I want to implement simple commands like a qDebug() when I click on a sub menu in the mainwindow. I was referring to sample program given along with the Qt 5 IDE (...\Qt\Qt5.2.0\5.2.0\msvc2010\examples\widgets\mainwindows\menus), and using it, I managed to construct the code. I do not receive any compile time or run time errors.
I created the mainwindow.ui using the design mode. It has an object of the QAction class called actionInterval.
But when I click on it, nothing happens, I am not able to implement the command in void interval(). I guess I am not connecting properly. What am I missing here? Please advise.
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QDebug>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private:
Ui::MainWindow *ui;
void createActions();
private slots:
void interval();
};
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
createActions();
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::createActions()
{
ui->actionInterval = new QAction(tr("&Interval"), this);
ui->actionInterval->setStatusTip(tr("Set the interval for capturing delta & reference images"));
connect(ui->actionInterval, SIGNAL(triggered()), this, SLOT(interval()));
}
void MainWindow::interval()
{
qDebug()<<"inside interval qdialog";
}
main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
void MainWindow::createActions()
{
ui->actionInterval->setStatusTip(tr("Set the interval for capturing delta & reference images"));
connect(ui->actionInterval, SIGNAL(triggered()), this, SLOT(interval()));
}
You shouldn't need that ui->actionInterval = new QAction(tr("&Interval"), this); line, the ui->setupUi() handles that for you, so it's potentially causing an incorrect reference so when you do click on it it's not firing correctly.
Related
I have a window. In this window I have a tab. In this tab I have two pages (page 1 & page 2). I have a pushButton on page 1. I one to go on page 2 using this pushButton. How to open other tab of same window using a pushbutton on qt?
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
private slots:
void on_pushButton_clicked();
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H
main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_pushButton_clicked()
{
}
From the comments: One solution is to add an automatic slot in your main window class that executes when the button is clicked. In this slot have it change the current index of the QTabWidget.
For example the following should cycle throw the tabs every time you click the button:
void MainWindow::on_pushButton_clicked()
{
if (ui->tabWidget->count() > 1) {
ui->tabWidget->setCurrentIndex( (ui->tabWidget->currentIndex()+1) % ui->tabWidget->count() );
}
}
I want my qwebengineview can't scroll to the left/right/up/down.
My situation is like this:
It was asked in Qt Fourm first, however I can't find a solution for this.
QT Fourm link: link
Please see the minimum code example code below. It's not the same website but can also show this problem.
I'm using Mac Os 10.15 and Qt 5.13.1.
Update
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QWebEngineView>
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
private:
Ui::MainWindow *ui;
QWebEngineView* m_pWebView;
};
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
this->setFixedSize(920,580);
m_pWebView = new QWebEngineView(this);
// Set WebView Size
m_pWebView->setGeometry(0,0,920,580);
// Disable Right Click
m_pWebView->setContextMenuPolicy(Qt::NoContextMenu);
m_pWebView->load(QUrl("https://clash.razord.top/#/proxies"));
}
MainWindow::~MainWindow()
{
delete ui;
}
main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
I'm a Qt newbie, working in Qt Creator 3.1.2 (Ubuntu Linux), Qt 5.3.1.
My program has a form with a button (pushButton) which changes the value of a text field (plainTextEdit) on being pressed. Both pushButton and plainTextEdit have been added in graphical mode. Connection between the button and its slot (on_pushButton_clicked()) has been set up via the graphical interface too.
The problem is, the program produces a bogus plainTextEdit, i.e. a different one, in the upper left corner, where the output goes to, while the "main" one stays clean. The question hence is, how I can avoid it? In general, how should I connect graphical widgets and their counterparts in the code? Here is my program:
mainwindow.h:
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QPushButton>
#include <QPlainTextEdit>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
public slots:
void on_pushButton_clicked();
private:
Ui::MainWindow *ui;
QPushButton *pushButton;
QPlainTextEdit *plainTextEdit;
};
#endif // MAINWINDOW_H
main.cpp:
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
mainwindow.cpp:
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
plainTextEdit = new QPlainTextEdit(this);
// whenever I remove the previous line, I get SIGSEGV
setWindowTitle(tr("My test app..."));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_pushButton_clicked()
{
plainTextEdit->setPlainText("Some text here");
}
It's the widget you're creating in your constructor that is "bogus". The widgets you created in the forms editor belong to the Ui::MainWindow, you must not re-create them in your main window.
Remove this from your MainWindow:
QPushButton *pushButton;
QPlainTextEdit *plainTextEdit;
Remove the widget creation from the constructor:
plainTextEdit = new QPlainTextEdit(this);
Change your on_pushButtonClicked member to:
ui->plainTextEdit->setPlainText("Some text here");
i was experimenting with QThread the other day and i wanted to create an infinite loop by using signals only and not for, foreach or while but then my code would crash after emitting the signal and executing the slot for a number of times here's my code:
//mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include "worker.h"
#include <QThread>
#include <QDebug>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
void startthreads();
private:
Ui::MainWindow *ui;
QThread thread;
worker *work;
};
#endif // MAINWINDOW_H
//worker.h
#ifndef WORKER_H
#define WORKER_H
#include <QObject>
#include <QDebug>
#include <QMutex>
#include "insiderobject.h"
class worker : public QObject
{
Q_OBJECT
public:
explicit worker(QObject *parent = 0);
signals:
void doagain();
void okidid();
void finished();
public slots:
void printing();
};
#endif // WORKER_H
//mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
startthreads();
}
MainWindow::~MainWindow()
{
thread.wait();
delete ui;
delete work;
}
void MainWindow::startthreads()
{
work = new worker;
work->moveToThread(&thread);
connect(&thread, SIGNAL(started()), work, SLOT(printing()));
connect(work, SIGNAL(finished()), &thread, SLOT(quit()));
thread.start();
}
//worker.cpp
#include "worker.h"
worker::worker(QObject *parent) :
QObject(parent)
{
connect(this, SIGNAL(okidid()), this, SLOT(printing()));
}
void worker::printing()
{
qDebug() << "printing";
emit okidid();
}
//main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
i have read the entire documentation for signal/slots and threads and queued connections or whatever i could get my hands on but i could not understand the reason for this crash... also i tried chatting with people and developers at Qt irc chat room but no one could tell me the reason.
What you are doing is an infinite recursion. emit okidid(); is actually a direct call to worker::printing(). That will cause a stack overflow.
You can fix this by using a queued signal connection:
connect(this, SIGNAL(okidid()), this, SLOT(printing()), Qt::QueuedConnection);
Now the emit okidid(); is not a direct function call anymore. The worker::printing() function will be called in the Qt's event loop.
As the title says, if I make a systemtray icon which has an option to open an other dialog (e.g. preferences) through there, when I close this other dialog, the whole application closes when I call
this>close(); from withing that preferences dialog.
Take this example code:
main.cpp:
#include <QtGui/QApplication>
#include "mainwindow.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
trayIcon = new QSystemTrayIcon(this);
trayIcon->setIcon(QIcon(":/icons/error.png"));
//replace 'error' with 'video' and recompile. The indicator isn't shown!
trayIcon->setToolTip("Test");
QMenu *changer_menu = new QMenu;
Show_action = new QAction(tr("S&how"),this);
Show_action->setIconVisibleInMenu(true);
connect(Show_action, SIGNAL(triggered()), this, SLOT(show_me()));
changer_menu->addAction(Show_action);
changer_menu->addSeparator();
Preferences_action = new QAction(tr("Preferences"), this);
Preferences_action->setIconVisibleInMenu(true);
connect(Preferences_action, SIGNAL(triggered()), this, SLOT(showpref()));
changer_menu->addAction(Preferences_action);
Quit_action = new QAction(tr("&Quit"), this);
Quit_action->setIconVisibleInMenu(true);
connect(Quit_action, SIGNAL(triggered()), this, SLOT(quit_me()));
changer_menu->addAction(Quit_action);
trayIcon->setContextMenu(changer_menu);
}
void MainWindow::showpref(){
pref=new Preferences(this);
pref->exec();
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_pushButton_clicked()
{
trayIcon->show();
this->hide();
}
void MainWindow::show_me(){
this->show();
}
void MainWindow::quit_me(){
this->close();
}
mainwindow.h:
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QSystemTrayIcon>
#include "preferences.h"
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private slots:
void on_pushButton_clicked();
void show_me();
void quit_me();
void showpref();
private:
Ui::MainWindow *ui;
QSystemTrayIcon *trayIcon;
QAction *Show_action;
QAction *Preferences_action;
QAction *Quit_action;
Preferences *pref;
};
#endif // MAINWINDOW_H
preferences.cpp:
#include "preferences.h"
#include "ui_preferences.h"
Preferences::Preferences(QWidget *parent) :
QDialog(parent),
ui(new Ui::Preferences)
{
ui->setupUi(this);
}
Preferences::~Preferences()
{
delete ui;
}
void Preferences::on_pushButton_clicked()
{
/HERE THE WHOLE PROGRAM CLOSES. I WANT ONLY THE PREFERENCES DIALOG TO CLOSE, THE INDICATOR TO STAY
close();
}
preferences.h:
#ifndef PREFERENCES_H
#define PREFERENCES_H
#include <QDialog>
namespace Ui {
class Preferences;
}
class Preferences : public QDialog
{
Q_OBJECT
public:
explicit Preferences(QWidget *parent = 0);
~Preferences();
private slots:
void on_pushButton_clicked();
private:
Ui::Preferences *ui;
};
#endif // PREFERENCES_H
icons.qrc:
error.png
file error.png here:
http://i.imgur.com/beSvX.png
Keep all of the above files to the same dir and compile as:
qmake -project
qmake *.pro
qmake
make
Thanks for any help!
Make a little test, open main window, don't close it. Open preference window and close it. Your application shouldn't quit in this way. Now close the main window and application will quit. This happens because of QApplication property "quitOnLastWindowClosed" which is by default set to true. You should call
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
a.setQuitOnLastWindowClosed(false);
MainWindow w;
w.show();
return a.exec();
}
Also note that you leak memory from MainWindow while creating new instance of preferences everytime you want to show preferences. You could do something like this:
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow),
pref(NULL)
{
// snap, your code goes here
}
void MainWindow::showpref(){
if( ! pref )
pref=new Preferences(this);
pref->exec();
}