString();
}
void MainWindow::on_pushButton_2_clicked()
{
player->stop();
}
void MainWindow::on_durationchanged(qint64 duration)
{
done = true;
qDebug() << "duration = " << player->duration();
}
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QMediaPlayer>
#include <QMediaPlaylist>
#include <QDebug>
extern bool done;
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow();
private slots:
void on_pushButton_clicked();
void on_pushButton_2_clicked();
void on_durationchanged(qint64 duration);
private:
Ui::MainWindow *ui;
QMediaPlayer* player;
QMediaPlaylist* playlist;
};
#endif // MAINWINDOW_H
In the form, create 2 buttons, one called pushbutton to play and the other is pushButton_2 to stop
I want to implement simple commands like a qDebug() when I click on a sub menu in the mainwindow. I was referring to sample program given along with the Qt 5 IDE (...\Qt\Qt5.2.0\5.2.0\msvc2010\examples\widgets\mainwindows\menus), and using it, I managed to construct the code. I do not receive any compile time or run time errors.
I created the mainwindow.ui using the design mode. It has an object of the QAction class called actionInterval.
But when I click on it, nothing happens, I am not able to implement the command in void interval(). I guess I am not connecting properly. What am I missing here? Please advise.
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QDebug>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private:
Ui::MainWindow *ui;
void createActions();
private slots:
void interval();
};
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
createActions();
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::createActions()
{
ui->actionInterval = new QAction(tr("&Interval"), this);
ui->actionInterval->setStatusTip(tr("Set the interval for capturing delta & reference images"));
connect(ui->actionInterval, SIGNAL(triggered()), this, SLOT(interval()));
}
void MainWindow::interval()
{
qDebug()<<"inside interval qdialog";
}
main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
void MainWindow::createActions()
{
ui->actionInterval->setStatusTip(tr("Set the interval for capturing delta & reference images"));
connect(ui->actionInterval, SIGNAL(triggered()), this, SLOT(interval()));
}
You shouldn't need that ui->actionInterval = new QAction(tr("&Interval"), this); line, the ui->setupUi() handles that for you, so it's potentially causing an incorrect reference so when you do click on it it's not firing correctly.