Import Urho 3D Models - xamarin.forms

Recently i have to integrate into Xamarin.Forms a 3D Model view, i decided for Urho, but the issue is I havent found a simple tool that converts my .3ds or .fbx models, I tried with AssImp but always throws "assimp export: no output format specified and I failed to guess it", after i downloaded 3DGameStudio A7 and imported the models but URHO Says the format is not a model, there is a simple way to import the models without many steps?, what am i doing wrong ?

You can use our command line tool to export it. Just open a command-line prompt, navigate to your binary-folder containing assimp and use the following command:
assimp export box.3ds box.fbx
But you have to keep in mind, that the experimental fbx-export is currently only available on our current master. So you have to get the latest master from github and build the library from scratch.
Just follow our installation guide: INSTALL GUIDE

Related

I am trying to work with excel files with aspose cell so that I can encrypted them but its not working because of Java

import jpype
import asposecells
jpype.startJVM()
from asposecells.api import *
for this code, I get the following error
JVMNotFoundException: No JVM shared library file (jvm.dll) found. Try setting up the JAVA_HOME environment variable properly.
I am doing this through anaconda, in jupyter notebook. I am trying to get the workbook from aspose cell.
It seems configuration issue. Try to setup your environment properly. Make sure to install Java and setup JAVA_HOME and Path environment variables accordingly, see the document on how to setup environment and installation to use Aspose.Cells for Python via Java for your reference. You may also post your queries in the dedicated section.
PS. I am working as Support developer/ Evangelist at Aspose.

FirebaseFirestoreSwift - No Such Module w/ SPM

Xcode 13.1 on a Mac M1. Moving from Cocoapods to SPM. Add the https://github.com/firebase/firebase-ios-sdk.git dependency. One of my classes uses the #DocumentID tag which uses FirebaseFirestoreSwift. However, even though it is imported in the class I get the error No such module FirebaseFirestoreSwift.
It clearly sees this module as when I start typing the import statement, it comes up. However, it won't compile with the error listed above. I tried to remove and reinstall the dependency, but same result. Numerous clean build folders and exiting and coming back into Xcode. No joy.
What can I do here?
You have to add the FirebaseFirestoreSwift-beta package. See how here

Interactive R script on Binder does not work. **Kernel not found**

I am new to data science and code sharing.
I am trying to share my R codes with my team. I have created a jupyter notebook, created a github repository, then upload my notebook to Binders.
My script in Binders is interactive, however, it runs as python code and not R code.
there are a few steps that I was not too sure that might mess this up.
1- for the requremnt.txt file, I had to manually type the package name with their version. I would love it if someone tells me what is the right way to create requirement file for R script
2-In the repository creation on github I didn't know what I had to pick for "Add.fitignore" or "Add a license" so I left them to "None"
when I open my notebook in Binders, it gives me an error Kernel not found.
What am I doing wrong? Please help
I have installed R on jupyternote book, and it works fine when I open the notebook using Anaconda.

How to call python module in Robot framework

I do have the following folder structure for python scripts.
From Python I can run a script in folder Feed2Scripts as follows. Can this be possible in Robot Frame Work through imported libraries? > Note that I have common scripts in ‘GeneralScripts’ used by all other scripts in different folders
../Scripts>python –m Feed2Scripts.Script1 param1
If I just import Feed2Scripts/Script1.py as a library in RF, then It is failing to load libraries defined 'GeneralScripts'
First you set your python path on RIDE's Tools->Preferences->Importing Pythonpath so it does include your library and all its dependencies (imported modules and so on), like this:
(If your library is distributed via PIP, just pip install my_library_package_name instead, on the same environment you are running Robotframework/RIDE)
Then you can add the library to your test suite on the add library dialog you can open by pressing the library button on the Edit tab you can see when you select the suite:
After that, all keywords defined in your library will be available for use in any test of the test suite. You will see a Library import sentence on the Settings section of the header of your suite's code (On your text editor or RIDE's Text Edit tab of the suite:
Sometimes RIDE doesn't recognize the keywords on a recently added or modified library right away. In that case, Save all (CTRL+SHIFT+S) and restart RIDE to fix the issue.
Also, watch out for the library entry showing up in red on the suite import list on RIDE's Edit tab; it means something went wrong when trying to import the library. If you need to know what, you can find the trace on RIDE's Tools->View Ride Log.

How to load 3DS file using Qt3D

I successfully loaded the .OBJ model into Qt using Qt3D, but can not load the .3DS model. I just follow the tutorial from here.
My environment is: Windows7, Qt5.3.1, mingw32.
Show error: Asset importer error: Chunk is too large
Please, give some advice.
As it seems, problem is related to Open Asset Import Library (short name: Assimp) which is included to Qt3D.
Also, note that there is big probability that you'll have no such problem on Linux.
Here is similar problem solved: http://sourceforge.net/p/assimp/discussion/817654/thread/a246ba12/
As it seems, you need to rebuild Qt3D (according to Qt3D Installation, Windows (MinGW)) with parameter -mno-ms-bitfields. Try to add next line to qt3d.pro:
QMAKE_CXXFLAGS += -mno-ms-bitfields
Hope it helps!

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