Firebase Storage Quota for bucket exceeded - firebase

I do understand that we have used too much space on our Projekt but as we are still in developing and α testing I want to ask if there is any possibility do delete parts of Storage or reset it completely?
I sadly can't view the data inside the Console and delete it manually because there is just the warning that my the quota exceeded.
Trying to delete some old stuff directly from the iOS App also fails.
Thanks for helping.

The quota on a free project is calculated daily. This means that if you wait for a day, you'll have some quota again to perform these operations with.

Related

Error loading collections You have gone over your daily usage limits

My app is still in development and I uploaded about 35.6 MB of images to firebase storage.
suddenly the application stopped working and I cannot access the Firestore From the Firebase console. it shows the message
Error loading collections
You have gone over your daily usage limits
Is it possible that I have reached the limit and we are only 3 people currently using the application? Or is there an error in the firebase?
Will the problem be solved if I enabled payment in my account?
How much will I expect to pay monthly?
It is quite common to go over your free quota much earlier than you'd expect during development. During this phase developers usually keep the Firestore console open, and any data that the console reads is also charged. So you'll first want to check that, and see if you really need to keep the console open - or if you can see what you need in your app already, or with some dedicated queries.
Will the problem be solved if I enabled payment in my account?
If you've hit the free quota of your project, moving the project onto the paid/Blaze plan will remove/increase that quota.
How much will I expect to pay monthly?
Firestore pricing depends solely on your usage, so I recommend checking out the Firebase pricing page (and the calculator at the bottom)

firebase billing - kill switch consequences

The firebase documentation includes a warning that if you use a kill switch to stop using firebase when a budget cap is exceeded, as follows:
Warning: This example removes Cloud Billing from your project,
shutting down all resources. Resources might not shut down gracefully,
and might be irretrievably deleted. There is no graceful recovery if
you disable Cloud Billing. You can re-enable Cloud Billing, but there
is no guarantee of service recovery and manual configuration is
required.
I'm trying to investigate what gets irretrievably deleted. Does the datastore get deleted when the kill switch is activated? Is there any opportunity to save data previously stored in cloud firestore, before the deletion takes place? Is there a way to download the database so that I can keep a back up in this scenario?
Please review the following reply from Firebase Team member(samstern) to gain more clarity on this:
these things are handled on a per-product basis and each product has different thresholds for quota overages and different procedures for what happens to inactive resources in a bad state.
For instance I know in Realtime Database if your DB is too big for the
free plan after you downgrade from a paid plan we will not delete
your data automatically. Instead you'll just be stopped from using the
database until you restore your billing.
However that statement clearly says that some products may delete data
if you pull Cloud Billing. It could be for technical reasons, it could
be for policy reasons.
If you want to turn off a product without risking this pulling your
billing account is NOT the best way to do this. It's the nuclear
option if you get into a bad situation and want to get out at all
costs. Instead you should use per-product APIs to shut down the
individual product or service and prevent future usage. This could
include doing things like flipping off APIs in the APIs console,
changing security rules to prevent all further writes, deleting Cloud
Functions, etc
The best source of information I've been able to uncover in answer to this particular question is a discussion on reddit which indicates that you can't recover access to your data, until you pay the bill (including blow out charges) - so maybe that buys some time, but if you don't pay, the project gets deleted. There may also be lost data for things happening at the time the kill switch activates.

Firebase storage states full after deleting all files

Like many other people out there, I am using Firebase for my project. In the past few days I have used Firebase quite a lot for sending media files between users. Now, I am also on the free plan, as I am still testing Firebase.
All of a sudden, Firebase has stopped responding, mentioning that
"You have exceeded your quota for this project. Please upgrade your plan.
LEARN MORE"
I know that Firebase has a limit on the amount of data I can transfer per day and store, that's no problem. My problem is that even after a full day, and having everything in storage deleted, I still get the same error.
Truth is, this error only shows up for the storage section. But, as you can see in the picture, my storage is now empty. Therefore my question is how can I reset firebase, or there's no other way around other than paying?
Since I am not able to see any files, I am also suspecting that I have not deleted them all, or them correctly? Could this be what's going on?
The more interesting part is the when clicking on "LEARN MORE", I am prompted to the following page, which is even more misleading.
Update: After looking at my quota details I found out that my Cloud Storage Network is full:
Looking at the Pricing for Storage on the Spark Plan it says that you can store up to 5Gb of data. Now this plan is based on Cloud Platform's Always Free and their documentation says "5Gb-months". I'm not sure of what that means, but I'm assuming that you have already exceeded your 5Gb for this month (even though you deleted the files afterwards). Maybe your quota will actually have some kind of "refresh" next month so you'll probably only be able to use Firebase storage again by that time.

Firebase debugging tools

Is there any way to debug firebase instance like number of reads / writes / live connections etc.
We have hit the firebase outage many times and it is only firebase support tell us about these metrics.
Are there tools available which if I run on instance let me know all above information ?
Thanks
You can use the Firebase Profiler tool to get an idea of your bandwidth consumption but as stated by the doc, it's not a tool to estimate your billing. Many other factors affect your billing, such as protocol overhead, ssh overhead etc. You can read more on the Understand Realtime Database Billing here.
The Firebase profiler can however helps you to see potential issues with your database, and potential heavy listeners that sync too many data. Keep in mind that every time you write a on listener, firebase will download all the initial data at this node, each time, thus increasing bandwidth usage.

Firebase storage Quota has been exceeded

I have set up a test account on firebase just for development purposes.
I made use of the storage feature and so I uploaded manually an image with the size of 400kb which later I downloaded through an IOS application.
All of a sudden the application stopped working and I cannot access the storage from the console.. I get the message "warning Can't connect to server. Try again in a few minutes."
By searching in the stackoverflow, I found some people claiming that this has to do with multiple google accounts signed in from the same browser etc..
The IOS application though, logs the following error:
Error Domain=FIRStorageErrorDomain Code=-13000 "An unknown error occurred, please check the server response." UserInfo={object=images/nicewall.jpg, bucket=partyreports-49b0a.appspot.com, ResponseBody={
"error": {
"code": 402,
"message": "Quota has been exceeded for this project. Please visit the Firebase pricing page to learn more."
}
Please pay attention to the message "Quota has been exceeded.."
How is this even possible? The analytics/events shows "session_start:193" which I assume is how many times the application connected to the Firebase.
Now if my calculations are correct 193x400KB is way less than the 30GB traffic limit..
It is worth noting that I have a second project setup under the same account which I don't use at all.. and the storage is accessible..
After googling a bit, I found that I should have billing information setup.. and so I did.. after a few minutes I can access the storage again..
How can I tell what was wrong?
Was it the billing account? Or that was a random incident?
I do NOT believe my app exceeded the limits
How often the limits reset?
Where can I see the actual limits for each service/feature?
Thanks and sorry for the long post!
Sorry you had issues! Here are some answers:
Was it the billing account? Or that was a random incident?
Unsure why it happened--it's possible that there's a bug in our quota system, or it's possible that you ended up storing or sending more data than you thought. I'm not sure how you're using storage, but if you've got a 400kB image and we have a 1GB/day limit, that's 2500 downloads/day. If you've got 200 users, and they use the app routinely, and the file is downloaded on app start every time, that might explain extra usage.
Our free plan offers 30GB outgoing bandwidth per month, 5GB of data storage total , and 20,000 uploads and 50,000 downloads operations per day--once these limits are hit, the app won't work until the quota resets, or until you upgrade your app. Once you upgrade, the quota limit is removed and the app works, which is why your problem went away.
How often the limits reset?
The bandwidth is 30GB/month, enforced as a daily limit (so every 24 hour period means you're allotted 1GB of bandwidth). This limit resets every day.
Storage is 5GB total, and once exceeded you need to remove additional data (or upgrade your plan) before the app works again.
Operations are 50,000 downloads and 20,000 uploads per day.
See the quota limit docs for more info.
Where can I see the actual limits for each service/feature?
We're working on exposing usage data for each service in their respective sections of the Firebase Console. Stay tuned for more on this.
I had te same issue,
I had upgraded it to blaze plan and then deleted some of the data from the storage and then again downgrade the plan to free and it will start working for testing
firebase limits the number of new Email/Password and Anonymous accounts that your application can create in a day from a single IP address.
you can check this out to change and schedule sign up quota.
Found this in firebase project authentication settings.
For future ref please use cached_network_image and for videos cached_video_player cause believe it or not i just blew through the 1GB limit withing an hour testing the video player using a stored 1mb video. The band with is a problem amongst other things on firebase so cache where you can and if you cant i suggest you find other file hosting services

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